This quest is called 'Diplomatic Courtesies', for Adventurers levels 180 to 241.
Lord Vashir is the master in charge of this quest.
Description of Diplomatic Courtesies:
As of late I have been extremely busy and rarely get to leave my castle.
It has been a very long time since I personally visited one of my fellow
lords or ladies and I fear it is causing a rift diplomatically.  I need you
to seek them out and convey to them my regards and my apologies at not
visiting them for such a long time.  You will be able to find them in
Xaventry, Rune, Sigil, Templeton and Tellerium.  In addition, I've heard
reports of sedition on the part of the Baron in Pirates Cove, please take
care of him for me.
Upon successful completion of this quest you can receive up
to 75 quest points, 8 practice points, 36000 experience points, and 15000 gold pieces.
You have 300 minutes remaining to complete this quest.
Diplomatic Courtesies consists of:
Phase 1: Journey to The Audience Room. (Rune)
Phase 2: Journey to Lady Undya's Audience Chambers. (Xav)
Phase 3: Journey to Lord Vendredi's Audience Chamber. (Sigil)
Phase 4: Journey to The Commons. (Temp)
Phase 5: Journey to Mayor's Office. (Telle)
Phase 6: Visit Baron Rothchild. (PC)
'Luck be with you, Schyllic!' Lord Vashir exclaims.

This quest is called 'A New Order of Knights', for Adventurers levels 180 to 220.
Lord Vashir is the master in charge of this quest.
Description of A New Order of Knights:
Recently I received an invitation to a knighting ceremony in Sigil.  I
feel this is another attempt by Lord Vendredi to show off his impressive
orders of knights to us.  In light of this, I feel it is time for us to get
a knight order of our own.  You may attend the ceremony in Sigil castle,
and, following the ceremony, make contact with the knight leaders.  You
shall make a proposal to them asking if they wish to defect.  Should this
fail, go to the neighboring towns of Vospire and Diocletion and recruit some
of their talented youngsters.  All of New Rigel is counting on you!
Upon successful completion of this quest you can receive up
to 44 quest points, 4 practice points, 10000 experience points, and 50000 gold pieces.
You have 180 minutes remaining to complete this quest.
A New Order of Knights consists of:
Phase 1: Visit Snakos. (Sigil, hidden Treasure Room in Castle, search Library)
Phase 2: Visit Grolam. (Sigil Castle Courtyard)
Phase 3: Visit Lysle. (Sigil Council Chamber, west in Castle)
Phase 4: Visit Demonia. (Sigil Castle, near Vendredi)
Phase 5: Rescue a young squire. (Vospire)
Phase 6: Rescue a Diocletian citizen soldier. (Dio)
Phase 7: Rescue an elite warrior mage.  (Dio Palace)
'May your journey be a successful one, Schyllic!' Lord Vashir exclaims.

This quest is called 'Troubles From Below', for Adventurers levels 180 to 241.
Lord Vashir is the master in charge of this quest.
Description of Troubles From Below:
Reports have been sent to Lord Vashir regarding troublesome creatures in
the caverns to the west of New Rigel.  Several of these have wandered into
the surrounding area and even made their way to the forests just outside New
Rigel.  To safeguard the people of the city, Lord Vashir has decided to send
his adventurers to deal with the worst of these creatures.  For undertaking
this hazardous duty, you will be well rewarded indeed!
Upon successful completion of this quest you can receive up
to 60 quest points, 6 practice points, 40800 experience points, and 6700 gold pieces.
You have 220 minutes remaining to complete this quest.
Troubles From Below consists of: AVARICE
Phase 1: Defeat a stone giant. (2s of safe)
Phase 2: Defeat an amorphous lava creature. (east from advant)
Phase 3: Defeat a red cave bat. (Avarice, S and W)
Phase 4: Defeat a blind werebat. (2n of safe)
Phase 5: Defeat a cloud giant.
Phase 6: Defeat a hairy beastman. (se from Unknown)
'May the elements favor you, Schyllic!' Lord Vashir exclaims.

This quest is called 'Birthday Celebrations', for Adventurers levels 180 to 241.
Lord Vashir is the master in charge of this quest.
Description of Birthday Celebrations:
Very shortly, it will be my birthday and like always I am holding a
massive birthday celebration.  My birthday parties are famous throughout the
world as being the best and the most enjoyable.  It is one good way I can
show the prosperity of my realm to all the other lords and ladies.  One
highlight of my birthday is the banquet.  The tables are always full of
delicious foods and plenty of them.  Unfortunately though, his year my chefs
are lacking several exotic foods.  I need you to journey the world in search
of rare and exotic foods with which to feed my birthday guests.  Try
searching in the specialty shops in New Rigel, and Tellerium.  Please
don't forget to check the Traveller's Inn Retreat along the way, they often
have delightful dishes available.
Upon successful completion of this quest you can receive up
to 70 quest points, 7 practice points, 42000 experience points, and 9000 gold pieces.
You have 300 minutes remaining to complete this quest.
Birthday Celebrations consists of:
Phase 1: Recover a roast salmon meal. (NR, Upper Crust on Orange)
Phase 2: Recover a pecan pie. (NR, Helma's Bakery in market)
Phase 3: Recover roast rack of lamb meal. (NR, Upper Crust on Orange)
Phase 4: Recover a bowl of nuts. (Traveller's Retreat, Zalyria)
Phase 5: Recover a bowl of clam chowder. NR, Blue Velvet Kitchen, S(W) Bastion)
Phase 6: Recover fried seagull. (NR, Lochman's, W Bastion)
'May your journey be a successful one, Schyllic!' Lord Vashir exclaims.

This quest is called 'Royal Menagerie', for Adventurers levels 180 to 239.
Lord Vashir is the master in charge of this quest.
Description of Royal Menagerie:
I have decided to set up a Royal Menagerie for the residents of New Rigel
as well as visitors to enjoy.  However, to make the menagerie truly
exceptional, we must acquire unique and hard to find creatures to include in
it.  Since acquiring these creatures is going to be very dangerous I will
only be sending my most experienced adventurers such as yourself out to seek
them.  Of course, if you are successful you will not only be well rewarded,
but a detailed account of your brave capture of the creatures will be
included in the display!
Upon successful completion of this quest you can receive up
to 60 quest points, 6 practice points, 42000 experience points, and 35000 gold pieces.
You have 1000 minutes remaining to complete this quest.
Royal Menagerie consists of:
Phase 1: Visit a quartz golem. (Mountains between NR and Xav)
Phase 2: Visit a minotaur assassin. (Road S from NR)
Phase 3: Visit a laughing hill giant. (Foothills)
Phase 4: Visit an ogre warrior. (Foothills)
Phase 5: Visit a fey necromancer. (Foothills)
Lord Vashir exclaims, 'May the Powers be with you, Schyllic!'

This quest is called 'Walk On The Wild Side! ', for Adventurers levels 180 to 241.
Lord Vashir is the master in charge of this quest.
Description of Walk On The Wild Side! :
Work is coming along well on the Royal Menagerie compound.  In fact, they
are ready to begin installing the animals in the habitats.  Several critical
specimens still have not been collected though.  You are being dispatched to
collect these missing creatures so that the menagerie will be completed on
time for its grand opening.  Lord Vashir is counting on you and promises you
will be well rewarded upon completion of this task.
Upon successful completion of this quest you can receive up
to 41 quest points, 5 practice points, 36000 experience points, and 6200 gold pieces.
You have 220 minutes remaining to complete this quest.
Walk On The Wild Side!  consists of:
Phase 1: Rescue a hell hound. (ToA, Final level)
Phase 2: Rescue a dark zombie. (ToA, E 3rd)
Phase 3: Rescue the ebony demon. (ToA, S 2nd)
Phase 4: Rescue a tsetse fly. (Thorn)
Phase 5: Rescue a sand worm. (Thorn)
Phase 6: Rescue a sidewinder. (Thorn)
Lord Vashir exclaims, 'May the elements favor you, Schyllic!'

This quest is called 'Extinction', for Adventurers levels 180 to 241.
Lord Vashir is the master in charge of this quest.
Description of Extinction:
Life under the constant threat of extinction by the three witches and
their meteors is not pleasant, I need you to help alleviate the threat.
Adventurers have already been dispatched to take care of the witches, but
I'd also like to know methods of survival should they fail.  Hellbent
Mountain is an extremely inhospitable place, please go there, investigate
how any living creatures there manage to survive without dying.  Dinosaurs
are reputed to live there still, if the indeed do, observe them and perhaps
look for any experts who might possible assist you with this task.
Upon successful completion of this quest you can receive up
to 80 quest points, 9 practice points, 50000 experience points, and 9000 gold pieces.
You have 450 minutes remaining to complete this quest.
Extinction consists of: TURN IT IN..UNLESS YOU HAVE MAJOR ASSISTANCE
Phase 1: Defeat a horsefly. (Sigil streets)
Phase 2: Defeat a pterodactyl. (Hellbent)
Phase 3: Visit an archaeopteryx.
Phase 4: Visit a female triceratops.
Phase 5: Recover a dinosaur tooth. (T-rex - BAD)
Phase 6: Journey to In the Midst of the Inferno. (recall)
'May the elements favor you, Schyllic!' Lord Vashir exclaims.

This quest is called 'Let There Be Light!', for Adventurers levels 180 to 241.
Lord Vashir is the master in charge of this quest.
Description of Let There Be Light!:
There are deadly enemies of the castle among the shadows of Avarice.  You
must bring light into the darkest corners flushing out the foul beasts.  To
complete this quest you'll need a weapon of pure light or else you'll be
doomed to be the next meal for the stalkers of the shadows.  Also I need you
to recover a weapon from the Tower of Art, it will help us destroy the
enemies.
Upon successful completion of this quest you can receive up
to 75 quest points, 8 practice points, 50000 experience points, and 15000 gold pieces.
You have 240 minutes remaining to complete this quest.
Let There Be Light! consists of: ADVANT IS N, THEN E AFTER D. FROM THERE, UNKNOWN IS 4W,S,E,SE...)
Phase 1: Recover a small ray of light. (Avarice, solar deva. west of safe)
Phase 2: Defeat a burly fire giant. (Avarice, from advant, 2e,n,ne)
Phase 3: Defeat a lich lord. (Avarice, se from Unknown. east then south)
Phase 4: Journey to Beastmen Den. (Avarice, ne from Unknown. all east then north)
Phase 5: Journey to Obscene Paintings Room. (Avarice, ne from Unknown. pass this on the way to Beastman Den)
Phase 6: Defeat a death slaadi. (Avarice, from advant, all e, then s. "A froglike being..")
Phase 7: Defeat a cult priest. (east of advant, first south, past safe and up)
Phase 8: Recover a ruby bracelet. (Avarice, chimera)
Phase 9: Journey to New Rigel Sanitary Service. (12w,n of TS)
Phase 10: Recover the Falchion of Power. (TOA guardian of art, W 3rd level)
Lord Vashir exclaims, 'May the Powers be with you, Schyllic!'

You ask Lord Vashir for a quest.
This quest is called 'Hell of a Hat!', for Adventurers levels 180 to 240.
Lord Vashir is the master in charge of this quest.
Description of Hell of a Hat!:
Good adventurer, I need your speedy assistance.  I have been invited to a
ball at the castle of Lord Agrippa.  Unfortunately, I am supposed to wear a
crazy hat and all of my hats are rather dull.  I need to find something wild
and unique as I am determined to have the best hat at the ball!  Please
journey around the realm collecting any interesting looking hats you see.
You will be rewarded well upon your return for your efforts on my behalf!
Upon successful completion of this quest you can receive up
to 68 quest points, 7 practice points, 46000 experience points, and 10000 gold pieces.
You have 350 minutes remaining to complete this quest.
Hell of a Hat! consists of:
Phase 1: Recover a battered old fedora. (Alpheus Winterborn in Winterborn)
Phase 2: Recover a cloth hat of magic. (Wroth High Priest bottom floor)
Phase 3: Recover a crown of thorns. (Sigil, Acron, gnome druids)
Phase 4: Recover an elf tall cap. (NR, Woodland Wares)
Phase 5: Recover a light bonnet.  (Telle, Gina's Scrane & Draper)
Phase 6: Recover an iron pot helm. (Temp castle guards)
Phase 7: Journey to Alden's Fine Apparel. (Telle: recall,n,e,2s,w,2s,e)
Phase 8: Journey to The Arasta Marketplace. (Dio)
Lord Vashir exclaims, 'May your journey be a successful one, Schyllic!'

This quest is called 'Lay of the Land', for Adventurers levels 180 to 240.
Lord Vashir is the master in charge of this quest.
Description of Lay of the Land:
Have a very important mission for you.  My secret network of spies needs
to be updated on the current state of affairs in Avarice.  I want you to
seek out the following agents and inform them of our latest intelligence
related to the demonic plots in Avarice.  Do not worry, I have other agents
who are more experienced than you and they have already gathered the
information from Avarice.  All that I am asking you to accomplish is to
update our field agents.  Your loyalty and quick completion of this mission
will earn you my gratitude as well as a substantial reward.
Upon successful completion of this quest you can receive up
to 65 quest points, 7 practice points, 30000 experience points, and 20000 gold pieces.
You have 250 minutes remaining to complete this quest.
Lay of the Land consists of:
Phase 1: Visit a weary traveller. (Traveller's Retreat)
Phase 2: Visit a minotaur traveler. (Twin Moons)
Phase 3: Visit the vagabond. (Rune streets)
Phase 4: Visit a dirty wanderer. (Lonely Dragon Inn)
Phase 5: Visit a schizophrenic adventurer. (slopes of Hellbent)
Lord Vashir exclaims, 'May your journey be a successful one, Schyllic!'

This quest is called 'Holy Wrath', for Adventurers levels 180 to 241.
Lord Vashir is the master in charge of this quest.
Description of Holy Wrath:
The Bishop has approached Lord Vashir with concerns regarding threats
that have been made against the clergy throughout Sepharia.  As a result of
these threats, Lord Vashir has decided to dispatch an adventurer to assess
the security of the clergy and determine what should be done regarding these
threats.  You should visit the clergy in Lowangen and the Tower of Art then
report back to Lord Vashir and the Bishop as soon as possible.  You will be
well rewarded for your hard work!
Upon successful completion of this quest you can receive up
to 48 quest points, 5 practice points, 36000 experience points, and 4500 gold pieces.
You have 240 minutes remaining to complete this quest.
Holy Wrath consists of:
Phase 1: Defeat a large demon. (TOA, one floor up, east)
Phase 2: Defeat a dark zombie. (ToA, E 3rd)
Phase 3: Defeat a smuggler. (Lowangen, Orc Death Tavern)
Phase 4: Visit a Guardian Angel. (ToA, 5th level N)
Phase 5: Visit a Praios monk. (Lowangen Temple)
Phase 6: Visit a speaking priest. (New Rigel, Holy Name Cathedral at 6nw Lewis)
Lord Vashir exclaims, 'May the Powers be with you, Schyllic!'

This quest is called 'Bridge Repair', for Adventurers levels 180 to 241.
Lord Vashir is the master in charge of this quest.
Description of Bridge Repair:
Noble adventurer, the bridges of the realm are in dire need of repair and
protection as a number of creatures have been seen bashing them of late.  If
attacks on them continue, all commerce and travel could come to a stand
still.  I need you to report on the condition of the following bridges.  You
may have to see to the repair of some and defend others from those who would
threaten them.  Return to me with a detailed report and I will see that you
are well rewarded.  May the Powers guide your steps!
Upon successful completion of this quest you can receive up
to 75 quest points, 8 practice points, 38000 experience points, and 14000 gold pieces.
You have 300 minutes remaining to complete this quest.
Bridge Repair consists of:
Phase 1: Journey to Arch of the Heavens. (Arch Drive, 14s Lewis)
Phase 2: Journey to The Canal Bridge. (New Rigel, off gondola)
Phase 3: Journey to Dragonbone Bridge. (Arcane)
Phase 4: Recover an iron crowbar. (Rune GY, grave robbers)
Phase 5: Recover a length of rope. (Xav, Dusty Traveller, near S Gate)
Phase 6: Recover a dwarven shovel. (Avarice, dwarven miner)
Phase 7: Defeat an ugly troll. (ToA, 3rd level)
Phase 8: Defeat a giant forest troll. (Mandrake Woods)
Lord Vashir exclaims, 'May your journey be a successful one, Schyllic!'

This quest is called 'Dreams Can Come True', for Adventurers levels 180 to 241.
Lord Vashir is the master in charge of this quest.
Description of Dreams Can Come True:
Last night I had a disturbing dream.  It was of a child being born,
growing slowly into a man, then seeking me out, killing me and taking my
crown.  I would like to stop this before it happens.  Seek out all the
children in the realm that you believe could possibly become this man and
prevent them from ever growing up.  The child should be in either Tower of
Art, Xaventry, Rune or that strange ship Magnicia.
Upon successful completion of this quest you can receive up
to 55 quest points, 6 practice points, 28000 experience points, and 6000 gold pieces.
You have 300 minutes remaining to complete this quest.
Dreams Can Come True consists of:
Phase 1: Defeat the demon child. (TOA, 4th Fl, North, behind locked door west)
Phase 2: Defeat a dracon child. (Xaventry, between S gate and recall)
Phase 3: Defeat the runaway child. (Rune, streets)
Phase 4: Defeat a near dead starving child. (Magencia. gotta kill captain, then down)
'May your journey be a successful one, Schyllic!' Lord Vashir exclaims.

This quest is called 'Saving the Glades', for Adventurers levels 180 to 240.
Lord Vashir is the master in charge of this quest.
Description of Saving the Glades:
I have just received word that the glades on the eastern side of the Ogre
Village are under threat of faerie attacks.  I need for you to go to this
area and gather more information on the exact nature of the threat.  If it
is feasible, you may also possibly take care of the problem.  While you are
there I would also like you to find out more about the food that the ogres
eat and about some of the other useful things that can be found there since
we still know so little of them it seems a shame to send someone there
without bringing back more information about the ogres.  You will be greatly
rewarded for your efforts in this matter.
Upon successful completion of this quest you can receive up
to 65 quest points, 6 practice points, 30000 experience points, and 10000 gold pieces.
You have 400 minutes remaining to complete this quest.
Saving the Glades consists of: ONE OF THE MOST FRUSTRATING QUESTS EVER CREATED
Phase 1: Recover a lemonade berry. (bush in OV glade)
Phase 2: Recover a feral potato. (OV, Havall, or kill feral flower)
Phase 3: Recover some frosted batwings. (OV, Havall)
Phase 4: Recover a rotten fish carcass. (OV piranha, must be alone, not the one in Rune GY)
Phase 5: Recover a fewmet disk. (OV, ground in dragon's cave)
Phase 6: Recover a tiny blue bell. (OV, bluebell faeries)
Phase 7: Journey to A Quiet Glade. (OV, east of village)
Lord Vashir exclaims, 'Luck be with you, Schyllic!'

This quest is called 'Birthday Girl', for Adventurers levels 180 to 241.
Lord Vashir is the master in charge of this quest.
Description of Birthday Girl:
It is a joyous day indeed my loyal adventurer.  My niece has become a
Valkyrie today on her birthday and thus we have many reasons to throw
tonight's celebration in her honor.  I'm quite excited about the surprise
party for her tonight, but we still need a few things so that all will be
ready in time.  I need for you to go out and get the following as I am busy
here trying to wrap up some business so that I may fully enjoy this
evening's festivities.  Your assistance will be well rewarded indeed!
Upon successful completion of this quest you can receive up
to 90 quest points, 10 practice points, 50000 experience points, and 18000 gold pieces.
You have 350 minutes remaining to complete this quest.
Birthday Girl consists of:
Phase 1: Recover a strawberry pie. (NR, Helma's Bakery. DO LAST LEST IT FRAG!)
Phase 2: Recover a white beeswax candle. (Winterborn CPK, may be on Cthon)
Phase 3: Recover a desert candle. (Thorn, soldier)
Phase 4: Recover a crimson longsword. (Sigil Castle, crimson knights)
Phase 5: Recover the Dragon Fire sword. (Avarice, lich lord. get key off frost giant child-N of advant. track collector-west of advant, se of Unknown, then n,e,s. - ADVANT IS N, THEN E AFTER D. FROM THERE, UNKNOWN IS 4W,S,E,SE...)
Phase 6: Recover a silver broadsword. (Rune GY, guards in church)
Phase 7: Recover the Falchion of Power. (TOA guardian of art, W 3rd level)
Phase 8: Recover a saber. (Temp Catacombs, gruesome skeleton)
Phase 9: Journey to Tuvo's Magical Sweets. (Rune Castle Courtyard)
Phase 10: Rescue a jester trainee. (TOA, 4th level, south)
'May the elements favor you, Schyllic!' Lord Vashir exclaims.

This quest is called 'Sabbatical', for Adventurers levels 180 to 240.
Lord Vashir is the master in charge of this quest.
Description of Sabbatical:
On a recent trip to Lowangen to see King Cronus, I met a few holy men out
in the wilds on missions for their faith.  I was impressed by the devotion
the men have, braving the wilds alone on their searches for enlightenment.
I would like to extend an offer of sanctuary within the walls of New Rigel
for these men if the need arises.  I am asking you to visit our religious
advisors in Xaventry for information on where to find these holy men.  Then
I want you to find and offer gifts of friendship from myself to them.
Finally, inform our own clergy that these men may show up.
Upon successful completion of this quest you can receive up
to 77 quest points, 7 practice points, 55000 experience points, and 13000 gold pieces.
You have 800 minutes remaining to complete this quest.
Sabbatical consists of:
Phase 1: Visit the friar of Vandyne.
Phase 2: Visit the friar of Gath. (by giant near Gath temple)
Phase 3: Visit the friar of Maradas. (by East entrance to Xaventry)
Phase 4: Visit Zehn. (Rune)
Phase 5: Locate and deliver a sprig of mepeta to a dracon monk. (road to Avarice)
Phase 6: Locate and deliver a sprig of verbena to a wandering monk. (road S of Xaventry)
Phase 7: Visit a speaking priest. (New Rigel, Holy Name Cathedral at 6nw Lewis)
Phase 8: Visit a gnome druid. (road to Wroth)
'May your journey be a successful one, Schyllic!' Lord Vashir exclaims.

This quest is called 'I've Been Slaving Over A Hot Stove', for Adventurers levels 180 to 239.
Lord Vashir is the master in charge of this quest.
Description of I've Been Slaving Over A Hot Stove:
Reports have been coming in from adventurers that the usage of slaves in
Alyria is still going on.  This greatly disturbs me, for slavery is a
terrible fate for anyone.  Infiltrate the Dungeon and the Tower of Art and
free whatever slaves you can.  If any guards give you any trouble, dispatch
them as quickly as possible.  Be especially sure to rescue the slaves in the
kitchens as they have apparently been treated the worst.  After completing
this objectives return to me for your reward.
Upon successful completion of this quest you can receive up
to 60 quest points, 4 practice points, 56000 experience points, and 6000 gold pieces.
You have 300 minutes remaining to complete this quest.
I've Been Slaving Over A Hot Stove consists of:
Phase 1: Rescue a starving slave. (ToA, basement)
Phase 2: Rescue an exhausted slave. (Wroth, 2d)
Phase 3: Rescue a weak slave. (ToA, basement)
Phase 4: Defeat an orc soldier. (Wroth)
Phase 5: Defeat an orc cook. (Wroth Kitchen, first level)
Phase 6: Defeat an orc commander. (Wroth 1 down)
'May the Powers be with you, Schyllic!' Lord Vashir exclaims.

This quest is called 'Gifts For The Lady!', for Adventurers levels 121 to 180.
Lord Vashir is the master in charge of this quest.
Description of Gifts For The Lady!:
Lord Vashir has been invited to a party hosted by Lord Agrippa in honor
of the fact that they are both single and searching for new loves.  Wanting
to make a favorable impression upon the ladies, Lord Vashir has decided to
present them with a fine assortment of gifts to welcome them to Sepharia.
Toward this end, he is dispatching adventurers to gather these gifts
together as quickly as possible since the party is to be held in just a few
days.  Please hurry and collect the following items but be wary of several
bandits that have been reported in in the area.
Upon successful completion of this quest you can receive up
to 60 quest points, 3 practice points, 32000 experience points, and 8600 gold pieces.
You have 180 minutes remaining to complete this quest.
Gifts For The Lady! consists of:
Phase 1: Recover a postcard from New Rigel.
Phase 2: Recover a bottle of faerie liquor.
Phase 3: Recover a carnation.
Phase 4: Recover a snake skin coat.
Phase 5: Recover a diary.
Phase 6: Recover a snake vertebrae necklace.
'Luck be with you, Schyllic!' Lord Vashir exclaims.

This quest is called 'Gifts Fit For A King!', for Adventurers levels 121 to 180.
Lord Vashir is the master in charge of this quest.
Description of Gifts Fit For A King!:
Lord Vashir has been invited to attend a feast in honor of the King of
Vospire's birthday.  Of course, he now needs to find an appropriate present
for the King.  After consulting with several nobles and other Lords, he has
decided to present the King with a jewelry box filled with jewelry and other
trinkets found throughout New Rigel, Lowangen, and the Desert Thorn.  He is
dispatching his finest adventurers to obtain these items for him.  Your
assistance in this work will be well rewarded upon your return.
Upon successful completion of this quest you can receive up
to 38 quest points, 4 practice points, 34000 experience points, and 8200 gold pieces.
You have 240 minutes remaining to complete this quest.
Gifts Fit For A King! consists of:
Phase 1: Recover an opal necklace. (NR, Gilda's Jewelry off gondola)
Phase 2: Recover a rattlesnake rattle. (Thorn, rattlesnake)
Phase 3: Recover a snake vertebrae necklace. (Thorn, lost traveller - RARE, even with 3 travellers)
Phase 4: Journey to Tsa's Rings. (Low, 3ws Langlor)
Phase 5: Recover the moon ring. (Low Dungeon, spectre)
Lord Vashir exclaims, 'May your journey be a successful one, Schyllic!'

This quest is called 'Gifts Fit For A King!', for Adventurers levels 121 to 180.
Lord Vashir is the master in charge of this quest.
Description of Gifts Fit For A King!:
Lord Vashir has been invited to attend a feast in honor of the King of
Vospire's birthday.  Of course, he now needs to find an appropriate present
for the King.  After consulting with several nobles and other Lords, he has
decided to present the King with a jewelry box filled with jewelry and other
trinkets found throughout New Rigel, Lowangen, and the Desert Thorn.  He is
dispatching his finest adventurers to obtain these items for him.  Your
assistance in this work will be well rewarded upon your return.
Upon successful completion of this quest you can receive up
to 38 quest points, 4 practice points, 34000 experience points, and 7000 gold pieces.
You have 220 minutes remaining to complete this quest.
Gifts Fit For A King! consists of:
Phase 1: Recover a pearl ring. (Pious woman, Lowangen Temple. or Tsa's Rings)
Phase 2: Recover the moon ring. (Low Dungeon, spectre)
Phase 3: Recover a sand-colored ring. (Thorn, lost traveller)
Phase 4: Journey to Baerd's Antiques. (NR, take gondola, westmost on Skiff St)
Phase 5: Recover a jade bracelet. (NR, Gilda's Jewelry, off gondola, by Hann's)
Lord Vashir exclaims, 'May the Powers be with you, Schyllic!'

This quest is called 'Bats and Rats!', for Adventurers levels 150 to 180.
Lord Vashir is the master in charge of this quest.
Description of Bats and Rats!:
These vermin have been plaguing the castle for some time now.  In fact
the ladies are afraid to venture into their rooms for fear of being bitten,
and the fleas are just awful.  The doctors warn that a serious plague may
break out if this infestation continues.  If you could help destroy these
creatures, you will be greatly rewarded.  It is rumored that the origin of
this infestation is Dungeon Avarice, but many adventurers are afraid to
venture into that deep and dark place.  If you could go and investigate the
source of our problems as well as deal with any threats you find, you will
be greatly rewarded.  There have been reports of rats as far away as
Lowangen and the depths of Rune so your travels may be long indeed.  May the
Powers be with you!
Upon successful completion of this quest you can receive up
to 60 quest points, 6 practice points, 40000 experience points, and 12000 gold pieces.
You have 250 minutes remaining to complete this quest.
Bats and Rats! consists of:
Phase 1: Defeat a scary bat. (Sumpter, below Altar)
Phase 2: Defeat a blind werebat. (Avarice, N)
Phase 3: Defeat a black cave bat. (Avarice, S)
Phase 4: Defeat a red cave bat. (Avarice, S and W)
Phase 5: Defeat a vampire bat. (Rune Forest, near GY)
Phase 6: Defeat a verminous rat. (Rune Forest)
Phase 7: Defeat a disgusting gray rat. (Lowangen)
Phase 8: Defeat a dump rat. (New Rigel Dump)
Lord Vashir exclaims, 'May the Powers be with you, Schyllic!'

This quest is called 'The Great Escape!', for Adventurers levels 121 to 180.
Lord Vashir is the master in charge of this quest.
Description of The Great Escape!:
O Mighty Adventurer, I hope you are up for this task.  I have just
received a ransom note from the orcs nesting in Dungeon Wroth.  They have
kidnapped my once proud noble Gnome Mage.  I wish for you to attempt a
rescue of my friend and to make his captors pay for their insolence towards
my power.  May your rescue end in success!
Upon successful completion of this quest you can receive up
to 50 quest points, 4 practice points, 28000 experience points, and 6000 gold pieces.
You have 250 minutes remaining to complete this quest.
The Great Escape! consists of:
Phase 1: Defeat an orc guard. (top level)
Phase 2: Defeat an orc soldier. (top level)
Phase 3: Defeat an orc captain. (2 down)
Phase 4: Defeat an orc commander. (Wroth, 1 down, SE part, or Forge Room)
Phase 5: Rescue a gnome mage. (top level west side)
Phase 6: Recover a miner's pick.
'Luck be with you, Schyllic!' Lord Vashir exclaims.

This quest is called 'Drunken Mistake!', for Adventurers levels 150 to 200.
Lord Vashir is the master in charge of this quest.
Description of Drunken Mistake!:
Coming out of a tavern last night, a group of men encountered a young
attractive woman.  Being in drunken stupors and encouraging each other, they
said and did somethings they should not have.  What they didn't realise, in
their intoxicated state, was the the woman they were harrassing was a
relative of mine.  For what they did, there is only one punishment, being
death.  I need you to seek out these men, who were last seen in Tower of
Art, Lowangen, Avarice and here in New Rigel and administer their punishment.
Upon successful completion of this quest you can receive up
to 42 quest points, 5 practice points, 28000 experience points, and 6000 gold pieces.
You have 240 minutes remaining to complete this quest.
Drunken Mistake! consists of:
Phase 1: Defeat a defiled paladin. (Tower of Art, top level)
Phase 2: Defeat a dangerous thief. (Lowangen, hidden in Orc Death Tavern)
Phase 3: Defeat Nascor. (Avarice-w,w,w,s,u,u,u,u,s,u...)
Phase 4: Defeat the fire marshall. (New Rigel Firehouse, 4ne)
Lord Vashir exclaims, 'May the Powers be with you, Schyllic!'

This quest is called 'Keep Alyria Beautiful.', for Adventurers levels 150 to 180.
Lord Vashir is the master in charge of this quest.
Description of Keep Alyria Beautiful.:
Thank goodness you came in time bold adventurer!  I have a task that
requires the utmost skill and intellegence for you.  Due to several deaths
and retirements my janitors are finding it hard to keep the realm looking
aesthetically pleasing.  Only you have the talents needed to help clean up
this realm.  Wander around Lowangen, the Tower of Art and New Rigel and
destroy any rubbish you may find in an enviromental fashion.
Upon successful completion of this quest you can receive up
to 48 quest points, 6 practice points, 42000 experience points, and 9000 gold pieces.
You have 240 minutes remaining to complete this quest.
Keep Alyria Beautiful. consists of:
Phase 1: Defeat a maintenance man. (L)
Phase 2: Recover some trash. (L)
Phase 3: Defeat a defiled paladin. (Tower of Art, top level)
Phase 4: Recover the Falchion of Power. (TOA guardian of art, W 3rd level)
Phase 5: Destroy some tattered rags. (NR, pathetic beggar - NOT homeless)
Phase 6: Defeat an asp. (NR pet shop in Market. fo unf asp)
Lord Vashir exclaims, 'May the elements favor you, Schyllic!'

This quest is called 'One Lady Minus Clothes', for Adventurers levels 121 to 180.
Lord Vashir is the master in charge of this quest.
Description of One Lady Minus Clothes:
After a lengthy night of entertaining, I awoke this morning to find a
female asleep in my bathtub.  Apparently she had lost her clothes in the
previous night's activities.  I am desperate to find new clothing for her.
This is of the utmost importance as it just wouldn't seem proper for a naked
woman to be found in my quarters.  Rumour has it that quality clothing can
be found in New Rigel and in Lowangen as well as Desert of Thorne.  Please
rush out and find the following items of apparel for her.  Your hard work
and discretion in this matter will be appreciated and duly noted.
Upon successful completion of this quest you can receive up
to 60 quest points, 6 practice points, 56000 experience points, and 12000 gold pieces.
You have 300 minutes remaining to complete this quest.
One Lady Minus Clothes consists of:
Phase 1: Recover a pair of Darkland boots. (L)
Phase 2: Recover a mongoose pelt. (Thorn, mongoose
Phase 3: Recover a snake skin coat. (Thorn, cobra)
Phase 4: Recover a pair of Darkland sleeves. (L)
Phase 5: Journey to Vegas' House. (L, w,n from Bend at Kvirasim and Peraine)
Phase 6: Journey to Oasis. (Thorn, 7s2e from North entrance)
Phase 7: Journey to South Gate of New Rigel. (NR)
Phase 8: Recover a judge's robe. (NR judge in Courthouse on Pebble Rd)
'May your journey be a successful one, Schyllic!' Lord Vashir exclaims.

This quest is called 'Star Quest!', for Adventurers levels 121 to 180.
Lord Vashir is the master in charge of this quest.
Description of Star Quest!:
A grand festival is being planned and the call has gone out for
entertainments of all types to be arranged.  Your task is to visit Lowangen
and the Tower of Art to see what entertainers they have and to sign up those
that look like they would be appreciated here in New Rigel.  Of course, you
may find yourself in some bad areas, so be prepared to defend yourself but
the risks you will take could make all the difference in making this
festival truly memorable!
Upon successful completion of this quest you can receive up
to 42 quest points, 4 practice points, 24000 experience points, and 9600 gold pieces.
You have 220 minutes remaining to complete this quest.
Star Quest! consists of:
Phase 1: Rescue a Lowangen mime.
Phase 2: Defeat Harman. (Lowangen gates)
Phase 3: Rescue a jester trainee. (TOA 4th Level)
Phase 4: Defeat a mistress of the art. (TOA 1st Level, east)
Phase 5: Rescue an aspiring actor. (NR, wanders S Lewis, Birch, or Arch Dr)
Phase 6: Journey to Green Room. (NR, Royal Theatre off S Lewis, 4n of Bastion)
Lord Vashir exclaims, 'May the elements favor you, Schyllic!'

This quest is called 'Riff Raff Alert!', for Adventurers levels 121 to 180.
Lord Vashir is the master in charge of this quest.
Description of Riff Raff Alert!:
Increasingly reports have reached Lord Vashir regarding several unsavory
elements prowling the streets of New Rigel.  Though New Rigel has an
excellent guard force, they seem unable to deal with the underhanded ways of
this latest wave of riff raff.  Lord Vashir has decided to dispatch you to
find the dens of these bad elements and deal with them appropriately.  Since
they seem to be immigrating from Lowangen, you should also visit that town
to better deal with them.  Your assistance in dealing with this menace to
the peace within New Rigel will be well rewarded upon your completion of
this task.
Upon successful completion of this quest you can receive up
to 41 quest points, 4 practice points, 28000 experience points, and 4200 gold pieces.
You have 180 minutes remaining to complete this quest.
Riff Raff Alert! consists of:
Phase 1: Journey to Brigand Hideout. (NR Thieves Forest, S from 6w)
Phase 2: Defeat a rapscallion. (NR N/W Bastion)
Phase 3: Defeat a scoundrel. (New Rigel, W Bastion or Elm St)
Phase 4: Journey to Orc Death Tavern. (Lowangen, e,n of Langlor and Tjolmar)
Phase 5: Defeat a disgusting gray rat. (L streets)
Phase 6: Defeat a destitute person. (NR, on Bastion, S of Arch)
'May the elements favor you, Schyllic!' Lord Vashir exclaims.

This quest is called 'Riff Raff Alert!', for Adventurers levels 121 to 180.
Lord Vashir is the master in charge of this quest.
Description of Riff Raff Alert!:
Increasingly reports have reached Lord Vashir regarding several unsavory
elements prowling the streets of New Rigel.  Though New Rigel has an
excellent guard force, they seem unable to deal with the underhanded ways of
this latest wave of riff raff.  Lord Vashir has decided to dispatch you to
find the dens of these bad elements and deal with them appropriately.  Since
they seem to be immigrating from Lowangen, you should also visit that town
to better deal with them.  Your assistance in dealing with this menace to
the peace within New Rigel will be well rewarded upon your completion of
this task.
Upon successful completion of this quest you can receive up
to 37 quest points, 4 practice points, 24000 experience points, and 3400 gold pieces.
You have 180 minutes remaining to complete this quest.
Riff Raff Alert! consists of:
Phase 1: Journey to Velvet Mist Brothel. (L, on Kvirasim, 1s of Peraine)
Phase 2: Defeat a prisoner. (L)
Phase 3: Journey to The Woodland Wares. (NR on Elfton Dr near S Gate)
Phase 4: Defeat a trollop. (NR, Red Mist Brothel, off S Bastion)
Phase 5: Defeat a destitute resident. (NR, Poor Person's House on Bastion 3w of Horst)
'Luck be with you, Schyllic!' Lord Vashir exclaims.

This quest is called 'Malicious Creatures', for Adventurers levels 150 to 200.
Lord Vashir is the master in charge of this quest.
Description of Malicious Creatures:
I have heard alarming stories about various creatures that skulk around
and do great damage to our cities and environment.  Even though these
actions may not be intentional, I can no longer tolerate them.  One of my
advisors has compiled a list of creatures responsible for these malicious
deeds.  Please seek them out and destroy them on sight.  Maybe we can
decrease their population in time and save our cities and surrounding
natural balance.  Hurry, before it is too late!  Your quick action will be
well rewarded indeed!
Upon successful completion of this quest you can receive up
to 55 quest points, 5 practice points, 24000 experience points, and 8000 gold pieces.
You have 240 minutes remaining to complete this quest.
Malicious Creatures consists of:
Phase 1: Defeat a devious vixen. (Wilds)
Phase 2: Defeat a sneaky crocodile. (Lake -hidden-)
Phase 3: Defeat a brown spider. (-hidden- at beginning of Avarice)
Phase 4: Defeat a skulking rat. (1s floor of Focault -hidden-)
Phase 5: Defeat a mountain imp. (up path from Mandrake to Shadow Castle)
Phase 6: Defeat a disgusting gray rat. (L streets)
Phase 7: Defeat a rattlesnake. (Desert Thorn)
Lord Vashir exclaims, 'May the elements favor you, Schyllic!'

This quest is called 'Combat Mage', for Adventurers levels 121 to 180.
Lord Vashir is the master in charge of this quest.
Description of Combat Mage:
Lord Vashir's advisors quickly scatter as you stride mightily into the
throne room.  After removing your gauntlets, you clasp the powerful hand of
New Rigel's ruler.  "City defense is always a top priority.  Just
yesterday;I received a message that barbarian Kells had attacked Lowangen."
You nod as many a foul Kell has fallen to your blade.  "I'm going to
establish an army of combat mages which will rival those in Diocletian or
any other town.  This will enable us to ensure that the invader Kells are no
longer a threat to us or any under our protection.  ;My advisors have
provided me with this list."  He hands you a crumpled sheet of paper which
lists the preparations needed for this project's success.
Upon successful completion of this quest you can receive up
to 70 quest points, 7 practice points, 32000 experience points, and 11000 gold pieces.
You have 300 minutes remaining to complete this quest.
Combat Mage consists of: RARE CRIMSON SCROLL, CHECK VENDORS
Phase 1: Recover a staff of a Gath shaman. (Xaventry, Shrine of Gath)
Phase 2: Recover a crimson scroll. (TOA, mage of unknown repute)
Phase 3: Recover an octarine wand. (Mt Sumpter, Venerable Seer)
Phase 4: Journey to Airy-Magick. (Rune Forest, Jeria)
Phase 5: Journey to Enchanted Tiki Room of Magic and Mystery. (Dio Market)
Phase 6: Defeat an elite palace wizard. (Dio Palace - only 2 pop. 2nd floor, above Tetrarchs)
Phase 7: Defeat an elite warrior mage. (Dio Palace)
Phase 8: Visit Archibold the Great Scholar. (Dio Library, NE)
'May the elements favor you, Schyllic!' Lord Vashir exclaims.

This quest is called 'Supply Run', for Adventurers levels 121 to 180.
Lord Vashir is the master in charge of this quest.
Description of Supply Run:
Lord Vashir has just been informed that the supply of armor and weapons
in the storerooms has been depleted and must be replaced before additional
guards can be recruited.  Since he wishes to not only be able to recruit
additional guards, but also to expand the weapons and armor stores, he has
decided to dispatch adventurers to various areas in Sepharia to gather these
items for him.  For your assistance in this endeavor, you will be very well
rewarded indeed!
Upon successful completion of this quest you can receive up
to 42 quest points, 4 practice points, 34000 experience points, and 10000 gold pieces.
You have 220 minutes remaining to complete this quest.
Supply Run consists of:
Phase 1: Recover a desert mace. (Th desert soldier)
Phase 2: Recover a snake skin belt. (Th sidewinder)
Phase 3: Recover sandstorm shinguards. (Th nomad)
Phase 4: Recover a Darkland bracer. (L)
Phase 5: Recover a fencer's rapier. (L Town Magistrate)
Phase 6: Recover a poinard. (L Townsman)
Lord Vashir exclaims, 'Luck be with you, Schyllic!'

This quest is called 'Supply Run', for Adventurers levels 121 to 180.
Lord Vashir is the master in charge of this quest.
Description of Supply Run:
Lord Vashir has just been informed that the supply of armor and weapons
in the storerooms has been depleted and must be replaced before additional
guards can be recruited.  Since he wishes to not only be able to recruit
additional guards, but also to expand the weapons and armor stores, he has
decided to dispatch adventurers to various areas in Sepharia to gather these
items for him.  For your assistance in this endeavor, you will be very well
rewarded indeed!
Upon successful completion of this quest you can receive up
to 42 quest points, 4 practice points, 34000 experience points, and 10000 gold pieces.
You have 220 minutes remaining to complete this quest.
Supply Run consists of:
Phase 1: Recover a sand spear. (Thorn, nomad)
Phase 2: Recover a wrist protector. (Thorn, soldier)
Phase 3: Recover a vulture talon. (Thorn, vulture)
Phase 4: Recover a spiked whip. (L, foreman on streets, west side)
Phase 5: Recover a silver longsword. (burly city guard in streets, E Gashok Rd)
Phase 6: Recover a Darkland shield. (L Dungeon)
Lord Vashir exclaims, 'May the elements favor you, Schyllic!'

This quest is called 'Supply Run', for Adventurers levels 121 to 180.
Lord Vashir is the master in charge of this quest.
Description of Supply Run:
Lord Vashir has just been informed that the supply of armor and weapons
in the storerooms has been depleted and must be replaced before additional
guards can be recruited.  Since he wishes to not only be able to recruit
additional guards, but also to expand the weapons and armor stores, he has
decided to dispatch adventurers to various areas in Sepharia to gather these
items for him.  For your assistance in this endeavor, you will be very well
rewarded indeed!
Upon successful completion of this quest you can receive up
to 42 quest points, 4 practice points, 36000 experience points, and 10000 gold pieces.
You have 220 minutes remaining to complete this quest.
Supply Run consists of:
Phase 1: Recover a razor hatchet. (L zombie)
Phase 2: Recover a Darkland helmet. (L Dungeon)
Phase 3: Recover a battle axe. (L, burly city guard)
Phase 4: Recover a sand spear. (Thorn, nomad)
Phase 5: Recover a camel whip. (Thorn, camel herder)
Phase 6: Recover a desert sash. (Thorn, nomad)
Lord Vashir exclaims, 'Luck be with you, Schyllic!'

This quest is called 'Something to Pass the Time', for Adventurers levels 121 to 180.
Lord Vashir is the master in charge of this quest.
Description of Something to Pass the Time:
Being the ruler of New Rigel can be very lonely and boring at times.  The
problem is that I cannot leave my town because I must remain here if there
are any important decisions that must be made.  I must therefore find
entertainment within the city or have it brought to me from outside the
city.  I would like you to bring me something that I can read to amuse
myself.  Venture to Desert of Thorn and Lowangen to find various articles
for my reading enjoyment.  Then, travel to Xaventry and see if the librarian
there can recommend any good books for me.  While you are there, could you
get me a pair of glasses?  My vision is rather poor and it would greatly
assist me in reading the items you will be bringing me.
Upon successful completion of this quest you can receive up
to 45 quest points, 5 practice points, 20000 experience points, and 7500 gold pieces.
You have 220 minutes remaining to complete this quest.
Something to Pass the Time consists of:
Phase 1: Recover some temple records. (Lowangen, from city worker in City Hall)
Phase 2: Recover the hero records.  (Lowangen, from city worker in City Hall)
Phase 3: Recover a sandy spellbook. (Desert Thorn, -hidden- mage. or check vendors)
Phase 4: Recover a diary. (Desert Thorn, traveller)
Phase 5: Visit the wrinkled librarian. (Xaventry Library)
Phase 6: Recover a pair of eyeglasses. (Xaventry Town Clerk in Town Hall)
'May your journey be a successful one, Schyllic!' Lord Vashir exclaims.
<
This quest is called 'Good Guys, Bad Guys', for Adventurers levels 150 to 180.
Lord Vashir is the master in charge of this quest.
Description of Good Guys, Bad Guys:
Lately I have been recieving a number of disturbing reports about several
deviant people demanding protection money from the honest citizens of this
realm.  This sort of behaviour cannot be seen as being condoned and it is
imperative that it ceases immediately.  This certain problem is occuring in
Lowangen, the Tower of Art and here in New Rigel.  Seek out those who are
being taken advantage of and rescue them from this injustice.  At the same
time it is necessary that you make an example of those exploiting the hard
working people of this realm with the most extreme method Their deaths
should prevent this problem from continuing.
Upon successful completion of this quest you can receive up
to 62 quest points, 6 practice points, 42000 experience points, and 10500 gold pieces.
You have 240 minutes remaining to complete this quest.
Good Guys, Bad Guys consists of:
Phase 1: Journey to Tsa's Rings. (Low, 3ws Langlor)
Phase 2: Defeat a wandering undead spirit. (L Dungeon)
Phase 3: Defeat a sneaky thief. (L)
Phase 4: Defeat the ebony demon. (TOA, 2nd fl)
Phase 5: Defeat a defiled paladin. (Tower of Art, top level)
Phase 6: Journey to South Gate of New Rigel.
Phase 7: Defeat a lurking thief. (NR, NE Bastion)
'May your journey be a successful one, Schyllic!' Lord Vashir exclaims.

This quest is called 'Under the Sea!', for Adventurers levels 140 to 180.
Lady Templeton/Lord Vashir/Lord Maldra is the master in charge of this quest.
Description of Under the Sea!:
I have heard tales of a fantastic underwater city called Atlantis, far to
the southeast.  They say it is inhabited by merfolk, wonderful creatures who
are reportedly half-man, half-fish, and able to breathe underwater.  Since I
am unable to make the journey myself at this time due to other pressing
matters, please go in my stead and learn more about this unique city and its
citizens.  Don't forget to stop by the palace, and pay a visit to the
Avatar, the only human who supposedly resides permanently in that lost city.
Your efforts on my behalf will be well rewarded indeed!
Upon successful completion of this quest you can receive up
to 75 quest points, 8 practice points, 40000 experience points, and 12000 gold pieces.
You have 400 minutes remaining to complete this quest.
Under the Sea! consists of: location (1988, 1305)
Phase 1: Visit an Atlantian merman. (w,s from Northern Courtyard)
Phase 2: Journey to Gathered Goods & Curiosities. (across from Eiram's)
Phase 3: Recover a bottle of mermaids tears. (Marie's shop thru mirror in Eiram's, 1s of sturgeon)
Phase 4: Recover a bottle of Atlantian beer. (Salty Shark Tavern, Octavius bartender)
Phase 5: Defeat a white shark. (streets)
Phase 6: Visit King Triton XVII. (all N)
Phase 7: Visit the holy Avatar. (NE)
Phase 8: Defeat the chief thief of Atlantis. (poor section S and E from NPK down)
Phase 9: Journey to A Strange Corridor. (CPK hidden east of chief thief)
Lord Vashir exclaims, 'Luck be with you, Schyllic!'

This quest is called 'City Beneath the Sea', for Adventurers levels 180 to 220.
Lord Vashir is the master in charge of this quest.
Description of City Beneath the Sea:
Recently, intelligence has seeped through to me indicating that the
fabled city beneath the sea may in fact exist.  What's more, it may be that
Lord Vendredi is concealing it from us.  Should this city exist, we must
find it and make contact with the thieves guild for surely they could impart
some knowledge to our own guilds.  It is up to you to journey to Sigil, find
out what you can about this city, then locate it, before meeting the chief
of the Atlantis thieves guild.  Talk with the Sigil guild leader and hear
what he has to say about this city.  May the powers guide you!
Upon successful completion of this quest you can receive up
to 80 quest points, 8 practice points, 50000 experience points, and 25000 gold pi
eces.
You have 180 minutes remaining to complete this quest.
City Beneath the Sea consists of:
Phase 1: Journey to Thieves Forest. (East fork by bandit's shop)
Phase 2: Journey to At the Southern Gate of Sigil.
Phase 3: Visit Kypell. (hidden entrance a few north of Sigil's S Gate)
Phase 4: Visit a merman. (location 1988, 1305)
Phase 5: Visit the chief thief of Atlantis.
Phase 6: Recover an Atlantian sponge. (off sponge east of Northern Courtyard)
Lord Vashir exclaims, 'May your journey be a successful one, Schyllic!'

This quest is called 'Illusionist Outlaw', for Adventurers levels 140 to 180.
Lord Vashir is the master in charge of this quest.
Description of Illusionist Outlaw:
I have received complaints from numerous citizens and officials that
there is a certain undesirable breaking both minor and major laws.  These
laws must be enforced for the safety of our community.  Enforcing the law is
one thing, but knowing it is a whole different story, so I am going to need
you to visit a high judge of Rune to make sure this person is prosecuted
fairly.  I will also want you to check his profile to see what his past
crimes have been to better build our case.  Finally I want you to execute
this individual if the case is built strong enough to sentence him to the
death penalty.  You must remember, he is a very dangerous man, and is wanted
for possession of explosives, illegal smuggling, and tampering with
witnesses by turning them into guinea pigs.
Upon successful completion of this quest you can receive up
to 49 quest points, 5 practice points, 45000 experience points, and 5000 gold pieces.
You have 200 minutes remaining to complete this quest.
Illusionist Outlaw consists of:
Phase 1: Visit the High Judge of Rune. (Rune Town Hall on E Rowan)
Phase 2: Journey to The Chamber of Law. (NR Legislature, 5W Pine)
Phase 3: Visit a town watchman. (NR streets. Try 4w of N Gate)
Phase 4: Journey to Court Registration. (NR Courthouse, Pebble Rd)
Phase 5: Visit a judge. (NR Courthouse, Pebble Rd)
Phase 6: Defeat the stage illusionist.
Lord Vashir exclaims, 'Luck be with you, Schyllic!'

This quest is called 'Prince of Thieves', for Adventurers levels 150 to 200.
Lord Vashir is the master in charge of this quest.
Description of Prince of Thieves:
A rash of petty larceny cases on our streets has sparked panic.  There
has been much discussion of late as to who is likely to be the thief.
Naturally this concerns me as the ruler of a town of Rogues and Bards.  I
must say though that though the musical proclivity of Bards oftentimes turns
their focus from the myriad devious accomplishments necessary to claim true
mastery of theft.  Instead, go to Thieves Forest and Sigil to make inquiries
of experts in this area, and while asking for their opinions, take measure
of the qualifications of lesser practitioners of roguery in Avarice,
Lowangen, Xaventry and Vospire.  I am looking forward to the results of your
investigation as your efforts may well contain the information we need to
stop this problem before it gets worse.
Upon successful completion of this quest you can receive up
to 55 quest points, 5 practice points, 24000 experience points, and 10000 gold pieces.
You have 240 minutes remaining to complete this quest.
Prince of Thieves consists of:
Phase 1: Journey to Brigand Hideout. (NR Thieves Forest)
Phase 2: Journey to Within the Halls of Stealthy Pilfering. (Sigil hidden west by S Gate)
Phase 3: Defeat an elven thief.(Xaventry - sneaking in street TS - south)
Phase 4: Defeat a vampire thief. (Vospire, hidden in streets, Sessius & Landus)
Phase 5: Defeat a fire giant thief. (Avarice, -hidden- north from down, then east)
Phase 6: Defeat a smuggler. (Lowangen, Orc Death Tavern)
Lord Vashir exclaims, 'May the elements favor you, Schyllic!'

This quest is called 'Bar Hopping!', for Adventurers levels 121 to 180.
Lord Vashir is the master in charge of this quest.
Description of Bar Hopping!:
Lord Vashir has been approached by several of the local innkeepers and
bar owners who are concerned that they are losing customers to the bars and
inns of Lowangen.  Given the close proximity of the two cities Lord Vashir
has decided to explore what is going on.  He is dispatching adventurers to
visit various pubs and bars in both New Rigel and Lowangen so that he can
get an unbiased report regarding them.  While this is hazardous duty given
the rowdy goings-on at many of these establishments, Lord Vashir is
confident you can return to him quickly with the information he needs.
Upon successful completion of this quest you can receive up
to 42 quest points, 4 practice points, 36000 experience points, and 5600 gold pieces.
You have 220 minutes remaining to complete this quest.
Bar Hopping! consists of:
Phase 1: Journey to Velvet Mist Brothel. (L, on Kvirasim, 1s of Peraine)
Phase 2: Journey to Shining Light Tavern. (L, on Boron 1w of Kvirasim)
Phase 3: Journey to Elba's Tavern. (NR, W Elm St)
Phase 4: Journey to Galdung's Pub. (S Bastion, e of S Gate)
Phase 5: Journey to The Dancing Faerie. (8se from TS)
Phase 6: Defeat a scoundrel. (New Rigel, W Bastion or Elm St)
Phase 7: Defeat a rapscallion. (-hidden- NR N/W Bastion)
Lord Vashir exclaims, 'May your journey be a successful one, Schyllic!'

This quest is called 'Bar Hopping!', for Adventurers levels 121 to 180.
Lord Vashir is the master in charge of this quest.
Description of Bar Hopping!:
Lord Vashir has been approached by several of the local innkeepers and
bar owners who are concerned that they are losing customers to the bars and
inns of Lowangen.  Given the close proximity of the two cities Lord Vashir
has decided to explore what is going on.  He is dispatching adventurers to
visit various pubs and bars in both New Rigel and Lowangen so that he can
get an unbiased report regarding them.  While this is hazardous duty given
the rowdy goings-on at many of these establishments, Lord Vashir is
confident you can return to him quickly with the information he needs.
Upon successful completion of this quest you can receive up
to 41 quest points, 4 practice points, 36000 experience points, and 5600 gold pieces.
You have 220 minutes remaining to complete this quest.
Bar Hopping! consists of:
Phase 1: Journey to The Frothy Stout. (E Bastion, 4n of Pine)
Phase 2: Journey to Orc Death Tavern. (Lowangen, e,n of Langlor and Tjolmar)
Phase 3: Journey to Genova's Hideaway. (NR, Crane Ln)
Phase 4: Journey to Shining Light Tavern. (L, on Boron 1w of Kvirasim)
Phase 5: Journey to The Drunken Warrior. (W Pine, 1e of Uldar)
Phase 6: Defeat a dirty man. (N Bastion, 7w of Horst)
Phase 7: Defeat a destitute resident. (NR, Poor Person's House on Bastion 3w of Horst)
Lord Vashir exclaims, 'May your journey be a successful one, Schyllic!'

This quest is called 'The Ultimate Bar Hop!', for Adventurers levels 40 to 160.
Lord Vashir is the master in charge of this quest.
Description of The Ultimate Bar Hop!:
I have a delegation important visitors coming from Lowangen any minute.
My steward is still recovering from last night's feast so I need you to
hurry to all the bars, pubs, dives, and taverns.  Please find out which one
is best ready to host a group of twenty VIPs.  Time is of the essence as
they will be arriving any minute!  I know you won't let me down.  When it
comes to rewards, I will not let you down and will reward you handsomely.
Upon successful completion of this quest you can receive up
to 50 quest points, 4 practice points, 35000 experience points, and 12000 gold pieces.
You have 75 minutes remaining to complete this quest.
The Ultimate Bar Hop! consists of: NEW RIGEL BARS
Phase 1: Journey to Genova's Hideaway. (Crane Lane)
Phase 2: Journey to Elvish Delight. (Elfton Dr near S Gate)
Phase 3: Journey to Galdung's Pub. (S Bastion, e of S Gate)
Phase 4: Journey to The Upper Crust. (Orange Ct, W off S Lewis)
Phase 5: Journey to The Dancing Faerie. (8se from TS)
Phase 6: Journey to The Frothy Stout. (E Bastion, 4n of Pine)
Phase 7: Journey to The Drunken Warrior. (W Pine, 1e of Uldar)
Phase 8: Journey to McCliney's Pub. (Uldar, N off W Pine)
Phase 9: Journey to Elba's Tavern. (W Elm St)
Phase 10: Journey to Randol's Fine Wines. (off gondola)
'May the elements favor you, Schyllic!' Lord Vashir exclaims.

This quest is called 'Bon Appetit!', for Adventurers levels 120 to 180.
Lord Vashir is the master in charge of this quest.
Description of Bon Appetit!:
Adventurer!  I need a bottle of the finest plum wine!  Quick!  Before you
seek it out, take time to inform the renowned chef Caitlin O'Tera to ready
my private dining room for an intimate dinner for two.  Tell her to prepare
my favorite meal with all of the trimmings, and that you will be bringing
the wine for my meal.  I'm late to rendezvous with...  Er, well, you don't
need to know her name.  Just go and get that wine!
Upon successful completion of this quest you can receive up
to 50 quest points, 5 practice points, 38000 experience points, and 11000 gold pieces.
You have 150 minutes remaining to complete this quest.
Bon Appetit! consists of: TWIN MOONS, NW OF DESERT THORN
Phase 1: Visit Cailin O'Tera. (2ne2n)
Phase 2: Locate and deliver a T-bone steak to Cailin O'Tera. (Flam's Steak on 2en Yew in Rune, or Lonely Dragon Inn: sayto serving M7))
Phase 3: Locate and deliver a small glass of spiced wine to Cailin O'Tera. (on a table in Inn)
Phase 4: Locate and deliver raspberry mousse cheesecake to Cailin O'Tera. (NR, Upper Crust)
Phase 5: Journey to The Private Dining Room. (N in Inn)
Phase 6: Recover a bottle of plum wine. (NR, Jepar's, off gondola)
Lord Vashir exclaims, 'May the elements favor you, Schyllic!'

This quest is called 'Temple Troubles', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Temple Troubles:
Lord Vashir has had several concerns about the effects of negative forces
on trade.  It seems that dark influences are bringing bad luck to the city,
and it is reputed that the recent religious dispute in Xaventry is the
cause.  Some of the holy sanctums have been disturbed, and it is suspected
that the shadow elves are behind this plot.  As your deep devotion to the
deities has been noted time and again, you are the first choice for this
difficult task.  Would you please investigate these troubles so that New
Rigel may once again prosper?  Your courageous feats will, of course, bring
you a suitable reward.
Upon successful completion of this quest you can receive up
to 50 quest points, 5 practice points, 18000 experience points, and 2500 gold pieces.
You have 225 minutes remaining to complete this quest.
Temple Troubles consists of:
Phase 1: Recover a white lily. (Xaventry, shop s2e from recall)
Phase 2: Defeat a follower of Gath. (path to gath)
Phase 3: Defeat a shadow elf. (Mountains east of Xaventry)
Phase 4: Journey to Ascending into the Light. (Vandyne Temple 2nd floor)
Phase 5: Journey to A Sacrificial Altar of Gath. (NPK all north on path)
Phase 6: Journey to An Altar to Dira. (2w from Before Temple)
Phase 7: Visit a Vandyne guard. (Trillium Road ne of recall)
'Luck be with you, Schyllic!' Lord Vashir exclaims.

This quest is called 'Propriety', for Adventurers levels 120 to 180.
Lord Vashir is the master in charge of this quest.
Description of Propriety:
I am not a prude, I swear I am not.  I am sure you know this as you know
me better than most.  However the displays of public drunkenness and
rudeness have gone way too far for my sensibilities and those of my
citizens.  Such behavior can not be tolerated as it reflects badly upon the
town to visitors and annoys residents as well.  I want you to make my will
known in and about the area of my leadership by dealing with those who are
the root of this problem.  Perhaps if you do an outstanding job, I might
consider making you a sheriff full time.  Return as soon as possible with a
full report of your efforts!
Upon successful completion of this quest you can receive up
to 50 quest points, 5 practice points, 24000 experience points, and 12000 gold pieces
.
You have 250 minutes remaining to complete this quest.
Propriety consists of:
Phase 1: Defeat a drunk dwarf. (Tavern of the Boars)
Phase 2: Defeat a drunken patron. (Lonely Dragon Inn)
Phase 3: Defeat an annoying drunk. (New Rigel, Galdung's)
Phase 4: Defeat an elven patron. (New Rigel, Elvish Delight, Elfton Dr near S Gate))
Phase 5: Defeat a happy patron. (Twin Moons Inn)
'May the Powers be with you, Schyllic!' Lord Vashir exclaims.

This quest is called 'Unwelcomed Guests!', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Unwelcomed Guests!:
While I appreciate the revenue that tourists bring to my town, I am
concerned about the increasing population of pickpockets that follow these
visitors.  These rogues threaten the safety of the travelers both in town
and on the highways.  They must be controlled!  It is suspected that, this
gang of rogues has a contact within the town guards, so find the traitor who
is helping them get into the town.  The problem has expanded to the point
where some of these burglars have been so bold as to steal from the palace
itself, and have disappeared with a lovely waterfall tapestry I particularly
enjoy.  Take care of this trouble and your reward will be most generous
indeed!  May the Powers guide and protect you!
Upon successful completion of this quest you can receive up
to 50 quest points, 5 practice points, 27000 experience points, and 8000 gold pieces.
You have 200 minutes remaining to complete this quest.
Unwelcomed Guests! consists of:
Phase 1: Rescue a tourist. (NR - seen on Pine, Market, and Bastion)
Phase 2: Defeat a rapscallion. (NR N/W Bastion)
Phase 3: Defeat a short rogue. (NR, hidden, south part of town)
Phase 4: Defeat a drow brigand. (Wilds) dark forests and roads near Thorne
Phase 5: Defeat an ogre highwayman. (roads betw nr and thorne)
Phase 6: Defeat a gate guard. (New Rigel gates)
Phase 7: Journey to New Rigel Emporium. (NR Canal District)
Lord Vashir exclaims, 'Luck be with you, Schyllic!'
<
This quest is called 'Putting on the Ritz', for Adventurers levels 120 to 180.
Lord Vashir is the master in charge of this quest.
Description of Putting on the Ritz:
My loyal adventurer, please, help me now!  I have a very important VIP
function to attend, and my servants have completely ruined my formal attire.
I need you to find a suitable tuxedo and matching shoes.  Deliver them to my
most trusted manservant.  Next, search high and low for my lucky traveling
cape, I know it has to be somewhere and I simply cannot go anywhere without
it.  Lastly, please make sure my shoes are buffed properly.  I know this
isn't slaying monsters, but you understand that ruling an important city
like New Rigel includes diplomacy.  I must make this event on time and make
the right impression.  Your service will be well rewarded upon your return!
Upon successful completion of this quest you can receive up
to 48 quest points, 4 practice points, 24000 experience points, and 13000 gold pieces.
You have 150 minutes remaining to complete this quest.
Putting on the Ritz consists of:
Phase 1: Visit an officious waiter. (Upper Crust on Orange Ct)
Phase 2: Locate and deliver a black and white tuxedo to an efficient servant. (Metz's Apparel - canal - to Royal Dining Hall in Vashir's Palace)
Phase 3: Locate and deliver a pair of black shoes to a halfling shoe shiner. (Metz's Apparel - canal - to Lonely Dragon Inn "A young boy rests on his cart..")
Phase 4: Recover a well-worn cape. (on floor of Cloak Rack Area of Lonely Dragon Inn betw Rune and Xav)
'May your journey be a successful one, Schyllic!' Lord Vashir exclaims.

This quest is called 'Help the Vendors', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Help the Vendors:
Many of the young adventurers in my town come straight here out of Lasler
once they reach the proper level, as New Rigel is very close to it.  As the
young explorers flock to New Rigel, they seemingly go straight to the weapon
shops!  Because of this, the shop owners are running out of weapons to sell
to the adventurers, especially the owner of the Glimmering Dagger.  Please
venture to Wroth to grab some extra weapons for these shop owners, and be
quick so that this situation can be resolved quickly!
Upon successful completion of this quest you can receive up
to 56 quest points, 5 practice points, 23200 experience points, and 21000 gold pieces.
You have 300 minutes remaining to complete this quest.
Help the Vendors consists of: WEAPONS FROM WROTH MOBS TO NEW RIGEL WEAPON SHOP IN MARKET
Phase 1: Locate and deliver the axe of dreams to Sarn. (orc guard or attack wolf 1st lvl)
Phase 2: Locate and deliver the mace of might to Sarn. (shadow wraith 2d)
Phase 3: Locate and deliver a spear of terror to Sarn.  (kobold soldier 1d)
Phase 4: Locate and deliver the quickblade to Sarn. (High Priest of the Portal)
SPhase 5: Locate and deliver the brain basher to Sarn. (orc assassin 2d, "The finest orc fighter")
'May your journey be a successful one, Schyllic!' Lord Vashir exclaims.

This quest is called 'Trainer Tantrum ', for Adventurers levels 120 to 180.
Lord Vashir is the master in charge of this quest.
Description of Trainer Tantrum :
I have received disturbing reports from all over Alyria saying that
trainers are abandoning their positions and heading off to explore the
unknown.  This worries me greatly for without the trainers who will teach
the guards the skills to defend our towns?  Go now and visit these training
facilities and see if the trainers are still there and if they are convince
them to stay, you are our last hope to ensure the safety of New Rigel!
Upon successful completion of this quest you can receive up
to 78 quest points, 8 practice points, 44000 experience points, and 15000 gold pieces.
You have 400 minutes remaining to complete this quest.
Trainer Tantrum  consists of:
Phase 1: Visit Jacquard. (Rune Guildhall, E Solomon)
Phase 2: Visit Arianus, the master mage. (Sigil, all S from Sanctuary/recall)
Phase 3: Visit Regulon. (Lowangen, E Boron)
Phase 4: Visit Friedburg. (Lowangen, E Boron)
Phase 5: Visit the defensive arts trainer. (Tellerium Rogue's Guild W side)
Phase 6: Visit the rogue trainer. (Templeton Rogue Guild. off Maple St, 3s of Fool's Gold)
'Luck be with you, Schyllic!' Lord Vashir exclaims.

This quest is called 'Don't Drop the Soap', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Don't Drop the Soap:
During the course of the last few weeks, the kind and helpful citizens of
New Rigel, Rune, and Lowangen have been reporting to me horrible treatment
of the prisoners who currently reside in the town jails.  Not only are they
treating the inmates without the proper respect, they have let the prisons
become chaotic without supervising the prisoners.  Please visit each of
these three towns' jails and teach those horrible guards a lesson!  Return
quickly to receive your reward, and be sure to not be late!
Upon successful completion of this quest you can receive up
to 54 quest points, 5 practice points, 21000 experience points, and 9900 gold pieces.
You have 300 minutes remaining to complete this quest.
Don't Drop the Soap consists of: NEARLY IMPOSSIBLE WITH LOWBIES ALWAYS DOING GUARD DUTY
Phase 1: Recover a bar of soap on a rope. (small ogre maid, 2nd Fl of Traveller's Retreat)
Phase 2: Defeat the hangman. (Rune Prison, repops in cell. leaves when someone does guard duty)
Phase 3: Defeat the prison captain. (Lowangen)
Phase 4: Defeat a burly prison guard. (New Rigel)
Lord Vashir exclaims, 'May the elements favor you, Schyllic!'

This quest is called 'Treachery!', for Adventurers levels 90 to 120.
Lord Vashir is the master in charge of this quest.
Description of Treachery!:
New Rigel has waged war with orcs from dungeon Wroth for years, but I
recently read a passage from a history book describing one of the battles.
Our city was under siege from all sides, and we called to Lowangen for help.
King Cronus denied us any military support he could offer, not wanting to
engage his 'green' soldiers in combat, and completely ignoring our alliance.
This morning I broke that alliance with Lowangen, but they do not expect
your coming.  Kill as many of his guards as you can, using the assistance of
thieves and captives along the way.  Make haste!
Upon successful completion of this quest you can receive up
to 48 quest points, 5 practice points, 22000 experience points, and 9800 gold pieces.
You have 240 minutes remaining to complete this quest.
Treachery! consists of:
Phase 1: Defeat an archer. (L, w,u from Main Gate)
Phase 2: Defeat a burly city guard. (Lowangen streets)
Phase 3: Defeat a husky city guard. (L, Guard Checkpoint)
Phase 4: Rescue a prisoner. (L prison)
Phase 5: Rescue a sneaky thief. (L streets)
Phase 6: Defeat a Kagonesti guard. (L Keep)
Phase 7: Defeat King Cronus. (L Keep)
Lord Vashir exclaims, 'May the Powers be with you, Schyllic!'

This quest is called 'Antivenom', for Adventurers levels 120 to 180.
Lord Vashir is the master in charge of this quest.
Description of Antivenom:
There is an emergency!  Our medical staff is out of the anti-venom we
rely upon to treat the bite of certain potentially lethal creatures..  I
need you to collect samples of various poisonous creatures as well as gather
some medicinal herbs so that our supplies can be brought back up to a safe
level..  Upon your speedy return you will be well rewarded indeed for your
courage, do hurry before we lose any citizens because of this shortage!
Upon successful completion of this quest you can receive up
to 65 quest points, 6 practice points, 30000 experience points, and 10000 gold pieces.
You have 300 minutes remaining to complete this quest.
Antivenom consists of:
Phase 1: Defeat a spitting snake. (Rune, path to Winterborn)
Phase 2: Defeat a scorpion. (Desert Thorn)
Phase 3: Defeat a black widow spider. (Arcane, Rainforest area south of entrance)
Phase 4: Defeat a death adder. (Dungeon Wroth 1st level. "A dangerous snake...")
Phase 5: Recover a sprig of medicinal herbs. (Mandrake, on druid, also picked up by trolls in the area)
Phase 6: Journey to New Rigel Sanitary Service. (12w,n of TS)
Phase 7: Locate and deliver a bottle of antidote to the rude head nurse. (Potions and Lore to by recall)
Phase 8: Locate and deliver a bottle of antidote to the doctor. (by recall)
'May your journey be a successful one, Schyllic!' Lord Vashir exclaims.

This quest is called 'Prison Reform', for Adventurers levels 120 to 180.
Lord Vashir is the master in charge of this quest.
Description of Prison Reform:
The condition of our jail is most frightening!  How can I improve the
reputation of this town unless each and every part of it is the best it can
be?  I think some new leadership methods are needed.  Visit the warden of
Vospire and interview him to gather ideas.  I think the prison staff needs
new equipment in line with the latest law enforcement techniques so that
they can better do their jobs.  Next free a prisoner from our jail with this
writ of amnesty if he gives you information for your report.  I have
received a list of malefactors that truly deserved incarceration or worse so
they should be dealt with as well.  I know you are one of a handful of loyal
adventurers who can handle such a weighty matter This may take great effort,
but your assistance will earn you my gratitude and an ample reward.
Upon successful completion of this quest you can receive up
to 75 quest points, 8 practice points, 38000 experience points, and 15000 gold pieces.
You have 400 minutes remaining to complete this quest.
Prison Reform consists of:
Phase 1: Journey to A Prison Cell. (Rune)
Phase 2: Journey to Prison Cell. (Lowangen)
Phase 3: Visit the Warden. (Vospire, prison on Landus, 2w of Castle)
Phase 4: Visit a scruffy thief. (Lonely Dragon Inn, road to Xaventry)
Phase 5: Defeat a master rogue. (Tavern of the Boars)
Phase 6: Defeat a sneaky thief. (Lowangen streets)
Phase 7: Locate and deliver a Sigil whip to a prison guard. (Sigil Academy instructor to NR Reformatory)
Phase 8: Locate and deliver a pair of silver handcuffs to a prison guard. (Sigil, Dark Mistress to NR Reformatory)
Phase 9: Rescue a pathetic prisoner. (NR Reformatory, S cells)
'May the elements favor you, Schyllic!' Lord Vashir exclaims.

This quest is called 'Thieves' Guild', for Adventurers levels 120 to 180.
Lord Vashir is the master in charge of this quest.
Description of Thieves' Guild:
Vengeance, I need vengeance upon the guild of thieves who killed one of
my couriers!  There is a secret society of thieves, bandits, cutthroats and
robbers lurking under our very noses!  You have a double task.  Send them a
message by killing their agents at the following inns and way stations.
Next, slay their local mastermind as a final warning to them as well as to
remove one of those who is behind this groups reprehensible actions.  My
sources say he carries a pocket knife and likes to recide in cavernous
areas.  That is all we know!  Use whatever resources you can to find their
hidden leader!  Don't fail me!
Upon successful completion of this quest you can receive up
to 55 quest points, 6 practice points, 30000 experience points, and 11000 gold pieces.
You have 250 minutes remaining to complete this quest.
Thieves' Guild consists of:
Phase 1: Defeat a shifty thief. (stableyard of Inn of Twin Moons, near Desert Thorn)
Phase 2: Defeat a short rogue. (NR, -hidden- south part of town)
Phase 3: Defeat Harman. (Lowangen gates)
Phase 4: Defeat an orc assassin. (Wroth, 2d)
Phase 5: Locate and deliver a tankard of ale to a scruffy thief. (Zalyria in Traveller's Retreat to Lonely Dragon Inn, road to Xav)
Phase 6: (Hidden goal) (Avarice, -hidden- fire giant thief. north from down, then east)
'May the Powers be with you, Schyllic!' Lord Vashir exclaims.

This quest is called 'Buried Treasure', for Adventurers levels 120 to 180.
Lord Vashir is the master in charge of this quest.
Description of Buried Treasure:
Lord Vashir ushers you into a private room.  He locks the door and
whispers to you, "Rumor has it that a large supply of gold has been hidden
deep in the Mandrake Woods.  Apparently a red dragon swooped down on a
merchant caravan, which was totally annihilated.  A barbarian found the
wreckage and buried much of the gold.  I want you to investigate and
discover as much of the story as possible, and any of the gold you may
locate.  I realize that this is the start of a huge undertaking.  Also there
is one survivor named Swanfir though he has suffered quite a shock and has
taken to drinking heavily.  Locate and question him for any useful
information.  Return to me with a full report and you will be well rewarded
for your efforts!
Upon successful completion of this quest you can receive up
to 72 quest points, 7 practice points, 38000 experience points, and 11000 gold pieces.
You have 250 minutes remaining to complete this quest.
Buried Treasure consists of:
Phase 1: Visit the treasure hunter. (Rune Library)
Phase 2: Recover a dented shovel. (Arcane Kulah stables)
Phase 3: Locate and deliver a shot of whiskey to Swanfir. (NR Galdung's Pub to Lowangen, Swanfir's on Boron 2w of Keep)
Phase 4: Locate and deliver a bottle of plum wine to Swanfir. (NR canal, Jepar's Cuisine)
Phase 5: Journey to Center of the Destruction. (Mandrake Woods)
Phase 6: Visit a powerful human barbarian. (Mandrake Woods, Dark Forest just N of River)
Phase 7: Locate and deliver a glass of shiraz to Swanfir. (Zalyria at Traveller's Retreat)
Phase 8: Visit a wealthy noble. (A Large Sleeping Room, upstairs in the Inn of Twin Moons, near Desert Thorn)
'May the Powers be with you, Schyllic!' Lord Vashir exclaims.

This quest is called 'I'm Hungry!', for Adventurers levels 120 to 180.
Lord Vashir is the master in charge of this quest.
Description of I'm Hungry!:
All of this talking all day as I hold meetings and audiences with various
citizens leaves me hungry.  Would you be so kind as to round up some tasty
morsels of food for me before I waste away into nothing?  And please don't
forget my favorite blueberry danish, I could hardly stand to go a day
without at least one of those.  In fact my cook swears I would live on them
if she allowed it!  Your help with this will be greatly rewarded.
Upon successful completion of this quest you can receive up
to 64 quest points, 5 practice points, 30000 experience points, and 10000 gold pieces.
You have 175 minutes remaining to complete this quest.
I'm Hungry! consists of:
Phase 1: Recover a blueberry danish. (Rune, Edible Loaf on E Main)
Phase 2: Recover a breadstick. (Rune, Edible Loaf)
Phase 3: Recover a waybread. (Rune, Edible Loaf)
Phase 4: Recover a bowl of nuts. (Trav Retreat, Zalyria)
Phase 5: Recover a rogue cake. (New Rigel Canal, Rising Loaf)
Phase 6: Recover a honey cake. (Tavern of the Boars, master rogue, or on floor Near the Fireplace)
Phase 7: Recover a bowl of rice. (Rune, Kasan's Sushi bar)
Phase 8: Recover a yellow banana. (New Rigel Canal, Hamblin's Produce)
Lord Vashir exclaims, 'May your journey be a successful one, Schyllic!'

This quest is called 'Demon's Conspiracy', for Adventurers levels 150 to 200.
Lady Templeton is the mistress in charge of this quest.
Description of Demon's Conspiracy:
An informant has reported to me that a dark conspiracy is boiling within
the town of Templeton.  Sir Malcolm apparently knows more about this than I,
so you must seek him out for further details.  The informant has also
discovered that there are leads to be found in the castle dungeon.  Even the
triads may be involved in this dark conspiracy.  The only solid finding the
informant has revealed is that the poison from a certain sea creature would
be used.  Please recover samples of this poison so my alchemist can make an
antidote.  Also, journey to other possible places that may shed some light
on this conspiracy and gather more information to defend Templeton against
this threat.  May the Powers guide and protect you!
Upon successful completion of this quest you can receive up
to 65 quest points, 6 practice points, 25000 experience points, and 12000 gold pieces.
You have 200 minutes remaining to complete this quest.
Demon's Conspiracy consists of:
Phase 1: Visit the knight Malcolm.
Phase 2: Visit Thanatosis.
Phase 3: Defeat a surly prisoner. (Temp Castle Dungeon, (Red Aura) A prisoner, right hand row)
Phase 4: Defeat a gang member. (Temp streets)
Phase 5: Defeat a poisonous jellyfish. (Ocean)
Phase 6: Visit a shady elf. (Temp, Fools Gold in northeast)
Phase 7: Journey to Knight's Slumber.
Lady Templeton exclaims, 'May your journey be a successful one, Schyllic!'

This quest is called 'Copper Fetish', for Adventurers levels 150 to 200.
Lady Templeton is the mistress in charge of this quest.
Description of Copper Fetish:
Ever since the passing away of Lord Templeton, I have a lot of time on my
hands.  At the moment I am collecting various copper artifacts to construct
a statue made of copper to honor my late husband.  I would like you to
collect several copper items to complete my artwork.  Anything you find
suitable to complement my statue is greatly appreciated too.  Now please
hurry and find me some fine copper items.
Upon successful completion of this quest you can receive up
to 65 quest points, 6 practice points, 22000 experience points, and 10000 gold pieces.
You have 300 minutes remaining to complete this quest.
Copper Fetish consists of:
Phase 1: Recover a pair of copper armplates. (FGK guards)
Phase 2: Recover a pair of copper leg plates. (FGK guards)
Phase 3: Recover a copper chainmail shirt. (frost giant guard by cook, or vigilant frost giant guard)
Phase 4: Recover a cast copper ring. (Alpheus Winterborn)
Phase 5: Recover a copper figurine of the king. (Vospire pawn shop, 2es Manus)
Phase 6: Recover a pair of copper gauntlets. (Xaventry Vandyne guards)
Phase 7: Recover a copper belt. (Rune Crypt, dark elf lord)
Lady Templeton exclaims, 'Luck be with you, Schyllic!'

This quest is called 'Shipping Business', for Adventurers levels 150 to 200.
Lady Templeton is the mistress in charge of this quest.
Description of Shipping Business:
It has recently come to my attention that the local shipwrights have been
making much more money than usual and have paid huge amounts of gold to
create more new and diverse upgrades for ships.  I have also noticed that
there are many more ships parked at the docks than in the past.  The
shipping business is booming, but I am curious as to how the shipwrights are
doing so well.  Now, I would like you to visit each of the five main docks:
Sigil, Rune, Tellerium, Pirates Cove and Templeton in turn and speak to the
local shipwright to try to discover the secret to their success, and to make
sure its all legal.  Upon your return I will reimburse your traveling costs
as well as arranging an ample reward for your speedy return with the full
details.  Hurry back as I await your report most anxiously!
Upon successful completion of this quest you can receive up
to 60 quest points, 6 practice points, 24000 experience points, and 15000 gold pieces.
You have 300 minutes remaining to complete this quest.
Shipping Business consists of:
Phase 1: Journey to A Shipwright's Workshop.
Phase 2: Journey to A Shipwright's Workshop.
Phase 3: Journey to Shipwright's Workshop.
Phase 4: Journey to A Shipwright's Workshop.
Phase 5: Journey to Templeton Ship Works.
'May the Powers be with you, Schyllic!' Lady Templeton exclaims.

This quest is called 'A Masterpiece in the Making ', for Adventurers levels 90 to 180.
Lady Templeton is the mistress in charge of this quest.
Description of A Masterpiece in the Making :
I wish to serenade my new sweetheart with the greatest melody ever known.
Travel the world visit each town, converse with the greatest musical minds
of Alyria.  Even better, please extend my hospitality to them, invite them
to my humble abode.  They must come here and compose a masterpiece for me!
There are some on this very continent that may lend their skills, although
you will need to travel far for the full complement.  Sigil and Xaventry
will provide the finest instruments, while Rune and New Rigel will offer the
greatest wealth of pure talent.  Seek it all make my masterpiece the
greatest this world has ever heard!
Upon successful completion of this quest you can receive up
to 75 quest points, 8 practice points, 40000 experience points, and 20000 gold pieces.
You have 500 minutes remaining to complete this quest.
A Masterpiece in the Making  consists of:
Phase 1: Visit a travelling minstrel. (Temp, E of Recall)
Phase 2: Visit Yelman. (Telle, Market St)
Phase 3: Journey to The Sigilan Harp. (Sigil, hidden west near S Gate)
Phase 4: Journey to The Music Room. (Rune Castle, 3s2ws from all N)
Phase 5: Journey to The Adventurer's Melody. (NR Market)
Phase 6: Journey to Brahn's School of Music. (NR N Lewis)
Phase 7: Visit Brahn.
Phase 8: Visit Korwyn. (Xaventry)
'Luck be with you, Schyllic!' Lady Templeton exclaims.

This quest is called 'Boys In The Hood.', for Adventurers levels 60 to 120.
Lady Templeton is the mistress in charge of this quest.
Description of Boys In The Hood.:
It is worrying times indeed.  I have been informed that the land's
coffers are dangerously low and we need to find some way of raising more
money.  Apparently tourism, which used to be our largest money maker, has
reached an all time low.  I have looked into this and it appears to me that
there is a gang scaring all the visitors to our land off.  This is not
acceptable.  Seek out this gang and destroy any trace of them.  You should
also visit Tellerium and see how they have managed to prevent these gangs
from causing such trouble as well.
Upon successful completion of this quest you can receive up
to 38 quest points, 4 practice points, 22000 experience points, and 3300 gold pieces.
You have 200 minutes remaining to complete this quest.
Boys In The Hood. consists of:
Phase 1: Rescue a foreign visitor. (Temp)
Phase 2: Rescue a Sidhe dignitary. (Temp)
Phase 3: Recover a stiletto. (Temp, off hidden thief)
Phase 4: Defeat a gang member. (Temp)
Phase 5: Visit a vigilant prison guard. (Telle prison)
Phase 6: Visit the district clerk. (Telle, straight N in Capitol, on Freelance)
Phase 7: Visit the governor. (Telle, straight N in Capitol, on Freelance)
Lady Templeton exclaims, 'May the elements favor you, Schyllic!'

This quest is called 'Around the Continent', for Adventurers levels 60 to 120.
Lady Templeton is the mistress in charge of this quest.
Description of Around the Continent:
Greetings adventurer!  You are experienced enough that I believe it is
time for you to go out and explore our beautiful continent.  It is quite
large and offers a wide variety of places to explore.  Additionally, you
will gain valuable information about the layout of the land as well as the
opportunity to hone your skills.  Some places are beautiful, while others
are fraught with peril.  All are good to learn about but you must take care
for beauty can quickly turn to peril.  Report back to me with what you
discover.  I shall reward you well for your hard effort!
Upon successful completion of this quest you can receive up
to 55 quest points, 5 practice points, 35000 experience points, and 10000 gold pieces.
You have 300 minutes remaining to complete this quest.
Around the Continent consists of:
Phase 1: Visit Senator Laveau. (Temp, 2nd Fl Laveau Estate in SE)
Phase 2: Visit a castle guard. (Temp Castle Halls)
Phase 3: Visit the aviculturist. (Temp Castle, North Section Hallway near Aviary)
Phase 4: Defeat an arctic fox. (Frost Giant Keep, NE of Temp)
Phase 5: Visit a frost giant guard. (FGK)
Phase 6: Visit the frost giant queen. (FGK)
Phase 7: Visit a hungry lion. (wilds)
Lady Templeton exclaims, 'May the elements favor you, Schyllic!'

This quest is called 'Tellerium Parks and Recreation', for Adventurers levels 60 to 120.
Lady Templeton is the mistress in charge of this quest.
Description of Tellerium Parks and Recreation:
I have always enjoyed the fact that Templeton has the best parks system
on Alyria, yet I fear we now have close competition from Tellerium's parks.
You know as well as anyone else that I will not settle for second place!
Templeton must excel in every aspect and I intend to continue Templeton's
reign as having the best parks anywhere in Alyria.  You must refrain from
letting anyone know I sent you, it could be disaster for the diplomatic
relationship between our two cities.  Please, return to me with news about
their parks and how we can ensure that ours remain superior!
Upon successful completion of this quest you can receive up
to 55 quest points, 5 practice points, 24000 experience points, and 8000 gold pieces.
You have 250 minutes remaining to complete this quest.
Tellerium Parks and Recreation consists of:
Phase 1: Journey to Garden of Champions. (Telle, S off Majestic)
Phase 2: Journey to Howell Park. (Telle, E Scrane, 3e of Legion)
Phase 3: Defeat a swan. (Howell Park)
Phase 4: Journey to Howell Park Pond.
Phase 5: Journey to Peachtree Grove. (
Phase 6: Defeat the duckling. (Jasper pond)
Phase 7: Journey to Jasper Pond. (Telle, 9ws from fountain)
'Luck be with you, Schyllic!' Lady Templeton exclaims.

This quest is called 'Hunger Strike!', for Adventurers levels 80 to 120.
Lady Templeton is the mistress in charge of this quest.
Description of Hunger Strike!:
Being a virtuous person, I decided to fast to demonstrate the virtue of
self-control.  Things went well for several days and then I found myself in
a frantic feeding frenzy, I couldn't stop eating.  I don't know if having
fasted was part of it, but I gained almost 30 pounds!  I'm quite upset with
the church since their priest was one who suggested I fast to demonstrate my
virtue..  Your task is quite simple.  Seek out those who set me on this path
as well as the things that allowed me to embark upon the feeding frenzy and
destroy them all.  You will be well rewarded for your assistance in this
matter.  Do not delay as I need to stop this quickly before I gain even more
weight.  The seamstresses have already let out my gowns as much as they can!
Upon successful completion of this quest you can receive up
to 52 quest points, 5 practice points, 35000 experience points, and 9900 gold pieces.
You have 180 minutes remaining to complete this quest.
Hunger Strike! consists of:
Phase 1: Visit a temple priest. (Temple of the Holy Order, on Commerce)
Phase 2: Defeat the priest of St. Ruth's. (Temp, Priest's Office in Cathedral S of Magic Aura)
Phase 3: Defeat a religious fanatic. (Temp streets)
Phase 4: Journey to Gleaming Kitchen. (Mighty Fortress)
Phase 5: Defeat a pudgy bird. (Temp, Seabreeze Ln)
Phase 6: Journey to Fisherman's Cafe. (Temp, 2s from Cod and 4th)
Phase 7: Destroy a strawberry salad and sorbet. (NEW RIGEL, Blue Velvet on S Bastion, west)
Phase 8: Destroy a glass of peachtree schnapps. (Mighty Fortress)
Lady Templeton exclaims, 'Luck be with you, Schyllic!'

This quest is called 'Picnic In The Park', for Adventurers levels 60 to 120.
Lady Templeton is the mistress in charge of this quest.
Description of Picnic In The Park:
I wasn't always a Lady.  Before I met my dearest Lord Templeton I was
pretty wild, and had some GREAT times.  I hardly remember some of the places
I have visited, eyeing the fine adventurers, and just spending my time
having fun.  I miss the times I had when I young, I'd love to relive them.
I'm not getting any younger myself, and it's just not possible for me to go
out and see the sites myself So, your task is to relive a large part of my
life for me and let me know how things have changed, or remained the same!
Upon successful completion of this quest you can receive up
to 45 quest points, 4 practice points, 45000 experience points, and 9000 gold pieces.
You have 200 minutes remaining to complete this quest.
Picnic In The Park consists of:
Phase 1: Journey to Fool's Gold Tavern. (Temp, E Maple by B.W. Park)
Phase 2: Visit Rachel. (Temp, by Black Wolf Park. All E on Maple, then 3sen)
Phase 3: Journey to Templeton Magistrate's Office. (Temp, W Peach)
Phase 4: Visit an elven bard. (wilds)
Phase 5: Journey to Night Lights. (Temp, nw of TS, 1n of P.O.)
Phase 6: Journey to Black Wolf Park. (Temp, NE part)
Phase 7: Visit a flasher. (Temp streets)
Phase 8: Visit a spirited sailor. (Temp streets, Seabreeze and Warehouse Rd)
'Luck be with you, Schyllic!' Lady Templeton exclaims.

This quest is called 'Food Glorious Food', for Adventurers levels 61 to 120.
Lady Templeton is the mistress in charge of this quest.
Description of Food Glorious Food:
I have had enough of the food I get served in the castle!  The servants
are preparing the same old dishes everyday and I cannot take anymore of it.
I need a break from all this 'high-class' food.  Today I would like to try
some of the fine delicacies of the land.  I have heard many good comments
from the adventurers about the restaurants in Templeton and Tellerium.
Please visit the restaurants on Avros and bring some decent food back to me
quickly!  If it is to my liking, you will be greatly rewarded for your help.
Upon successful completion of this quest you can receive up
to 55 quest points, 4 practice points, 20000 experience points, and 10000 gold pieces.
You have 150 minutes remaining to complete this quest.
Food Glorious Food consists of:
Phase 1: Journey to The Mighty Fortress. (Temp, Fortress Lane)
Phase 2: Journey to The Harbor Maid. (S Seabreeze)
Phase 3: Recover a roast salmon meal. (Mighty Fortress, Kitchen)
Phase 4: Recover a bottle of white wine. (Temp, The Mighty Fortress, Harbor Maid, or Fish Cafe)
Phase 5: Journey to Dlerick's Restaurant. (Telle, on Felstaff 3s of Clipper)
Phase 6: Recover steamed pudding. (Dlerick's)
Phase 7: Journey to Ocean View Restaurant. (Telle, on Gulf 2e of Legion)
Phase 8: Recover a steamed lobster. (Ocean View)
'May your journey be a successful one, Schyllic!' Lady Templeton exclaims.

This quest is called 'Fight Night', for Adventurers levels 90 to 150.
Lady Templeton is the mistress in charge of this quest.
Description of Fight Night:
The town of Tellerium is known as a fighter's town.  Adventurers of all
races, sizes, and skills go there to be trained so they can become fierce
warriors..  Templeton isn't known for much of anything and this upsets me
greatly.  I believe that Templeton should be named the fighter's town as
opposed to Tellerium because our fighters are superior to any they have
their.  There are many men around both areas who would be more than willing
to test their skills against you.  Go out among them and fight!  Compare
styles and skills of each person you combat, and then once you return, we
shall see whose town fights best!
Upon successful completion of this quest you can receive up
to 59 quest points, 6 practice points, 50000 experience points, and 13000 gold pieces.
You have 300 minutes remaining to complete this quest.
Fight Night consists of:
Phase 1: Defeat a gang member. (Temp streets)
Phase 2: Defeat a hidden thief. (Temp streets)
Phase 3: Defeat a town guard. (Temp Seabreeze)
Phase 4: Defeat a member of the honor guard. (Telle Hall of Heroes on E Clipper, or Equipment Storage)
Phase 5: Defeat a vigilant prison guard. (Telle Jail)
Phase 6: Defeat a young minotaur combat student. (Telle streets)
Phase 7: Defeat a student of combat. (Telle Fighter's Guild)
'Luck be with you, Schyllic!' Lady Templeton exclaims.

This quest is called 'Ladies on the Run!', for Adventurers levels 60 to 125.
Lady Templeton is the mistress in charge of this quest.
Description of Ladies on the Run!:
My goodness, what a commotion!  Apparently there was a festive party
(which; for some reason I wasn't invited to) last night, and some of the
women from town who attended are missing.  My sources have informed me that
some didn't show up to work this morning, or even home to their men last
night.  I need to know if harm has come their way or if they're sleeping
quietly somewhere.  Since a good part of the day has passed by, I'll ask you
to check their houses and businesses first to see if they've managed to make
it in before we launch a citywide search.  Any that is accounted for can be
crossed off the list to search for later.  A speedy return will grant you a
good reward for taking care of this urgent matter!
Upon successful completion of this quest you can receive up
to 60 quest points, 5 practice points, 25000 experience points, and 9700 gold pieces.
You have 180 minutes remaining to complete this quest.
Ladies on the Run! consists of:
Phase 1: Visit a mission volunteer. (City Mission, On Blayton, S of Peach)
Phase 2: Visit Caya. (Strange Herbs, Peach St)
Phase 3: Visit an elven wife. (Fortress Ln, or N 1st/2nd street)
Phase 4: Visit a parishioner. (Temp Cathedral, by E Market near Magic Aura)
Phase 5: Visit a castle librarian. (Castle Library, 2nd Fl, all W, go N, W side. also seen at Entrance to Throne Room)
Phase 6: Visit the magistrate's secretary. (Temp, Magistrate's Office on west peach)
Phase 7: Visit Sophia Clearsight. (Magic Aura, Market Sq)
Phase 8: Visit a rich man's wife. (Wealthy Home on Treetop Rd or Nice Homes on 4th St)
'May your journey be a successful one, Schyllic!' Lady Templeton exclaims.

This quest is called 'Dining With The Elite', for Adventurers levels 61 to 120.
Lady Templeton is the mistress in charge of this quest.
Description of Dining With The Elite:
I have had friends from all walks of life since my marriage to Lord
Templeton.  It has been a while though since I had dinner with Senator
Laveau and some of the city's more elite citizens though.  I would like for
you to visit all these people and invite them to come to the dinner I will
be hosting at the end of the week.  I would greatly appreciate your help and
will see that your assistance is rewarded.
Upon successful completion of this quest you can receive up
to 40 quest points, 4 practice points, 20000 experience points, and 4000 gold pieces.
You have 200 minutes remaining to complete this quest.
Dining With The Elite consists of:
Phase 1: Journey to Entrance to the Laveau Estate. (SE part of Town)
Phase 2: Visit Senator Laveau. (2nd Fl of Estate)
Phase 3: Journey to Magistrate's House. (Cherry Rd, 1st House)
Phase 4: Journey to A Banker's House. (Cherry Rd)
Phase 5: Visit a rich citizen. (Houses on S 4th and 5th St)
Phase 6: Visit a rich man's wife. (Wealthy Home on Treetop Rd or Nice Homes on 4th St)
Phase 7: Visit Rachel. (Temp, by Black Wolf Park. All E on Maple, then 3sen)
'May the elements favor you, Schyllic!' Lady Templeton exclaims.

This quest is called 'Boredom', for Adventurers levels 61 to 120.
Lady Templeton is the mistress in charge of this quest.
Description of Boredom:
I've found myself a bit bored with the usual humdrum of castle life.
Unfortunately I have to stay here, but I would like for you to go out into
the town and collect some stories from the local population to help provide
me with more than the usual castle information and chatter.  Even silly news
is interesting to me.  If you find me some good stories, you will have my
thanks in addition to a generous reward you for your trouble on my behalf.
Do hurry back as the boredom is really getting to me!
Upon successful completion of this quest you can receive up
to 36 quest points, 4 practice points, 10000 experience points, and 3500 gold pieces.
You have 240 minutes remaining to complete this quest.
Boredom consists of:
Phase 1: Visit a Sidhe dignitary. (Seabreeze)
Phase 2: Visit a town guard. (Temp Castle Plaza)
Phase 3: Journey to The Harbor Maid. (S Seabreeze)
Phase 4: Visit a short woman. (Small House 1s of Harbor Maid)
Phase 5: Visit an old crusty bum. (Lord Temp's Burial Chamber. all E on Apple)
Phase 6: Visit a travelling minstrel. (E of Recall)
Lady Templeton exclaims, 'May the Powers be with you, Schyllic!'

This quest is called 'Collapsing Economy', for Adventurers levels 60 to 120.
Lady Templeton is the mistress in charge of this quest.
Description of Collapsing Economy:
There has been a sudden collapse in Templeton's economy and it poses a
serious threat to the town if it continues.  Residents will have a lower
cash flow with which to pay taxes, which means I will not be able to afford
to pay our guards and politicians.  What will happen as a result of this?
Crime will increase, there will be nobody to clean up the streets, and the
city will become a slum.  It is time to take action!  Please journey to the
various shops and bars to see for yourself just how bad it is and if anyone
has suggestions about how to turn this situation around.  With more
information I will be able to make better decisions about how to revive our
economy.  Hurry back as time is of the essence!  You will be well rewarded
for your assistance of course.
Upon successful completion of this quest you can receive up
to 65 quest points, 6 practice points, 22000 experience points, and 7500 gold pieces.
You have 200 minutes remaining to complete this quest.
Collapsing Economy consists of:
Phase 1: Journey to Plentiful Plants. (Temp Market. Marked as "Lotsa Plants" on map i have)
Phase 2: Journey to Divine Protection. (Temp Market)
Phase 3: Journey to Fool's Gold Tavern. (Temp, E Maple by B.W. Park)
Phase 4: Journey to Magical Aura. (Temp, E Market)
Phase 5: Journey to Templeton General Goods. (just sw of town sq)
Phase 6: Journey to Strange Herbs. (Peach St)
Phase 7: Journey to The Mighty Fortress. (Temp, Fortress Lane)
Phase 8: Journey to The Golden Hoof. (Temp, Warehouse Rd, line with 3rd St)
Phase 9: Journey to Maple Street Bar & Grill. (Temp, NE part of town at Maple & Willow)
Lady Templeton exclaims, 'May the Powers be with you, Schyllic!'

This quest is called 'Bird Brain', for Adventurers levels 61 to 120.
Lady Templeton is the mistress in charge of this quest.
Description of Bird Brain:
I love birds!  There is absolutely nothing else to say about it!  I even
made Lord Templeton before he was taken by the Powers to build a castle
aviary so that I could have birds to enjoy any time of the year.
Unfortunately my Aviculturist has now informed me that my aviary is
inadequate.  Imagine, my aviary is not a model for others as well as for my
enjoyment!  I want you to go and find some more birds to place in my aviary
so that it will be even more glorious that when it was first built..  For
your trouble, you shall have my gratitude as well as an ample reward.
Upon successful completion of this quest you can receive up
to 38 quest points, 4 practice points, 18000 experience points, and 7500 gold pieces.
You have 200 minutes remaining to complete this quest.
Bird Brain consists of:
Phase 1: Journey to The Castle Aviary. (Temp Castle, northeast one)
Phase 2: Visit the aviculturist. (around aviary)
Phase 3: Rescue a robin. (Temp, Black Wolf Park)
Phase 4: Rescue an owl. (Temp, Black Wolf Park)
Phase 5: Rescue a jay. (Temp, Black Wolf Park)
Phase 6: Rescue a raven. (Temp, Black Wolf Park or Augustus)
Lady Templeton exclaims, 'May the Powers be with you, Schyllic!'

This quest is called 'Undercover', for Adventurers levels 60 to 120.
Lady Templeton is the mistress in charge of this quest.
Description of Undercover:
There have been complaints from several of the local townsfolk and
shopkeepers about a recent increase in smuggling within our fair town, and I
have chosen you to investigate these allegations for me.  First, you will
need to locate some items to keep notes on.  Once you are equipped with
these, head to town to meet with my informant, he will have some information
for you regarding the meeting place used by the smugglers.  Once you know
where it is, go there and see how suitable the location is for setting a
trap.  I doubt these villains could avoid my guards without inside help, and
I have a pretty good idea who has been funding their activities.  Drop in on
these respected members of the community and remind them where their
loyalties should lie.  You will need to discover the location of the
smugglers' storage areas to collect evidence.  I dare say some of the less
savory characters around town would share this information after a little
persuasion.  They can usually be found propping up the local bars.  Once you
have collected enough evidence, report to the Captain of the Guards so we
can set up our trap and put an end to the smugglers!
Upon successful completion of this quest you can receive up
to 55 quest points, 5 practice points, 25000 experience points, and 12000 gold pieces.
You have 180 minutes remaining to complete this quest.
Undercover consists of: ALL TEMPLETON
Phase 1: Recover a quill pen. (Post Office)
Phase 2: Recover a page of parchment. (Post Office)
Phase 3: Visit a dubious looking man. (Fool's Gold, NE by Black Wolf Park)
Phase 4: Journey to A Small Plaza. (Seabreeze & Warehouse)
Phase 5: Journey to Magistrate's House. (Cherry Rd, 1st House)
Phase 6: Visit a rich citizen. (Houses on S 4th and 5th St)
Phase 7: Visit Senator Laveau. (Laveau Estate, 2nd Fl)
Phase 8: Journey to The Harbor Maid. (S Seabreeze)
Phase 9: Journey to Shipping Warehouse. (Warehouse Rd, 1st Bldg)
Phase 10: Visit the captain of the guards. (Temp Castle, Hallways through Center of Castle)
'Luck be with you, Schyllic!' Lady Templeton exclaims.

This quest is called 'Retrenchment', for Adventurers levels 90 to 120.
Lady Templeton is the mistress in charge of this quest.
Description of Retrenchment:
These past few days, I've noticed the castle has been bustling.  The
noise levels are increasingly annoying and I have decided to start a
retrenchment exercise to reduce the number of people working in this castle.
Please help me get rid of some workers by whatever means are necessary.  I
hope the reduction in the number of workers will provide enough peace so
that I may rest when I need to.  Head on out now and rid me of workers as
you deem fit.  Upon your return you shall be greatly rewarded for your
services.  May the Powers speed you on your way!
Upon successful completion of this quest you can receive up
to 65 quest points, 7 practice points, 45000 experience points, and 11000 gold pieces.
You have 240 minutes remaining to complete this quest.
Retrenchment consists of:
Phase 1: Defeat a castle janitor. (Temp Castle Halls)
Phase 2: Defeat a castle guard. (Temp Castle Halls)
Phase 3: Defeat an off-duty guard. (Temp Castle, North Section, Guard's Quarters
Phase 4: Defeat the aviculturist. (Temp Castle, North Section Hallway near Aviary)
Phase 5: Defeat a scholar of magic. (Temp Castle, North Section, Study Room on west side)
Phase 6: Defeat a castle servant. (Temp Castle, North Section, Hallway)
Phase 7: Defeat a castle librarian. (Temp Castle, 2nd Fl, all W, all N, door W) 
Lady Templeton exclaims, 'May the elements favor you, Schyllic!'

This quest is called 'Frolicking in the Foliage', for Adventurers levels 120 to 180.
Lord Vashir is the master in charge of this quest.
Description of Frolicking in the Foliage:
The wilderness is a wonderful place to play, but sometimes it can be very
dangerous for the younger citizens.  Your task, should you choose to accept
it, is to venture out into the wilds surrounding New Rigel to defeat some of
the more dangerous animals as well as recover some of the native foliage so
that it may be studied for its toxicity.  This will assist us in ensuring
that our young adventurers are safer as we will need them later when they
are more experienced.  Please be careful in your travels and upon your
return with a report of your activities you will receive our thanks and a
sizable reward.  May the Powers light your path!
Upon successful completion of this quest you can receive up
to 65 quest points, 5 practice points, 36000 experience points, and 10000 gold pieces.
You have 200 minutes remaining to complete this quest.
Frolicking in the Foliage consists of:
Phase 1: Recover a yellow dandelion. (Mudapa Plains)
Phase 2: Recover a cornstalk. (Mudapa Plains)
Phase 3: Defeat a timber wolf. (Drakan Tundra Plains SW of TOA)
Phase 4: Defeat a wandering monk. (Road S of Xaventry)
Phase 5: Defeat a black panther. (Low Forest S of TOA - Green ^'s)
Phase 6: Defeat a mangy coyote. (Foothills around TOA)
Lord Vashir exclaims, 'May your journey be a successful one, Schyllic!'

This quest is called 'Cops and Robbers', for Adventurers levels 121 to 180.
Lord Vashir is the master in charge of this quest.
Description of Cops and Robbers:
The fact that our town is reviled as thief-infested is a travesty.  I
order you to clean up the town, by hook or by crook.  Gather all of our law
enforcement employees and lead them around New Rigel.  Slay or detain all
criminals that you find.  After disposing of the bodies, take the surviovors
to the sanitarium and dress their wounds.  Your next destination: Dungeon
Wroth, give them a taste of what life in prison is like.  Make sure the orc
captors who no mercy, we want the rogues to fear the wrath of Lord Vashir.
This quest will take you all around town and even to Dungeon Wroth.
Upon successful completion of this quest you can receive up
to 80 quest points, 5 practice points, 48000 experience points, and 12000 gold pieces.
You have 300 minutes remaining to complete this quest.
Cops and Robbers consists of:
Phase 1: Rescue a junior guard. (New Rigel, NE)
Phase 2: Rescue a guard. (New Rigel, SW Bastion)
Phase 3: Rescue a gate guard. (New Rigel gates)
Phase 4: Defeat a rapscallion. (-hidden- NR N/W Bastion)
Phase 5: Defeat a thug. (New Rigel streets)
Phase 6: Journey to Nurse's Station. (New Rigel, by recall)
Phase 7: Journey to Entering the Dungeon Wroth. (NW of New Rigel)
Phase 8: Rescue an orc soldier. (Wroth)
'Luck be with you, Schyllic!' Lord Vashir exclaims.

This quest is called 'Cops and Robbers', for Adventurers levels 120 to 179.
Lord Vashir is the master in charge of this quest.
Description of Cops and Robbers:
The fact that our town is reviled as being one of the most thief-infested
upon Alyria is a travesty to our honest residents and hard working
citizens..  I order you to clean up the town, by hook or by crook to show
everyone that we take law and order seriously here.  Gather all of our law
enforcement employees and lead them around New Rigel.  Slay or detain all
criminals that you find.  After disposing of the bodies, take the survivors
to the sanitarium and dress their wounds.  Transport these criminals to
Dungeon Wroth and give them a taste of what life in prison is like.  Make
sure their orc guards show no mercy as we want the rogues to fear the wrath
of Lord Vashir.  Your hard work will be well rewarded upon your return with
a full report of your actions.  May the Powers guide and protect you!
Upon successful completion of this quest you can receive up
to 80 quest points, 5 practice points, 48000 experience points, and 12000 gold pieces.
You have 300 minutes remaining to complete this quest.
Cops and Robbers consists of:
Phase 1: Rescue a junior guard. (New Rigel, NE)
Phase 2: Rescue a guard. (New Rigel, SW Bastion)
Phase 3: Defeat a rapscallion. (NR N/W Bastion)
Phase 4: Defeat a lurking thief. (hidden in New Rigel streets, NE Bastion)
Phase 5: Journey to Nurse's Station. (New Rigel, by recall)
Phase 6: Visit an orc commander. (Wroth, 1 down, SE part, or Forge Room)
Phase 7: Defeat an elf captive. (Wroth)
'May your journey be a successful one, Schyllic!' Lord Vashir exclaims.

This quest is called 'The Mountain Is Calling You!', for Adventurers levels 180 to 241.
Lord Vendredi is the master in charge of this quest.
Description of The Mountain Is Calling You!:
Of late word has been spreading that the mountain has awakened and is
beckoning to adventurers.  It has been decided that adventurers be
dispatched to investigate the mountain and report back to the local leaders
with information about what is to be found there.  Use your best judegement
when dealing with the denizens of the mountain and be sure to keep your eyes
open for any relics or artifacts that may have been unearthed as a result of
this new activity within the mountain.  Your efforts will be well rewarded
upon your return.
Upon successful completion of this quest you can receive up
to 56 quest points, 5 practice points, 28000 experience points, and 5700 gold pieces.
You have 200 minutes remaining to complete this quest.
The Mountain Is Calling You! consists of:
Phase 1: Journey to An Ashy Cliff. (Vesuvius, all down, then ne)
Phase 2: Recover a vesuvius dagger. (Vesuvius, off -hidden- lurking shadow)
Phase 3: Defeat a lingering essence. (Vesuvius)
Phase 4: Defeat a small firedrake. (Vesuvius)
Phase 5: Visit the Great Elder. (wanders Vospire)
Phase 6: Visit the Senator. (Vospire City Hall, 3ws Baltor)
'May your journey be a successful one, Schyllic!' Lord Vendredi exclaims.

This quest is called 'Protect The Tourists', for Adventurers levels 160 to 180.
Lord Vendredi is the master in charge of this quest.
Description of Protect The Tourists:
Tourism is one of the main source of income in Sigil.  A week ago it was
found that some people in Sigil were starting to disappear and among them
were tourists to the towne.  Rumours were that an Emperor needed some new
slaves for his palace and has taken some of these people captive.  Your task
is look out for news in the bars and inns scattered around the continent,
rescue the slaves and to drive the enslavers away so as to ensure the safety
of tourists to Sigil in future.  Your success will help boost the local
economy, which in turn will increase the fundings available to supporting
quests of this nature.
Upon successful completion of this quest you can receive up
to 46 quest points, 4 practice points, 36000 experience points, and 5400 gold pieces.
You have 200 minutes remaining to complete this quest.
Protect The Tourists consists of:
Phase 1: Journey to Alazia's Tavern. (Vospire, E Manus - SAFE)
Phase 2: Journey to Sotted Sow Bar. (Sigil, 3se of Park and Valerian)
Phase 3: Journey to The Boar and Sickle. (Sigil, e,n from Arnica and Park)
Phase 4: Rescue a slave woman. (Dio streets)
Phase 5: Defeat a slave trader. (Dio streets)
Phase 6: Defeat a minotaur warrior.
Lord Vendredi exclaims, 'Luck be with you, Schyllic!'

Lord Vendredi is the master in charge of this quest.
Description of Slash and Dash:
Recently I have heard rumors that our neighboring towns, Vospire and
Diocletian, have created more powerful weapons than we currently have in
Sigil, and that their troops are much stronger than ours.  This news
troubles me and I am worried that they may try to invade us.  Therefore I
need a brave adventurer like you to start collecting weapons from all our
great towns and deliver them to our weapon experts for further examination.
Also while you are in the neighboring towns, fight some of their so called
"elite" soldiers and tell me what you think of them.  This quest is of the
utmost importance, as if they do try to invade, this information could be
the deciding factor in holding them off.
Upon successful completion of this quest you can receive up
to 80 quest points, 8 practice points, 50000 experience points, and 18000 gold pieces.
You have 300 minutes remaining to complete this quest.
Slash and Dash consists of:
Phase 1: Locate and deliver a standard sword of Vospire to Baron von Hannibal. (Vospire to Fighting Academy)
Phase 2: Visit the King of Vospire.
Phase 3: Defeat a castle guard.
Phase 4: Locate and deliver brass knuckledusters to Snakos. (Sigil: Chalmes, Ilandrama to Sigil Castle, hidden off Library)
Phase 5: Locate and deliver an Eldmarian Slayer to Baron von Hannibal. (Sigil: Alioth in ilandrama to Fighting Academy)
Phase 6: Locate and deliver a hairless rodent to Demonia. (blue knight in castle council chamber, w side of hallway)
Phase 7: Locate and deliver a silver throwing axe to Lysle. (Sigil: silver knights-7ne from Park and Valerian TO Sigil Council Chamber west side)
Phase 8: Locate and deliver a bumblebee stinger to Kanthar. (Dio to Ilandrama, hidden east)
Phase 9: Visit Emperor Diocletian. (Dio)
Phase 10: Defeat a Diocletian citizen soldier. (Dio)
Lord Vendredi exclaims, 'May the Powers be with you, Schyllic!'

This quest is called 'In The Shadow of the Volcano', for Adventurers levels 121 to 180.
Lord Vendredi is the master in charge of this quest.
Description of In The Shadow of the Volcano:
Lying beneath the shadow of the great volcano Vesuvius, lies the
beautiful peaceful city of Vospire.  Vospire is a well organized well, well
managed city.  But even here danger lurks around each corner in the form of
vampire thieves.  Each day I receive reports of my subjects journeying to
Vospire and not returning.  I suspect these theives are killing my hapless
subjects as they wander the streets of the city.  Please journey to Vospire,
rescue the unfortunate inhabitants of Vospire and destroy the evil vampires.
In addition, please make a short side trip to the entrance of the volcano
itself, then return to me for your reward.
Upon successful completion of this quest you can receive up
to 38 quest points, 4 practice points, 35000 experience points, and 7500 gold pieces.
You have 250 minutes remaining to complete this quest.
In The Shadow of the Volcano consists of:
Phase 1: Defeat a vampire thief. (Vospire)
Phase 2: Journey to Descending into Vesuvius.
Phase 3: Visit a young squire. (Vospire)
Phase 4: Visit a citizen.
Phase 5: Journey to The Park at Vospire. (All S. nw corner of Park)
Phase 6: Defeat a janitor.
'Luck be with you, Schyllic!' Lord Vendredi exclaims.

This quest is called 'Trouble in The Hills', for Adventurers levels 120 to 180.
Lord Vendredi is the master in charge of this quest.
Description of Trouble in The Hills:
Adventurers!  The vibrant city of Sigil is fast becoming one of the
premier cities in all of Alyria.  The population has grown by leaps and
bounds and the economy is soaring.  It would appear more and more people are
making their living off of the lands outside our city gate.  It is rumoured
that a band of scoundrels, possibly from the hills have been harassing the
farmers and disrupting the herdsman and their flock.  I would like you to
check with the law enforcement people in both Vospire and Sigil to make sure
that they are doing everything to insure safety to all citizens.  On your
way, please greet those working out in the fields and make sure they have
everything they need.
Upon successful completion of this quest you can receive up
to 50 quest points, 5 practice points, 16000 experience points, and 10000 gold pieces.
You have 250 minutes remaining to complete this quest.
Trouble in The Hills consists of:
Phase 1: Journey to Captain's Office. (Sigil, all e on Constable)
Phase 2: Rescue a black Auryn bull. (farmlands)
Phase 3: Rescue a lost sheep. (mountains around Vospire)
Phase 4: Defeat a scavenger imp. (mountains around Vospire)
Phase 5: Defeat a vampire thief. (Vospire -hidden-)
Phase 6: Recover a ripe pumpkin. (farmlands)
Phase 7: Defeat an animated scarecrow. (farmlands)
Phase 8: Defeat a crimson dragon. (wilds around Vospire)
Phase 9: Visit the Warden. (Vospire, prison on 2w Landus, 4 blocks N of Main)
Lord Vendredi exclaims, 'May your journey be a successful one, Schyllic!'

This quest is called 'Friendly Intentions', for Adventurers levels 180 to 240.
Lord Vendredi is the master in charge of this quest.
Description of Friendly Intentions:
Recently I found myself in need of information from these with influence
within other realms.  It had been so long since I'd made personal contact
with them that I found it very difficult to request that they aid me in my
cause.  For this reason, I am dispatching a number of adventurers to
re-establish contact with these individuals so that I can call upon them in
future.  You are to visit the following individuals and convey my greetings
and good will.  Get to know them, maybe even take them out on the town, but
secure their cooperation!  Your return with news of your success will be
well rewarded!  May the Powers speed you on your way!
Upon successful completion of this quest you can receive up
to 79 quest points, 6 practice points, 35000 experience points, and 15000 gold pieces.
You have 350 minutes remaining to complete this quest.
Friendly Intentions consists of:
Phase 1: Visit Lady Maldra.
Phase 2: Visit Lady Telleri.
Phase 3: Visit Lady Templeton.
Phase 4: Visit Demonia. (Sigil Castle, near Vendredi)
Lord Vendredi exclaims, 'May your journey be a successful one, Schyllic!'

This quest is called 'Danger in the Library', for Adventurers levels 180 to 239.
Lord Vendredi is the master in charge of this quest.
Description of Danger in the Library:
Recently several scholars brought it my attention that the library in my
kingdom, as well as those in the surrounding kingdoms, may have hidden
passages that could prove dangerous to an unknowing visitor.  Please journey
to my library and help assist in making it safer.  Then take your knowledge
to the surrounding kingdoms and compare with the situation there.  Report
back to me on your findings so that I may rest easy.
Upon successful completion of this quest you can receive up
to 81 quest points, 8 practice points, 60000 experience points, and 12000 gold pieces.
You have 400 minutes remaining to complete this quest.
Danger in the Library consists of:
Phase 1: Defeat an ogre mercenary. (enter 2nd mirror in Ilandrama)
Phase 2: Journey to A Dark Cellar. (n and d from ogres in Tabert's Inn)
Phase 3: Defeat an ogre mercenary. (enter 2nd mirror in Ilandrama)
Phase 4: Journey to A Strange Crystalline Chamber. (Ilandrama, enter mirror at Kanthar)
Phase 5: Defeat the neo-mindflayer. (-hidden- in Crystalline Chamber - leaves Gauntlets of Odin)
Phase 6: Visit a philosopher. (Dio. ne,8n,w)
Phase 7: Defeat a foreign historian. (Dio, Wencelas Mausoleum)
Phase 8: Visit a Diocletian scholar of Law. (Dio, Bascilica)
Phase 9: Defeat a cult priest. (Dio, CPK, under church)
'May the Powers be with you, Schyllic!' Lord Vendredi exclaims.

This quest is called 'Starry Starry Knights!', for Adventurers levels 180 to 241.
Lord Vendredi is the master in charge of this quest.
Description of Starry Starry Knights!:
It be a beautiful time to be alive!  All seems to well with the world at
the moment as we seem to be entering a time of peace rather than another
time of trouble such has we have so recently known.  This can get quite
monotonous for the knights of the realm and they can get into trouble if
they do not have something to keep them occupied.  It may be due to the fact
that the clans are settled and peace seems to have made its home in Alyria
that the knights have become somewhat bothersome Either way, the knights
need to have their armor checked and encouraged to make a little contact
with people, we do not want them falling into a depression.  Your efforts
will be greatly appreciated, and well rewarded, if you complete this service
in good time.  May the Powers light your path!
Upon successful completion of this quest you can receive up
to 70 quest points, 6 practice points, 44000 experience points, and 11000 gold pieces.
You have 230 minutes remaining to complete this quest.
Starry Starry Knights! consists of:
Phase 1: Visit the knight Malcolm. (Temp CPK)
Phase 2: Visit the knight, Sir Tristan. (Rune Castle, often in Audience Room)
Phase 3: Visit a knight of Vospire. (Vospire, North to Castle)
Phase 4: Visit Sir Michael the Knight Captain. (Rune Castle, upstairs)
Phase 5: Visit Demonia. (Sigil, near Vendredi)
Phase 6: Visit the knight, Sir Edmund. (Rune Castle, upstairs)
Lord Vendredi exclaims, 'May the Powers be with you, Schyllic!'

This quest is called 'Fountain of Health!', for Adventurers levels 121 to 180.
Lord Vendredi is the master in charge of this quest.
Description of Fountain of Health!:
Recently, I heard a rumor from the Archibold of Diocletian.  Evidently,
in an unknown location somewhere in Alyria, there is a water fountain that
has the ability to cure diseases that are otherwise untreatable.  If this is
true, and we are somehow able to locate this fountain, it would be a great
advantage to the health of Sigil citizens and ultimately, the whole of
Alyria would greatly benefit.  I want you to travel around Alyria and return
to me with a sample of water from each fountain on the list.  In addition, I
want you to visit the Archibold in Diocletian and attempt to find out as
much information about this fountain as you can from him.  May the Powers
guide and protect you!
Upon successful completion of this quest you can receive up
to 60 quest points, 6 practice points, 35000 experience points, and 25000 gold pieces.
You have 400 minutes remaining to complete this quest.
Fountain of Health! consists of:
Phase 1: Visit Archibold the Great Scholar. (Dio library, NE)
Phase 2: Journey to New Rigel Town Square.
Phase 3: Journey to Temple of the Earth. (Sigil, N of recall on Sanctuary)
Phase 4: Journey to Triple Arch of Diocletian.
Phase 5: Journey to Palazzo Fountain. (Telle)
Lord Vendredi exclaims, 'May the elements favor you, Schyllic!'

This quest is called 'Conspiracy Theory ', for Adventurers levels 180 to 238.
Lord Vendredi is the master in charge of this quest.
Description of Conspiracy Theory :
Recently all of my secret plans were exposed and I fear that several of
my officials could be responsible.  I suspects that there are infiltrators
seeking to gain information for other kingdoms.  Find these traitors and
stop this conspiracy.  Then find those in Vospire who have been receiving
this information from the traitors and ensure that it does not go any
further.  May the Powers guide you as you seek out these traitors!
Upon successful completion of this quest you can receive up
to 69 quest points, 6 practice points, 49000 experience points, and 15000 gold pieces.
You have 240 minutes remaining to complete this quest.
Conspiracy Theory  consists of:
Phase 1: Visit Sagesse, Lord Vendredi's advisor. (by Vendredi)
Phase 2: Defeat Snakos. (Sigil, hidden Treasure Room in Castle, search Library)
Phase 3: Defeat Taron, Lord Vendredi's assistant. (west off hall, 13s of all N by Vendredi)
Phase 4: Journey to West Guard Tower at the North Gates.
Phase 5: Visit a peasant farmer. (farmland)
Phase 6: Defeat the Senator. (Vospire, 3ws Baltor)
Phase 7: Defeat Captain Meanna. (Vospire, near TS)
Lord Vendredi exclaims, 'May the elements favor you, Schyllic!'

This quest is called 'Swimming Holes', for Adventurers levels 120 to 180.
Lord Vendredi is the master in charge of this quest.
Description of Swimming Holes:
Lord Vendredi tells you, "With the swimming season quickly arriving, I
have decided to choose a new swimming hole.  I want you to journey to each
of the old possible places and report back to me the danger in these places.
If there are any creatures which pose a threat, I want you to defeat them."
Upon successful completion of this quest you can receive up
to 80 quest points, 5 practice points, 48000 experience points, and 12000 gold pieces.
You have 200 minutes remaining to complete this quest.
Swimming Holes consists of:
Phase 1: Journey to Underneath the Bridge. (Sigil, Bridge on Indigo)
Phase 2: Journey to River Near the Pond. (Sigil, NE from Under Bridge)
Phase 3: Defeat a small colorful fish. (Sigil River or Pond)
Phase 4: Journey to Cave Behind the Falls. (Sigil, down and west from Bridge)
Phase 5: Defeat a juvenile water dragon. (Sigil, d and w from bridge on Indigo,
Phase 6: Journey to A Large Pond. (Vospire Park)
Phase 7: Defeat a talented small fish. (Vospire Pond, south of town)
Phase 8: Defeat a park keeper. (Vospire Park)
'May your journey be a successful one, Schyllic!' Lord Vendredi exclaims.

You ask Lord Vendredi for a quest.
This quest is called 'The Knight's Final Night', for Adventurers levels 180 to 220.
Lord Vendredi is the master in charge of this quest.
Description of The Knight's Final Night:
For too long have the knights of Sigil shown their contempt for their
leaders.  With the world in unrest, my knight leaders must be able to rely
indefinitely on their knights to do their duty.  I have decided that we
shall make an example of the most arrogant knights of each order, and slay
them to ward off any further problems through the orders.  You are to seek
out each knight leader, acquire a target for them, and then kill the
knights.  You should not have any problems in this task.  May the powers be
with you!
Upon successful completion of this quest you can receive up
to 45 quest points, 5 practice points, 10000 experience points, and 40000 gold pieces.
You have 180 minutes remaining to complete this quest.
The Knight's Final Night consists of:
Phase 1: Visit Grolam. (Castle Courtyard)
Phase 2: Defeat a green knight. (Library)
Phase 3: Visit Snakos. (hidden S from Library, first area)
Phase 4: Defeat a crimson knight. (Main Hall?)
Phase 5: Visit Lysle. (Council Chamber, west side)
Phase 6: Defeat a silver knight. (Gallery)
Phase 7: Visit Demonia. (Sigil Castle)
Phase 8: Defeat a blue knight. (Gallery)
Lord Vendredi exclaims, 'May your journey be a successful one, Schyllic!'

This quest is called 'Royal Research', for Adventurers levels 180 to 241.
Lord Vendredi is the master in charge of this quest.
Description of Royal Research:
For many years Diocletian has been known as one of the main centers of
learning on the continent, much to the consternation of Lord Vendredi.
Until now, Lord Vendredi has remained fairly passive in his desire to learn
more about how Diocletian achieved its current status.  However, Lord
Vendredi has asked for several adventurers to travel to Diocletian and find
out the secret of their success.  The itinerary will take you to Diocletian
to locate a small child from whom you must obtain a school book and an apple
(for which Lord Vendredi has a craving for), and travel straightway to visit
with a historian and a scholar of Law.  Also Lord Vendredi asks that you
stop by the Wencelas Mausoleum to check out some of the artifacts from
Diocletian's past.
Upon successful completion of this quest you can receive up
to 56 quest points, 6 practice points, 28000 experience points, and 9800 gold pieces.
You have 160 minutes remaining to complete this quest.
Royal Research consists of: ALL DIOCLETIAN
Phase 1: Recover a red apple. (child)
Phase 2: Recover a school book. (child)
Phase 3: Journey to The Wencelas Mausoleum. (from West Av and Narrow: 2es)
Phase 4: Defeat Archibold the Great Scholar.
Phase 5: Defeat a philosopher. (Dio, Cloister Court, and other places)
Phase 6: Defeat a foreign historian. (Wencelas Mausoleum)
Phase 7: Defeat a Diocletian scholar of Law. (Bascilica)
Phase 8: Defeat a student. (by philosopher)
'May the elements favor you, Schyllic!' Lord Vendredi exclaims.

This quest is called 'On the Road Again ', for Adventurers levels 180 to 239.
Lord Vendredi is the master in charge of this quest.
Description of On the Road Again :
Due to a large number of merchants and travelers who have decided to
courageously journey to Vesuvius, I am concerned about the high number of
casualties among these courageous souls.  I want you to make the journey
yourself and determine how safe the roads are.  If possible guide and warn
those on their way about the dangers.  You may also want to consult the
learned ones in Vospire to see if they have heard anything of these
happenings.  Then foray into Vesuvius itself and try to clear up some of the
culprits of these horrible murders so that it will be a safer place in the
future.  May the Powers guide and protect you on this perilous journey!
Upon successful completion of this quest you can receive up
to 68 quest points, 7 practice points, 39000 experience points, and 16000 gold pieces.
You have 300 minutes remaining to complete this quest.
On the Road Again  consists of:
Phase 1: Visit the Great Elder. (wanders Vospire)
Phase 2: Defeat a shadowy thief. (Vesuvius -hidden-)
Phase 3: Defeat a small firedrake. (Vesuvius)
Phase 4: Defeat a lingering essence. (Vesuvius)
Phase 5: Rescue a wounded soldier. (roads in wilds)
Phase 6: Defeat a spectress. (between Vospire and Vesuvius)
Phase 7: Defeat a lava golem. (Lava NE of Vesuvius)
'May the Powers be with you, Schyllic!' Lord Vendredi exclaims.

This quest is called 'Toys of the Land', for Adventurers levels 180 to 241.
Lord Vendredi is the master in charge of this quest.
Description of Toys of the Land:
Loyal subject, although I do rule over Sigil and neighboring lands, I was
once a toy maker as you must surely know.  Although I spend the majority of
my time doing administrative duties, I still make toys for needy children of
the realm.  This pastime is a most pleasant hobby for me, and bring some joy
into the lives of the less fortunate children in my lands.  Recently an
emissary from Queen Tirona mentioned that they had similar toys on the
Faerie plane, I decided that I had to see their products.  Unfortunately, my
local duties prevent me from going there myself.  Please journey to the
faerie plane and collect that toy for me.  There are also several other toys
that have been on my list for a while which I would also appreciate you
getting while you are traveling.  Although this sounds eccentric, please
journey to the Arcane Archipelago, Shadow Castle, our neighboring Vospire,
and New Rigel to get other such items.  Your efforts will be well rewarded
upon your speedy return.  May the Powers go with you!
Upon successful completion of this quest you can receive up
to 82 quest points, 8 practice points, 44000 experience points, and 19000 gold pieces.
You have 450 minutes remaining to complete this quest.
Toys of the Land consists of:
Phase 1: Recover a fey action figure. (Faerie Plane, Unseelie Castle, officer)
Phase 2: Recover a green frog statue. (Arcane, energetic frog, up spiral in Kulah)
Phase 3: Recover a sapphire figurine. (Shadow Castle, Lich, Shadow Maze)
Phase 4: Recover a copper figurine of the king. (Vospire, Abdalla's Pawn, 2es Magnus)
Phase 5: Recover a Lord Vashir doll. (New Rigel, Canal Market)
'May your journey be a successful one, Schyllic!' Lord Vendredi exclaims.

This quest is called 'Agriculture Expo!', for Adventurers levels 120 to 180.
Lord Vendredi is the master in charge of this quest.
Description of Agriculture Expo!:
In the land surrounding Sigil, there is an abundance of farms.  It is
these farms that keep the many residents and visitors of Sigil well stocked
with food.  Recently, there has been a shortage of people willing to choose
the vocation of farming.  I would like to hold an expo for the people of
Sigil.  My goal for this expo is to show the people of Sigil that farming is
a worth and necessary cause.  This expo would also help boost the number of
farmers that are entering the fields.  Please gather these following
materials for the expo.  Your efforts will be well rewarded indeed!
Upon successful completion of this quest you can receive up
to 50 quest points, 5 practice points, 28000 experience points, and 8000 gold pieces.
You have 200 minutes remaining to complete this quest.
Agriculture Expo! consists of:
Phase 1: Rescue an idle farm hand. (Fields)
Phase 2: Rescue a peasant farmer. (Fields)
Phase 3: Defeat a black Auryn bull. (Fields)
Phase 4: Recover a cornstalk. (Fields)
Phase 5: Recover some yellowish berries. (Jungle west of town)
Phase 6: Visit Larkin, the head gardener. (Dio)
'May your journey be a successful one, Schyllic!' Lord Vendredi exclaims.

This quest is called 'Conspiracy or Bad Luck?', for Adventurers levels 121 to 180.
Lord Vendredi is the master in charge of this quest.
Description of Conspiracy or Bad Luck?:
Recently, Taron, my assistant, informed me that he discovered the
Treasure Room, located secretly in one of my castle chambers, had been
broken into and everything had been taken.  I need you to find, and defeat
Snakos as it seems he has got something to do with the robbery and the late
discovery of it.  It took us several days to discover the break-in and act
upon it which is why it is essential you move as quick as you possibly can
to complete the following tasks for me before the thieves are able to sell
their loot to an unsuspecting buyer.  Also, find out why these robbers got
away with the treasure without being seen.  May the Powers guide and protect
you!
Upon successful completion of this quest you can receive up
to 45 quest points, 4 practice points, 25000 experience points, and 15000 gold pieces.
You have 250 minutes remaining to complete this quest.
Conspiracy or Bad Luck? consists of:
Phase 1: Defeat Snakos. (Sigil, hidden S from Library, first area)
Phase 2: Visit a green knight. (Sigil Castle, Dining Hall, west off Hallway)
Phase 3: Defeat a member of the Dark Brotherhood.
Phase 4: Defeat a deft thief. (Sigil, hidden Indigo and Periwinkle)
Phase 5: Defeat a vampire thief. (Vospire, hidden in streets, Sessius & Landus)
Phase 6: Defeat a little thief. (Dio East Avenue)
Lord Vendredi exclaims, 'Luck be with you, Schyllic!'

This quest is called 'Brave Heart', for Adventurers levels 115 to 180.
Lord Vendredi is the master in charge of this quest.
Description of Brave Heart:
My faithful assistant Taron told me recently that he has been considering
an early retirement due to family commitments.  Thus, there is a need to
find an able-bodied, well-skilled warrior to replace him if does indeed
retire.  I have heard of a few candidates who may well fit the criteria.
Unfortunately, it seems that they are not easily found.  My spies have
sighted them in some dangerous parts of Sigil and Vospire, but these reports
cannot be verified completely.  I want you to venture to these places and
seek the candidates out.  And yes, I almost forgot, please find an
appropriate gift for Taron during your journey so that I may show him my
gratitude for his service.  Your speedy return will ensure a sizable reward!
May the Powers guide you on your journey!
Upon successful completion of this quest you can receive up
to 45 quest points, 4 practice points, 60000 experience points, and 15000 gold pieces.
You have 250 minutes remaining to complete this quest.
Brave Heart consists of:
Phase 1: Journey to Academy Arena. (Sigil, Fighting Academy on Tarragon St, Top floor)
Phase 2: Journey to The Armoury. (Sigil, E side of Castle Courtyard)
Phase 3: Journey to Town Square of Vospire. (NPK)
Phase 4: Journey to The Summoning Chamber. (Sigil Ilandrama, hidden east where Kanthar is)
Phase 5: Journey to The Vospire Library. (NPK, E Mallan)
Phase 6: Recover an Eldmarian Slayer. (Sigil, Alioth Flint in Ilandrama)
Lord Vendredi exclaims, 'May the Powers be with you, Schyllic!'

This quest is called 'Bee Massacre!', for Adventurers levels 121 to 180.
Lord Vendredi is the master in charge of this quest.
Description of Bee Massacre!:
It has come to my attention that the hive of bees in Diocletian is
growing exceptionally large.  I am concerned about the number of bees living
there, and the fact that they are getting more and more ferocious, attacking
every citizen they can find.  It would be an absolute disaster if they
somehow managed to escape Diocletian.  The population of Sigil would be
totally unprepared, mass panic would break out, and the bees would leave a
trail of dead bodies everywhere they went.  I want you to venture south to
to Diocletian, find out how they manage to keep the bees confined, and how
secure that system is.  May the Powers guide and protect you!
Upon successful completion of this quest you can receive up
to 40 quest points, 5 practice points, 40000 experience points, and 30000 gold pieces.
You have 250 minutes remaining to complete this quest.
Bee Massacre! consists of: DIOCLETIAN
Phase 1: Defeat a rogue bumblebee.
Phase 2: Defeat a bumblebee.
Phase 3: Visit Emperor Diocletian. (Dio: From fountain, 2n,e,11n,w,12n)
Phase 4: Visit a Diocletian citizen soldier.
Phase 5: Visit a playful child.
'May your journey be a successful one, Schyllic!' Lord Vendredi exclaims.

This quest is called 'The Modern Crusades', for Adventurers levels 150 to 239.
Lord Vendredi is the master in charge of this quest.
Description of The Modern Crusades:
As of late, Mount Vesivius has become a town that little is known about.
I cannot allow any evil to take a foothold on Auryn, or they could swarm all
over us before we know it.  I would like you to adventure into Vesuvius and
try to convince its denizens to live the high life in Sigil.  Bear gifts
from our great city to show them what they are missing out on.  Should you
convince some of them to visit, inform my assistant so he may prepare for
their arrival.  I wish you the best of luck!
Upon successful completion of this quest you can receive up
to 66 quest points, 6 practice points, 25000 experience points, and 12000 gold pieces.
You have 220 minutes remaining to complete this quest.
The Modern Crusades consists of: PARA MOBS ON THE WAY DOWN VESUVIUS
All down, then nw. s. nw. need 10k gold for mad worm.
Phase 1: Locate and deliver a Sigil whip to a kobold soldier. (w,n from Fighting Academy Lobby, TO Wroth, 1d)
Phase 2: Locate and deliver a silver throwing axe to a priestess of Vyst. (from silver knights, Sigil Castle Gallery. 7n and e from Park and Valerian. TO Vesuvius city, CPK. kill Wiggles after Mirentos)
Phase 3: Locate and deliver a silver thorn to Mirentos. (Sigil, Dark Brotherhood, TO Vesuvius, after Mad Mole, search room with w,nw exits)
Phase 4: Locate and deliver a sprig of heather to a gnomish housewife. (Meadows, to Vesuvius, after Mad Mole)
Phase 5: Visit Taron, Lord Vendredi's assistant. (west off hall, 13s of all N by Vendredi)
Lord Vendredi exclaims, 'May the Powers be with you, Schyllic!'

This quest is called 'The Modern Crusades', for Adventurers levels 150 to 239.
Lord Vendredi is the master in charge of this quest.
Description of The Modern Crusades:
As of late, Mount Vesivius has become a town that little is known about.
I cannot allow any evil to take a foothold on Auryn, or they could swarm all
over us before we know it.  I would like you to adventure into Vesuvius and
try to convince its denizens to live the high life in Sigil.  Bear gifts
from our great city to show them what they are missing out on.  Should you
convince some of them to visit, inform my assistant so he may prepare for
their arrival.  I wish you the best of luck!
Upon successful completion of this quest you can receive up
to 55 quest points, 7 practice points, 20000 experience points, and 13000 gold pieces.
You have 194 minutes remaining to complete this quest.
The Modern Crusades consists of: See previous quest for Volcanus clues
Phase 1: Locate and deliver a Sigil dagger to a kobold soldier. (Sigil Academy to Wroth, 1d)
Phase 2: Locate and deliver a hairless rodent to a priestess of Vyst. (blue knight in castle council chamber, w side of hallway)
Phase 3: Locate and deliver the Sacred Shrub to Mirentos. (Sigil, off Grolam in Castle Courtyard)
Phase 4: Locate and deliver a silverthorn plant to a gnomish housewife. (Sigil: Acron - all west, to Vesuvius, after Mad Mole)
Phase 5: Visit Taron, Lord Vendredi's assistant. (west off hall, 13s of all N by Vendredi)

This quest is called 'New Rule', for Adventurers levels 120 to 180.
Lord Vendredi is the master in charge of this quest.
Description of New Rule:
I think I have the answer to all of Sigil's problems, but I wish to see
what the other Lords and Lady's think about it.  This is important to the
future of Sigil so I wish for you to travel across Alyria to speak with the
Lords and Ladies of the world.  Please be fast and remember that even the
deceased can help.  If you are quick, your reward will be great!
Upon successful completion of this quest you can receive up
to 88 quest points, 8 practice points, 45000 experience points, and 15000 gold piece
s.
You have 500 minutes remaining to complete this quest.
New Rule consists of:
Phase 1: Visit King Cronus. (Lowangen)
Phase 2: Visit Lord Vashir. (New Rigel)
Phase 3: Visit Lord Agrippa. (Rune)
Phase 4: Visit Lady Undya. (Xaventry)
Phase 5: Visit Lord Telleri. (Tellerium)
Phase 6: Visit Lady Telleri. (Tellerium)
Phase 7: Visit the spirit of Lord Templeton. (Temp Castle, wanders 2nd floor. seen with scan but can't track)
Phase 8: Visit Lady Templeton. (Temp)
Phase 9: Visit Emperor Diocletian. (Dio: From fountain, 2n,e,11n,w,12n)
Lord Vendredi exclaims, 'Luck be with you, Schyllic!'

This quest is called 'For the Glory and Honor of Sigil!', for Adventurers levels 150
 to 180.
Lord Vendredi is the master in charge of this quest.
Description of For the Glory and Honor of Sigil!:
I have heard the many rumors that have been circulating around Auryn that
our magic users of Sigil are inferior to that of the wizards of Palace of
Diocletian.  No disrespect to my old friend, Emperor Diocletian, but I
believe that I, as a wizard by trade, should have mages of certain caliber
in my command.  I want you to go test out the skills of the mages both here
in Sigil and Palace of Diocletian and verify whether these rumors are true.
If so, it is time to beef up the training of our mages, and if necessary, I
shall oversee the training myself.  And in case you forget, please seek the
permission of my friend Emperor Diocletian before you carry out your mission
in Palace of Diocletian and give him my warmest regards to him.  Your
efforts will be noted and properly rewarded upon your return to me with a
full report.  May the Powers speed you on your journey!
Upon successful completion of this quest you can receive up
to 50 quest points, 4 practice points, 24000 experience points, and 15000 gold piece
s.
You have 220 minutes remaining to complete this quest.
For the Glory and Honor of Sigil! consists of:
Phase 1: Defeat a master necromancer. (Illandrama Library, 2nd floor)
Phase 2: Defeat a sorcerer adept. (Ilandrama)
Phase 3: Visit Emperor Diocletian. (Dio: From fountain, 2n,e,11n,w,12n)
Phase 4: Defeat an elite warrior mage sentry.
Phase 5: Defeat an elite palace wizard.
Lord Vendredi exclaims, 'Luck be with you, Schyllic!'

This quest is called 'Paranoid?', for Adventurers levels 150 to 180.
Lord Vendredi is the master in charge of this quest.
Description of Paranoid?:
The King of Vospire is getting older, and as this happens, his mental and
physical health is deteriorating.  He seems to be getting very suspicious
about anyone and everyone in his castle, In fact, it appears that he
believes that they are all plotting against him.  We in Sigil are his
allies, and must show him so by ridding him of these "conspirators".  The
only ones he trusts now are the Court Hobbit and the Head Councilman.
Please visit them and make sure that the King isn't deteriorating any
further.  Quickly return to me with news of your journey!
Upon successful completion of this quest you can receive up
to 45 quest points, 5 practice points, 30000 experience points, and 8000 gold pieces.
You have 200 minutes remaining to complete this quest.
Paranoid? consists of:
Phase 1: Defeat a knight of Vospire. (Castle, The Main Hallway)
Phase 2: Defeat a castle mistress. (Castle)
Phase 3: Defeat a castle guard. (Castle)
Phase 4: Defeat a castle archer. (Castle Tower, SE)
Phase 5: Visit the Court Hobbit. (up Castle)
Phase 6: Visit the Head Councilman. (CPK room, hidden entrance 1w of King)
Phase 7: Visit the King of Vospire. (up in Castle)
'May your journey be a successful one, Schyllic!' Lord Vendredi exclaims.

This quest is called 'Lord of the Bribes', for Adventurers levels 120 to 180.
Lord Vendredi is the master in charge of this quest.
Description of Lord of the Bribes:
Last night while at the Auryn and Sepharia Weapon Convention there was a
terrible accident while testing a new crossbow model.  Several of the people
at the event were killed and as a result I need someone to go and "persuade"
the rest of the people who attended the event to keep quite about the whole
thing.  I think giving each of them pearls will suffice.  Go gather enough
pearls then travel around Auryn and Sepharia and "deal" with everyone in
person.  I can trust you to be discreet about this and you will be rewarded
greatly for your efforts.
Upon successful completion of this quest you can receive up
to 80 quest points, 7 practice points, 54000 experience points, and 14000 gold pieces.
You have 400 minutes remaining to complete this quest.
Lord of the Bribes consists of: PEARLS FROM CARNIVOROUS CLAMS ON BEACHES
Phase 1: Locate and deliver a large pearl to Baron von Hannibal. (Academy)
Phase 2: Locate and deliver a large pearl to Kanthar. (Library Summoning Chamber, hidden entrance)
Phase 3: Locate and deliver a large pearl to Captain Meanna. (wanders Vospire, TS repop)
Phase 4: Locate and deliver a large pearl to the First Sword. (Sigil, Warrior's Guild)
Phase 5: Locate and deliver a large pearl to Otto. (Dio, training facility)
Phase 6: Locate and deliver a large pearl to Sir Michael the Knight Captain. (Rune Castle)
Phase 7: Locate and deliver a large pearl to Jacquard. (Rune Guildhall)
Lord Vendredi exclaims, 'Luck be with you, Schyllic!'

This quest is called 'The Temple of Nadazar', for Adventurers levels 150 to 180.
Lord Vendredi is the master in charge of this quest.
Description of The Temple of Nadazar:
My love of the sea and bodies of water is well known throughout the World
of Alyria.  It should come as no surprise to you then that I would find the
discovery of an underwater world to the far east very intriguing as do local
priests who believe that there exists a temple guarded there by holy
warriors.  Journey to this underwater world known as Atlantis and seek out
this holy temple and the holy warriors who guard it.  Return to the Priests
of the Temple of the Earth for their inspection any items that you recover
there.  Be guarded in your exploration of this dangerous area, for many
young adventurers who have traveled there have never returned.  If you are
careful, I am certain no such fate will befall upon you.
Upon successful completion of this quest you can receive up
to 67 quest points, 7 practice points, 43500 experience points, and 11000 gold pieces.
You have 500 minutes remaining to complete this quest.
The Temple of Nadazar consists of:
Phase 1: Journey to The Passage to Atlantis. (location 1988, 1305)
Phase 2: Defeat an Atlantis Dome guard. (just below entrance)
Phase 3: Journey to The Center Square of Atlantis. (West from Dome)
Phase 4: Visit a holy priest.
Phase 5: Visit a holy paladin. (carries halberd)
Phase 6: Visit the master paladin.
Phase 7: Locate and deliver the halberd of Nadazar to a priest of earth.
Lord Vendredi exclaims, 'May the Powers be with you, Schyllic!'

You ask Lord Vendredi for a quest.
This quest is called 'Dragons!', for Adventurers levels 60 to 120.
Lord Vendredi is the master in charge of this quest.
Description of Dragons!:
I have noticed that people often speak badly of dragons.  Indeed, I used
to think that way as well.  My thoughts changed when I was on a trip to
Vospire and needed a map, a friendly dragon appeared and showed me the way
around.  While it is true that some dragons are evil, there are many kind
dragons as well.  Go forth and bring several of these kind dragons back so
people can learn that not all dragons are monsters.
Upon successful completion of this quest you can receive up
to 29 quest points, 2 practice points, 30000 experience points, and 2400 gold pieces.
You have 140 minutes remaining to complete this quest.
Dragons! consists of:
Phase 1: Rescue a tame dragon. (West Manus)
Phase 2: Rescue a friendly dragon. (South on Tuskus)
Phase 3: Visit the Ash Dragon. (Up hidden door in Castle Stairwell, be invis)
Phase 4: Visit a juvenile water dragon. (Sigil, d and w from bridge on Indigo, beneath falls)
Lord Vendredi exclaims, 'Luck be with you, Schyllic!'

You ask Lord Vendredi for a quest.
This quest is called 'Vendredi's Birthday Suit', for Adventurers levels 100 to 140.
Lord Vendredi is the master in charge of this quest.
Description of Vendredi's Birthday Suit:
Today is a wondeful day in the town of Sigil, for it is Lord Vendredi's
birthday!  Every year, there is a wild costume party in celebration of the
event.  However, no outsiders are allowed in, and everyone who attends
refuses to speak of what goes on at the party.  Your task is to make sure
that no one will be able to wear the same costume as Lord Vendredi.  This
year's party is going to be the most interesting one yet!
Upon successful completion of this quest you can receive up
to 20 quest points, 2 practice points, 20000 experience points, and 2000 gold pieces.
You have 200 minutes remaining to complete this quest.
Vendredi's Birthday Suit consists of:
Phase 1: Destroy a Sigil whip. (academy instructor)
Phase 2: Destroy a hairless rodent. (blue knight in castle council chamber, w side of hallway)
Phase 3: Destroy a pair of silver handcuffs. (On Mistress of Pain in Vendredi Castle. 11n from Park, then e)
Phase 4: Destroy a pair of black leather boots. (Tarragon St)
Lord Vendredi exclaims, 'May the Powers be with you, Schyllic!'

This quest is called 'Distance Education', for Adventurers levels 120 to 180.
Lord Vendredi is the master in charge of this quest.
Description of Distance Education:
Due to the prowess of the Palace of Diocletian's command in culture, and
Sigil's obvious advantage in matters of agriculture and shipping, I have
worked out an arrangement with the Emperor of Diocletian.  In exchange for
cultural opportunities our isolated farmers, we will instruct his citizens
on the ways of farming and seafaring.  Please take your knowledge of our
trades to Diocletian, and return with lessons from that land.  The Emperor
has also asked that you take care of a minor problem of dangerous characters
in his palace as well, and from this exchange you shall be rewarded greatly.
Upon successful completion of this quest you can receive up
to 56 quest points, 5 practice points, 43000 experience points, and 8000 gold pieces.
You have 300 minutes remaining to complete this quest.
Distance Education consists of:
Phase 1: Visit a peasant overseer. (Outside Town)
Phase 2: Visit a lost sailor. (Shallow Ocean Waters)
Phase 3: Locate and deliver stalks of fresh wheat to Emperor Diocletian. (Dio: From fountain, 2n,e,11n,w,12n)
Phase 4: Visit Archibold the Great Scholar. (Dio library, NE)
Phase 5: Visit a philosopher. (Dio. ne,8n,w)
Phase 6: Defeat a minotaur barbarian. (Dio East Avenue)
Phase 7: Defeat a little thief. (Dio East Avenue)
Phase 8: Journey to Information Center and Public Relations. (Castle, S of Nave Arcade. track Denise)
Lord Vendredi exclaims, 'May your journey be a successful one, Schyllic!'

This quest is called 'Auryn's Annual Tournament of Arms', for Adventurers levels 90 to 120.
Lord Vendredi is the master in charge of this quest.
Description of Auryn's Annual Tournament of Arms:
The Palace of Diocletian has challenged you to Auryn's Annual Tournament
of Arms.  I would like you to go as a representative of the town of Sigil.
You are strong and I believe this will give you a chance of exploration and
adventure as well as demonstrating the skills of those from Sigil.  First,
you must confront the high priestess of Diocletian and then you must defeat
the enemies on the list.  I have faith in your abilities and know you will
do well.  Good luck, adventurer!
Upon successful completion of this quest you can receive up
to 55 quest points, 6 practice points, 24000 experience points, and 5000 gold pieces.
You have 140 minutes remaining to complete this quest.
Auryn's Annual Tournament of Arms consists of:
Phase 1: Visit the High Priestess of the church. (Dio church)
Phase 2: Defeat a Diocletian commoner. (Dio streets)
Phase 3: Defeat a traveling merchant. (roads)
Phase 4: Defeat a small child. (Dio streets)
Phase 5: Defeat a slave trader.(Dio streets)
Phase 6: Defeat a slave woman. (Dio streets)
'May the Powers be with you, Schyllic!' Lord Vendredi exclaims.

Lord Vashir is the master in charge of this quest.
Description of Economic Aggrandizement:
Elf wine is still the best drink under the Alyrian sun!  Nevertheless I
know that we need to have a sound economic base, so the common person can
earn a living and enjoy the fruits of an honest day's work.  There is a Brew
House run by dwarves who should be able to give you the information about
what we would need to do to build a sizable brewery here.  Be sure to talk
to our local brew master and get his ideas as well on this possibility.
Though I love this wine, a good brew is always tasty too!  For your efforts,
you will be well rewarded upon your return with a full report.
Upon successful completion of this quest you can receive up
to 55 quest points, 5 practice points, 24000 experience points, and 8000 gold pieces.
You have 298 minutes remaining to complete this quest.
Economic Aggrandizement consists of:
Phase 1: Journey to Zalyria's Brewing House. (NPK, basement of Traveller's Retreat)
Phase 2: Recover a stout of ale. (Rune, Perplexed Otter. 3wnw from TS-n)
Phase 3: Locate and deliver a hilso herb to a dwarven brewer. (NR Canal, Randola's Herbs to Trav Retreat)
Phase 4: Locate and deliver a vorsha herb to a dwarven brewer. (NR Market, herb wizard to Trav Retreat)
Phase 5: Locate and deliver a large wooden ladle to a dwarven brewer. (Rune, Kira-Castle Cook-to Trav Retreat)
Phase 6: Visit the brewmaster. (Xaventry, Small Pub by N Gate)

This quest is called 'All In A Day's Work', for Adventurers levels 120 to 180.
Lady Templeton is the mistress in charge of this quest.
Description of All In A Day's Work:
Every day throughout the kingdoms our guards and knights are presented
with various problematic situations and encounters that they must deal with.
Several of my advisors have been trying to devise a test, or training
program, for our defenders-to-be to undertake but, we need to test its
difficulty level.  If you are brave enough, seek out one of my castle
advisors and he will walk you through the training phases which include
tending to unruly prisoners, acquiring a suitable mount, paying tribute to
our fallen Lord, and visiting the knight, Sir Malcolm.  After the long day's
training, help yourself to some refreshment and congratulate yourself on a
job well done!  But let me know what you find before celebrating too much!
Upon successful completion of this quest you can receive up
to 65 quest points, 6 practice points, 55000 experience points, and 8000 gold pieces.
You have 240 minutes remaining to complete this quest.
All In A Day's Work consists of:
Phase 1: Visit a castle advisor. (2nd Floor Balcony, near NW stairs. Beware CPK throne room area to south on same level)
Phase 2: Rescue a royal horse. (Telle stables, Draper & Freelance: 2es)
Phase 3: Rescue a fey prisoner. (Temp Dungeon, third cell on right)
Phase 4: Rescue a gnome prisoner. (Temp Dungeon, first cell on right)
Phase 5: Journey to Entrance to the Advanced Practice Field. (CPK Temp Castle, northernmost CPK room on Main floor, thru Knight Malcolm's Practice Field off Northern Passage. Northmost CPK room)
Phase 6: Journey to A Memorial to Lord Templeton. (Laveau Estate, E off Main floor, East Hall)
Phase 7: Journey to The War Hammer. (Temp E of Market by P.O.)
Lady Templeton exclaims, 'Luck be with you, Schyllic!'

You ask Lady Templeton for a quest.
This quest is called 'Infestation!', for Adventurers levels 61 to 121.
Lady Templeton is the mistress in charge of this quest.
Description of Infestation!:
I cannot believe it!  My cook brought me dinner the last night and there
was a RAT floating in my Crme of Watercress soup!  How absolutely
disgusting!  This is totally unacceptable and I shall not tolerate it in
future I want you to go and discuss this 'infestation' with the local rat
catcher.  Tell him that I am very disappointed in his performance and may
consider using him as rat bait if he does not do better.  Perhaps you can
assist him in dealing with this problem in some way, I just need you to help
ensure that never again a rat will be served on my dinner table.  For your
efforts you shall have my eternal gratitude as well as a substantial reward
to aid you in future adventures.
Upon successful completion of this quest you can receive up
to 40 quest points, 4 practice points, 18000 experience points, and 7500 gold pieces.
You have 200 minutes remaining to complete this quest.
Infestation! consists of:
Phase 1: Defeat a sewer rat. (sewer)
Phase 2: Recover a rat carcass. (kill cats?)
Phase 3: Visit Xebbert Durbann. (wanders near house or 2nd St, thereabouts)
Phase 4: Rescue a fat cat. (Seabreeze)
Phase 5: Journey to Xebbert Durbann's House. (S end of Seabreeze)
Lady Templeton exclaims, 'May your journey be a successful one, Schyllic!'

This quest is called 'Bullies!', for Adventurers levels 180 to 241.
Lord Telleri is the master in charge of this quest.
Description of Bullies!:
Of late a plague of trouble has spread across Alyria due to an increase
in the activities of certain miscreants.  These individuals are make the
towns they inhabit miserable, as the citizens cannot even venture onto the
streets at night.  The town guard is helpless to stop them.  Since Tellerium
has such a strong reputation for training only the finest warriors, the
other lords have called upon me to send one of my strongest warriors in to
help out in their towns, and restore the peace that was once theirs before
the bullies.  May the Powers guide and protect you!
Upon successful completion of this quest you can receive up
to 110 quest points, 11 practice points, 0 experience points, and 20000 gold pieces.
You have 300 minutes remaining to complete this quest.
Bullies! consists of: UNSOLVED - PHASE #2
*Phase 1: Defeat an orc pickpocket. (NR Realty -hidden- all north, para mobs)
Phase 2: Defeat a thieving fey. (Unseelie Castle?? WARNING - NOT FOUND - GET PROFESSIONAL HELP)
Phase 3: Defeat a vampire thief. (Vospire -hidden-)
Phase 4: Defeat a tomb raider. (Sigil, Acron Labyrinth)
Phase 5: Defeat a captured thief. (Xaventry Prison, from Town Hall Lobby: 2w,d,w)
Phase 6: Defeat a sneaky thief. (Lowangen -hidden-)
*Phase 7: Defeat a street thug. (Tellerium, on Wilkenson, 5n of Clipper)
*Phase 8: Defeat a thug. (NR)
*Phase 9: Defeat a gang member. (Temp)
Phase 10: Defeat a deft thief. (Sigil -hidden-, Dangerous Alley, hidden entrance near S Gate)
Phase 11: Defeat a dangerous thief. (Lowangen, -hidden- Orc Death Tavern)
'May your journey be a successful one, Schyllic!' Lord Telleri exclaims.

This quest is called 'Conventioneers', for Adventurers levels 180 to 241.
Lord Telleri is the master in charge of this quest.
Description of Conventioneers:
This coming month, our town will be hosting a convention for armorers,
weapon smiths, and similar craftsmen.  We will hold it in Howell Park, with
booths for the various smiths, demonstrations, and entertainments.  I need
for you to journey to the capital building and make sure that they have
approved our license.  After getting that checked, go to the carpenters and
see that they have our booths ready to assemble.  After this is done, go to
the mail room and pick up our custom-made invitations which you may then go
hand-deliver the to those listed below.  Once you have delivered them, check
back on the progress of the work at Howell Park.  Please be sure to carry
out these tasks in order so that all is ready in good time and nothing is
left undone.  If you finish this quickly your reward will be most generous.
Upon successful completion of this quest you can receive up
to 78 quest points, 7 practice points, 0 experience points, and 22000 gold pieces.
You have 180 minutes remaining to complete this quest.
Conventioneers consists of:
Phase 1: Journey to Avros Capital Building. (Telle, Freelance Rd)
Phase 2: Journey to Sawmill Office. (Telle, Worker's Rd)
Phase 3: Journey to Duke's Armoury. (Xaventry, Market St)
Phase 4: Journey to Warder's Weapons. (Sigil, Park St)
Phase 5: Journey to Divine Protection. (Temp Market)
Phase 6: Journey to The Dented Breastplate. (Irda)
Phase 7: Journey to Howell Park. (Telle, E Scrane, 3e of Legion)
'Luck be with you, Schyllic!' Lord Telleri exclaims.

This quest is called 'Punish the Infidels', for Adventurers levels 150 to 180.
Lord Telleri is the master in charge of this quest.
Description of Punish the Infidels:
Recently it has come to my attention that some indecent acts are being
performed in cities throughout the realm.  I need a rightous adventurer such
as yourself to seek out the perpetrators of these acts and punish them
justly.  This quest will take you to far off places and requires you to
prove yourself in mortal combat.
Upon successful completion of this quest you can receive up
to 52 quest points, 7 practice points, 42000 experience points, and 9000 gold pieces.
You have 240 minutes remaining to complete this quest.
Punish the Infidels consists of:
Phase 1: Defeat a masseuse. (Telle, Catherine's Day Spa, Battle Blvd)
Phase 2: Journey to Jasmine's Bordello. (Temp, NE of TS)
Phase 3: Defeat a flasher. (Temp street)
Phase 4: Defeat a court jester. (CPK - Court Jester in Throne Room, 2nd Fl)
Phase 5: Journey to The Hermit Cave. (NE in Entrance Valley PK area)
Phase 6: Defeat the giant king. (FGK)
Lord Telleri exclaims, 'May your journey be a successful one, Schyllic!'

This quest is called 'Our Local Gossips!', for Adventurers levels 180 to 239.
Lord Telleri is the master in charge of this quest.
Description of Our Local Gossips!:
People around the world of Alyria keep telling me that since I'm against
anything that includes magic, my town is behind the times.  That's why I've
chosen you to renew the Telleri name that represents the world renowned town
Tellerium!  There is a small subsidiary of the Alyrian Chronicle that must
get its facts straight, and it must be done now!  Venture to Sepharia and
Auryn to take care of this matter for me.  Since many people have tried to
complete this task for me, I also want you to bring me back proof that you
have done what I have asked.  When you return, provided you have done what
is required, you will be sufficiently rewarded for your efforts!  Do me
proud as you are representing me as you complete this task!
Upon successful completion of this quest you can receive up
to 70 quest points, 7 practice points, 45000 experience points, and 10000 gold pieces.
You have 400 minutes remaining to complete this quest.
Our Local Gossips! consists of:
Phase 1: Defeat the evil necromancer, Grimbold. (TOA, S 2nd fl)
Phase 2: Recover the dagger of Grimbold.
Phase 3: Visit the stage illusionist. (NR)
Phase 4: Defeat Victoria Wurth. (Rune)
Phase 5: Recover a steel cigar cutter. (Wurth)
Phase 6: Locate and deliver a page of parchment to Eryn. (Sigil, Chronicle building on Marefurium Way)
'May the elements favor you, Schyllic!' Lord Telleri exclaims.

This quest is called 'Brawls in the Hood!', for Adventurers levels 121 to 180.
Lord Telleri is the master in charge of this quest.
Description of Brawls in the Hood!:
I'm afraid my brave Adventurer, that my Baron Rothchild in Pirate's Cove
is suffering from an out break of rioting.  Now this in itself is of no
concern to me, well it wasn't until the rioting spread to my fair town of
Tellerium.  Sort out the brawls here, then travel to Pirate's Cove and
dissolve the rioting there so that Tellerium may once again exist in peace
and harmony.
Upon successful completion of this quest you can receive up
to 60 quest points, 4 practice points, 42000 experience points, and 9000 gold pieces.
You have 300 minutes remaining to complete this quest.
Brawls in the Hood! consists of:
Phase 1: Defeat a textile worker. (Telle, 3es of Halfield and Mason)
Phase 2: Defeat a mill worker. (Telle, 2wn of Francis and Workers)
Phase 3: Journey to Jordain's Weapons. (Telle, 2w of Drink)
Phase 4: Journey to Town Sheriff's Office. (PC, 2en of Golden and Smuggler's)
Phase 5: Defeat a criminal. (PC)
Phase 6: Visit the town sheriff. (PC)
'May your journey be a successful one, Schyllic!' Lord Telleri exclaims.

This quest is called 'Always Be Prepared ', for Adventurers levels 121 to 180.
Lord Telleri is the master in charge of this quest.
Description of Always Be Prepared :
Results of the recent inventory of Tellerium's equipment stockpiles have
caused great concern among the elders.  As a result, Lord Telleri has
decided to take steps to increase the store of weapons and armor available
for Tellerium's defense.  For this reason, you are being dispatched to
settlements across Avros to gather equipment.  Be assured that you will be
well rewarded for undertaking this perilous task!
Upon successful completion of this quest you can receive up
to 47 quest points, 5 practice points, 34000 experience points, and 7800 gold pieces.
You have 300 minutes remaining to complete this quest.
Always Be Prepared  consists of:
Phase 1: Destroy a wooden practice sword. (Telle street, combat student)
Phase 2: Recover a giant helm. (FGK king)
Phase 3: Recover a pair of copper leg plates. (FGK guards)
Phase 4: Recover an iron pot helm. (Temp castle guards)
Phase 5: Recover a pair of iron gauntlets. (Temp town guards)
Phase 6: Defeat a gang member. (Temp streets)
'Luck be with you, Schyllic!' Lord Telleri exclaims.

This quest is called 'Always Be Prepared', for Adventurers levels 121 to 180.
Lord Telleri is the master in charge of this quest.
Description of Always Be Prepared:
Results of the recent inventory of Tellerium's equipment stockpiles have
caused great concern among the elders.  As a result, Lord Telleri has
decided to take steps to increase the store of weapons and armor available
for Tellerium's defense.  For this reason, you are being dispatched to
settlements across Avros to gather equipment.  Be assured that you will be
well rewarded for undertaking this perilous task!
Upon successful completion of this quest you can receive up
to 47 quest points, 5 practice points, 32000 experience points, and 8600 gold pieces.
You have 291 minutes remaining to complete this quest.
Always Be Prepared consists of:
Phase 1: Recover a round shield. (town guards)
Phase 2: Recover a blue steel spear. (FGK - elite frost giant guards)
Phase 3: Journey to Weapons Galore. (Temp, E part of Market Sq)
Phase 4: Recover a wooden buckler. (Telle, combat students)
Phase 5: Recover a staff of life. (Temp, religious fanatics)
Phase 6: Recover a ghostly blade. (FGK spectral guards, throne room with king)

This quest is called 'Cold Dish', for Adventurers levels 121 to 200.
Lord Telleri is the master in charge of this quest.
Description of Cold Dish:
I have heard rumors that the cook in Frost Giant's Keep is able to
prepare a dinner that is truly fit for royalty, and something that no one
else on the continent has knowledge of.  I have not yet had the pleasure to
taste this exceptional dish and wish the opportunity to sample it.  I have
heard that the cook uses mainly seafood for this dish and would require
fresh ingredients to prepare it.  I want you to search out all these
ingredients and deliver them to the cook, so that he can prepare the dish
for me.  Your speedy assistance will be greatly appreciated indeed!
Upon successful completion of this quest you can receive up
to 65 quest points, 6 practice points, 15000 experience points, and 7500 gold pieces.
You have 250 minutes remaining to complete this quest.
Cold Dish consists of:
Phase 1: Locate and deliver scallops to a frost giant cook. (Ocean View, Gulf St, 2e of Legion)
Phase 2: Locate and deliver some fish eggs to a frost giant cook. (Jim's Bait Shop, on Gulf 5w of Legion)
Phase 3: Locate and deliver a bottle of white wine to a frost giant cook. (Ocean View, Gulf St, 2e of Legion)
Phase 4: Defeat a carnivorous clam. (Island off S Coast)
Phase 5: Defeat a hermit crab.
Phase 6: Defeat a hammerhead shark.
Lord Telleri exclaims, 'May the Powers be with you, Schyllic!'

This quest is called 'Unfortunate Souls!', for Adventurers levels 121 to 180.
Lord Telleri is the master in charge of this quest.
Description of Unfortunate Souls!:
Dear Adventurer, as you know I am always concerned about the welfare of
the people.  It has come to my attention recently that there are several
lonely beings in our midst who sit on the edges of our society but are not
really a part of it..  Some have become recluses, while others are suffering
by other means.  It greatly pains me that society has forgotten them.  I
want you to deliver goods as well as visit these unfortunate souls as they
have no one else to turn to.  Perhaps if we can make them feel appreciated
they will find the courage to venture out into society!  Please report back
with your findings so I may be able to help them further in the future.
Your good deeds will not go unrewarded.
Upon successful completion of this quest you can receive up
to 55 quest points, 6 practice points, 20000 experience points, and 10000 gold pieces.
You have 275 minutes remaining to complete this quest.
Unfortunate Souls! consists of:
Phase 1: Visit the lighthouse keeper. (E Telle, Beacon)
Phase 2: Locate and deliver steamed pudding to a mission cook. (Temp City Mission, Blayton Ln)
Phase 3: Visit a twisted leprechaun. (Temp, SE Corner of Augustus Park, need potion of detect illusion from Telle Market)
Phase 4: Journey to The Hermit Cave. (FGK)
Phase 5: Locate and deliver a mug of coffee to an ogre servant. (Telle, -hidden- bewildered sorceror, halfield)
Phase 6: Locate and deliver a leather coat to a hungry vagrant. (off Temp dracon citizen, Fortress Ln, 7e of sewer grating, to City Mission)
Lord Telleri exclaims, 'May your journey be a successful one, Schyllic!'

This quest is called 'His Majesty's Pride!', for Adventurers levels 121 to 180.
Lord Telleri is the master in charge of this quest.
Description of His Majesty's Pride!:
I have heard rumors lately that the giant king in the Frost Giant's Keep
has proclaimed that the best warriors on Avros come from his keep.  I am
determined to challenge this ridiculous boast and stand up to his claim, so
I ask you to visit some of the best trainers on Avros to prepare for battle.
Once you are prepared, journey to the keep and defeat the giant king as well
as all his minions.  This is to teach him a lesson and to prove that the
warriors of Tellerium are no pushovers!  Your defense of our town's honor
will be well rewarded when you succeed.  May the Powers guide you!
Upon successful completion of this quest you can receive up
to 55 quest points, 6 practice points, 20000 experience points, and 10000 gold pieces.
You have 300 minutes remaining to complete this quest.
His Majesty's Pride! consists of: TELLERIUM AND FROST GIANT KEEP
Phase 1: Visit the practice trainer. (Fighter's Guild, 3es of Scrane and Legion)
Phase 2: Visit the defensive arts trainer. (Rogues Guild off Wilkenson, SW)
Phase 3: Visit the cavalier trainer. (Cavalier's Guild, NE)
Phase 4: Visit the trainer. (Cavalier's Guild, NE)
Phase 5: Visit Kessler. (2ws of Beacon and Telleri)
Phase 6: Defeat an elite frost giant guard. (FGK)
Phase 7: Defeat an assassin. (FGK)
Phase 8: Defeat a spectral guard. (FGK with king)
Phase 9: Defeat the giant king. (FGK)
Lord Telleri exclaims, 'May the Powers be with you, Schyllic!'

This quest is called 'Under the Sea!', for Adventurers levels 140 to 180.
Lord Telleri is the master in charge of this quest.
Description of Under the Sea!:
I have heard tales of a fantastic underwater city called Atlantis, far to
the southeast.  They say it is inhabited by merfolk, wonderful creatures who
are reportedly half-man, half-fish, and able to breathe underwater.  Since I
am unable to make the journey myself at this time due to other pressing
matters, please go in my stead and learn more about this unique city and its
citizens.  Don't forget to stop by the palace, and pay a visit to the
Avatar, the only human who supposedly resides permanently in that lost city.
Your efforts on my behalf will be well rewarded indeed!
Upon successful completion of this quest you can receive up
to 75 quest points, 8 practice points, 40000 experience points, and 12000 gold pieces.
You have 400 minutes remaining to complete this quest.
Under the Sea! consists of: 
Phase 1: Visit an Atlantis Dome guard. (Entrance, location 1988, 1305)
Phase 2: Visit a poor merman. (west from Down)
Phase 3: Journey to The Atlantian Healer's Shop. (off Main drag North, 1s of Octavius)
Phase 4: Recover a bottle of air bubbles. (Enter mirror at Eiram's, 2s of Octavius. NOTE: air reagent- buy a few of em and take care not to use em up on levitate or something)
Phase 5: Recover an Atlantian sponge. (off sponge streetlight, near Temple of Nadazar)
Phase 6: Journey to The Avatar's Throne Room. (East from Northern Courtyard)
Phase 7: Journey to The Merfolk Thieves Guild. (South)
Phase 8: Recover the trident of the royal guard. (on royal merman guard)
Phase 9: Journey to Southern Passage. (All N to Throne Room, all down, CPK 1 south)
'May the Powers be with you, Schyllic!' Lord Telleri exclaims.

This quest is called 'Honor Among Thieves!', for Adventurers levels 140 to 180.
Lord Telleri is the master in charge of this quest.
Description of Honor Among Thieves!:
Dear Adventurer, I have heard rumblings that there may be plans in the
works for a bank robbery here in Tellerium.  Pirate's Cove and Templeton
have already been targets of bank robbers in recent weeks, and I do not wish
to be unprepared if this scum decides to strike here as well.  Please visit
former crime scenes to get a sense of what to look for as well as taking an
opportunity to talk to those who may have information.  Also visit known
hang outs of suspicious characters to see if perhaps they can shed any light
on these rumors.  I authorize you to use force, if you must.  Come back with
a detailed report so I will know how to proceed.  Your diligent efforts will
be rewarded well upon your swift completion of this task.
Upon successful completion of this quest you can receive up
to 60 quest points, 6 practice points, 30000 experience points, and 10000 gold pieces.
You have 275 minutes remaining to complete this quest.
Honor Among Thieves! consists of:
Phase 1: Journey to Pirate's Vault Bank. (PC, 4wn on Main)
Phase 2: Defeat a hired thug. (PC, 2en on Smuggler's, in Sherrif's Office)
Phase 3: Recover a thief's dagger. (PC -hidden- thieves)
Phase 4: Journey to Templeton Bank & Trust. (Temp)
Phase 5: Defeat a surly prisoner. (Temp Castle Dungeon, (Red Aura) A prisoner, right hand row)
Phase 6: Journey to Fox Fur Tavern. (Temp, E of Mighty Fortress)
Phase 7: Journey to Tellerium Bank.
'May the Powers be with you, Schyllic!' Lord Telleri exclaims.

This quest is called 'Rampant Wildlife!', for Adventurers levels 121 to 180.
Lord Telleri is the master in charge of this quest.
Description of Rampant Wildlife!:
Rumors of the rampant wildlife north of Tellerium have been going around
for quite some time now.  It is even thought that many of local citizens
have been killed by the savage beasts.  Since the matter has been brought to
Lord Telleri's attention, he has decided to dispatch some of his best
adventures to slay some of the ferocious animals.  Under the Lord's service,
you will be asked to gather up all of your courage and strength.  The
journey may be long, but tracking the animals down shall not be difficult,
as the beasts are attacking more and more fine citizens each day.  Best of
wishes in conquering the wild and restoring peace and security to Avros.
Upon successful completion of this quest you can receive up
to 60 quest points, 6 practice points, 40000 experience points, and 10000 gold pieces.
You have 300 minutes remaining to complete this quest.
Rampant Wildlife! consists of:
Phase 1: Defeat a dingy hound. (Telle streets)
Phase 2: Defeat a pudgy bird. (Temp, Seabreeze Ln)
Phase 3: Defeat a stampeding wildebeest. (Plains)
Phase 4: Defeat a hungry lion. (Plains)
Phase 5: Defeat an arctic fox. (FGK Valley)
Phase 6: Journey to The Hot Spring. (FGK Valley)
'May the Powers be with you, Schyllic!' Lord Telleri exclaims.

This quest is called 'Here There Be Giants!', for Adventurers levels 121 to 180.
Lord Telleri is the master in charge of this quest.
Description of Here There Be Giants!:
Lord Telleri has been told of strange occurrences in the northern wilds
of Avros.  He has decided to dispatch his finest adventurers to explore that
area and report back on these events.  You are to assess the strength of the
creatures there and bring back certain items Lord Telleri has been hearing
of.  Upon completion of this arduous task, you will be well rewarded.
Upon successful completion of this quest you can receive up
to 48 quest points, 5 practice points, 44000 experience points, and 8700 gold pieces.
You have 292 minutes remaining to complete this quest.
Here There Be Giants! consists of:
Phase 1: Journey to The Giantess Throne Room.
Phase 2: Recover a meat cleaver.
Phase 3: Recover a ghostly blade. (FGK spectral guards, throne room with king)
Phase 4: Defeat an assassin.
Phase 5: Defeat an elite frost giant guard.
Phase 6: Journey to The Western Edge of the Valley.

This quest is called 'Here There Be Giants!', for Adventurers levels 121 to 180.
Lord Telleri is the master in charge of this quest.
Description of Here There Be Giants!:
Lord Telleri has been told of strange occurrences in the northern wilds
of Avros.  He has decided to dispatch his finest adventurers to explore that
area and report back on these events.  You are to assess the strength of the
creatures there and bring back certain items Lord Telleri has been hearing
of.  Upon completion of this arduous task, you will be well rewarded.
Upon successful completion of this quest you can receive up
to 48 quest points, 5 practice points, 48000 experience points, and 8700 gold pieces.
You have 300 minutes remaining to complete this quest.
Here There Be Giants! consists of:
Phase 1: Journey to The Elder Giants Quarters.
Phase 2: Defeat an ogre servant.
Phase 3: Destroy a huge boulder.
Phase 4: Journey to The Throne Room. (bash west at remorhaz, n of queen)
Phase 5: Recover a copper chainmail shirt. (frost giant guard by cook)
Phase 6: Defeat a spectral guard. (with King in Throne Room)
'May the Powers be with you, Schyllic!' Lord Telleri exclaims.

This quest is called 'Forced To Act!', for Adventurers levels 121 to 180.
Lord Telleri is the master in charge of this quest.
Description of Forced To Act!:
Due to the rising abundance of deaths and injuries of Tellerium citizens
venturing into Templeton, I have been forced to take action.  I need you to
visit Lady Templeton and let her know I insist she put up signs alerting the
citizens of the dangers lurking about.  You must also take with you a
Tellerium guard to help you put an end to these evil beasts' reign.  Return
back to me for a reward well worth the effort!  May the Powers guide and
protect you!
Upon successful completion of this quest you can receive up
to 50 quest points, 5 practice points, 40000 experience points, and 20000 gold pieces.
You have 250 minutes remaining to complete this quest.
Forced To Act! consists of:
Phase 1: Rescue a tellerium guard. (Telle streets)
Phase 2: Visit Lady Templeton.
Phase 3: Defeat a gang member. (Temp)
Phase 4: Defeat a hidden thief. (Temp)
Phase 5: Defeat a centaur ranger. (wilds)
'May your journey be a successful one, Schyllic!' Lord Telleri exclaims.

This quest is called 'From Tellerium With Love', for Adventurers levels 150 to 210.
Lord Telleri is the master in charge of this quest.
Description of From Tellerium With Love:
Out there in the world, there is a handful of people who have done a
great service to this kingdom in one way or another but have not truly been
recognized for their service.  I, in all my wisdom, have decided to send you
out to these people to convey my heartfelt thanks and best wishes as well as
inviting them back here for a banquet in their honor.  You should be able to
find them on Avros and Sepharia mainly.  Once you have passed on my
messages, return here to inform me that they have all received these tidings
and I shall reward you well.
Upon successful completion of this quest you can receive up
to 62 quest points, 6 practice points, 34000 experience points, and 15000 gold pieces.
You have 300 minutes remaining to complete this quest.
From Tellerium With Love consists of:
Phase 1: Locate and deliver a page of parchment to Lady Templeton.
Phase 2: Locate and deliver a page of parchment to Cenara. (Xaventry Maze)
Phase 3: Locate and deliver a page of parchment to Elba. (NR tavern, Elm St)
Phase 4: Locate and deliver a page of parchment to the knight, Sir Tristan. (Runic Castle, or Barracks)
Phase 5: Locate and deliver a page of parchment to a bag lady. (Rune Streets)
Lord Telleri exclaims, 'May the elements favor you, Schyllic!'

This quest is called 'Weapon Seizure', for Adventurers levels 61 to 120.
Lord Telleri is the master in charge of this quest.
Description of Weapon Seizure:
Over the past few years a problem has been getting more and more
noticeable until now when I can not query it any longer!  There have been
too many deaths in Tellerium induced by citizens carrying weapons.  If this
keeps up no longer will innocent citizens be able to walk the streets of
Tellerium in safety.  Before you start this quest, ensure you collect a
guard to help you.  I need you to journey around Tellerium in search of
unlicensed people carrying weapons.  I also need you to visit the local
weapon shop and make sure they only sell weapons to licensed customers May
the Powers guide and protect you!
Upon successful completion of this quest you can receive up
to 40 quest points, 4 practice points, 30000 experience points, and 20000 gold pieces.
You have 240 minutes remaining to complete this quest.
Weapon Seizure consists of: ALL TELLERIUM
Phase 1: Defeat a crafty rogue. (-hidden- Halfield or Wilkenson)
Phase 2: Recover a silver dagger. (on crafty rogue)
Phase 3: Visit a tellerium guard. (streets. Draper and Majestic,..)
Phase 4: Journey to Jordain's Weapons. (2w of Drink. s2ws from Mystic Things)
Lord Telleri exclaims, 'Luck be with you, Schyllic!'

This quest is called 'Red Tape Galore!', for Adventurers levels 60 to 120.
Lord Telleri is the master in charge of this quest.
Description of Red Tape Galore!:
Even Lord Telleri is sometimes befuddled by all the red tape required to
make the government work properly.  He is trying to finalize a number of
trade agreements with Templeton and finds that he needs to gather a number
of different forms from goverment offices in both Tellerium and Templeton.
Since he is running short of time he has decided to dispatch an adventurer
to gather these materials for him.  Your service to the realm will be well
rewarded.
Upon successful completion of this quest you can receive up
to 41 quest points, 4 practice points, 24000 experience points, and 5400 gold pieces.
You have 220 minutes remaining to complete this quest.
Red Tape Galore! consists of:
Phase 1: Journey to Magistrate Record Vault. (Temp, W Peach)
Phase 2: Journey to Town Treasurer. (Telle, by Telleri)
Phase 3: Defeat a Sidhe dignitary. (Temp)
Phase 4: Journey to City Bulletin Board. (Temp City Hall)
Phase 5: Journey to Governor's Office. (Telle, Capitol on Freelance)
Phase 6: Visit Senator Laveau. (Temp, 2nd Fl Laveau Estate, SE part of town)
'May your journey be a successful one, Schyllic!' Lord Telleri exclaims.

This quest is called 'Extinction of Tellerium!', for Adventurers levels 61 to 120.
Lord Telleri is the master in charge of this quest.
Description of Extinction of Tellerium!:
It has come to my attention that over the past five years, the number of
endangered species in Tellerium has doubled and four have been wiped out
from Tellerium completely!  I must act on this matter before it gets any
worse than it already is!  It would surely not help to attract tourists if
there was no natural wildlife for visitors to view, or perhaps Tellerium
becoming known for being unhealthy and polluted.  I need you to journey
around Tellerium and put a stop to all things that are threatening the
survival of any species.  Your support on this problem will not go
unrewarded!  May the Powers guide and protect you!
Upon successful completion of this quest you can receive up
to 45 quest points, 4 practice points, 30000 experience points, and 15000 gold pieces.
You have 250 minutes remaining to complete this quest.
Extinction of Tellerium! consists of: WILDS
Phase 1: Defeat a hammerhead shark. (Ocean)
Phase 2: Defeat a poisonous jellyfish. (Ocean)
Phase 3: Defeat a fierce Rakshasa. (Plains)
Phase 4: Defeat a starving lion. (Plains)
Lord Telleri exclaims, 'Luck be with you, Schyllic!'

This quest is called 'Bar Hopping', for Adventurers levels 60 to 120.
Lord Telleri is the master in charge of this quest.
Description of Bar Hopping:
Lord Telleri has been approached by several of the local innkeepers and
bar owners who are concerned that they are losing customers to the bars and
inns of Templeton.  Given the close proximity of the two cities Lord Telleri
has decided to explore what is going on.  He is dispatching adventurers to
visit various pubs and bars in both Tellerium and Templeton so that he can
get an unbiased report regarding them.  While this is hazardous duty given
the rowdy goings-on at many of these establishments, Lord Telleri has great
confidence in your ability to quickly bring him back the information he
needs to ensure that Tellerium prospers!
Upon successful completion of this quest you can receive up
to 36 quest points, 4 practice points, 24000 experience points, and 4300 gold pieces.
You have 180 minutes remaining to complete this quest.
Bar Hopping consists of:
Phase 1: Journey to The Golden Hoof. (Temp, Warehouse Rd, line with 3rd St)
Phase 2: Journey to McGiles Pub. (Telle, s,e of Steadfast & Marsh)
Phase 3: Journey to Maple Street Bar & Grill. (Temp, NE part of town at Maple & Willow)
Phase 4: Journey to Sailor's Haven Tavern. (Telle, Gulf St, by Felstaff)
Phase 5: Defeat a squab. (Telle, streets)
Lord Telleri exclaims, 'Luck be with you, Schyllic!'

This quest is called 'Why the Decline?', for Adventurers levels 61 to 120.
Lord Telleri is the master in charge of this quest.
Description of Why the Decline?:
When I found out about the decline in tourist numbers I instructed
several of my adventurer's to find out the motive for this.  These
adventurer's came to the conclusion that people living in Templeton were
less likely to holiday in Tellerium because of the amount of dangerous
creatures hiding out in the wilds between the towns.  You are one of several
brave adventurer's I have asked to rid the lands of these threats.  May the
Powers guide and protect you!
Upon successful completion of this quest you can receive up
to 50 quest points, 4 practice points, 25000 experience points, and 15000 gold pieces.
You have 200 minutes remaining to complete this quest.
Why the Decline? consists of:
Phase 1: Defeat a centaur ranger. (Bushes on the Flaran Plains, N of Telle)
Phase 2: Defeat a hungry lion. (Flaran Plains, N of Telle)
Phase 3: Defeat a timber wolf. (High Trees of Mount Copan, by FGK)
Phase 4: Defeat a fierce Rakshasa. (Bushes on the Flaran Plains, N of Telle)
'Luck be with you, Schyllic!' Lord Telleri exclaims.

This quest is called 'Law and Order', for Adventurers levels 60 to 120.
Lord Telleri is the master in charge of this quest.
Description of Law and Order:
Due to increased numbers of crimes and the small number of criminals
caught, Lord Telleri would like you to go research our justice and legal
systems.  He is concerned that those who are involved in keeping they peace
might be corrupt, so he asks you to research the town guards.  Should you
find any disloyal guards, bring them in for trial.  The court system, while
not perfect, has been faltering also.  Journey to the courthouse and set
them on the right path again.  Our closest neighbor to the north, the town
of Templeton, is also rampant with crime and as a show of friendship I would
like you to also speak to the courts there.  In addition observe the city
guards there as well.  Report your findings back here when you have
completed your quest.
Upon successful completion of this quest you can receive up
to 35 quest points, 3 practice points, 24000 experience points, and 15000 gold pieces.
You have 250 minutes remaining to complete this quest.
Law and Order consists of:
Phase 1: Journey to Avros Federal Court. (Telle, Courthouse on Freelance)
Phase 2: Journey to Tellerium District Court. (Telle, Courthouse on Freelance)
Phase 3: Defeat a federal judge. (Telle, Courthouse on Freelance)
Phase 4: Recover an oak gavel. (Telle federal judge, NOT TEMP ones)
Phase 5: Defeat a tellerium guard. (Telle streets. Draper and Majestic,..)
Phase 6: Journey to Cormyre Federal Court. (Temp Courthouse, S at Market)
Phase 7: Journey to Templeton District Court.
Phase 8: Defeat a town guard. (Temp Seabreeze)
Lord Telleri exclaims, 'May your journey be a successful one, Schyllic!'

This quest is called 'Look At The Birdie!', for Adventurers levels 60 to 121.
Lord Telleri is the master in charge of this quest.
Description of Look At The Birdie!:
While walking through the gardens and watching the birds at play in the
fountain, Lord Telleri decided that Tellerium should have a public aviary
for the citizens to enjoy.  He has heard much about the aviary in Templeton
and has decided to send an adventurer to consult with the experts there as
well as to gather specimens of the birds that could be included in
Tellerium's aviary.  Your service to the realm will be well rewarded upon
completion of this quest!
Upon successful completion of this quest you can receive up
to 36 quest points, 4 practice points, 28000 experience points, and 4500 gold pieces.
You have 180 minutes remaining to complete this quest.
Look At The Birdie! consists of:
Phase 1: Journey to The Castle Aviary. (Temp Castle, northeast one)
Phase 2: Defeat a raven. (Temp, Black Wolf Park or Augustus)
Phase 3: Rescue an owl. (Temp, Black Wolf Park)
Phase 4: Rescue a jay. (Temp, Black Wolf Park)
Phase 5: Defeat a pudgy bird. (Temp, Seabreeze Ln)
'Luck be with you, Schyllic!' Lord Telleri exclaims.

This quest is called 'Is There A Doctor In The House?', for Adventurers levels 60 to 120.
Lord Telleri is the master in charge of this quest.
Description of Is There A Doctor In The House?:
Lord Telleri has been hearing disturbing rumors recently regarding the
conditions in the hospitals of both Tellerium and Templeton.  Since he has
been very healthy and had no cause to visit either hospital, he has decided
to send out his finest adventurers to uncover the truth about this
situation.  You are to visit each hospital and conduct an investigation of
what is going on within their walls.
Upon successful completion of this quest you can receive up
to 36 quest points, 4 practice points, 22000 experience points, and 4200 gold pieces.
You have 180 minutes remaining to complete this quest.
Is There A Doctor In The House? consists of:
Phase 1: Journey to Waiting Room. (Temp Hospital 1st Fl)
Phase 2: Defeat Doctor Felstaff. (Telle Hospital, Doctor's Office)
Phase 3: Defeat a mental patient. (Temp Hospital 2nd Fl)
Phase 4: Journey to Operating Room. (Telle recall in Hospital)
Phase 5: Journey to Examining Room. (Temp Hospital 2nd Fl W side)
'May your journey be a successful one, Schyllic!' Lord Telleri exclaims.

This quest is called 'My Cupboard Is Bare!!!', for Adventurers levels 60 to 120.
Lord Telleri is the master in charge of this quest.
Description of My Cupboard Is Bare!!!:
Lord Telleri's chef has just informed him that the kitchen cupboards are
bare due to a recent infestation of mice and that there is nothing to
prepare for the great feast Lord Telleri was planning for this evening.
Rather than let the nobles and emissaries from the other lands learn of this
infestation, Lord Telleri has decided to dispatch adventurer's to scour
local shops in Tellerium and Templeton so that the feast can go on as
planned.  You assistance in this work will be well rewarded indeed!
Upon successful completion of this quest you can receive up
to 42 quest points, 4 practice points, 26000 experience points, and 4500 gold pieces.
You have 240 minutes remaining to complete this quest.
My Cupboard Is Bare!!! consists of:
Phase 1: Journey to Fish Monger. (Telle, Gulf St)
Phase 2: Journey to Roots and Herbs. (Temp, Peach & Sixth)
Phase 3: Journey to Hamtrack's Bakery. (Telle, Worker's and Francis)
Phase 4: Journey to Plentiful Plants. (Temp Market. Marked as "Lotsa Plants" on map i have)
Phase 5: Journey to Frederick's Butcher Shop. (Telle, Gulf St)
Phase 6: Defeat a pudgy bird. (Temp, Seabreeze Ln)
Phase 7: Defeat the duckling. (Telle, Jasper Pond)
Lord Telleri exclaims, 'May the elements favor you, Schyllic!'

Lord Telleri is the master in charge of this quest.
Description of Lion Country Safari:
The remote location of our continent makes it a natural haven for
wildlife.  Government planners would like to develop this resource into a
tourist industry, but doing so may require the creation of a game preserve.
As an initial step, we need someone to survey the animals on the southern
part of Avros.  Some of them are shy and may require feeding for accurate
identification during your search.  You may defend yourself if attacked by
any dangerous creatures, but the focus of this trip is to gather information
about the animal population of Avros.  Please return to me with a full
report on your findings and I will reward you well.
Upon successful completion of this quest you can receive up
to 54 quest points, 5 practice points, 20000 experience points, and 4500 gold pieces.
You have 200 minutes remaining to complete this quest.
Lion Country Safari consists of:
Phase 1: Visit a lioness. (Plains)
Phase 2: Visit a hungry lion. (Plains)
Phase 3: Visit a stampeding wildebeest. (Plains)
Phase 4: Visit a savage wolf. (Bushes)
Phase 5: Visit a brown beaver. (Lake Martoon, NE of Temp)
Phase 6: Defeat a psychotic duck. (Lake Martoon, NE of Temp)
Phase 7: Locate and deliver a bucket of fish guts to a hungry crocodile. (Jim's Bait on Gulf, to Lake Martoon)
Phase 8: Visit a wild boar. (Leanntho Forest, ne of Telle)
Lord Telleri exclaims, 'Luck be with you, Schyllic!'

This quest is called 'Religion in Avros?', for Adventurers levels 60 to 120.
Lord Telleri is the master in charge of this quest.
Description of Religion in Avros?:
Lord Telleri believes the people of Tellerium and Templeton are losing
their faith in the Gods of Alyria.  He has asked you to go and help them
recover their faith.  Visit the Holy Places in each town and instruct the
Priests and Priestesses there of his Instructions, let them know that he
wants them to make sure the residents find their faith again.  Telleri has
asked you to visit the following Temples, and he wishes for you to bring him
back a small piece of the faith, so he can show his support.
Upon successful completion of this quest you can receive up
to 38 quest points, 3 practice points, 20000 experience points, and 4000 gold pieces.
You have 200 minutes remaining to complete this quest.
Religion in Avros? consists of:
Phase 1: Journey to Cathedral Vestibule. (Telle, Cathedral on Felstaff & Belleck)
Phase 2: Journey to Priest's Office. (Temp Cathedral, by E Market near Magic Aura)
Phase 3: Recover a pure white lily. (Telle, Pond in Jasper Circle)
Phase 4: Journey to Chapel of Legends. (Telle, on Draper 1s of Scrane)
Phase 5: Journey to Foyer of St. Mary's Church. (Telle, on Clipper 1w of Francis)
Phase 6: Visit a wounded soldier. (road between Telle & Temp)
'May the Powers be with you, Schyllic!' Lord Telleri exclaims.

This quest is called 'Hermit at the Gates', for Adventurers levels 60 to 120.
Lord Telleri is the master in charge of this quest.
Description of Hermit at the Gates:
The Hermit at the Frost Giant's Keep to the north of our fair town, has
informed me of dangerous and aggressive creatures living in the valley
outside his cave.  He wants my help to deal with them so that he may receive
visitors without needing to worry that the creatures will make a snack of
them.  You are to go to the hermits cave and speak to him, then defeat
several of the creatures lurking outside the cave as an example to the other
creatures that they must cease their aggressive behavior.  I would like you
to then venture to the entrance to the keep.  Once this is done return to me
with a full report of your journey and you will be rewarded.
Upon successful completion of this quest you can receive up
to 35 quest points, 4 practice points, 20000 experience points, and 10000 gold pieces.
You have 250 minutes remaining to complete this quest.
Hermit at the Gates consists of:
Phase 1: Journey to Mountain Valley. (Entrance)
Phase 2: Defeat an arctic fox. (front area)
Phase 3: Defeat a yeti. (front area)
Phase 4: Visit a hermit. (North door easterly)
Phase 5: Journey to At A Massive Iron Door. (straight north)
Lord Telleri exclaims, 'May the Powers be with you, Schyllic!'

This quest is called 'Got the Itch?', for Adventurers levels 120 to 150.
Lord Telleri is the master in charge of this quest.
Description of Got the Itch?:
Well-known for our many fun attractions, Tellerium is home to many
taverns, bars, and baths.  However, recent medical records show that there
have been increased deaths to regular customers of the city's brothels.
While we try to enforce laws without infringing on the freedom and rights of
citizens, something must be done to take care of this matter.  The religious
organizations of Tellerium have long battled to outlaw the city's brothels
and these deaths may be what it takes to vote me out of position and vote in
a respectable member of one of the churches.  You must observe the two major
brothels of Tellerium and check out their competition in Templeton.
Afterwards, find a cure, perhaps the market will have a few helpful items,
and report back to me for your reward.  Hurry, for I fear my time as mayor
may be running short!

                               Lord Telleri
Upon successful completion of this quest you can receive up
to 40 quest points, 4 practice points, 20000 experience points, and 9000 gold pieces.
You have 200 minutes remaining to complete this quest.
Got the Itch? consists of:
Phase 1: Journey to Stormy Nights Brothel. (Telle, Felstaff, 1e of Gulf)
Phase 2: Journey to Bright Nights Brothel. (Telle, Wilkenson & Supply)
Phase 3: Journey to Operating Room. (Telle, recall)
Phase 4: Journey to Wilkenson Boulevard. (Telle, Wilkenson & Worker's)
Phase 5: Journey to Jasmine's Bordello. (Temp, NE of TS)
Phase 6: Recover a mink coat. (of wife in Wealthy Home on Treetop Rd or Nice Homes on 4th St)
'May the Powers be with you, Schyllic!' Lord Telleri exclaims.

This quest is called 'Taking Pride in Our Resources', for Adventurers levels 85 to 150.
Lord Telleri is the master in charge of this quest.
Description of Taking Pride in Our Resources:
Avros is a lovely place to live, clean and pristine.  We take pride in
keeping free from the contamination other places allow to pollute their
lands.  As such, we feel great concern when word comes to us that something
may be amiss, as is the case now.  Several people have reported terribly
foul water, dead livestock and what appears to be rapid erosion of
structures, among other disturbing things.  If this continues, it could have
horrible consequences for our land!  I have drawn up a list of places that I
would like you to visit.  Check for anything wrong or out of place and take
note of any findings.  One clue we do have is a vague rumor of a great beast
in Lake Martoon that could be the source of the pollution.  This should be
one of your first objectives.  Use every means at your disposal to slay it,
if it truly does exist and is the culprit.
Upon successful completion of this quest you can receive up
to 50 quest points, 5 practice points, 17000 experience points, and 5000 gold pieces.
You have 240 minutes remaining to complete this quest.
Taking Pride in Our Resources consists of:
Phase 1: Journey to A Small Pond. (Temp, Augustus Park)
Phase 2: Journey to Black Wolf Park. (Temp, NE part)
Phase 3: Journey to Park Keeper's House. (Temp, SE of Augustus Park)
Phase 4: Journey to Jasper Pond. (Telle, Jasper Circle, 9w of fountain)
Phase 5: Journey to Garden of Champions. (Telle, S off Majestic)
Phase 6: Journey to A Small Plaza. (Temp, room with well off western Warehouse Rd)
Phase 7: Defeat a prehistoric kraken. (Lake E of Temp, consider toughest one)
'May the Powers be with you, Schyllic!' Lord Telleri exclaims.

This quest is called 'Bar Hop', for Adventurers levels 61 to 120.
Lady Templeton is the mistress in charge of this quest.
Description of Bar Hop:
It has been YEARS since I was in school.  But I still remember those days
when my friends and I would go from bar to bar drinking and having a wild
old time.  Those were some of the most memorable days of my life and I find
I've been feeling rather nostalgic about them.  I would like for you to
visit all the bars here in town to gather a nice selection alcohol so that I
can relive these wild days in a more modest manner.  Also I am most
interested in what people are doing nowadays as they seek fun.  Your efforts
on my behalf will be well rewarded upon your return.
Upon successful completion of this quest you can receive up
to 48 quest points, 4 practice points, 18000 experience points, and 5000 gold pieces.
You have 200 minutes remaining to complete this quest.
Bar Hop consists of:
Phase 1: Journey to The Mighty Fortress. (Temp, Fortress Ln)
Phase 2: Recover a glass of peachtree schnapps. (above)
Phase 3: Journey to Fox Fur Tavern. (Temp, Fortress lane, 4e of Castle Plaza)
Phase 4: Recover a glass of dark rum. (above)
Phase 5: Journey to Fisherman's Cafe. (Temp, 2s of Cod betw 4th and 5th)
Phase 6: Recover a glass of chardonnay. (above)
Phase 7: Journey to Fool's Gold Tavern. (Temp, E Maple by B.W. Park)
Phase 8: Recover a glass of champagne. (above)
Lady Templeton exclaims, 'May the Powers be with you, Schyllic!'

This quest is called 'Keep it Quiet!', for Adventurers levels 120 to 179.
Lady Templeton is the mistress in charge of this quest.
Description of Keep it Quiet!:
Adventurer, I am in great distress!  The people of this town have long
been observing how close my good knight Sir Malcolm stays by my side.  The
truth is, I have taken him to bed with me on several occasions and he has
gotten me with child!  The locals will be scandalized if they hear I am
carrying Malcolm's child.  I have sworn my servants to secrecy, but I fear
some of the guests already suspect something.  The citizens will be only too
happy to pounce upon this fresh bit of gossip, and it will spread like
wildfire over the country!  My reputation will be ruined!  You must not let
this happen.  After getting rid of any who are likely to spread this tale,
please visit the local drug store to see if we can...  "do something" about
the child.  I will reward you handsomely if you too will remain silent about
this.
Upon successful completion of this quest you can receive up
to 55 quest points, 6 practice points, 32000 experience points, and 10000 gold pieces.
You have 200 minutes remaining to complete this quest.
Keep it Quiet! consists of:
Phase 1: Visit a castle servant. (Temp Castle, North Section, Hallway)
Phase 2: Defeat a lovely castle guest. (Temp Castle, North Section near Aviary)
Phase 3: Defeat a busy citizen. (Warehouse Rd or Hutchinson Ln)
Phase 4: Defeat an important guest. (Royal Guestroom, A Second Level Hallway)
Phase 5: Defeat a dracon citizen. (A Small House on Fortress Ln, 7e of sewer grating)
Phase 6: Defeat a resident of Templeton. (Houses on 2nd St)
Phase 7: Defeat an elven wife. (Fortress lane or N 1st/2nd street)
Phase 8: Journey to Grass Bank. (SE Corner of Augustus Park. Need detect illusion, blue colored sable scroll). twisted leprechaun is found here as well
Lady Templeton exclaims, 'May your journey be a successful one, Schyllic!'

This quest is called 'Tickling the Tastebuds', for Adventurers levels 60 to 120.
Lady Templeton is the mistress in charge of this quest.
Description of Tickling the Tastebuds:
Goodness, you must help me I am in the most terrible situation!  A close
friend of mine is due to arrive here in the next few days for his monthly
visit, and as usual I promised him the most tantalizing and amazing feast.
However, my chef seems to have taken it upon himself to disappear.  I can
only assume the task I set him was too much for even his fantastic culinary
skills.  There is not a chef to match him in my town, so I must ask you to
look beyond our walls for me.  Rumors abound of a master chef in Tellerium,
although his outward appearance is less than desirable, his skills are near
to those of my old cook.  Find him, persuade him to come up with a
mouthwatering masterpiece, and help him in any way you can.  He may use the
castle kitchens here so ensure the staff and equipment are ready for the
chef to work his magic.
Upon successful completion of this quest you can receive up
to 55 quest points, 5 practice points, 21000 experience points, and 8900 gold pieces.
You have 300 minutes remaining to complete this quest.
Tickling the Tastebuds consists of:
Phase 1: Visit a grimy cook. (Telle, Dlerick's Restaurant)
Phase 2: Recover Maldra's specialty. (Temp Fish Cafe)
Phase 3: Recover a bottle of Sam Adams. (Temp Fox Fur)
Phase 4: Recover a bottle of Kasrah Cola. (Telle, Fritz' Foods on Freelance)
Phase 5: Recover a duck confit meal. (Temp, Mighty Fortress)
Phase 6: Recover a mutton pot pie. (Telle, Dlerick's Restaurant on Felstaff 3s of Clipper)
Phase 7: Recover a steamed lobster. (Telle, Ocean View on Gulf 2e of Legion)
Phase 8: Recover some fish eggs. (Telle, Jim's Bait Shop, on Gulf 5w of Legion)
Phase 9: Journey to The Kitchen. (Temp Castle. from West & Central Passage its 3s2wn)
Lady Templeton exclaims, 'May the elements favor you, Schyllic!'

This quest is called 'Great Expectations.', for Adventurers levels 75 to 150.
Lady Templeton is the mistress in charge of this quest.
Description of Great Expectations.:
The land is abuzz with the sound of your name oh great warrior.  Bards
are singing the tales of your heroic feats in every tavern in this land.  We
are indeed fortunate to have you, for I have been waiting for a bold,
courageous, honourable warrior such as yourself to come along to do a few
difficult tasks for me.  Since you are one of the best in your profession, I
expect you to do these tasks quickly.
Upon successful completion of this quest you can receive up
to 32 quest points, 3 practice points, 22000 experience points, and 2400 gold pieces.
You have 60 minutes remaining to complete this quest.
Great Expectations. consists of: UNSOLVED PHASES
Phase 1: Journey to Bjorn's Metalworks. (Temp Wharf)
Phase 2: Recover a toucan feather. (UNKNOWN)
Phase 3: Defeat a green slime. (Temp Sewer)
Phase 4: Defeat a town guard. (Temp streets)
'May your journey be a successful one, Schyllic!' Lady Templeton exclaims.

This quest is called 'Scum of the City', for Adventurers levels 80 to 120.
Lady Templeton is the mistress in charge of this quest.
Description of Scum of the City:
For years I have sought ways to rid this city of the pesky vermin,
thieves and gangs, but to no avail.  It is with you I see a possible
solution to this dilemma.  The city's crime rate has escalated to an all
time high and I have no other alternative but to send brave adventurers out.
It is sad to say that my own guards fail to provide enough protection, and I
now have to call on people like you.  I am giving you authority to eliminate
any criminal you come across without reason and at any cost.  Please keep
this discrete as if word gets out that I have hired you for this task, I
fear my reputation would be in danger.  By the way, sources tell me there is
a rogue guard amongst the ranks, I wish for you to eliminate him as well.
Your speed and discretion will be well rewarded upon your return!
Upon successful completion of this quest you can receive up
to 65 quest points, 6 practice points, 22000 experience points, and 7500 gold pieces.
You have 250 minutes remaining to complete this quest.
Scum of the City consists of:
Phase 1: Defeat a gang member. (Temp streets)
Phase 2: Defeat a hidden thief. (Temp streets)
Phase 3: Defeat a bag lady. (Temp streets)
Phase 4: Defeat a smelly beggar. (Temp Seabreeze or Hutchinson Ln)
Phase 5: Defeat a poor citizen. (Temp, Tiny Home S off Fortress Ln, 5w of 8th)
Phase 6: Defeat a town guard. (Temp Seabreeze)
Phase 7: Defeat a homeless person. (Temp, City Mission on Blayton)
'May the elements favor you, Schyllic!' Lady Templeton exclaims.

You ask Lady Templeton for a quest.
This quest is called 'Jail Break!', for Adventurers levels 60 to 120.
Lady Templeton is the mistress in charge of this quest.
Description of Jail Break!:
The captain of the guards just informed me of a most disastrous
situation.  It seems that a several prisoners in Tellerium have escaped over
the past few days.  Now it appears that at least a few of them have migrated
to our fair city and have mixed in with our resident gangs and thieves.  The
rest were either caught or are hiding out in various areas of Tellerium
itself so at least they have been dealt with.  However, this is still not
very good news to me at all as we still have several of the criminals here.
Please track down these criminals and bring them to justice.  While you are
at it, inform those responsible for letting them get away, that their
laziness will not be tolerated any longer.
Upon successful completion of this quest you can receive up
to 50 quest points, 4 practice points, 22000 experience points, and 8000 gold pieces.
You have 250 minutes remaining to complete this quest.
Jail Break! consists of:
Phase 1: Defeat a prisoner. (Telle Jail, Draper, 2n of Freelance)
Phase 2: Visit a vigilant prison guard. (Telle Jail)
Phase 3: Visit the Captain of the jail. (Telle Jail)
Phase 4: Defeat a hidden thief. (Temp, hidden in streets)
Phase 5: Defeat a gang member. (Temp)
Lady Templeton exclaims, 'Luck be with you, Schyllic!'

This quest is called 'He's Gone Round the Bend!', for Adventurers levels 61 to 120.
Lady Templeton is the mistress in charge of this quest.
Description of He's Gone Round the Bend!:
The castle advisor has gone completely round the bend I tell you!  He
stays up there in my late husband's throne room, with that horrible spirit
warping his mind.  I have need of him too and it upsets me that he spends
more time with the dead than the living.  This is obviously a problem of the
mind so I wish for you to consult with the specialists in that field and see
what we should do to help him.  I would like for you to help out our castle
advisor as soon as possible as I fear he may never recover if we delay.
Upon successful completion of this quest you can receive up
to 40 quest points, 4 practice points, 20000 experience points, and 4000 gold pieces.
You have 200 minutes remaining to complete this quest.
He's Gone Round the Bend! consists of:
Phase 1: Visit a doctor. (Temp Hospital 2nd floor)
Phase 2: Journey to Mental Ward. (Temp Hospital 2nd floor)
Phase 3: Visit a scholar of magic. (Temp Castle, North Section, Study Room on west side)
Phase 4: Journey to Lord Templeton's Throne Room.
Phase 5: Rescue a castle advisor. (2nd Floor Balcony, Beware CPK throne room area to south on same level)
'May the Powers be with you, Schyllic!' Lady Templeton exclaims.

This quest is called 'I Just LOVE People!', for Adventurers levels 61 to 120.
Lady Templeton is the mistress in charge of this quest.
Description of I Just LOVE People!:
Some of my closest friends have become almost permanent guests in the
castle.  I enjoy their company and wish that they be most comfortable during
their stay here.  I would appreciate it if you would take a quick stroll
through the castle to make sure everybody is happy and that no problems have
come up with my guests.  Your quick work will be well rewarded when you
return to let me know what you've found.
Upon successful completion of this quest you can receive up
to 40 quest points, 3 practice points, 18000 experience points, and 5000 gold pieces.
You have 200 minutes remaining to complete this quest.
I Just LOVE People! consists of: DIDN"T THINK IT WORTH THE TROUBLE
Phase 1: Visit an elegant castle guest. (Temp Castle, 1st Floor, N of main part)
Phase 2: Visit an important guest. (Royal Guestroom, Royal Guest Room 5w6nw from SE stairs, or A Second Level Hallway)
Phase 3: Journey to A Guest Room. (Castle, SE one of the Guest rooms)
Phase 4: Journey to Dining Hall. (Castle, Main Floor, Southpass)
Lady Templeton exclaims, 'Luck be with you, Schyllic!'

This quest is called 'Mission Possible', for Adventurers levels 61 to 120.
Lady Templeton is the mistress in charge of this quest.
Description of Mission Possible:
A man came before me the other day looking absolutely horrible.  I asked
him why he was so filthy and he just gave me a dirty look as if I should
have known the answer.  Help me out by visiting the poor citizens of our
town, and try to help them out if you can.  I believe you may be able to
find someone to help you out in the mission here in town.  Also seek out
some other places besides the mission, where our destitute can find refuge.
For your fortitude and compassion, you will be well rewarded.
Upon successful completion of this quest you can receive up
to 42 quest points, 4 practice points, 20000 experience points, and 4000 gold pieces.
You have 200 minutes remaining to complete this quest.
Mission Possible consists of:
Phase 1: Rescue a smelly beggar. (Temp Seabreeze or Hutchinson Ln)
Phase 2: Rescue a homeless person. (Temp, City Mission on Blayton)
Phase 3: Rescue a poor citizen. (Temp, Tiny Home S off Fortress Ln, 5w of 8th)
Phase 4: Journey to Templeton City Mission. (Temp, On Blayton, S of Peach)
Phase 5: Journey to Saint Ruth's Cathedral. (Temp, On Path S of Magic Aura)
Phase 6: Visit an old crusty bum. (Temp, Lord Temp's Burial Chamber, all E on Apple)
Phase 7: Visit a mission volunteer. (Temp, City Mission)
Lady Templeton exclaims, 'May the elements favor you, Schyllic!'

This quest is called 'War Drill', for Adventurers levels 60 to 120.
Lady Templeton is the mistress in charge of this quest.
Description of War Drill:
It is possible that one day our continent will go to war with one of the
other continents, so it is important we maintain effective communication
within the continent.  To test the state of our communications system, the
Lord Telleri and I have decided to conduct a drill.  This drill will confirm
our ability to establish contact with several important figures, so that
they could be kept well informed if something were to happen.  Do this
quickly, and you will be rewarded very well.
Upon successful completion of this quest you can receive up
to 50 quest points, 5 practice points, 29000 experience points, and 5000 gold pieces.
You have 200 minutes remaining to complete this quest.
War Drill consists of:
Phase 1: Journey to A Shipwright's Workshop. (Telle, on pier out S gates)
Phase 2: Visit the lighthouse keeper. (Telle Lighthouse, SE in town)
Phase 3: Visit a member of the honor guard. (Telle Hall of Heroes on E Clipper, or Equipment Storage)
Phase 4: Visit the governor. (Telle, Capital Bldg on Freelance)
Phase 5: Visit a castle guard. (Temp castle)
Phase 6: Visit Senator Laveau. (Temp Laveau Estate in SE)
Phase 7: Visit Federal Judge Powers. (Temp Courthouse, S side of Market)
'Luck be with you, Schyllic!' Lady Templeton exclaims.

This quest is called 'Ways of Magic', for Adventurers levels 40 to 120.
Lord Vashir is the master in charge of this quest.
Description of Ways of Magic:
I am sick and tired of New Rigel being considered weaker in magic than
Rune and Xaventry.  I know that we have many talented magic users and
numerous resources available for those who practice magic.  Visit the
following shops and make a full report on their inventories of magical
supplies.  Bring me the most powerful item you can find, so I can see for
myself if we are making any improvements in our service to those citizens
and visitors who seek magical items.  Your efforts will be well rewarded
when you return with a full report!
Upon successful completion of this quest you can receive up
to 40 quest points, 4 practice points, 30000 experience points, and 4000 gold pieces.
You have 200 minutes remaining to complete this quest.
Ways of Magic consists of:
Phase 1: Journey to Denar's Magic Agora. (N Lewis)
Phase 2: Journey to Marmum's Magic School. (E Bastion)
Phase 3: Journey to Potions and Lore. (Market)
Phase 4: Journey to The Bubbling Potion. (Canal)
Phase 5: Journey to New Rigel Emporium. (Canal)
Phase 6: Recover a shimmering sapphire scroll. (Denar, N Lewis)
'May the Powers be with you, Schyllic!' Lord Vashir exclaims.

This quest is called 'Cat Got Your Tongue!', for Adventurers levels 120 to 180.
Lord Vashir is the master in charge of this quest.
Description of Cat Got Your Tongue!:
Meow!  Meow!  Meow!  Meow!  You stand stunned upon your entry to Lord
Vashir's throne room as you realize it is filled with eight, no nine, cats!
What in Alyria is going on?  The Lord himself beckons you forward.  He seems
at ease and tells you, "This month is the anniversary of my favorite cat's
passing.  She was the; greatest animal, so friendly, so bold, and such a
wonderful companion.  It;brings tears to my eyes when I think of her."  He
pauses and says, "I want;you to do a series of good deeds in my name so that
her memory can live on.  Go across the land to the;north and across the
ocean to the south, and feed the cats of Alyria!  Take;your time, and
deliver them tasty morsels.  Let it be known that Lord Vashir;is a friend to
man and beast alike."
Upon successful completion of this quest you can receive up
to 60 quest points, 5 practice points, 30000 experience points, and 10000 gold pieces.
You have 350 minutes remaining to complete this quest.
Cat Got Your Tongue! consists of:
Phase 1: Locate and deliver a plate of smoked salmon to the kitten. (Xaventry, Jasperella to Rune Pet Shop)
Phase 2: Locate and deliver a gerbil pot pie to a kitten. (Arcane, Kulah Bakery to Xaventry, by Gath Temple)
Phase 3: Locate and deliver a raw salted herring to a fat kitty cat. (Xaventry, Li's Diner to Dio, outside Palace)
Phase 4: Locate and deliver a juicy beef flank to a sleek tabby cat. (Xaventry Butcher to Sigil street)
'May your journey be a successful one, Schyllic!' Lord Vashir exclaims.

This quest is called 'Money, That's What I Want!', for Adventurers levels 180 to 240.
Lord Maldra is the master in charge of this quest.
Description of Money, That's What I Want!:
With all you running around my keep, demanding pay to run errands for me,
I have been wondering about my own funds.  I want you to visit Auryn,
Sepharia, Avros, and even Pirate's Cove to have the bankers there make a
report to me within one week of the status of my accounts there.  And yes,
you greedy adventurer, I *will* be paying you for this quest if you are
quick about it as I do not care to wait for the information.
Upon successful completion of this quest you can receive up
to 89 quest points, 10 practice points, 43000 experience points, and 21000 gold pieces.
You have 500 minutes remaining to complete this quest.
Money, That's What I Want! consists of:
Phase 1: Journey to The Bank. (Keep, wn of SE corner)
Phase 2: Journey to Pirate's Vault Bank. (2en of W Gate)
Phase 3: Journey to Tellerium Bank. (3wn of fountain)
Phase 4: Journey to Templeton Bank & Trust. (3e12n7e4nw from pier)
Phase 5: Journey to The Bank of Vospire. (E Lindar, 3 blocks S of Main)
Phase 6: Journey to Bank of Sigil. (3sw of recall)
Phase 7: Journey to New Rigel Bank and Trust. (2en of TS)
Phase 8: Journey to The Bank of Rune. (2wn of TS)
Lord Maldra exclaims, 'May your journey be a successful one, Schyllic!'

This quest is called 'Diseased Creatures!', for Adventurers levels 180 to 241.
Lord Maldra is the master in charge of this quest.
Description of Diseased Creatures!:
A problem has reared its ugly head here in the keep that I need you to
deal with.  The animals we rely on for food have been getting sick and so
our source of food has been greatly diminished since they must be destroyed!
The cause of our problems is a group of scavenger animals from Deceit.  The
people have become restless in their hunger, and there are rumors that they
may act rashly if the situation is not taken into hand at once.  You must
slay these repulsive creatures as well as the contaminated animals.  Once
you complete this mission, return to me and prove your success so that all
can return to normal within the Keep!
Upon successful completion of this quest you can receive up
to 74 quest points, 7 practice points, 24000 experience points, and 10000 gold pieces.
You have 200 minutes remaining to complete this quest.
Diseased Creatures! consists of:
Phase 1: Defeat a scavenger. (Deceit)
Phase 2: Defeat a scourge eater. (Deceit)
Phase 3: Defeat a mountain yak. (Mountains)
Phase 4: Defeat a dirty rat. (Keep, Western Hall)
Phase 5: Defeat a ferocious tiger. (Jungle S of Deceit)
Phase 6: Defeat a scavenger imp. (Jungle S of Deceit)
Phase 7: Defeat a skeletal hydra. (wilds near PC)
Phase 8: Defeat an elderly goat. (Hills, by River S of PC)
Lord Maldra exclaims, 'May the elements favor you, Schyllic!'

This quest is called 'Beltane Exploration', for Adventurers levels 180 to 241.
Lord Maldra is the master in charge of this quest.
Description of Beltane Exploration:
I know that I am a proud man.  I pride myself in knowing that I have
always treated those who live here fairly, however these new immigrants we
are getting are troubling me though.  They seem to be sifting into my keep
and they are weak, useless underlings who do not deserve to live.  I ask you
to head out to the wilds and check that the creatures surrounding my domain
are strong enough to defeat most of these weaklings so that they do not keep
showing up here as in the past they have protected the keep.  As of now I
fear I will have to take other measures, so I wish you to take the measure
of these creatures so I can best decide how to motivate them to fulfill
their duty to me.  Your service will be well rewarded if you are quick!
Upon successful completion of this quest you can receive up
to 68 quest points, 7 practice points, 24000 experience points, and 8500 gold pieces.
You have 150 minutes remaining to complete this quest.
Beltane Exploration consists of:
Phase 1: Visit a hell puppy. (Beltane forests)
Phase 2: Defeat a cunning crocodile. (hidden in Zarce Lake at position 1108, 1108)
Phase 3: Defeat a minotaur shaman. (not seen on Beltane, these are just S of Lowangen)
Phase 4: Defeat a savage yeti. (mountain)
Phase 5: Visit a dracon monk. (road near Keep)
Phase 6: Defeat a hideous harpy. (Trees of Mycanos Mountain)
Phase 7: Defeat a mountain goblin. (Trees of Mycanos Mountain)
Phase 8: Visit a Drakanian long horn steer. (Mycanos Mountain Foothills)
Lord Maldra exclaims, 'Luck be with you, Schyllic!'

This quest is called 'Knowledge of the Land', for Adventurers levels 180 to 241.
Lord Maldra is the master in charge of this quest.
Description of Knowledge of the Land:
Until now I haven't required that an adventurer leave the continent of
Beltane as there has been so much to deal with here within the vicinity of
the Keep.  But now I realize that I need to keep abreast of what is
happening all across Alyria as well as ensuring that my presence is felt by
those weakling rulers in other realms..  Your task is actually quite simple,
you are to visit the following people and see what you can learn about them.
After all, I can only decide how to best make an impression on them if I
know more about them.  If you are quick in returning to me with a report I
will see that you are well rewarded.
Upon successful completion of this quest you can receive up
to 75 quest points, 10 practice points, 36000 experience points, and 15000 gold pieces.
You have 350 minutes remaining to complete this quest.
Knowledge of the Land consists of:
Phase 1: Journey to The Audience Chamber. (Sigil, SE by Vendredi)
Phase 2: Journey to The Immense Throne Room of Emperor Diocletian. (Dio, all n)
Phase 3: Journey to The Audience Room of Lord Vashir. (NR)
Phase 4: Journey to Mayor's Office. (Telleri)
Phase 5: Journey to The Commons. (by Lady Temp)
Phase 6: Journey to The Central Hallway. (Rune Castle, barracks)
'May your journey be a successful one, Schyllic!' Lord Maldra exclaims.

This quest is called 'Pirate's Cove', for Adventurers levels 180 to 241.
Lord Maldra is the master in charge of this quest.
Description of Pirate's Cove:
Pirate's Cove is the link between my kingdom and the outside world.
While it's an essential part of Beltane, unfortunately I haven't the time to
visit often.  The bay holds many mysteries and dangers and must be entered
with great caution.  I bid you, brave adventurer, to go and ensure all is in
order there.
Upon successful completion of this quest you can receive up
to 68 quest points, 7 practice points, 36000 experience points, and 7600 gold pieces.
You have 159 minutes remaining to complete this quest.
Pirate's Cove consists of:
Phase 1: Journey to Underwater Tunnel. (dig at Bottom of Treasure Bay.)
Phase 2: Defeat a moray eel. (in Underwater Tunnel)
Phase 3: Journey to Entrance to Kraken's Lair. (end of Tunnel. Kraken is CPK. this room is not)
Phase 4: Defeat a lionfish. (in Underwater Tunnel)
Phase 5: Journey to Main Gate of Pirate's Cove.
Phase 6: Journey to Bottom of Treasure Bay. (from Wharf and Golden: 2e2n2d)

This quest is called 'Pirate's Cove', for Adventurers levels 180 to 241.
Lord Maldra is the master in charge of this quest.
Description of Pirate's Cove:
Pirate's Cove is the link between my kingdom and the outside world.
While it's an essential part of Beltane, unfortunately I haven't the time to
visit often.  I have heard of a ship berthed in the bay that hasn't moved in
a very long time.  I bid you, brave adventurer, to go and ensure all is in
order there.
Upon successful completion of this quest you can receive up
to 76 quest points, 8 practice points, 36000 experience points, and 8000 gold pieces.
You have 120 minutes remaining to complete this quest.
Pirate's Cove consists of: PIRATE SHIP, N OFF E WHARF
Phase 1: Journey to Port Deck.
Phase 2: Defeat the pirate captain. (S from Mid Deck)
Phase 3: Journey to Officer's Quarters.
Phase 4: Journey to Port Gun Deck. (Below Deck)
Phase 5: Journey to Crow's Nest. (Up Main Mast)
Phase 6: Journey to Bowsprit. (N from Forecastle)
Phase 7: Defeat a pirate.
Phase 8: Defeat the first mate. (From Lower Companionway, all W, then N)
Lord Maldra exclaims, 'Luck be with you, Schyllic!'

This quest is called 'Spies! All of them, Spies!', for Adventurers levels 180 to 241.
Lord Maldra is the master in charge of this quest.
Description of Spies! All of them, Spies!:
I have been receiving reports about various individuals who are spying on
me from within my own keep and as well as from the town of Pirates Cove.
Now I do not know whether to believe this or not, but it must be
investigated so that there are no doubts.  I have a list of names of those
who have most likely betrayed me and my kingdom here that I shall give you..
Go eliminate this threat and rid my kingdom of these spies.  Bring me back
proof of your successfulness and I shall give thee a generous reward!
Upon successful completion of this quest you can receive up
to 69 quest points, 7 practice points, 0 experience points, and 10000 gold pieces.
You have 220 minutes remaining to complete this quest.
Spies! All of them, Spies! consists of:
Phase 1: Defeat a castle guard. (Keep halls)
Phase 2: Defeat an aggressive thief. (past drag, dizzy/cpk)
Phase 3: Recover a fire opal. (Keep, draconian architects or lich)
Phase 4: Destroy a thief's dagger. (PC streets, assassin)
Phase 5: Defeat a surly thief. (PC streets -hidden-)
Phase 6: Journey to Cramped Tunnel. (Keep, illusionary door S from Fog Filled Room in the north)
Phase 7: Visit Baron Rothchild. (PC Mansion, S off 4w Hazard)
Phase 8: Defeat the town sheriff. (PC, 2en Smugglers)
Phase 9: Defeat a hired thug. (PC, 2en Smugglers)
'May the elements favor you, Schyllic!' Lord Maldra exclaims.

Lord Maldra is the master in charge of this quest.
Description of Dungeon Deceit:
Dungeon Deceit is a mysterious place.  Inhabited by a powerful demon, no
one knows if it was constructed by this evil being or if the rightful owner
was chased out when this fiend moved in.  Regardless, it is a confusing
jumble of corridors filled with all manner of strange beasts.  I bid you,
brave adventurer, explore this dreaded labyrinth, kill what you must and
return to me with your report.
Upon successful completion of this quest you can receive up
to 72 quest points, 7 practice points, 42000 experience points, and 5600 gold pieces.
You have 237 minutes remaining to complete this quest.
Dungeon Deceit consists of:
Phase 1: Journey to Long Corridor.
Phase 2: Defeat a skeleton.
Phase 3: Journey to Central Chamber of the Elements. (track cannibal, nw corner, all s, se, w to teleport in sparkling room. E from fountain of tears. teleport in Small Room. teleport in Curved Hallway. east at T.)
Phase 4: Destroy a cloak of the volcano. (wench, west of Chamber)
Phase 5: Defeat a hell proliferate. (Fire Passageway)

Lord Maldra is the master in charge of this quest.
Description of Dungeon Deceit:
Dungeon Deceit is a mysterious place.  Inhabited by a powerful demon, no
one knows if it was constructed by this evil being or if the rightful owner
was chased out when this fiend moved in.  Regardless, it is a confusing
jumble of corridors filled with all manner of strange beasts.  I bid you,
brave adventurer, explore this dreaded labyrinth, kill what you must and
return to me with your report.
Upon successful completion of this quest you can receive up
to 68 quest points, 7 practice points, 42000 experience points, and 8000 gold pieces.
You have 236 minutes remaining to complete this quest.
Dungeon Deceit consists of:
Phase 1: Journey to Intersection of Two Hallways. (first intersection you come to)
Phase 2: Defeat a zombie.
Phase 3: Destroy the night staff. (on evil shaman)
Phase 4: Journey to Central Chamber of the Elements. (track cannibal, nw corner, all s, se, w to teleport. teleport in sparkling room. E from fountain of tears. teleport in Small Room. teleport in Curved Hallway. east at T.
Phase 5: Defeat a living tree. (N of Chamber of the Elements - BIG)
Phase 6: Destroy the ring of the bear. (on mudman near tree - BIG)

Lord Maldra is the master in charge of this quest.
Description of Lurking in the Dungeon:
This great Dungeon is home to one of the most ferocious beasts known to
exist anywhere in Alyria.  Countless creatures, most notably the three
guardians of the artifacts, guard it.  I'm not going to ask you to go up
against the guardians, but I would like you to eliminate some of the weaker
creatures so that I may send others to go in later and exterminate the rest.
If I can clear out this nest of creatures perhaps the Dungeons can be put to
some use for my forces.  It may well fit in well with my plan to defeat that
cursed Agrippa!  Get going if you expect a reward for your work!
Upon successful completion of this quest you can receive up
to 68 quest points, 7 practice points, 24000 experience points, and 8000 gold pieces.
You have 200 minutes remaining to complete this quest.
Lurking in the Dungeon consists of:
Phase 1: Journey to Entrance to Dungeon Deceit. (head SW from Keep, then n,nw)
Phase 2: Defeat a harpy.
Phase 3: Defeat a scourge eater.
Phase 4: Defeat a zombie.
Phase 5: Defeat a scavenger.
Phase 6: Defeat a familiar.
Phase 7: Defeat an evil shaman.
Phase 8: Journey to Diamond Halls.
Phase 9: Defeat a skeleton.

Lord Maldra is the master in charge of this quest.
Description of Trouble in the Family:
Something has been troubling me lately.  I have been secluded in this
fortress for only the Powers know how long.  I have been working around the
clock for years now, with no time to socialize with friends or play with my
two sons.  I feel like a stranger to my family and friends.  Sigh!  I do not
even remember what my good friend Baron Rothchild looks like now and
certainly have no idea what news there is regarding his family.  I have my
hands tied with all these adventurers like yourself asking me for quests all
all the time and simply can not get away to do these things myself.  So I
bid you to visit my family members and friends, and bring to them my
greetings and love.  Oh, before I forget, my lady has lost her wedding ring.
One of those damn kenders must have stolen it, so please get her another one
as you travel the land.  For your efforts you will be well rewarded if you
accomplish this task quickly.
Upon successful completion of this quest you can receive up
to 45 quest points, 4 practice points, 30000 experience points, and 5000 gold pieces.
You have 200 minutes remaining to complete this quest.
Trouble in the Family consists of:
Phase 1: Visit Lady Maldra. (west of Throne Room)
Phase 2: Visit Belial. (2nd Floor, Western Section of the Lord's Wing)
Phase 3: Visit Baron Rothchild. (PC Mansion, S off 4w Hazard)
Phase 4: Journey to Entrance to Baron Rothchild's Mansion. (S off 4w Hazard)
Phase 5: Recover a diamond cluster ring. (PC, limited stock at Jewelry Shop, 1w Main)
Phase 6: Visit Lucifer. (see Belial)
'Luck be with you, Schyllic!' Lord Maldra exclaims.

This quest is called 'Shore Leave', for Adventurers levels 120 to 239.
Lord Maldra is the master in charge of this quest.
Description of Shore Leave:
Pirate's Cove is the link between my kingdom and the outside world.
While it's an essential part of Beltane, unfortunately I haven't the time to
visit often and I'm hearing unsettling rumors of seamen causing
disturbances.  I bid you, brave adventurer, to go and ensure all is in order
there.  For although it is natural that the seamen should be lively after
their travels, I simply can not allow them to cause too much trouble since
that may undermine my profitable relationship with the Baron and other
merchants in the town.
Upon successful completion of this quest you can receive up
to 65 quest points, 7 practice points, 26000 experience points, and 6000 gold pieces.
You have 114 minutes remaining to complete this quest.
Shore Leave consists of:
Phase 1: Journey to Sparky's Tavern. (PC, W Main)
Phase 2: Defeat a drunken sailor. (Sparky's)
Phase 3: Journey to Black Thunder Tavern. (1es of Drink, NPK)
Phase 4: Journey to The Watering Hole. (W Hazard)
Phase 5: Defeat a sailor. (Main St)
Phase 6: Defeat a pirate. (Deck of pirate ship, N off Wharf)
Phase 7: Journey to Town Sheriff's Office. (2en Smugglers)
Phase 8: Defeat a criminal. (under Sheriff's)
Phase 9: Visit a traveller. (Black Thunder Tavern)


This quest is called 'Water World!', for Adventurers levels 160 to 241.
Lord Maldra is the master in charge of this quest.
Description of Water World!:
Due to some recent fishing and swimming accidents I have called upon thee
to investigate the lakes and rivers of Beltane.  Just recently we lost a
group of fisherman to what was supposedly a huge crocodile.  We're not sure
if this rumor has any basis or not but we must do a routine investigation.
Journey to the surrounding lakes and rivers to investigate the inhabitants
of those waters.  Then I wish you to slay the beasts on this list to
determine if they are capable of what has been reported.  Come back as soon
as possible as a few of these could be tasty if the Keep's cook gets them
while they are fresh!
Upon successful completion of this quest you can receive up
to 55 quest points, 6 practice points, 30000 experience points, and 10000 gold pieces.
You have 220 minutes remaining to complete this quest.
Water World! consists of:
Phase 1: Defeat a cunning crocodile. (hidden in Zarce Lake at position 1108, 1108)
Phase 2: Defeat a giant pike. (Lowwah Lake at position 1318, 1163)
Phase 3: Defeat a prehistoric kraken.

This quest is called 'Next of Kin', for Adventurers levels 120 to 180.
Lord Maldra is the master in charge of this quest.
Description of Next of Kin:
As time falls through the hourglass, I weary with age.  I am no longer
the fit youngster I once was, and I have come to accept that.  However, with
my family in the shocking state that they are, I would like you to venture
out in the utter most secrecy and find my long lost son.  He was a bastard
child, born to my teenage lover.  I was too young and immature to raise a
child at that time, soI had him sent to Auryn to train as a soldier, and
await the day I could recall him to the Keep.  With my time on this plane
nearing an end, I would like you to find him in one of the towns of Auryn,
and inform him of his lineage to prepare him for his recall soon.  Visit his
mother in Sigil, for she will know where he is training.
Upon successful completion of this quest you can receive up
to 45 quest points, 6 practice points, 23000 experience points, and 7000 gold pieces.
You have 240 minutes remaining to complete this quest.
Next of Kin consists of:
Phase 1: Journey to Triple Arch of Diocletian. (Dio)
Phase 2: Journey to Temple Courtyard. (Sigil, Sanctuary Rd)
Phase 3: Visit a beautiful druid. (Sigil, Recovery Room, Temple of Earth, N Sanctuary)
Phase 4: Journey to Town Square of Vospire. (Vos)
Phase 5: Visit a young squire.
Lord Maldra exclaims, 'May your journey be a successful one, Schyllic!'

This quest is called 'Military Ball', for Adventurers levels 120 to 180.
Lord Vashir is the master in charge of this quest.
Description of Military Ball:
Lord Vashir's manservant greets you at the entrance of the throne room.
"My liege is off to a well-deserved rest at the Rune Military Ball.  He
asked me to tell you to deliver a few last-minute invitations.  He will be
back by the time you return to inform him of your completion of this task.
He has asked me to assure you that a sizable reward is yours if you are
quick!  These are already rather late in being sent out, so your assistance
in getting them to the right people on time is critical!"
Upon successful completion of this quest you can receive up
to 72 quest points, 6 practice points, 30000 experience points, and 12000 gold pieces.
You have 250 minutes remaining to complete this quest.
Military Ball consists of:
Phase 1: Journey to The Ballroom. (Rune Townhall 1st fl w side)
Phase 2: Journey to The Grand Ballroom. (Rune Castle, S of QM)
Phase 3: Locate and deliver a postcard from New Rigel to Dennar. (Canal Shop to S Gate)
Phase 4: Visit General Naveel. (Xaventry, all S in barracks)
Phase 5: Visit the knight, Sir Tristan. (Rune Castle)
Phase 6: Visit a soldier. (Xaventry Barracks, west in Dark Alley or NPK Oak Tree)
Phase 7: Visit an elite sentry of the guard patrol. (Rune, Before the Castle)
Phase 8: Visit the lookout. (Lowangen, first west from gates)
'Luck be with you, Schyllic!' Lord Vashir exclaims.

This quest is called 'Home by the Sea', for Adventurers levels 120 to 180.
Lord Vashir is the master in charge of this quest.
Description of Home by the Sea:
I've been considering building myself a new vacation home on the shores
of Oceanus Ingenii, but I'm not sure exactly where the best location would
be to locate it along the coast.  I am asking you to go scour the coastline
for the perfect place for my home.  Take in all the sights, sounds and
wildlife you may happen across and report back directly to me so that I can
choose the ideal location for my new hideaway..  I am counting on your for
this young adventurer and will pay you handsomely for this information.
Upon successful completion of this quest you can receive up
to 75 quest points, 6 practice points, 36000 experience points, and 12000 gold pieces.
You have 200 minutes remaining to complete this quest.
Home by the Sea consists of: 4(NE) out N GATE AND EAST
Phase 1: Recover a piece of driftwood. (Shallow Ocean Waters)
Phase 2: Recover some seaweed. (Shallow Ocean Waters)
Phase 3: Defeat a hammerhead shark. (Shallow Ocean Waters)
Phase 4: Recover a piece of coral. (Shallow Ocean Waters)
Phase 5: Defeat a blue whale. (Ocean)
Phase 6: Visit a playful dolphin. (Shallow Ocean Waters)
Phase 7: Visit a peaceful porpoise. (Shallow Ocean Waters)
Lord Vashir exclaims, 'Luck be with you, Schyllic!'

This quest is called 'Thinning Out the Herd!', for Adventurers levels 120 to 180.
Lord Vashir is the master in charge of this quest.
Description of Thinning Out the Herd!:
The over-population of several areas throughout Sepharia is beginning to
cause a bit of a trouble.  Food supplies are running short because of the
crop failures this past year and now there isn't enough for everyone.  So
that the many may be saved, sacrifices must be made, Venture forth to the
Tower of Art, Ayara Lake and New Rigel and remove some of the excess fat, so
to speak, from the population.  Also, I could use a new pair of shoes,
please get me the hide of a crocodile while you're out won't you?  I will
reward you handsomely.  May the Powers guide your steps!
Upon successful completion of this quest you can receive up
to 66 quest points, 6 practice points, 40000 experience points, and 10000 gold pieces.
You have 250 minutes remaining to complete this quest.
Thinning Out the Herd! consists of:
Phase 1: Defeat a gnome druid. (on road to Wroth))
Phase 2: Defeat a demonic guard. (Tower of Art, entrance)
Phase 3: Defeat a bum. (New Rigel dump)
Phase 4: Visit an old lady. (New Rigel, Lewis St)
Phase 5: Visit a wounded soldier. (roads in wilds)
Phase 6: Defeat the ebony demon. (TOA, 2nd fl)
Phase 7: Defeat a sneaky crocodile. (Lake Araya, west of NR)
'Luck be with you, Schyllic!' Lord Vashir exclaims.

You ask Lord Vashir for a quest.
This quest is called 'Bronze Golem!', for Adventurers levels 120 to 180.
Lord Vashir is the master in charge of this quest.
Description of Bronze Golem!:
Intrepid adventurer let me share a future plan of mine with you.  It has
come to my attention that King Cronus of Lowangen has successfully employed
bronze golems for the defense of his palace.  In his wars against the Kell,
the golems have proven themselves time and time again.  What he can do, we
can surely improve upon.  I want you to consult with our local blacksmith
and also with the master craftsman Ingerimm.  Deliver to him various items
of bronze.  As a gift deliver to him also a blacksmith's tool par excellant,
the famed oversized hammer.  Go now!  I eagerly await your report on what
these skilled individuals can do to provide such amazing guards for us!
Upon successful completion of this quest you can receive up
to 60 quest points, 6 practice points, 38000 experience points, and 11000 gold pieces.
You have 250 minutes remaining to complete this quest.
Bronze Golem! consists of: RARE POP ITEM
Phase 1: Visit the bronze statue. (Lowangen Keep)
Phase 2: Journey to The Pitted Plate. (New Rigel, sw)
Phase 3: Locate and deliver a bronze halberd to Ingerimm. (soldiers in Xav
Barracks)
Phase 4: Locate and deliver an oversized iron hammer to Ingerimm. (Automoton in
Rune Clocktower)
Phase 5: Locate and deliver a brass lantern to Ingerimm. (General Stores)
Phase 6: Locate and deliver a bronze platter to Ingerimm. (Winterborn, kitchen
floor - RARE POP)
Phase 7: Journey to Ingerimm's Blacksmith Shop. (Lowangen)
'May your journey be a successful one, Schyllic!' Lord Vashir exclaims.

This quest is called 'Ogre Ogre', for Adventurers levels 120 to 180.
Lord Vashir is the master in charge of this quest.
Description of Ogre Ogre:
A tall humanoid, muscles thick with sinews, stands beside Lord Vashir.
As your hand flies to your blade, the Lord of New Rigel says, "Stay your
hand, this is an ogre.  They are indeed rare in these parts.  So rare in
fact, that I have taken a keen interest in them and learning more about
their race.  Go and seek out representives of these creatures then offer
them gifts of friendship and gather as much information about them as you
can.  I eagerly await your report."
Upon successful completion of this quest you can receive up
to 65 quest points, 7 practice points, 24000 experience points, and 9000 gold pieces.
You have 200 minutes remaining to complete this quest.
Ogre Ogre consists of:
Phase 1: Locate and deliver a spiked club to an ogre barbarian. (club on Avarice guard, west of safe to Tavern of the Boars)
Phase 2: Locate and deliver a buffalo steak to an ogre highwayman. (Arcane to many roads)
Phase 3: Locate and deliver some evil robes to an ogre mercenary. (Priest in Wroth to Tabert's in 2nd mirror in Ilandrama)
Phase 4: Rescue an ogre servant. (FGK straight north)
Phase 5: Locate and deliver a skin full of lamb's blood to an ogre barbarian. (New Rigel forest shop to Tavern of the Boars)
Lord Vashir exclaims, 'May the elements favor you, Schyllic!'

This quest is called 'Double Duty', for Adventurers levels 120 to 180.
Lord Vashir is the master in charge of this quest.
Description of Double Duty:
It seems there have been some people in the area who have been working
both sides for the fence, both for and against the Powers.  Aiding them in
this endeavor for money are their minions and followers.  They have lied and
cheated those who hold power in a bid to cause trouble and benefit from the
trouble they cause.  These insidious beings need to be taught a lesson in
loyalty!  Please make your presence felt in Lowangen, Xaventry, Dungeon
Avarice and Desert Thorn so that they know they cannot get away with such
behavior.  Be sure to deal out any punishment you deem fit for these crimes.
Your reward upon completing this task shall be great.
Upon successful completion of this quest you can receive up
to 65 quest points, 6 practice points, 24000 experience points, and 8000 gold pieces.
You have 250 minutes remaining to complete this quest.
Double Duty consists of:
Phase 1: Defeat a brown spider. (hidden at beginning of Avarice)
Phase 2: Defeat a red cave bat. (Avarice, S and W from stairs)
Phase 3: Visit Harman. (Lowangen gates)
Phase 4: Defeat a burly city guard. (Lowangen streets)
Phase 5: Defeat a burly guard. (xav, gath gates)
Phase 6: Visit a homeless person. (New Rigel, E of N gate)
Phase 7: Defeat a lost traveller. (Thorn, Canyon of Despair)
Phase 8: Defeat a trapdoor spider. (Thorn Desert)
'May your journey be a successful one, Schyllic!' Lord Vashir exclaims.

You ask Lord Vashir for a quest.
This quest is called 'Symphonic Overtures', for Adventurers levels 120 to 180.
Lord Vashir is the master in charge of this quest.
Description of Symphonic Overtures:
I promised Brahn that I would fund and help produce a local musical
production.  This is still in the planning stage, so I would like you to
help assemble the required musical talent and also the instruments they may
have need of.  I have a list of select musicians that I wish for you to
visit and listen to before reporting back to me.  Next, recover as many
musical instruments as you can, the greater the variety the better.  I will
have them played so I can see which is the best suited for my tastes and the
needs of the production.  If you complete this task in good time you will be
well rewarded.  May the Powers speed you on your way!
Upon successful completion of this quest you can receive up
to 78 quest points, 7 practice points, 46000 experience points, and 11000 gold pieces.
You have 250 minutes remaining to complete this quest.
Symphonic Overtures consists of:
Phase 1: Visit the travelling bard. (Lowangen, near Keep & )
Phase 2: Visit the wandering minstrel. (Rune street)
Phase 3: Visit the Music Man.  (Rune, seen at Dump off Solomon)
Phase 4: Journey to The Music Room.(Rune Castle)
Phase 5: Visit an elven bard. (wilds)
Phase 6: Visit a colorfully clothed bard. (Inn of Twin Moons)
Phase 7: Recover a trumpet. (Hann's in Canal Market, New Rigel)
Phase 8: Recover a brass saxophone. (Music Man in Rune)
Phase 9: Recover a lute. (NR, bards by S Gate)
Phase 10: Recover a silver harp. (Xav, Blue Hen Inn just NW of ts, performing bard)
'May the elements favor you, Schyllic!' Lord Vashir exclaims.

This quest is called 'Banquet Rush', for Adventurers levels 120 to 200.
Lord Maldra is the master in charge of this quest.
Description of Banquet Rush:
It seems I have forgotten about the banquet I have planned in less than
two hours, and now your help needed!  You are to go to Pirates Cove and
ensure that Baron Rothchild recalls our arrangements.  Also, Mr.  Humphries
simply will not be able to cook enough food for an entire party on such
short notice, so you must help him.  Talk to one of the Baron's chefs and
inform him of several things we will be needing, and return back from
Pirate's Cove with what is needed to assist Mr.  Humphries with.  Quickly,
adventurer!  Time is of the essence as Lady Maldra will be more than a bit
difficult if all is not ready on time!
Upon successful completion of this quest you can receive up
to 66 quest points, 7 practice points, 55000 experience points, and 10000 gold pieces.
You have 199 minutes remaining to complete this quest.
Banquet Rush consists of: (Giving a CPK mob stuff)
Phase 1: Visit Baron Rothchild. (PC Mansion, S off 4w Hazard)
Phase 2: Visit a happy chef. (Mansion 1st Fl, kitchen)
Phase 3: Locate and deliver a *bottle of cabernet to Mr. Humphries. (Tavern, W Main)
Phase 4: Locate and deliver a *prime rib to Mr. Humphries. (Redds, all E Hazard)
Phase 5: Locate and deliver an *apple pie to Mr. Humphries. (Bakery on W Main St)
Phase 6: Locate and deliver a *pecan pie to Mr. Humphries.
Phase 7: Locate and deliver a *bottle of cognac to Mr. Humphries. (Tavern, W
Main)
Phase 8: Locate and deliver a silver band to Mr. Humphries. (Pirate ship
captain, north off E Wharf)
Humphries in CPK, maldras keep, 1st east on way to Lord Maldra, in the kitchen

You ask Lord Maldra for a quest.
This quest is called 'Baby Doom', for Adventurers levels 120 to 150.
Lord Maldra is the master in charge of this quest.
Description of Baby Doom:
My brave adventurer please listen to me!  The nurses have come to me with
sad news, the newborn babies are falling ill and are slowly dying in
terrible pain to a disease, which neither the cleric nor the nurses are able
to cure.  I beg you to think of the poor lives that will soon perish if you
do not help.  Go now and find the evil source of the baby doom!  
Upon successful completion of this quest you can receive up
to 56 quest points, 6 practice points, 24000 experience points, and 6700 gold pieces.
You have 180 minutes remaining to complete this quest.
Baby Doom consists of:
Phase 1: Journey to Sanctuary. (by recall)
Phase 2: Journey to Castle Infirmary. (5nw from SE corner)
Phase 3: Journey to Quarantined Lab. (by SW)
Phase 4: Defeat a plague victim. (Infirmary)
Phase 5: Rescue a baby. (Infirmary)
Phase 6: Defeat a ghost pet. (Garden of Nirvana)
Phase 7: Defeat a prophet. (near recall or NW corridor)
Phase 8: Recover a scalpel. (off Snipper the barber)
'Luck be with you, Schyllic!' Lord Maldra exclaims.

This quest is called 'Baby Doom', for Adventurers levels 120 to 180.
Lord Maldra is the master in charge of this quest.
Description of Baby Doom:
My brave adventurer please listen to me!  The nurses have come to me with
sad news, the newborn babies are falling ill and are slowly dying in
terrible pain to a disease, which neither the cleric nor the nurses are able
to cure.  I beg you to think of the poor lives that will soon perish if you
do not help.  Go now and find the evil source of the baby doom!  
Upon successful completion of this quest you can receive up
to 65 quest points, 6 practice points, 32000 experience points, and 7800 gold pi
eces.
You have 180 minutes remaining to complete this quest.
Baby Doom consists of:
Phase 1: Journey to Sanctuary. (recall)
Phase 2: Journey to Quarantined Lab. (Off West Hallway, room has w,s,e exits)
Phase 3: Defeat a lab rat. (Lab)
Phase 4: Journey to Castle Infirmary. (From SE corner, 5n then w)
Phase 5: Rescue a baby. (Infirmary)
Phase 6: Defeat a frantic nurse. (Infirmary)
Phase 7: Defeat a gnome cleric. (west side of North Hallway)
Lord Maldra exclaims, 'Luck be with you, Schyllic!'

This quest is called 'Quick Lunch', for Adventurers levels 120 to 180.
Lord Maldra is the master in charge of this quest.
Description of Quick Lunch:
Adventurer, I have grown quite hungry.  Mr.  Humphries has been slacking
off, so I want you to travel to Pirate's Cove and pick up several delectable
food items for me.  I do not really care what it is, just bring me several
items and I shall eat what I desire.  But act quickly adventurer for my
hunger is growing larger and if you fail I shall just find someone else to
do the job for which I am offering a great reward indeed!
Upon successful completion of this quest you can receive up
to 56 quest points, 5 practice points, 24000 experience points, and 12000 gold pieces.
You have 280 minutes remaining to complete this quest.
Quick Lunch consists of: PIRATES COVE
Phase 1: Journey to Black Thunder Tavern. (1es Main)
Phase 2: *(Hidden goal) Maldra's specialty (Tavern)
Phase 3: *Journey to Bakery.
Phase 4: (Hidden goal) apple pie from Bakery (2wn Main)
Phase 5: (Hidden goal) prime rib from Redd's Restaurant (4en Hazard)
Phase 6: (Hidden goal) turkey leg from Redd
Phase 7: (Hidden goal) waybread from Bakery

This quest is called 'Baby Doom', for Adventurers levels 120 to
180.
Lord Maldra is the master in charge of this quest.
Description of Baby Doom:
My brave adventurer please listen to me!  The nurses have come to me with
sad news, the newborn babies are falling ill and are slowly dying in
terrible pain to a disease, which neither the cleric nor the nurses are able
to cure.  I beg you to think of the poor lives that will soon perish if you
do not help.  Go now and find the evil source of the baby doom!
Upon successful completion of this quest you can receive up
to 65 quest points, 6 practice points, 36000 experience points, and 7800 gold pieces.
You have 169 minutes remaining to complete this quest.
Baby Doom consists of: MUD MEN
Phase 1: *Journey to Sanctuary. (recall)
Phase 2: *Journey to Castle Infirmary. (W off E corridor)
Phase 3: *Defeat a plague victim. (Infirmary)
Phase 4: Destroy a scalpel. (barber on N Corridor)
Phase 5: Journey to Quarantined Lab. (off E Corridor)
Phase 6: Recover a syringe. (mudmen, Dungeon Terra off W Corridor)
Phase 7: *Rescue a baby. (Infirmary, N part)
Phase 8: Defeat a child. (Nirvana, nw)
Phase 9: Defeat an undead adventurer. 

This quest is called 'Baby Doom', for Adventurers levels 120
 to 150.
Lord Maldra is the master in charge of this quest.
Description of Baby Doom:
My brave adventurer please listen to me!  The nurses have come to me with
sad news, the newborn babies are falling ill and are slowly dying in
terrible pain to a disease, which neither the cleric nor the nurses are able
to cure.  I beg you to think of the poor lives that will soon perish if you
do not help.  Go now and find the evil source of the baby doom!
Upon successful completion of this quest you can receive up
to 55 quest points, 6 practice points, 35000 experience points, and 5600 gold pieces.
You have 178 minutes remaining to complete this quest.
Baby Doom consists of:
Phase 1: *Journey to Sanctuary.
Phase 2: Defeat a lab rat. (lab in sw of keep)
Phase 3: Journey to Castle Infirmary.(se of keep)
Phase 4: Defeat a plague victim. (Infirmary)
Phase 5: Rescue a baby. (Infirmary)
Phase 6: Defeat a dirty rat. (w and sw walls)
Phase 7: Recover a scalpel. (barber, N side, S exit)

This quest is called 'Market Economy', for Adventurers levels 120 to
180.
Lord Maldra is the master in charge of this quest.
Description of Market Economy:
I have just been informed that we have had yet another miserable tax
period.  You would think these ungrateful shopkeepers would be making a lot
of money since their shops are located in one of only two towns on the
entire continent of Beltane.  However, it seems like that they are all
barely hanging on, and do not have any money to pay taxes so that I can
provide my assistance to them and protect their businesses.  I recently
received a letter from Baron Rothchild.  His shops seem to be doing quite
well.  In fact, Rothchild earned nearly twenty five million gold pieces from
the sales tax alone, compared to my measly five million!  To add insult to
injury, I spent most of it on paying these greedy city guards!  Please
investigate and tell me what they are doing differently in Pirate's Cove.  I
need more money to defeat that annoying Agrippa!  I will reward you well for
your time and effort.  Hury back with answers to turn this around!
Upon successful completion of this quest you can receive up
to 55 quest points, 5 practice points, 42000 experience points, and 11000 gold pieces.
You have 249 minutes remaining to complete this quest.
Market Economy consists of:
Phase 1: Journey to Ahab's Cabaret. (PC, 3es Grove St)
Phase 2: Journey to General Goods. (PC, 1es Grove St)
Phase 3: Defeat the head mistress. (PC, Brothel, 2es Main)
Phase 4: Journey to Baron Rothchild's Treasury. (PC, 4ws Wharf St)
Phase 5: Journey to Laurie's Magic Shop. (Keep, E Corridor, W side)
Phase 6: Journey to Tobacco Shop. (Keep, N Corridor, S side)
Phase 7: Journey to Barber Shop. (Keep, N Walk)
Phase 8: Defeat an undead adventurer. (Keep, NW, by Nirvana)

pine needles - (new rigel) west of town in callias mountain trees area
This quest is called 'Cohorts in Crime', for Adventurers levels 120 to 180.
Lord Maldra is the master in charge of this quest.
Description of Cohorts in Crime:
Criminals are victimizing the residents of Auryn at an increasingly
alarming rate.  My advisors have reported that the incidents of burglary are
on the rise, and that sneaky pickpockets are stealing the hard-earned gold
of honest citizens.  Unfortunately, the guards and other soldiers of the
Realm are too busy with more serious matters to devote the time needed to
address this problem.  I am gravely concerned that these seedy characters
may be gathering in a city northeast of Rune to plan their devious and
criminal acts.  Gather further reports from residents of Auryn and then seek
out these thieves, search their hideouts, and make an example out of those
you find to their cohorts in crime.  Complete this mission expeditiously and
I will reward you greatly!
Upon successful completion of this quest you can receive up
to 66 quest points, 6 practice points, 43000 experience points, and 14500 gold pieces.
You have 399 minutes remaining to complete this quest.
Cohorts in Crime consists of:
Phase 1: Visit a noble lady. (Sigil, NW part of town)
Phase 2: Defeat a deft thief. (Sigil, hidden Indigo and Periwinkle)
Phase 3: Visit a resident. (Vospire, in Residences off Somma St)
Phase 4: Defeat a vampire thief. (Vospire, hidden in streets, Sessius & Landus)
Phase 5: Journey to A Thief's Hideaway. (Vospire park, search room with lopsided bush)
Phase 6: Defeat a short rogue. (NR, hidden, south part of town)
Phase 7: Journey to Brigand Hideout. (NR, Thieves forest)

This quest is called 'The Neglected Guests!', for Adventurers levels 120 to 241.
Lord Maldra is the master in charge of this quest.
Description of The Neglected Guests!:
I have been so busy with all of these problems that are plaguing the
countryside that I have neglected my guests and other visitors here at home.
I have quite a few guests staying upstairs in guests rooms, or maybe they
are in the library right now.  I want you to visit these people and let them
know just how busy I have been and that I will get with them as soon as I am
able.  In fact, tell all of them that we will be having a dinner in their
honor this evening.  That should make up for any slights they perceive. 
Also my two twin sons have been giving them quite a hassle, please prevent
them from bothering my guests in any way possible.  
Upon successful completion of this quest you can receive up
to 65 quest points, 7 practice points, 24000 experience points, and 10000 gold pieces.
You have 250 minutes remaining to complete this quest.
The Neglected Guests! consists of: (all mobs on 2nd floor)
Phase 1: Defeat Belial. (forms with Lucifer)
Phase 2: Defeat Lucifer. (forms with Belial)
Phase 3: Visit a guest.
Phase 4: Visit a cocotte.
Phase 5: Visit a bard.
Phase 6: Visit a monk.
Phase 7: Visit an elven mage.
Phase 8: Defeat a mean librarian. (no-magic!)
Phase 9: Visit a sexy man.
Lord Maldra exclaims, 'May the elements favor you, Schyllic!'

This quest is called 'Holy Paladins', for Adventurers levels 120 to 180.
Lord Vashir is the master in charge of this quest.
Description of Holy Paladins:
A young friend of mine is thinking of a career as a paladin.  Could you
please go and visit a few of these holy warriors and get their opinion on
their noble occupation.  This mission will take you to Rune Forest, Mandrake
Woods, The Tower of Art and as far as Atlantis.  When you have consulted all
5 then come back to me with the information.
Upon successful completion of this quest you can receive up
to 60 quest points, 7 practice points, 30000 experience points, and 15000 gold pieces.
You have 400 minutes remaining to complete this quest.
Holy Paladins consists of:
Phase 1: Visit a paladin guard. (Rune Graveyard, Church)
Phase 2: Visit a defiled paladin. (Tower of Art, top level)
Phase 3: Visit Meslanesh. (Rune Forest)
Phase 4: Visit a tired elven paladin. (Mandrake Woods)
Phase 5: Visit the master paladin. (Temple of Nadazar in Atlantis. w,d,n to Northern Courtyard,all e,n) Atlantis is 1992, 1302
Lord Vashir exclaims, 'May the elements favor you, Schyllic!'

Lord Vashir is the master in charge of this quest.
Description of Fishing Trip!:
I have always wanted to go fishing.  My father used to promise to take me
on fishing trips when I was a young elf, but he never had time to.  I feel
most unfortunate that I never learned anything about fishing, so I need you
to go out and bring back information to tell me what it is all about.  I do
know you need some type of bait for fish so start off by getting something
that you know will attract fish.  Then go talk to a good fisherman he should
give you a list of fish that would be good to catch.  Once you have the
information, give it a try and see if you can catch fish with that
knowledge.  If you could then let me know all about it, I would be much
obliged.  I will finally know what fishing is all about and may even be able
to sneak out fishing one day myself.  If you can complete this in a timely
manner, I will reward thee well!!
Upon successful completion of this quest you can receive up
to 45 quest points, 4 practice points, 17000 experience points, and 4300 gold pieces.
You have 150 minutes remaining to complete this quest.
Fishing Trip! consists of:
Phase 1: Defeat a crappie.
Phase 2: Defeat a northern pike. (Ayara Lake SW of New Rigel)
Phase 3: Defeat a rainbow trout.
Phase 4: Defeat a largemouth bass.
Phase 5: Visit a fisherman.
Phase 6: Recover a hunk of cheese.
Lord Vashir exclaims, 'May your journey be a successful one, Schyllic!'

This quest is called 'Gone Fishing Again', for Adventurers levels 120 to 180.
Lord Vashir is the master in charge of this quest.
Description of Gone Fishing Again:
It is time for another fishing trip.  I enjoyed the last trip so much
that I've decided we should go again!  In fact, let's go big game fishing!
I mean let's hunt some really nice size whoppers!  Catching the fish from
our streams and rivers was exciting, but I want more of a challenge.  I know
just the man who can help us.  He is a veteran fisherman, and he knows all
the waters nearby.  Take him a little something for his time, and then
follow up on his advice.  Report back to me in a timely manner so we can get
going.  If you're quick, we can get our lines in the water within hours!
Upon successful completion of this quest you can receive up
to 50 quest points, 5 practice points, 28000 experience points, and 10000 gold pieces.
You have 225 minutes remaining to complete this quest.
Gone Fishing Again consists of:
Phase 1: Locate and deliver a leather vest to an old fisherman. (from NR Market or off weary traveller to Travellers Retreat)
Phase 2: Locate and deliver a hrbao steak to an old fisherman. (hunter NR Market to Traveller's Retreat)
Phase 3: Defeat a carp. (Lake, N of Lowangen, gold colored fish)
Phase 4: Defeat a northern pike. (Ayara Lake SW of New Rigel)
Phase 5: Defeat a yellow perch. (Lake N of Wroth)
Phase 6: Defeat a ferocious piranha. (river N of New Rigel)
Phase 7: Defeat a savage pike. (river in Rune Forest)
'May the elements favor you, Schyllic!' Lord Vashir exclaims.

This quest is called 'Count My Lucky Stars', for Adventurers levels 120 to 180.
Lord Vashir is the master in charge of this quest.
Description of Count My Lucky Stars:
This is a lady I saw in a dream.  Her name is Iridana, and my advisors
tell me she is a fortune teller and that this dream of her is an ill omen.
I fear that my luck is running out, and I want you to ask her what she sees
in my future.  Please recover some lucky items for me also so that perhaps I
can avoid whatever plight is headed my way.  For your assistance I will
reward you greatly upon your speedy return.
Upon successful completion of this quest you can receive up
to 63 quest points, 6 practice points, 36000 experience points, and 14000 gold pieces.
You have 300 minutes remaining to complete this quest.
Count My Lucky Stars consists of: (
Phase 1: Recover a dented, rusty horseshoe. (buried in Mountains near Avarice - NEVER FOUND IT!)
Phase 2: Locate and deliver Maldra's specialty to Iridana. (Rune Perplexed Otter to Fortune Teller on Yew)
Phase 3: Recover a bloodstone pendant. (off fanged hellhound in Focault's)
Phase 4: Recover headband of luck. (desert soldiers in thorn)
Phase 5: Recover a pearl ring. (Pious woman, Lowangen Temple)
Phase 6: Visit a sneaky leprechaun. (Rune Forest)
Phase 7: Recover a fallen star. (FGK queen)
'Luck be with you, Schyllic!' Lord Vashir exclaims.

This quest is called 'Gentleman Farmer', for Adventurers levels 120 to 180.
Lord Vashir is the master in charge of this quest.
Description of Gentleman Farmer:
Let me tell you one of my childhood dreams.  I always wanted to farm, to
plant and raise crops.  Due to my royal background, I was thrust destined to
rule, but I have never forgotten to protect the land and the people who work
there.  What I want you to accomplish is this.  Help one of my loyal farmers
plant a garden, lush and full of wondrous plants.  I desire to have a garden
that I may visit and know that I had a direct part in its being.  Do this
for me and you will make a tired elf happy and earn for yourself a token of
my appreciation.
Upon successful completion of this quest you can receive up
to 55 quest points, 5 practice points, 26000 experience points, and 12000 gold pieces.
You have 200 minutes remaining to complete this quest.
Gentleman Farmer consists of:
Phase 1: Visit a peasant farmer. (fields outside Rune)
Phase 2: Locate and deliver an iron shovel to a peasant farmer. (from Thelma's Plants, Market)
Phase 3: Locate and deliver an iron rake to a peasant farmer. (from Thelma's Plants, Market)
Phase 4: Recover a strange red fruit. (Xaventry, Herbs and More)
Phase 5: Journey to A Vine-Covered Gazebo. (Tavern of Boars Inn, NPK)
Phase 6: Journey to A Vibrant Atrium. (Tavern of Boars Inn, NPK)
Phase 7: Journey to A Small Vegetable Garden. (NW of Thorn, Inn of the Twin Moons, E side by Chicken Coops)
Lord Vashir exclaims, 'May the Powers be with you, Schyllic!'

This quest is called 'Ranger Patrol', for Adventurers levels 120 to 180.
Lord Vashir is the master in charge of this quest.
Description of Ranger Patrol:
I want you to reassure the elves that ward the forests around New Rigel
that their help is greatly appreciated.  Perhaps you can acquire an elf
blade so I may see the caliber of weapons they wield.  Also, visit our
woodland allies and bolster their morale with some choice gifts to truly
show them our gratitude.  This is a simple demand upon your time and energy,
so make haste and do not fail me.
Upon successful completion of this quest you can receive up
to 50 quest points, 5 practice points, 28000 experience points, and 17000 gold pieces.
You have 120 minutes remaining to complete this quest.
Ranger Patrol consists of:
Phase 1: Rescue a woodland elf. (forest outside New Rigel)
Phase 2: Recover an elvish sword of great antiquity. (Rune, adventurer 2nd Fl Focault)
Phase 3: Journey to Elvish Delight. (New Rigel, Elfton Dr near S Gate)
Phase 4: Locate and deliver an elf tall cap to an elven bard. (NR, Woodland Wares, on Elfton Dr near S Gate)
Phase 5: Locate and deliver an elven longbow to an elven bard. (See Phase 4)
Lord Vashir exclaims, 'Luck be with you, Schyllic!'

You ask Lord Vashir for a quest.
This quest is called 'Fishy Fishy Business', for Adventurers levels 115 to 180.
Lord Vashir is the master in charge of this quest.
Description of Fishy Fishy Business:
The people of New Rigel, with their close proximity of Mohaa River and
Lake Ayara, depend on the local freshwater fish for a significant part of
their daily food.  However, recently the local fishermen have been reports
attacks by vicious creatures that are normally not aggressive.  Lord Agrippa
has also been hearing complaints from his people and his advisor has
counseled that a strong adventurer be sent to protect the fishermen.  Due to
your past experience and demonstrated competence, you have been selected to
save the livelihood of the fishermen of central Sepharia.  After you have
completed your tasks, you are invited to a banquet in Rune Castle, with
fried fish naturally being the main dish.
Upon successful completion of this quest you can receive up
to 65 quest points, 6 practice points, 18000 experience points, and 5000 gold pieces.
You have 300 minutes remaining to complete this quest.
Fishy Fishy Business consists of:
Phase 1: Defeat a ferocious piranha. (Tantaa River, N of NR)
Phase 2: Defeat a sneaky crocodile. (hidden in Lake Araya, west of NR)
Phase 3: Defeat a slimy eel. (Lake Ayara, west of NR)
Phase 4: Rescue a fisherman. (Tantaa Stream, SW of NR)
Phase 5: Defeat a prehistoric kraken. (toughest of 3 kinds)
Lord Vashir exclaims, 'May your journey be a successful one, Schyllic!'

This quest is called 'Mysterious Golems', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Mysterious Golems:
Reports have been coming in that golems are roaming the lands.  Many of
these sightings have been in nearby areas frequented by my people.  These
creatures are summoned by magics and could be used in an attack against my
city.  I worry about this since they can be amassed quickly and they fight
without remorse.  Your task it to keep these creatures in check and to learn
more about their creation.  I fear that the orcs in Dungeon Wroth may be
amassing an army of these creatures, so I ask that you venture there first
and investigate.  I then ask that you clear some of the golems seen in
Xaventry and the nearby wilderness.  After this task is completed please
venture to Rune Forest to attempt and find additional information on these
creatures.  May the Powers be with you!
Upon successful completion of this quest you can receive up
to 65 quest points, 6 practice points, 45000 experience points, and 14000 gold pieces.
You have 300 minutes remaining to complete this quest.
Mysterious Golems consists of:
Phase 1: Journey to Orc Summoning Room. (Wroth, bottom floor)
Phase 2: Defeat a red golem. (Wroth, 2nd floor)
Phase 3: Defeat a stone golem. (Xaventry, Dira temple entrance)
Phase 4: Defeat a quartz golem. (Mountains between NR and Xav)
Phase 5: Journey to The Library of the Malachite Golem. (Rune Forest)
Phase 6: Recover a summoning stone. (Rune, Grimaldi magic shop)
'May the Powers be with you, Schyllic!' Lord Vashir exclaims.

a minx pelt - (Rune) The Minx - hangs out in the gardens by temple

Lizard child - (Arcane) wandering the streets of Kulah
chameleon - (Arcane) hidden/sneaking streets of Kulah
janitor (new rigel) (sigil)
gate guard (new rigel) n and s gates
devious vixen (new rigel) wilds
runaway child (rune) wanders streets - alley nw in town
landless serf (rune) wanders streets
not-so-wealthy merchant (wilds) wanders the roads

petrol bomb - (Arcane) on anarchic bandit hide/sneak in Overgrown Rainforest
south of exit to wilds
nightshade mushroom - (Rune) Winterborn manshion - on lawn
eaf frog - (Rune)
waybread
Kirra - (Rune) Head Cook, kitchens in Rune Castle

archer - (Lowangen) top of the walls
Pitted Plate - (New Rigel) shop on south bastion, west side

This quest is called 'Party Favors!', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Party Favors!:
The parties thrown at Lord Vashir's Palace are famous for their
extravagance and an invitation is prized by nobles from across Alyria.  One
of the things that makes his parties so memorable is the party favors he
provides for his guests.  Another party is just around the corner and Lord
Vashir has decided to do throw a party for great warriors from across Alyria
and wants to give weapons to each of his guests.  You should travel to
Lowangen and gather the favors to help make the party a great success.  If
you are quick, perhaps Lord Vashir will permit you to attend the party too!
Upon successful completion of this quest you can receive up
to 41 quest points, 4 practice points, 24000 experience points, and 3200 gold pieces.
You have 190 minutes remaining to complete this quest.
Party Favors! consists of: LOWANGEN
Phase 1: *Recover a colored pike. (Rahja, Velvet Mist Brothel)
Phase 2: *Recover an orc hook. (orcs in orc death tavern)
Phase 3: *Recover a rogue's dagger. (thiefs hidden in streets)
Phase 4: *Recover a spiked whip. (foreman on streets, west side)
Phase 5: *Recover a silver longsword. (burly city guard in streets, E Gashok Rd)

This quest is called 'Party Favors!', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Party Favors!:
The parties thrown at Lord Vashir's Palace are famous for their
extravagance and an invitation is prized by nobles from across Alyria.  One
of the things that makes his parties so memorable is the party favors he
provides for his guests.  Another party is just around the corner and Lord
Vashir has decided to do an Arabian Nights theme this time and needs party
favors gathered from the nearby Desert Thorn.  You should travel there and
gather the favors to help make the party a great success.  If you are quick,
perhaps Lord Vashir will permit you to attend the party too!
Upon successful completion of this quest you can receive up
to 34 quest points, 4 practice points, 20000 experience points, and 3200 gold pieces.
You have 240 minutes remaining to complete this quest.
Party Favors! consists of: FROM DESERT THORN
Phase 1: Recover a snake head necklace. (rattlesnake)
Phase 2: Recover a desert candle. (desert soldier - strong looking man)
Phase 3: Recover a sand spear. (nomad)
Phase 4: Recover a turtle shell helmet. (sand turtle)
Phase 5: Recover a gila monster hide. (Gila Monster)
Lord Vashir exclaims, 'Luck be with you, Schyllic!'

Fabled City consists of:
Phase 1: *Visit a drow mercenary.(New Rigel) In Brigand Hideout(with thief trainer) in Thieves Forest
Phase 2: Visit a drow brigand. (Wilds) dark forests and roads near Thorne
Phase 3: Visit Slan.	(Rune) Back room of the Laughing Fey
Phase 4: Visit the receptionist of Grimbold. (Art)
Phase 5: Visit a scholar of New Rigel history.
Phase 6: Visit a foot soldier.(Xaventry) walking around the trail to the
center

goblin catcher - thieves forest NR
hobgoblins - lowest level in wroth
prisoner's spectre, wandering undead - lowangen pk area
caretaker, shrieking ghost - rune graveyard
sycophantic goblin - rune forest

Description of Etheric Pollution:
It has recently been brought to my attention that several of Sepharia's
rivers and aquifers have been befouled by magical pollution.  First, you
must lead an expedition to clean up Sepharia's water.  Our scientists don't
have the necessary purifying techniques.  Atlantean technology is the most
superior in that field, so you will want to speak with the Archmage.
Although knowledgeable, the archmage is delusional, beware his might.  After
receiving the Archmage's wisdom, travel to the Atlantis magic shop and get
the necessary supplies from Marie.  Then lead cleaning crews to Sepharia's
towns polluted waterways, so that they may heal our environment.  After
completing these tasks, please go find the perpetrators of this crime.  I
suspect a few people, but have no hard evidence.  Question these people, and
see if any are the guilty party.  Please do not fail in doing this, I am
depending on you!
Upon successful completion of this quest you can receive up
to 90 quest points, 9 practice points, 56000 experience points, and 25000 gold pieces.
You have 400 minutes remaining to complete this quest.
Etheric Pollution consists of:
Phase 1: Journey to The End (Finally!) of the Western Passages. (Atlantis, past CPK, all w from Archmage of Fire)
Phase 2: Journey to An Ornamental Pond. (Rune Forest Park)
Phase 3: Journey to The Canal Bridge. (NR off Gondola by shops)
Phase 4: Journey to A Sand Bar. (PC, north off Wharf. all east on beach)
Phase 5: Journey to Deep in the Bowels of the Volcano. (Atlantis, past CPK, bottom of Volcano: beware next room is DT)
Phase 6: Defeat a small green frog. (Rune streets)
Phase 7: Defeat a swamp guard. (Avarice, east)
Phase 8: Visit the janitor. (Rune streets)
Lord Agrippa exclaims, 'May the elements favor you, Schyllic!'

This quest is called 'These Boots Were Made For Walking', for Adventurers levels 120 to 180.
Lord Agrippa is the master in charge of this quest.
Description of These Boots Were Made For Walking:
At a party last night, a drunken Lady Undya raised her dress and showed
me her shiny new leather boots.  As I recall, she said something on the
order of "Cornlesi Ahripra, you bvad bad man, look at thes botts!  IF I
wasn't the Rulus of;xvanetr, THESE BOOTS WHLOUD WALK ALL OVER YOU
ahahahahghahahasaahaha".  I don't remember much, but Tristan apparently
does.  He was the designated rider and didn't partake in the fun, but when I
woke up this morning he smirked and made some comment.  I want you to go
figure out what she meant, before I decide what my move will be.  Your
assistance will be greatly appreciated!
Upon successful completion of this quest you can receive up
to 65 quest points, 5 practice points, 25000 experience points, and 12000 gold pieces.
You have 300 minutes remaining to complete this quest.
These Boots Were Made For Walking consists of: ALL XAVENTRY
Phase 1: Journey to Lady Undya's Audience Chambers.
Phase 2: Visit a court advisor. (Town Hall)
Phase 3: Journey to A Dusty Old Tavern. (2w)
Phase 4: Visit the Captain of the Xaventry Guard.
Phase 5: Recover a pair of reinforced boots. (Duke's Armoury: n,4w,s)
Phase 6: Journey to The Gates of the Ithrilis Temple.
Phase 7: Journey to The Entrance to the High Temple of Gath.
Phase 8: Journey to A Dark Entryway of the Maradas Temple.
Phase 9: Journey to The Entrance of the Dira Temple.
'May the elements favor you, Schyllic!' Lord Agrippa exclaims.

This quest is called 'Deceitful', for Adventurers levels 180 to 240.
Lord Agrippa is the master in charge of this quest.
Description of Deceitful:
Rumors are growing of an evil presence in the Dungeons of nearby lands.
In view of Lord Maldra's unwillingness to curb the growing problems within
these dark places, I feel, it is my duty to destroy what lurks beneath.
Please travel to Dungeon Deceit and make an example of some of the denizens.
They must be shown that the true path is a kind, friendly one.  Should you
meet any resistance, deal with them quickly and quietly.  Try not to make
yourself known to the leaders of Deceit, for they may realize what
Upon successful completion of this quest you can receive up
to 65 quest points, 8 practice points, 20000 experience points, and 12000 gold pieces.
You have 240 minutes remaining to complete this quest.
Deceitful consists of:
Phase 1: Journey to Central Chamber of the Elements. (track cannibal, nw corner, all s, se, w to teleport in sparkling room. E from fountain of tears. teleport in Small Room. teleport in Curved Hallway. east at T.)
Phase 2: Defeat a zombie.
Phase 3: Defeat a harpy.
Phase 4: Defeat a yeti.
Phase 5: Defeat a cannibal.
Phase 6: Defeat a skeleton.
Phase 7: Defeat a scavenger.
Phase 8: Defeat a scourge eater.
'May the Powers be with you, Schyllic!' Lord Agrippa exclaims.

This quest is called 'Terrible Torture', for Adventurers levels 180 to 240.
Lord Agrippa is the master in charge of this quest.
Description of Terrible Torture:
O'Bold Adventurer, terrible rumors have drifted south from Dungeon Wroth
of torture so horrible that my bravest knight can not speak without a
stammer.  I seek your assistance to stop these terrible acts from happening
so close to my fair town.  Sally forth and rescue those that can still be
rescued, and put an end to those causing this horror.
Upon successful completion of this quest you can receive up
to 60 quest points, 4 practice points, 21000 experience points, and 4500 gold pieces.
You have 250 minutes remaining to complete this quest.
Terrible Torture consists of:
Phase 1: Defeat a kaisharga. (Wroth, 2d)
Phase 2: Defeat a shambling mound. (Wroth, 1d)
Phase 3: Defeat an orc commander. (Wroth, 1 d, SE part, or Forge Room)
Phase 4: Defeat a kobold soldier. (Wroth, 1d)
Phase 5: Destroy a whip of torture. (hobgoblin, bottom level)
Phase 6: Destroy a spear of terror. (kobold soldier)
'May the Powers be with you, Schyllic!' Lord Agrippa exclaims.

This quest is called 'Cave Creatures', for Adventurers levels 180 to 210.
Lord Agrippa is the master in charge of this quest.
Description of Cave Creatures:
A friend asked me to get him information about local cave creatures for a
book he is writing.  I cannot leave Rune since my guards are stretched thin
as it is, and my friend is not experienced enough to venture to the places
he wishes to gather information from.  So I need you to document several of
the animals that live in the Caves of Avarice, the Dungeon Wroth, and inside
Mandrake Woods.  Your assistance will be well rewarded if you are quick!
Upon successful completion of this quest you can receive up
to 88 quest points, 9 practice points, 55000 experience points, and 12000 gold pieces.
You have 500 minutes remaining to complete this quest.
Cave Creatures consists of:
Phase 1: Visit a cave salamander. (Avarice N, west of advant)
Phase 2: Visit some cave fungus. (Avarice, S from Safe)
Phase 3: Visit the advant of the caves. (Avarice, n/ne to down, then east)
Phase 4: Visit a large stone troll. (Mandrake npk area, west from forest)
Phase 5: Visit Glamdrung, father of all trolls. (Mandrake npk area, west from forest. all S)
Phase 6: Visit a cyclops giant. (Wroth, 3rd level)
'May your journey be a successful one, Schyllic!' Lord Agrippa exclaims.

This quest is called 'Forced To Act!', for Adventurers levels 121 to 180.
Lord Agrippa is the master in charge of this quest.
Description of Forced To Act!:
Due to the rising abundance of deaths and injuries of Rune citizens
venturing into New Rigel, I have been forced to take action.  I need you to
visit Lord Vashir and let him know I insist he put up signs alerting the
citizens of the dangers lurking about.  You must also take with you a Rune
guard to help you put an end to these evil beasts' reign.  Return back to me
for a reward well worth the effort!  May the Powers guide and protect you!
Upon successful completion of this quest you can receive up
to 55 quest points, 5 practice points, 40000 experience points, and 20000 gold pieces.
You have 250 minutes remaining to complete this quest.
Forced To Act! consists of:
Phase 1: Visit a Rune castle guard.
Phase 2: Visit Lord Vashir.
Phase 3: Defeat a giant hawk.
Phase 4: Defeat a ferocious piranha.
Phase 5: Defeat a thug.
'May the elements favor you, Schyllic!' Lord Agrippa exclaims.

This quest is called 'Scum of the Earth', for Adventurers levels 121 to 180.
Lord Agrippa is the master in charge of this quest.
Description of Scum of the Earth:
It has come to my attention that certain towns are not enforcing their
rules as well as they should.  We need to maintain law and order in towns,
or they will fall under the influence of the mighty witches of the
underworld.  Please visit these towns having trouble and dispose of the
offending thugs, doing so discretely.  We must show these thugs the iron
fist of Rune, and deprive them of the justice they deprived of others.
Upon successful completion of this quest you can receive up
to 66 quest points, 6 practice points, 20000 experience points, and 13000 gold pieces.
You have 240 minutes remaining to complete this quest.
Scum of the Earth consists of:
Phase 1: Journey to Main Gate of Pirate's Cove.
Phase 2: Defeat a hired thug. (PC, 2en on Smuggler's, in Sherrif's Office)
Phase 3: Visit Dennar. (S Gate)
Phase 4: Defeat a thug. (NR. find this first, sometimes aggressive)
Phase 5: Defeat a seedy character. (NR)
Phase 6: Defeat a short rogue. (NR, -hidden- S Bastion)
Phase 7: Defeat a scoundrel. (NR, sometimes found all W on Pine)
Lord Agrippa exclaims, 'Luck be with you, Schyllic!'

This quest is called 'Trouble In The Realm!', for Adventurers levels 180 to 241.
Lord Agrippa is the master in charge of this quest.
Description of Trouble In The Realm!:
Lord Agrippa tells you, "I have been receiving word from watchers north
of our fair town near the Dungeons of Avarice and Wroth regarding a number of
creatures who seem to be causing trouble for those living nearby.  Since you
are one of my more experienced adventurers, I have decided to dispatch you
to look into the doings of various creatures in these areas and report back
on their activities.  Of course, if you find yourself in danger you should
take the appropriate steps to deal with the threat.  You will be well
rewarded for your efforts upon your return!"
Upon successful completion of this quest you can receive up
to 64 quest points, 9 practice points, 48000 experience points, and 8200 gold pieces.
You have 320 minutes remaining to complete this quest.
Trouble In The Realm! consists of: ADVANT IS N and D then E
Phase 1: Journey to The Lair of Gordan. (Avarice, from safe: 2e,s,e,s,2e,n,e)
Phase 2: Defeat an amorphous lava creature. (east of advant)
Phase 3: Defeat a frost guard. (Avarice, just north of advant)
Phase 4: Defeat the stone automaton. (Avarice, a few east of advant)
Phase 5: Defeat a hairy beastman. (Avarice, from advant: 4w,s,e, then NE from Unknown)
Phase 6: Recover blasting caps. (Wroth, miners)
Phase 7: Defeat a shambling mound. (Wroth, 1d)
Phase 8: Defeat an orc assassin. (Wroth, 2d)
Phase 9: Defeat the High Priest of the Portal. (Wroth, bottom)
Phase 10: Recover the Devil's dagger. (Wroth, orc priest)
'May the elements favor you, Schyllic!' Lord Agrippa exclaims.

This quest is called 'Missionary to the Dark Lands', for Adventurers levels 150 to 240.
Lord Agrippa is the master in charge of this quest.
Description of Missionary to the Dark Lands:
As the lord of the mighty town of Rune and leader in the civilized world,
I feel it is partly my duty to help deliver our brethren of nearby dungeons
into our great world.  Visit them in their lands, bringing them gifts from
our world to persuade them to come to the light.  Take gifts of all kinds,
showing our cultural prowess.  Then report to some of my close knights how
your crusade went, telling them of the sights you have seen.  As I expect we
will get a rush of immigrants coming into our town, I would like
Upon successful completion of this quest you can receive up
to 88 quest points, 7 practice points, 30000 experience points, and 15000 gold pieces.
You have 240 minutes remaining to complete this quest.
Missionary to the Dark Lands consists of:
Phase 1: Locate and deliver a chewy taffy-ball to a skeleton. (Tuvo's in SW of Courtyard to Deceit)
Phase 2: Locate and deliver a sprig of heather to a harpy. (Meadows to Deceit)
Phase 3: Locate and deliver a blue orb to a cannibal. (thieves in Rune to Deceit)
Phase 4: Locate and deliver an octarine wand to an ice lord. (Seer on Mt Sumter to Deceit, east of Chamber of Elements: 
track cannibal, nw corner, all s, se, w to teleport from sparkling room, 
E from fountain of tears. teleport from Small Room, Curved Hallway, again
east at T to another teleport. ice lord is east from chamber of elements)
Phase 5: Visit Raksann.
'May the Powers be with you, Schyllic!' Lord Agrippa exclaims.

This quest is called 'Steal This Book!', for Adventurers levels 180 to 241.
Lord Agrippa is the master in charge of this quest.
Description of Steal This Book!:
My old mentor from the Illandrama library is coming to visit me shortly
to catch up on old times as well as what has been going on since we last saw
one another.  I'm fear that my own library is a little threadbare at
present, and frankly, I am rather embarrassed at its state.  I don't want to
appear to have lost my lust for knowledge, so please, get me several fine
books to stock my reading room with.  I am particularly interested in the
literature that may be found in Templeton, Tellerium, Lowangen, and
Volcanus.  I've heard tell of several volumes that are said to have quite
interesting information within their pages and need for you to locate them.
Your quick return with the books will be greatly appreciated, and very well
rewarded!  May the Powers speed you on your path!
Upon successful completion of this quest you can receive up
to 73 quest points, 9 practice points, 38000 experience points, and 20000 gold pieces.
You have 400 minutes remaining to complete this quest.
Steal This Book! consists of:
Phase 1: Recover an advisor's book. (Temp Castle, castle advisor. I believe he pops in CPK 2nd floor throne room, then wanders)
Phase 2: Recover the book of Volcanus history. (Volcanus - Vesuvius, on Mordimus)
Phase 3: Recover the hero records. (Lowangen, City Hall, city worker sells it)
Phase 4: Recover a prayerbook of Vyst. (CPK-Volcanus, priestess of Vyst. key from Wyglif)
Phase 5: Recover a book on modern accounting. (Telle, Mr. Tankerd on Jasper Circle)
Phase 6: Journey to Entrance to Lord Templeton's Throne Room. (1n of CPK-Temp Castle 2nd Fl)
Lord Agrippa exclaims, 'Luck be with you, Schyllic!'
Directions to Mad Mole: All down, then nw. s. nw. need 10k gold.

This quest is called 'Damn Thieves', for Adventurers levels 180 to 241.
Lord Agrippa is the master in charge of this quest.
Description of Damn Thieves:
It has just been discovered that an item has gone missing from the
treasury.  Although it doesn't appear to be an item of great value, there is
a very good reason that I wish to get it back, one that you don't need to
know.  Although we don't know who the thief was, we do have our strong
suspicions and have narrowed it down to a small list of suspects.  Journey
to Lowangen, Tower of Art, Avarice and Hellbent Mountain and recover the
item at any cost.
Upon successful completion of this quest you can receive up
to 55 quest points, 5 practice points, 30000 experience points, and 4500 gold pieces.
You have 300 minutes remaining to complete this quest.
Damn Thieves consists of:
Phase 1: Recover a pearl ring. (Pious woman, Lowangen Temple)
Phase 2: Recover the dagger of Grimbold. (TOA, Grimbold)
Phase 3: Recover a huge black diamond. (I just buy from vendors :p)
Phase 4: Defeat a dangerous thief. (Lowangen, hidden in Orc Death Tavern)
Phase 5: Recover a tail feather. (Hellbent, off booby, or titmouse on slopes)
'May your journey be a successful one, Schyllic!' Lord Agrippa exclaims.

This quest is called 'Heebee Jeebies', for Adventurers levels 120 to 180.
Lord Agrippa is the master in charge of this quest.
Description of Heebee Jeebies:
Having heard reports of the punishment that some cruel and malicious
kings hand down to their subjects, I have got a serious case of the
Heebee-jeebies.  Hearing of people being throwninto pits full of snakes, or
being forced to eat spiders has given me many sleepless nights.  I am
reaching the point where I am so tired that I am unable to continue running
my Kingdom.  Please, go forth into the realms and destroy some of these
creatures, so that I may never see them again.  Go quickly, for I need to
return to top condition as soon as possible!
Upon successful completion of this quest you can receive up
to 77 quest points, 8 practice points, 23000 experience points, and 11000 gold pieces.
You have 240 minutes remaining to complete this quest.
Heebee Jeebies consists of:
Phase 1: Defeat a spitting snake. (Rune, path to Winterborn)
Phase 2: Defeat a small snake. (Dio)
Phase 3: Defeat a centipede. (Thorn)
Phase 4: Defeat a dark spider. (Wroth)
Phase 5: Defeat a rogue bumblebee. (Dio)
Phase 6: Defeat a cockatrice. (Keep, past mudmen, off SW side)
Lord Agrippa exclaims, 'Luck be with you, Schyllic!'

This quest is called 'Horrors Within the Temple!', for Adventurers levels 180 to 241.
Lord Agrippa is the master in charge of this quest.
Description of Horrors Within the Temple!:
Rumors have it that the Runic Temple holds areas that are sealed off from
the public because of the dangers that lurk within them.  However, I think
that it is time that we explore these places, defeat any monsters in them
and open them up for the general public to visit.  Visit Murmur, the temple
wizard and ask him for any knowledge about these places.  Be extra careful
in your exploration as I hear that the monsters there will lash out with a
vengeance.  As always, your reward will be great if you can complete this
task for me.  May the Powers light your path!
Upon successful completion of this quest you can receive up
to 60 quest points, 7 practice points, 30000 experience points, and 8000 gold pieces.
You have 200 minutes remaining to complete this quest.
Horrors Within the Temple! consists of:
Phase 1: Visit Murmur.
Phase 2: Journey to Entrance to the Crypts. (from recall: w,3s,e, all d)
Phase 3: Journey to Circular Room. (Crypts)
Phase 4: Defeat the frightening spectre. (Crypts)
Phase 5: Defeat the Juju Statue. (Crypts)
Phase 6: Journey to Hidden Chamber. (above Murmur, CPK west of ledge)
Phase 7: Defeat a stone gargoyle. (Stone Ledge)
Phase 8: Journey to Stone Ledge. (all south on upper rooftop)
Lord Agrippa exclaims, 'May your journey be a successful one, Schyllic!'

Lord Agrippa is the master in charge of this quest.
Description of Shadowy Terrain:
A newly discovered place, the Alyrian underground, has reportedly been
infiltrated and equipment must be delivered quickly to the explorers.  In
order to fit in and not be discovered take clothing to our people that would
be expected to be seen in an underground area.  Please take the following
gear to our people in Hellbent Mountain.
Upon successful completion of this quest you can receive up
to 55 quest points, 6 practice points, 60000 experience points, and 15000 gold pieces.
You have 400 minutes remaining to complete this quest.
Shadowy Terrain consists of:
Phase 1: Recover a pair of Darkland sleeves. (Darkland eq is all in Lowangen Dungeon)
Phase 2: Recover a Darkland helmet.
Phase 3: Recover a pair of Darkland leggings.
Phase 4: Recover a pair of Darkland gauntlets.
Phase 5: Recover a pair of Darkland boots.
Phase 6: Recover a Darkland shield.
Phase 7: Recover a set of Darkland plates.
Phase 8: Journey to A Large Shack. (Hellbent: eater of dreams has key. door at top of mountain)
Phase 9: Visit a blue-footed booby. (Hellbent, near entrance)
'May your journey be a successful one, Schyllic!' Lord Agrippa exclaims.

This quest is called 'Grounds for a Lawsuit', for Adventurers levels 180 to 241.
Lord Agrippa is the master in charge of this quest.
Description of Grounds for a Lawsuit:
A dear friend of mine has fallen ill and I believe it is because of a cup
of coffee he drank two nights ago was more than just the coffee he thought
he was being served.  Apparently it was tainted with human blood, a most
revolting thought!  He apparently had a severe allergic reaction to the
blood or some other substance that was in the coffee.  Unfortunately, the
attorney cannot prosecute locally, because the exporter of the drink resides
in Xaventry.  Please gather evidence and take it to sympathetic lawyers
there to see if the case can be taken to trial.  I would hate to see anyone
else have the trouble my friend has had because of tainted coffee!  Hurry
back with a report of your findings and you will be well rewarded.
Upon successful completion of this quest you can receive up
to 60 quest points, 6 practice points, 30000 experience points, and 7500 gold pieces.
You have 278 minutes remaining to complete this quest.
Grounds for a Lawsuit consists of:
Phase 1: Locate and deliver a jug of caffeinated blood to the attorney general. (New Rigel, Dancing Faerie. attorney in Xav town hall)
Phase 2: Locate and deliver a cup of coffee to Judge Sherwood. (Lonely Dragon Inn, or Arthurs Coffee in Sigil -> Xav Courtroom
Phase 3: Defeat a resting guard. (Unseelie castle, Faerie Plane)
Phase 4: Journey to The Witness Stand. (Xaventry Courtroom)

This quest is called 'Grounds for a Lawsuit', for Adventurers levels 180 to 239.
Lord Agrippa is the master in charge of this quest.
Description of Grounds for a Lawsuit:
A dear friend of mine has fallen ill and I believe it is because of a cup
of coffee he had drunk the night before.  Apparently it was tainted with
human blood, a revolting thought.  Unfortunately, the attorney cannot
prosecute locally, because the exporter of the drink resides in Xaventry.
Please gather evidence and take it to sympathetic lawyers there.
Upon successful completion of this quest you can receive up
to 50 quest points, 5 practice points, 28000 experience points, and 7500 gold pie
ces.
You have 300 minutes remaining to complete this quest.
Grounds for a Lawsuit consists of:
Phase 1: Recover a jug of caffeinated blood. (New Rigel, Dancing Faerie)
Phase 2: Visit a policeman. (Xaventry)
Phase 3: Visit the attorney general. (Xaventry Courtroom)
Phase 4: Visit a judge. (New Rigel Courthouse on Pebble)
Phase 5: Visit Sarin, a Maradas citizen. (Xaventry, east on Gravel, south just before first intersection)
'May your journey be a successful one, Schyllic!' Lord Agrippa exclaims.

This quest is called 'Exotics', for Adventurers levels 180 to 241.
Lord Agrippa is the master in charge of this quest.
Description of Exotics:
I have been receiving reports of extremely exotic life forms growing
throught out the world.  Please recover a few of these life forms and return
them to me, so that my wizards might examine them and discover their value
to the world.  The most recent reports are from the deep underwater world of
Atlantis, deep in the Caverns of Avarice and strangely enough near the
audience chamber in Sigil.
Upon successful completion of this quest you can receive up
to 80 quest points, 9 practice points, 42000 experience points, and 9000 gold pie
ces.
You have 300 minutes remaining to complete this quest.
Exotics consists of:
Phase 1: Recover the Sacred Shrub. (Sigil, off Grolam in Castle Courtyard)
Phase 2: Recover an Atlantian sponge. (Atlantis, off sponge. location (1988, 1305))
Phase 3: Recover a piece of fungus. (Avarice, fungus)
Phase 4: Journey to The Fish's Forge. (Atlantis, east off main N-S drag)
Phase 5: Journey to Obscene Paintings Room. (Avarice, from advant: 4w,s,e,se..., then ne from Unknown)
Phase 6: Journey to Lord Vendredi's Audience Chamber. (Sigil Castle all N)
'May the Powers be with you, Schyllic!' Lord Agrippa exclaims.

This quest is called 'On the High Seas', for Adventurers levels 180 to 241.
Lord Agrippa is the master in charge of this quest.
Description of On the High Seas:
Hail!  Baron Rothchild from across the sea has decided to host a party,
he has asked me to arrange a sweep of the town of Pirates Cove in search of
smugglers and pirates that have been causing trouble.  After hearing of his
request.  King Cronus expressed that he has heard of smugglers wandering the
streets of Lowangen also.  It would please me greatly if you ventured to
these two towns and vanquished these smugglers and pirates.  While you are
in Pirates Cove, go to the bakery and see if that have my favorite danish
pastry in stock.  Your quickness in completing this quest will be duly noted
and appreciated by all involved.
Upon successful completion of this quest you can receive up
to 75 quest points, 5 practice points, 28000 experience points, and 10000 gold pieces.
You have 300 minutes remaining to complete this quest.
On the High Seas consists of:
Phase 1: Defeat a pirate. (PC, Deck of pirate ship, N off Wharf. Or in Privateer's Park)
Phase 2: Defeat a smuggler.(PC streets. Lowangen one does Not work)
Phase 3: Journey to Bakery. (PC, 2wn Main)
Phase 4: Recover a blueberry danish. (Bakery)
Phase 5: Defeat a drunken sailor. (PC, Sparky's at 3ws Main)
Phase 6: Visit Baron Rothchild. (PC Mansion, S off 4w Hazard)
'Luck be with you, Schyllic!' Lord Agrippa exclaims.

This quest is called 'Magic Run Riot!', for Adventurers levels 180 to 240.
Lord Agrippa is the master in charge of this quest.
Description of Magic Run Riot!:
Many across the land have been reporting strange fluctuations in magic
throughout the realm.  I ask you to journey to a number of the well known
shops and altars of magic and see if you can discover what is amiss.  Find
out for me if all towns are suffering this fate or indeed it is just ours.
Venture to the towns of Sigil, Xaventry, Rune, Lowangen and New Rigel, once
there explore and discover all you can about the magic practices in these
cities.  I trust you to be quick on your journey, and report back here with
your findings on the matter.
Upon successful completion of this quest you can receive up
to 65 quest points, 5 practice points, 24000 experience points, and 15000 gold pieces.
You have 300 minutes remaining to complete this quest.
Magic Run Riot! consists of:
Phase 1: Journey to The Xaventry Magic Shoppe. (Xav)
Phase 2: Journey to Observatory. (Rune, where Balthazar is, above Rune Temple)
Phase 3: Journey to Samantha's Source of Power. (Sigil)
Phase 4: Defeat Drinnial the wizard. (Lowangen)
Phase 5: Journey to Magic School Library. (NR, at cackling librarian, Marmun's School)
'May the elements favor you, Schyllic!' Lord Agrippa exclaims.


This quest is called 'Disembodied Ringlets', for Adventurers levels 180 to 241.
Lord Agrippa is the master in charge of this quest.
Description of Disembodied Ringlets:
Last week a distant relative died and I just received news of her death,
from the messenger in her native Tellerium.  Her Will detailed several
family heirlooms that I was to receive and although I know of these family
treasures, I am afraid it that they may have been dispersed throughout the
kingdom after a burglary at her home a few years ago.  Please look for these
pieces and try to keep them intact, they have enormous sentimental value.
Even if they have been partially dismantled, return them to me.

                                                         Lord Agrippa
Upon successful completion of this quest you can receive up
to 72 quest points, 7 practice points, 43000 experience points, and 10000 gold pieces.
You have 400 minutes remaining to complete this quest.
Disembodied Ringlets consists of:
Phase 1: Recover a Darkland bracer. (Lowangen Dungeon)
Phase 2: Recover a beryl gemstone. (New Rigel Jewelry)
Phase 3: Recover a blue orb. (Rune streets -hidden- young thief)
Phase 4: Recover a diamond wedding ring. (Vospire Bridal)
Phase 5: Journey to The Vospire Bridal Shop.
Phase 6: Recover a holy ring of Maradas. (Xaventry: Priest in Maradas)
Lord Agrippa exclaims, 'Luck be with you, Schyllic!'

This quest is called 'Hope Undying', for Adventurers levels 150 to 180.
Lord Agrippa is the master in charge of this quest.
Description of Hope Undying:
Demons are wielders of the dark magics and walkers of roads most
dangerous.  Today, adventurer, I ask of you a dangerous path to take, but I
will reward you well for your efforts.  The sanctity of Alyria is threatened
by these unholy monsters, and they must be destroyed before they entice the
young into joining their devious hordes.  Investigate the known lairs of
evil for any information that can be of use, and you can show yourself to be
a worthy helper by destroying some of the creatures who are involved in
this.  May the Powers guide and protect you from evil!
Upon successful completion of this quest you can receive up
to 69 quest points, 7 practice points, 50000 experience points, and 12000 gold pieces.
You have 260 minutes remaining to complete this quest.
Hope Undying consists of:
Phase 1: Defeat a succubus. (Avarice, pick norths, then down, then west)
Phase 2: Defeat the Lich. (Shadow Castle, Maze bottom floor)
Phase 3: Defeat Grizmelda the harpy. (Magencia, top of mast)
Phase 4: Defeat the maiden of anguish, Semiramis. (Rune Graveyard, Hidden path past Caretakers)
'May your journey be a successful one, Schyllic!' Lord Agrippa exclaims.

This quest is called 'Tower of Training', for Adventurers levels 121 to 180.
Lord Agrippa is the master in charge of this quest.
Description of Tower of Training:
Valys and a few other local trainers have organized a novice training
camp near the Tower of Art, in order to help newbies along their way in the
world.  However, those damn witches sent a storm through the Maelstrom,
wrecking the boat carrying the supplies.  Please go recover more of the
needed eqiupment and hurry !  You must travel far and wide, from Rune, to
Desert Thorne and even to the gates of Lasler itself.
Upon successful completion of this quest you can receive up
to 45 quest points, 5 practice points, 30000 experience points, and 8000 gold pieces.
You have 250 minutes remaining to complete this quest.
Tower of Training consists of:
Phase 1: Recover a spellbook bound in white leather. (Grimaldi Magic, 2w Yew)
Phase 2: Recover a sand spear. (Thorn, nomad)
Phase 3: Recover a silver dagger. (High Priest of Sumter)
Phase 4: Journey to Lasler Trail. (Lasler Gate)
Phase 5: Journey to A Long Hallway. (ToA Entrance)
Lord Agrippa exclaims, 'Luck be with you, Schyllic!'

This quest is called 'Health Care', for Adventurers levels 120 to 180.
Lord Agrippa is the master in charge of this quest.
Description of Health Care:
Lately, I have been receiving more and more letters from angry citizens
who are fed up with the lack of doctors available in Rune.  Although Doctor
Rune tries his best, I feel it is time to get a second doctor, one that will
remain in the hospital and tend to any sick patients.  Please go to the
greatest hospitals in the realm and recover some equipment to be readied for
my newest civil servant.  The future generations of Rune thank you!
Upon successful completion of this quest you can receive up
to 88 quest points, 8 practice points, 23000 experience points, and 12000 gold pieces.
You have 240 minutes remaining to complete this quest.
Health Care consists of:
Phase 1: Journey to Minor Healing Room. (Keep Infirmary, non-pk room)
Phase 2: Recover a scalpel. (off Snipper the barber)
Phase 3: Recover a syringe. (off mudmen, door by SW corner)
Phase 4: Journey to Swashbuckler's Infirmary. (PC, 3es Main)
Phase 5: Recover a tiny needle. (Xav, arts and crafts, W Market)
Phase 6: Journey to Operating Theater. (NR recall)
Phase 7: Visit Doctor Rune. (Rune streets)
'May the elements favor you, Schyllic!' Lord Agrippa exclaims.

This quest is called 'We've Got A GIANT Problem!', for Adventurers levels 150 to 180.
Lord Agrippa is the master in charge of this quest.
Description of We've Got A GIANT Problem!:
Recently a group of travelers from the desert city of Lowangen told me
that the trip over for the most part was fine.  They had one problem...
Giants.  They were attacked by a group of giants, but were able to flee
without any deaths.  The giant population around Rune haven't really been a
problem for years, but I think its time to show them that these types of
actions won't be tolerated.  Go and hunt down these aggressive giant and
slay them.  A large population of giants live inside the tunnels of Avarice
as well as in the mountains surrounding it.  Be warned, that place is
treacherous, keep your guard up.
Upon successful completion of this quest you can receive up
to 77 quest points, 7 practice points, 45000 experience points, and 10000 gold pieces.
You have 300 minutes remaining to complete this quest.
We've Got A GIANT Problem! consists of:
Phase 1: Defeat a mountain giant guard. (Avarice, west)
Phase 2: Defeat a cloud giant. (Avarice, west)
Phase 3: Defeat a storm giant. (Avarice, west)
Phase 4: Defeat a huge fire giant. (Avarice, east)
Phase 5: Defeat a fire giant mage. (Avarice, north, e of advant)
Phase 6: Defeat a mountain giant. (wilds near Avarice)
Lord Agrippa exclaims, 'May your journey be a successful one, Schyllic!'

This quest is called 'Dastardly Demons', for Adventurers levels 120 to 179.
Lord Agrippa is the master in charge of this quest.
Description of Dastardly Demons:
Recently I have been hearing rumors of a demon invasion which will target
Rune.  My sources tell me that the demons are based mostly in Winterbourne
Mansion, with spies and minions located in the treacherous Tower of Art as
well as deep within Avarice.  Ridding ourselves of such foul beasts will be
a pleasure, but one that will take many long hours for our army to
accomplish.  Please aid us in defeating these miserable creatures by
assisting with the destruction of these creatures as well as gathering
information.  Please visit my loyal informants and see if they have any new
information for me to aid us in this cause.  Your efforts will be well
rewarded upon your speedy return.
Upon successful completion of this quest you can receive up
to 65 quest points, 8 practice points, 30000 experience points, and 15000 gold pieces.
You have 300 minutes remaining to complete this quest.
Dastardly Demons consists of:
Phase 1: Defeat a shadow demon. (Winterborn, 2nd floor non-pk)
Phase 2: Journey to Dusty Passageway. (Winterborn, hidden room east of Grand Staircase)
Phase 3: Defeat a hideous ghoul. (Dusty Passageway)
Phase 4: Defeat the ebony demon. (TOA, 2nd fl)
Phase 5: Defeat the demon child. (TOA, 4th Fl, North, behind locked door west)
Phase 6: Visit the Grand Master Paladin. (TOA, 5th, west)
Phase 7: Defeat a half giant. (Avarice, south)
Phase 8: Visit the advant of the caves. (Avarice, 2ne2nene2nd2e)
Lord Agrippa exclaims, 'May the elements favor you, Schyllic!'

This quest is called 'Chain of Thefts', for Adventurers levels 121 to 180.
Lord Agrippa is the master in charge of this quest.
Description of Chain of Thefts:
It has come to my attention that there has been a chain of thefts in the
Rune and New Rigel area.  This cannot go on and longer!  Luckily, we have a
few leads due to several witnesses.  You must act on these leads with
stealth and swiftness.  We have evidence to help you locate these thieves.
Be wary of suspicious characters as thieves well go to any length to remain
uncaptured.  May the Powers guide and protect you!
Upon successful completion of this quest you can receive up
to 45 quest points, 4 practice points, 15000 experience points, and 10000 gold pieces.
You have 200 minutes remaining to complete this quest.
Chain of Thefts consists of:
Phase 1: Visit a Rune city guard.
Phase 2: Visit a gate guard. (New Rigel gates)
Phase 3: Defeat a young thief. (Rune)
Phase 4: Defeat a lurking thief. (hidden in New Rigel streets, N/E Bastion)
'May the Powers be with you, Schyllic!' Lord Agrippa exclaims.

This quest is called 'A Delicate Operation ', for Adventurers levels 120 to 180.
Lord Agrippa is the master in charge of this quest.
Description of A Delicate Operation :
One of my more colorful vassals wishes to undergo a lifestyle change.
Doctor Rune could theoretically do the job, but he seems to be preoccupied
with messing with young adventurers at the moment.  Find a way to help, and
I'll reward you handsomely.  Pick up my vassal from the streets of the towne
of Rune then journey to New Rigel.  I have heard of a doctor there who
specializes in the delicate nature of this type of operation.  If you could
pick up a robe from the inn between our two towns, I am sure my vassal will
appreciate it.
Upon successful completion of this quest you can receive up
to 50 quest points, 5 practice points, 30000 experience points, and 10000 gold pieces.
You have 200 minutes remaining to complete this quest.
A Delicate Operation  consists of:
Phase 1: Recover a teal rawhide scroll. (from Victoria Wurth, off Aldur)
Phase 2: Rescue the vassal of Lord Agrippa. (Rune streets)
Phase 3: Recover a silk robe. (floor of Honeymoon Suite, or on laundry gnome)
Phase 4: Visit the doctor. (New Rigel)
'Luck be with you, Schyllic!' Lord Agrippa exclaims.

This quest is called 'Evil Rising', for Adventurers levels 121 to 180.
Lord Agrippa is the master in charge of this quest.
Description of Evil Rising:
I have heard rumors about a place in Templeton in which dangerous and
evil creatures lurk, they call it the Catacombs of Shame.  In order to rid
Alyria of all evil, we must first gain information about it.  I want you to
journey to the Catacombs and do what ever you have to do to gain information
about the Catacombs that eventually will help us to rid Templeton of evil.
May the Powers guide and protect you!
Upon successful completion of this quest you can receive up
to 60 quest points, 7 practice points, 40000 experience points, and 25000 gold pieces.
You have 300 minutes remaining to complete this quest.
Evil Rising consists of:
Phase 1: Journey to The Catacombs of Shame. (at Temple, say 'restore the order of shame)
Phase 2: Recover a saber. (gruesome skeleton)
Phase 3: Journey to Small Sepulcher. (Level 2)
Phase 4: Visit a fey guard. (Level 1, track 3.guard, 4.guard etc)
Phase 5: Defeat a vampire bat. (Level 1, or thru coffin-all e, all n, all w, all ne)
Phase 6: Defeat a ghast. (Level 2. Para mob. be invis and they won't bite)
'May your journey be a successful one, Schyllic!' Lord Agrippa exclaims.

This quest is called 'Wilds Quest', for Adventurers levels 100 to 180.
Lord Agrippa is the master in charge of this quest.
Description of Wilds Quest:
All manner of wild beasts and barbarians roam the mountains around Rune.
Some of these are quite dangerous to travelers on their way to and from the
city.  You are to seek out these denizens of the wilds and ensure the safety
of future travelers.  Beyond this service you will be providing for the
realm, battling them will give you experience that will serve you well as
your adventures continue.  Return to me when you have completed this task to
make a full report of what transpired while on this quest.  Fare well, and
may the Powers be with you on your journey.
Upon successful completion of this quest you can receive up
to 38 quest points, 4 practice points, 30000 experience points, and 3700 gold pieces.
You have 100 minutes remaining to complete this quest.
Wilds Quest consists of:
Phase 1: Defeat a quartz golem. (Mountains between NR and Xav)
Phase 2: Defeat a wounded soldier. (Many Roads)
Phase 3: Defeat a savage yeti. (Mountains)
Phase 4: Defeat a mountain giant. (Hills)
Lord Agrippa exclaims, 'May the elements favor you, Schyllic!'

This quest is called 'Church and State', for Adventurers levels 120 to 180.
Lord Agrippa is the master in charge of this quest.
Description of Church and State:
The religious leaders of our community are important in maintaining a
healthy population.  They aid in distributing goods to the poor and also
allow me an easy way to keep in touch with the feelings of the people of the
kingdom.  Please visit with the holy men in Dungeon Wroth, Rune Graveyard,
Lowangen and Temple Sumter then return to me with your findings.
Upon successful completion of this quest you can receive up
to 43 quest points, 6 practice points, 32000 experience points, and 5200 gold pieces.
You have 400 minutes remaining to complete this quest.
Church and State consists of:
Phase 1: Journey to Entering the Dungeon Wroth. (NW of New Rigel)
Phase 2: Visit the High Priest of the Portal. (Bottom of Wroth)
Phase 3: Journey to Entrance to the Rune Graveyard. (Through Rune Forest)
Phase 4: Visit the weary High Priest. (Rune GY, all N in church)
Phase 5: Journey to Main Gate of Lowangen.
Phase 6: Visit the temple priest. (L)
Phase 7: Journey to Before the Temple of Sumter. (Rune, mountain)
Phase 8: Visit the High Priest of Sumter.
Lord Agrippa exclaims, 'May the Powers be with you, Schyllic!'

This quest is called 'Annual Meeting in Rune', for Adventurers levels 61 to 120.
Lord Agrippa is the master in charge of this quest.
Description of Annual Meeting in Rune:
My advisor has reminded me recently that in just one week the Lord and
Lady from New Rigel and Xaventry will be arriving in Rune for the Annual
Meeting.  We will be discussing problems that have come up in the past year.
Once you have searched the shops for the items I require, find Sathan, as I
would like to invite him along to the meeting.  I also want you to journey
to the nearby towns of New Rigel and Xaventry, to reassure the Lord and Lady
there that everything is in order.  May the Powers guide and protect you!
Upon successful completion of this quest you can receive up
to 40 quest points, 3 practice points, 20000 experience points, and 10000 gold pieces.
You have 150 minutes remaining to complete this quest.
Annual Meeting in Rune consists of:
Phase 1: Recover a blueberry danish. (Rune, Edible Loaf on E Main)
Phase 2: Recover an apple pie. (Rune, Edible Loaf on E Main)
Phase 3: Visit Lady Undya. (Xaventry QM)
Phase 4: Visit Lord Vashir. (New Rigel QM)
Phase 5: Visit Sathan. (Rune East gate)
Lord Agrippa exclaims, 'May the elements favor you, Schyllic!'

You ask Lord Agrippa for a quest.
This quest is called 'Pushing The Sky', for Adventurers levels 80 to 120.
Lord Agrippa is the master in charge of this quest.
Description of Pushing The Sky:
I'm attempting to build a flying machine to help guarantee the safety of
Rune and all of Sepharia.  I have the principal investors ready with money
to help in the creation of the machine.  Now I need you to seek several of
the great minds of Alyria to help with the building plans.  Seek them out in
Rune, Sigil, the Palace of Diocletian, and Tellerium.  Help me pull these
great minds together so that my dream of a flying machine can be realized!
Upon successful completion of this quest you can receive up
to 60 quest points, 5 practice points, 34000 experience points, and 6000 gold pieces.
You have 350 minutes remaining to complete this quest.
Pushing The Sky consists of:
Phase 1: Visit Balthazar. (Rune, above temple recall)
Phase 2: Visit Kanthar. (Sigil, Ilandrama, East on 1st Floor)
Phase 3: Visit Pyrian, ranger master. (Sigil, forest)
Phase 4: Visit Archibold the Great Scholar. (Dio)
Phase 5: Visit Kessler. (Telle, Telleri & Beacon)
Lord Agrippa exclaims, 'Luck be with you, Schyllic!

This quest is called 'Why the Change?', for Adventurers levels 61 to 120.
Lord Agrippa is the master in charge of this quest.
Description of Why the Change?:
When I found out about the decline in tourist numbers I instructed
several of my adventurer's to find out the motive for this.  These
adventurer's came to the conclusion that people living in New Rigel were
less likely to holiday in Rune because of the amount of dangerous creatures
hiding out in the wilds between the towns.  You are one of several brave
adventurer's I have asked to rid the lands of these threats.  May the Powers
guide and protect you!
Upon successful completion of this quest you can receive up
to 50 quest points, 4 practice points, 25000 experience points, and 15000 gold pieces.
You have 200 minutes remaining to complete this quest.
Why the Change? consists of:
Phase 1: Defeat a lioness. (The Mudapa Plains)
Phase 2: Defeat a stampeding wildebeest. (The Mudapa Plains)
Phase 3: Defeat a starving lion. (The Mudapa Plains)
Phase 4: Defeat a laughing hill giant. (Mudapa Hills)
Lord Agrippa exclaims, 'Luck be with you, Schyllic!'

You ask Lord Agrippa for a quest.
This quest is called 'Buckskin Buccaneer ', for Adventurers levels 80 to 120.
Lord Agrippa is the master in charge of this quest.
Description of Buckskin Buccaneer :
I have heard a fable of a human who lived out in the jungles and islands
around Rune.  It was said he could kill a bear or tiger with his bear hands,
and that he then dressed in the pelts of the animals he killed.  Since I
have no idea when this legend lived, I want you to go out to find the
animals he may have hunted as well as examples of any clothing that he may
have used.  Once you have gathered the items up return them to the museum
for a new exhibit.  You will of course be well rewarded when you have done
this!  May the Powers guide and protect you!
Upon successful completion of this quest you can receive up
to 44 quest points, 4 practice points, 15000 experience points, and 4000 gold pieces.
You have 240 minutes remaining to complete this quest.
Buckskin Buccaneer  consists of:
Phase 1: Defeat a stampeding wildebeest. (wilds west of Rune)
Phase 2: Defeat a green tree snake. (hidden in Jungle SW of Rune)
Phase 3: Defeat a brightly colored bird. (Jungle SW of Rune)
Phase 4: Locate and deliver a pair of buffalo skin leggings to the museum guard.
Phase 5: Locate and deliver a minx pelt to the museum guard.
Lord Agrippa exclaims, 'May your journey be a successful one, Schyllic!'

This quest is called 'Concert Crisis', for Adventurers levels 50 t
o 90.
Lord Agrippa is the master in charge of this quest.
Description of Concert Crisis:
I was thinking of holding a concert for the people of Rune but it appears
that the group of musicians I booked to play have been robbed on their way
to Rune.  I need you to go find the musicians and see what instruments were
stolen, and who the thieves were.  The musicians told me they were robbed
twice, first on the Road by Lowangen, and secondly outside Rune so I suspect
you will find the guilty parties in those towns.  Come back to me when
everything is sorted out again so that I can plan the concert.
Upon successful completion of this quest you can receive up
to 45 quest points, 4 practice points, 34000 experience points, and 8000 gold pieces.
You have 216 minutes remaining to complete this quest.
Concert Crisis consists of:
Phase 1: Visit the wandering minstrel. (rigel)
Phase 2: Visit the Music Man. (rune street)
Phase 3: Defeat a young thief. (rune street)
Phase 4: Defeat a smuggler.(lowangen-orc death tav)
Phase 5: Defeat a sneaky thief.(lowangen)
Phase 6: Recover a magic mandolin.(travelling bard in
lowange)

This quest is called 'Sneaky People', for Adventurers levels 61 to 150.
Lord Vashir is the master in charge of this quest.
Description of Sneaky People:
Welcome adventurer!  Lady Undya in Xaventry, Lord Agrippa of Rune, and I
have formed an alliance to take care of the nasty surplus of revolting
people out there that don't feel they should be a part of our culture.  I
have a list of beasts that I would like you to eradicate.  You will find
these beings all over this continent in places such as the nefarious New
Rigel, the evil Tower of Art, Xaventry, Mandrake Woods, and even in the
Arcane Archipelago.  These creatures have too long been a problem for all of
us - attacking our people, stealing from others, and worst of all plotting
to destroy life as we know it.  With your help I know we can exterminate all
of shady people and animals that choose to live in the darkness of our
realm.  Upon successful completion of this task, you will be well
rewarded!!!
Upon successful completion of this quest you can receive up
to 50 quest points, 5 practice points, 24000 experience points, and 9000 gold pieces.
You have 344 minutes remaining to complete this quest.
Sneaky People consists of:
Phase 1: Defeat a short rogue. (NR, south streets)
Phase 2: Defeat an insane weregoat. (Arcane) hidden, by rabid yaks n of stepping stones
Phase 3: *Defeat an ogre highwayman. (roads betw nr and thorne)
Phase 4: Defeat a timid brown rabbit.(Mandrake Woods) sneaking around entry level
Phase 5: Defeat a Dark Stalker. (Shadow Castle - shadow maze, 2 down. all east)
Phase 6: Defeat an elven thief.(Xaventry - sneaking in street TS - south)
Phase 7: *Defeat the Royal Assassin. (ToA - 4th level, -hidden- 1s)

This quest is called 'Home of the Elements!', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Home of the Elements!:
Adventurer, I am under great distress.  I must prepare for a convoy of
dignitaries travelling from the town of Xaventry.  They arrive in just a few
short days time and I have no idea as to what their tastes will be.  We must
impress this embassy or Lady Undya will indeed be disappointed.  Please I
implore you, journey to Xaventry and discover the taste of the town, so I
can much better cater to their needs when they arrive!  Visit the town of
Rune and check out what they have available that may be of interest.
Upon successful completion of this quest you can receive up
to 40 quest points, 4 practice points, 24000 experience points, and 6000 gold pieces.

You have 380 minutes remaining to complete this quest.
Home of the Elements! consists of:
Phase 1: *Journey to The High Altar of Vandyne.
Phase 2: Journey to A Secluded Shrine of Dira.(Nirvana, NPK/CPK)
Phase 3: *Journey to The Shrine of Maradas.
Phase 4: *Defeat Ereragan, a follower of Gath.
Phase 5: *Recover a paper lunch bag.
Phase 6: *Journey to General Store. (Rune)
Phase 7: *Journey to The Laughing Fey. (Rune)

This quest is called 'Home of the Elements!', for Adventurers levels 120 to 180.
Lord Vashir is the master in charge of this quest.
Description of Home of the Elements!:
Adventurer, I am under great distress.  I must prepare for a convoy of
dignitaries travelling from the town of Xaventry.  They arrive in just a few
short days time and I have no idea as to what their tastes will be.  We must
impress this embassy or Lady Undya will indeed be disappointed.  Please I
implore you, journey to Xaventry and discover the taste of the town, so I
can much better cater to their needs when they arrive!  Visit the town of
Rune and check out what they have available that may be of interest.
Upon successful completion of this quest you can receive up
to 50 quest points, 6 practice points, 20000 experience points, and 10000 gold pieces.
You have 300 minutes remaining to complete this quest.
Home of the Elements! consists of:
Phase 1: Journey to A General Store. (Xav, from W gate: 2en)
Phase 2: Journey to Galvini's Restaurant. (Xav, Market St, recall-n4wn)
Phase 3: Visit Jonden, a monk of Dira. (Xav, Easternmost house on Verbana Route)
Phase 4: Visit Wiciellan, a Vandyne follower. (Xav, from Trillium, 3n,w on Betony)
Phase 5: Visit Gworehan, a follower of Gath. (Xav, Residence closest to N Gate)
Phase 6: Visit Giani, a Maradas citizen. (Wormwood Road, 2e of Belladonna)
Phase 7: Journey to Kasan's Sushi Bar. (Rune, 3w Solomon)
Phase 8: Recover a minx pelt. (Rune, Minx)
Lord Vashir exclaims, 'May your journey be a successful one, Schyllic!'

This quest is called 'Winterborn Mansion', for Adventurers levels 75 to 120.
Lord Agrippa is the master in charge of this quest.
Description of Winterborn Mansion:
One of our leading citizens, Alpheus Winterborn, is known to be something
of an eccentric.  Reports from visitors to his home have suggested that he
has been harboring some unusal creatures that could pose a threat to the
citizens of Rune.  Please pay him a visit and check to see that these
creatures are not dangerous.  If you find they pose a threat to our fair
city, please deal with them accordingly.
Upon successful completion of this quest you can receive up
to 41 quest points, 4 practice points, 35000 experience points, and 2500 gold pieces.
You have 220 minutes remaining to complete this quest.
Winterborn Mansion consists of:
Phase 1: Defeat a barghest.
Phase 2: Journey to Theater. (NPK)
Phase 3: Defeat an eldrich vapor.
Phase 4: Journey to North Tapestry Gallery.
Phase 5: Defeat a shadow demon.
Phase 6: Journey to Study. (NPK)
'Luck be with you, Schyllic!' Lord Agrippa exclaims.

You ask Lord Vashir for a quest.
This quest is called 'Survey Says...', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Survey Says...:
It's that time again time to take a survey of the local residents to find
out how they feel about how their government is doing.  Please visit the
following list of people and record their opinions for the Town Council.  It
is vital to us that we hear from our citizens so that we can get their views
on town issues.  These times are difficult and only with the help of the
citizens can any government hope to ensure the future of their town.  Your
haste in this will be well rewarded upon your return with a full report!
Upon successful completion of this quest you can receive up
to 48 quest points, 5 practice points, 20000 experience points, and 7500 gold pieces.
You have 160 minutes remaining to complete this quest.
Survey Says... consists of:
Phase 1: Visit the stage illusionist.
Phase 2: Visit a shopper. (Market St)
Phase 3: Visit a town watchman. (S Lewis or SE Bastion)
Phase 4: Journey to Records Room. (Canal Authority, W Pine)
Phase 5: Journey to A Common Home. (Birch Lane, 4e of Lewis)
Phase 6: Visit the gondolier.

This quest is called 'People in Hiding', for Adventurers levels 61 to 150.
Lord Vashir is the master in charge of this quest.
Description of People in Hiding:
Greetings adventurer!  Lady Undya in Xaventry, Lord Agrippa in Rune, and
I have formed an alliance to take care of the overgrowth of evil beings out
there who don't feel they should be subject to our society's rules.  I have
a list of those to be dealt with that I would like you to take care of.  You
will find these beings all over this continent in places such as the
nefarious New Rigel, Lowangen, the evil Tower of Art, Xaventry, Mandrake
Woods, and in the Arcane Archipelago.  These beings have too long been a
thorn in all of our sides, attacking good people, stealing from others, and
worst of all plotting to destroy life as we know it.  With your help I know
we can eradicate these dark beings that choose to live within the shadows of
our realm.  Upon successful completion of this task, I will reward thee
well!!!  May the Powers favor you as you seek out this menace!
Upon successful completion of this quest you can receive up
to 50 quest points, 7 practice points, 30000 experience points, and 8500 gold pieces.
You have 400 minutes remaining to complete this quest.
People in Hiding consists of: ALL HIDDEN MOBS
Phase 1: Defeat a shadow demon. (Winterborn, 2nd Fl, non-pk)
Phase 2: Defeat a sneaky crocodile. (Lake sw of new rigel)
Phase 3: Defeat the ebony demon. (TOA, 2nd fl)
Phase 4: Defeat a small raccoon. (Mandrake Woods)
Phase 5: Defeat a black mage. (Desert Thorn, Canyon)
Phase 6: Defeat a dangerous thief. (Lowangen, hidden in Orc Death Tavern)
Phase 7: Defeat the cloaker. (Shadow Castle, Entrance Level)
Phase 8: Journey to The Room of Skeletons. (Path to Shadow Castle, search at South and Up)

This quest is called 'People in Hiding!', for Adventurers levels 100 to 180.
Lord Vashir is the master in charge of this quest.
Description of People in Hiding!:
Hello adventurer!  Lord Agrippa in Rune, Lady Undya in Xaventry and I
have formed an alliance to take care of the overgrowth of evil beings out
there who don't feel they should be subject to our society's rules.  I have
a list of those to be dealt with that I would like you to take care of.  You
will find these beings all over this continent in places such as the
nefarious New Rigel, Lowangen, the evil Tower of Art, Xaventry, Mandrake
Woods, and in the Arcane Archipelago.  These beings have too long been a
thorn in all of our sides, attacking good people, stealing from others, and
worst of all plotting to destroy life as we know it.  With your help I know
we can eradicate these dark beings that choose to live within the shadows of
our realm.  Upon successful completion of this task, I will reward thee
well!!!  May the Powers favor you as you seek out this menace!
Upon successful completion of this quest you can receive up
to 65 quest points, 7 practice points, 30000 experience points, and 12000 gold pieces.

You have 377 minutes remaining to complete this quest.
People in Hiding! consists of:
Phase 1: Defeat a shadow demon. (Winterborn 2nd fl, by West Tower, non-pk)
Phase 2: Defeat a threatening dark creeper. (shadow maze, n of down)
Phase 3: Defeat a fire-breathing salamander. (Gath Temple NPK, Xav)
Phase 4: Defeat a wild mountain lion. (Mandrake, trail up to castle)
Phase 5: *Defeat a sneaky thief. (streets of Lowangen) *1
Phase 6: Defeat a chameleon. (Arcane streets of Kulah)
Phase 7: Defeat the Shadow Demon. (maze under shadow castle, Demon Lair. 5esw)
Phase 8: *Defeat a large demon. (TOA, one floor up, east)

This quest is called 'Its A Circus!', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Its A Circus!:
Lord Vashir has decided to hold a harvest fair this year with a big feast
and lots of entertainment.  Several of the nobles suggested that he bring in
exotic animals and acts from Lowangen and New Rigel as part of the
entertainment.  Adventurers are being dispatched to seek out the finest
specimens and entertainments to ensure that the fair is a great success.
Your assistance in the preparations will be very well rewarded indeed!
Upon successful completion of this quest you can receive up
to 42 quest points, 4 practice points, 28000 experience points, and 3700 gold pieces.
You have 240 minutes remaining to complete this quest.
Its A Circus! consists of:
Phase 1: Defeat a gray rat. (L)
Phase 2: Journey to Phex's Pets. (Lowangen, E Langlor Ln)
Phase 3: Rescue a bard. (NR streets)
Phase 4: Rescue a desert horse. (NR livery, fo unf desert)
Phase 5: Rescue a tree frog. (NR, thieves forest)
Phase 6: Visit a Lowangen mime. (L)

You ask Lord Vashir for a quest.
This quest is called 'Its A Circus!', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Its A Circus!:
Lord Vashir has decided to hold a harvest fair this year with a big feast
and lots of entertainment.  Several of the nobles suggested that he bring in
exotic animals and acts from New Rigel, Lowangen, and the Desert Thorn as
part of the entertainment.  Adventurers are being dispatched to seek out the
finest specimens and entertainments to ensure that the fair is a great
success.  Your assistance in the preparations will be very well rewarded
indeed!
Upon successful completion of this quest you can receive up
to 44 quest points, 4 practice points, 34000 experience points, and 4500 gold pieces.
You have 300 minutes remaining to complete this quest.
Its A Circus! consists of:
Phase 1: Rescue a small camel (Th).
Phase 2: Defeat a cobra. (Th)
Phase 3: Rescue a zombie. (L)
Phase 4: Visit Rahja. (L)
Phase 5: Visit a music student. (NR, School of Music on N Lewis)
Phase 6: Visit an aspiring actor. (NR, wanders S Lewis, Birch, or Arch Dr)
Phase 7: Visit Drinnial the wizard. (L)
'May your journey be a successful one, Schyllic!' Lord Vashir exclaims.

This quest is called 'Its A Circus!', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Its A Circus!:
Lord Vashir has decided to hold a harvest fair this year with a big feast
and lots of entertainment.  Several of the nobles suggested that he bring in
exotic animals and acts from Lowangen and New Rigel as part of the
entertainment.  Adventurers are being dispatched to seek out the finest
specimens and entertainments to ensure that the fair is a great success.
Your assistance in the preparations will be very well rewarded indeed!
Upon successful completion of this quest you can receive up
to 42 quest points, 4 practice points, 28000 experience points, and 3700 gold pieces.
You have 240 minutes remaining to complete this quest.
Its A Circus! consists of:
Phase 1: Defeat a disgusting gray rat. (L streets)
Phase 2: Journey to Phex's Pets. (Lowangen, E Langlor Ln)
Phase 3: Rescue a talented bard. (NR, east of S gate)
Phase 4: Rescue a desert horse. (NR livery, fo unf desert)
Phase 5: Rescue a tree frog. (NR, thieves forest)
Phase 6: Visit a Lowangen mime. (L streets)
'May the Powers be with you, Schyllic!' Lord Vashir exclaims.

This quest is called 'The Justice System', for Adventurers levels 90 to 180.
Lady Templeton is the mistress in charge of this quest.
Description of The Justice System:
People need to become more familiar with the workings of the judicial
branch of this continent as they do not truly understand the efforts of
these offices to make the land safe for all.  I want you to visit the people
who make this system work so well to get a better perspective of what they
do and some of their suggestions for helping the people understand their
role in the security of the land.  Report back to me with all the
information you gather so that we can develop a plan to ensure that these
hard working servants get the recognition they deserve.  Your assistance
will be well rewarded upon your speedy completion of this task.
Upon successful completion of this quest you can receive up
to 55 quest points, 5 practice points, 30000 experience points, and 8500 gold pieces.
You have 200 minutes remaining to complete this quest.
The Justice System consists of:
Phase 1: Journey to Tellerium Jail. (on Draper, just N of Freelance)
Phase 2: Defeat a prisoner. (Telle Jail)
Phase 3: Visit a court reporter. (Telle, Avros Courthouse S on Freelance, W of Draper)
Phase 4: Journey to Cormyre Federal Court. (Temp Courthouse, S at Market)
Phase 5: Visit Thanatosis. (Temp Dungeon -CeePeeKay-)
Phase 6: Visit Federal Judge Powers. (Temp Courthouse, S side of Market)
Phase 7: Defeat a gang member. (Temp streets)
'Luck be with you, Schyllic!' Lady Templeton exclaims.

This quest is called 'Gold Fever!', for Adventurers levels 75 to 150.
Lady Templeton is the mistress in charge of this quest.
Description of Gold Fever!:
We are fortunate enough that we live where the land is rich with minerals
and ores and fertile soil.  A lot of other lands are lacking in what we have
so are willing to pay substantial amounts for it.  This makes us very
wealthy indeed so I keep my subjects well paid and well treated.  However, a
few of them have decided that they want more.  THey have been blinded by the
thought of being insanely wealthy and have lost their loyalty and honour.
Those who do have been accepting bribes and have been the ca use of a lot of
corruption in the land.  I need you to find these offenders and teach them
that it doesn't matter how wealthy they are, they still can't use that
wealth when they are dead.
Upon successful completion of this quest you can receive up
to 48 quest points, 4 practice points, 35000 experience points, and 4000 gold pieces.
You have 120 minutes remaining to complete this quest.
Gold Fever! consists of:
Phase 1: Defeat a rich man's wife. (Wealthy Home on Treetop Rd or Nice Homes on 4th St)
Phase 2: Defeat a rich citizen. (Temp, wealthy home, se of town sq)
Phase 3: Defeat a content citizen. (A Small House on 2nd, 1s of Grambling)
Phase 4: Defeat a cafe patron. (Temp, in Fisherman's Cafe, on 4th 2s of Cod)
Phase 5: Defeat an elderly citizen. (Small House on Stenas Rd W of Stillwell, or Small Shack on 3rd 2s of Peach)
'May the elements favor you, Schyllic!' Lady Templeton exclaims.

This quest is called 'Rabbit Tossing Champion!', for Adventurers levels 120
to 180.
Lady Templeton is the mistress in charge of this quest.
Description of Rabbit Tossing Champion!:
Rabbit tossing is becoming a popular sport in the ogre village.  A result
of this is rivalries forming between the ogres.  Many of the ogres envy each
other's skill in this event and have made it the most popular pastime for
many young ogres as they try to prove themselves.  A clear champion has
emerged in the village, an ogre called Throwfar.  He is in a league of his
own compared to the other ogres as it is said he can throw a rabbit at least
twice as far as any other ogre in the village.  I would like you to go to
the village and talk to anyone you can so that you may gather information
about this "rabbit tossing" sport.  Try to find out as much as you can about
it.  If it is as good as I have heard perhaps I will consider holding events
here as well.  May the Powers guide and protect thee!
Upon successful completion of this quest you can receive up
to 54 quest points, 5 practice points, 24000 experience points, and 6000 gold pieces.
You have 200 minutes remaining to complete this quest.
Rabbit Tossing Champion! consists of: OGRE VILLAGE TARGETS, SE past NPK
Phase 1: Visit Thornmouth.
Phase 2: Visit Crashtree.
Phase 3: Visit Ticklears.
Phase 4: Visit Havall.
Phase 5: Visit Treelegs.
Phase 6: Visit Fatnose.
Phase 7: Visit Throwfar.
Phase 8: Visit Stinkriver.
Phase 9: Journey to A Game of Rabbit Toss.
Lady Templeton exclaims, 'May the Powers be with you, Schyllic!'

This quest is called 'On Their Days Off', for Adventurers levels 60 to 120.
Lady Templeton is the mistress in charge of this quest.
Description of On Their Days Off:
When an average Tellerium resident has a day off from work he or she
likes to spend their time strolling around town.  Perhaps they enjoy sitting
in the park, watching the swans or maybe reading in the library.  However
there is a significant problem here in Templeton, as our citizens do not
have enough to do when they get free time.  This causes our crime rates to
rise and our economy to be harmed.  Journey to Tellerium and visit the many
areas of the town where residents enjoy spending their free time to gather
information and ideas of how we may improve the options for our citizens.
Templeton is in great need of more entertainment besides taverns and
brothels.  May the Powers speed you on your journey!
Upon successful completion of this quest you can receive up
to 55 quest points, 5 practice points, 20000 experience points, and 10000 gold pieces.
You have 250 minutes remaining to complete this quest.
On Their Days Off consists of: TELLERIUM
Phase 1: Journey to Foyer of St. Mary's Church. (Telle, on Clipper 1w of Francis)
Phase 2: Journey to Cathedral Vestibule. (Telle, Cathedral on Felstaff & Belleck)
Phase 3: Journey to Tellerium Library. (E Majestic, 4e of Draper)
Phase 4: Journey to Telleri Bathhouse. (E Scrane, 1w of E end)
Phase 5: Journey to Tellerium Amphitheater. (Legion, 3s of Scrane)
Phase 6: Journey to Hall of Heroes. (Clipper, 2w of Legion)
Phase 7: Journey to Chapel of Legends. (Draper, 1s of Scrane)
Lady Templeton exclaims, 'May the elements favor you, Schyllic!'

This quest is called 'Gone Fishin'', for Adventurers levels 60 to 120.
Lady Templeton is the mistress in charge of this quest.
Description of Gone Fishin':
Fishing is something that I have not done for quite some time.  I used to
as a little minotaur, but my duties these days prevent me from doing so.  I
have decided to take off a couple of days and go fishing.  I do not have the
time to get the items I need if I am to have enough time to truly enjoy my
fishing trip, so I am assigning you to gather them for me.  Travel across
the city seeing the items I have on my list, and bring them back to me.
Please do not take to long, for if you do not accomplish this task soon I
will get mired down in another project and will miss the opportunity to take
a little break.  I will be truly grateful if you do this for me!
Upon successful completion of this quest you can receive up
to 45 quest points, 4 practice points, 25000 experience points, and 8500 gold pieces.
You have 200 minutes remaining to complete this quest.
Gone Fishin' consists of:
Phase 1: Journey to Jim's Bait Shop. (Telle, on Gulf 5w of Legion)
Phase 2: Recover a leather water skin. (Telle General Goods, just n of drink)
Phase 3: Recover a brightly-flowered shirt. (Telle Market, Gerald)
Phase 4: Recover a bottle of beer. (Temp Fish Cafe, 2s of Cod between 4th and 5th)
Phase 5: Recover a fishing pole. (Temp, fisherman in A Fisherman's Residence on Stillwell S of Peach)
Phase 6: Recover a shimmering white fish scale. (the water reagent)
Lady Templeton exclaims, 'May the Powers be with you, Schyllic!'

This quest is called 'Gone Fishin'', for Adventurers levels 60 to 120.
Lord Telleri is the master in charge of this quest.
Description of Gone Fishin':
Fishing is something that I have not done for quite some time.  I used to
as a little minotaur, but my duties these days prevent me from doing so.  I
have decided to take off a couple of days and go fishing.  I do not have the
time to get the items I need if I am to have enough time to truly enjoy my
fishing trip, so I am assigning you to gather them for me.  Travel across
the city seeing the items I have on my list, and bring them back to me.
Please do not take to long, for if you do not accomplish this task soon I
will get mired down in another project and will miss the opportunity to take
a little break.  I will be truly grateful if you do this for me!
Upon successful completion of this quest you can receive up
to 45 quest points, 4 practice points, 25000 experience points, and 8500 gold pieces.
You have 200 minutes remaining to complete this quest.
Gone Fishin' consists of:
Phase 1: Journey to Jim's Bait Shop. (Telle, on Gulf 5w of Legion)
Phase 2: Recover a fishing pole. (Temp, fisherman in A Fisherman's Residence on Stillwell S of Peach)
Phase 3: Recover a bottle of beer. (Tavern)
Phase 4: Recover a brightly-flowered shirt. (Telle, Gerald in Market, west side)
Phase 5: Recover a leather water skin. (General Goods)
Phase 6: Recover a normal ration. (General Goods)
Lord Telleri exclaims, 'May the Powers be with you, Schyllic!'

This quest is called 'Fashion Victim!', for Adventurers levels 120 to 179.
Lady Templeton is the mistress in charge of this quest.
Description of Fashion Victim!:
It appears someone has broken into my wardrobe again and stolen some very
valuable items from me.  I am absolutely certain it was one of those guests
I took in last night.  You can never tell what they're up to these days!!
Some of the janitors must have had a hand in this too as they are the only
ones who would be able to get into my chambers at that hour.  Please consult
with one of my trusted guards, then find the guest and the traitor.  I wish
for you to punish them both accordingly.  While the items I lost were
priceless and I shall most likely never see them again, I must have them
replaced with new ones as I have been invited to a party tomorrow, and I
don't want to go about looking like the shabbiest woman in town.  You must
also obtain for me some jewelry and a proper coat.  At all costs!  Time is
of the essence!  May the Powers speed you on your journey!
Upon successful completion of this quest you can receive up
to 55 quest points, 6 practice points, 24000 experience points, and 6000 gold pieces.
You have 200 minutes remaining to complete this quest.
Fashion Victim! consists of: NEED TO TRACK ELEGANT, RING SELLS OUT AT METRAS AND GOLDWELL DOESN'T POP PERFUME :P
Phase 1: Visit a castle guard. (Temp Castle Hallway)
Phase 2: Defeat an elegant castle guest. (wanders Temp Castle. Seen in first cell on left in Dungeon)
Phase 3: Defeat a castle janitor. (Temp Castle, West Hallway)
Phase 4: Recover an icy bracelet. (NPK - FGK frost gian queen)
Phase 5: Recover a beautiful sapphire ring. (TELLE, Metra's Jewelry on W Scrane)
Phase 6: Recover an opal gemstone. (Temp, Magic Aura)
Phase 7: Recover a bottle of perfume. (TELLE, Lady Goldwell in Jasper Circle)
Phase 8: Recover a mink coat. (on wife in Wealthy Home on Treetop Rd or Nice Homes on 4th St)
Lady Templeton exclaims, 'May your journey be a successful one, Schyllic!'

This quest is called 'Scavenger Hunt', for Adventurers levels 90 to 150.
Lady Templeton is the mistress in charge of this quest.
Description of Scavenger Hunt:
This continent has many items that can only be found here.  People from
other continents have expressed an interest in some of the various items we
have, but I need to know how rare they are before I decide whether or not we
should export them.  Even if we do decide to export them, we must determine
prices that will benefit all.  Find the following items and bring them to me
so that I may evaluate their worth.  Upon getting them for me, you will be
rewarded handsomely.
Upon successful completion of this quest you can receive up
to 55 quest points, 3 practice points, 20000 experience points, and 7500 gold pieces.
You have 200 minutes remaining to complete this quest.
Scavenger Hunt consists of:
Phase 1: Recover a staff of life. (Temp, religious fanatics)
Phase 2: Recover a stiletto. (Temp streets, -hidden- thief)
Phase 3: Recover a silver dagger. (Telle, -hidden- crafty rogue, halfield)
Phase 4: Recover a mug of coffee. (Telle, -hidden- bewildered sorceror, halfield)
Lady Templeton exclaims, 'Luck be with you, Schyllic!'

This quest is called 'Do You Want to Take a Survey?', for Adventurers levels 61 to 120.
Lady Templeton is the mistress in charge of this quest.
Description of Do You Want to Take a Survey?:
As you may or may not be aware, the local township is considering letting
sidhes onto the town council within the next year.  I would like to know
exactly how many of my citizens favor this action and what their reasons
are.  Also, for a balanced view, question those citizens who do favor it
regarding their thoughts on it.  I need to know the will of my people so
that I can better judge what position I should take.  Report back to me as
soon as you have finished.  An ample reward awaits you upon your return with
a detailed report of your findings!
Upon successful completion of this quest you can receive up
to 35 quest points, 3 practice points, 15000 experience points, and 5000 gold pieces.
You have 200 minutes remaining to complete this quest.
Do You Want to Take a Survey? consists of:
Phase 1: Visit a content citizen. (A Small House on 2nd, 1s of Grambling)
Phase 2: Visit a human citizen. (Seabreeze or Falkirk)
Phase 3: Visit a busy citizen. (Warehouse Rd)
Phase 4: Visit a poor citizen. (Seabreeze. or Tiny Home on Fortress 5w of 8th)
Phase 5: Visit an elderly citizen. (Small House on Stenas Rd W of Stillwell, or Small Shack on 3rd 2s of Peach)
'May your journey be a successful one, Schyllic!' Lady Templeton exclaims.

This quest is called 'Clearing the Way', for Adventurers levels 115 to 160.
Lady Templeton is the mistress in charge of this quest.
Description of Clearing the Way:
In order for our scouts to reach the dreaded Frost Giant Keep we need to
make sure there are few, or no, obstacles in their path as scouts do not
pride themselves on their fighting ability.  Stealth is their specialty and
so they are able to obtain a significant amount of information without
others knowing we have it.  Track down the most menacing beasts you can and
slay them to clear the way for our scouts.  You will be doing a great deed
to your fellow citizens as well as our town.  Your efforts will not go
rewarded!  May the Powers speed you on your way!
Upon successful completion of this quest you can receive up
to 45 quest points, 4 practice points, 20000 experience points, and 8000 gold pieces.
You have 200 minutes remaining to complete this quest.
Clearing the Way consists of: FROST GIANT KEEP. NE of Temp
Phase 1: Defeat a savage yeti. (near FGK)
Phase 2: Defeat a mountaineer. (mountains near FGK)
Phase 3: Defeat a mountain yak. (mountains near FGK)
Phase 4: Defeat a hideous harpy. (mountains near FGK)
Phase 5: Defeat a giant hawk. (mountains near FGK)
Lady Templeton exclaims, 'May the elements favor you, Schyllic!'

This quest is called 'Corruption of Service', for Adventurers levels 120 to 180.
Lady Templeton is the mistress in charge of this quest.
Description of Corruption of Service:
My closest advisors have informed me that the guards in service to Lord
Telleri and myself have devised a plan to overthrow the kingdom for their
own benefit.  We have both agreed upon prompt action to seek out the
instigators of this plan and deal with them as deemed appropriate.  Please
go quickly Tellerium and pay tribute to Lord Telleri by reprimanding his
unloyal guards, and freeing the innocent prisoners being unjustly held
captive by this treachery.  After securing Tellerium, return to Templeton
and deal with our own law enforcement.  Lord Telleri and I are counting on
you to rid our kingdoms of this lack of loyalty.  May the powers guide and
protect you as you seek to protect the realm!
Upon successful completion of this quest you can receive up
to 77 quest points, 7 practice points, 40000 experience points, and 8000 gold pieces.
You have 300 minutes remaining to complete this quest.
Corruption of Service consists of:
Phase 1: Destroy a baton. (CPK - Court Jester in Throne Room, 2nd Fl ---> 2nd version: Telle prison guards)
Phase 2: Defeat a vigilant prison guard. (Telle Jail)
Phase 3: Defeat a tellerium guard. (Telle streets)
Phase 4: Rescue a prisoner. (Dungeon, most southwest cell ---> 2nd version: Telle Jail)
Phase 5: Destroy a guard's helm. (off guards, Temp streets)
Phase 6: Defeat a castle guard. (Temp Castle Hallway)
Phase 7: Rescue a gnome prisoner. (Temp Dungeon, first cell on right)
Phase 8: Rescue a fey prisoner. (Temp Dungeon, third cell on right, or 2sw from northwest corner)
Phase 9: Visit the Captain of the jail. (Telle jail)
Lady Templeton exclaims, 'May the Powers be with you, Schyllic!'

This quest is called 'A Weight Problem', for Adventurers levels 60 to 120.
Lady Templeton is the mistress in charge of this quest.
Description of A Weight Problem:
Recently the number of obese residents of Templeton has nearly doubled!
I am astonished at this news as I thought the food provided was healthy and
our citizens got plenty of exercise.  It seems I am greatly mistaken,
however, and would like you to help solve this problem.  Please visit some
of Templeton's overweight residents and figure out what is causing this
epidemic of obesity.  If you could also find some fairly healthy food and
deliver it to them, I would appreciate it.  Your assistance and quick action
will not go unrewarded!  May the Powers light your path!
Upon successful completion of this quest you can receive up
to 55 quest points, 5 practice points, 20000 experience points, and 7000 gold pieces.
You have 200 minutes remaining to complete this quest.
A Weight Problem consists of:
Phase 1: Visit a plumber. (South 2nd Street)
Phase 2: Locate and deliver a steamed fish meal to a minotaur citizen. (Mighty Fortress Kitchen)
Phase 3: Visit Xebbert Durbann. (S Seabreeze/Warehouse)
Phase 4: Locate and deliver a roast salmon meal to a human citizen. (Mighty Fortress TO Seabreeze or Falkirk)
Lady Templeton exclaims, 'Luck be with you, Schyllic!'

This quest is called 'Busy Neighbor', for Adventurers levels 60 to 120.
Lady Templeton is the mistress in charge of this quest.
Description of Busy Neighbor:
It is quite obvious that our neighbors to the south are a hard working
group.  With all of the factories and mills around the town, they are able
to export enough to afford a nice lifestyle.  Here in Templeton, however, we
are surrounded by beggars as well as many poor and homeless citizens.  I
would like you to journey south to Tellerium and acquire as much information
as possible about their factories, mills and other businesses.  With that
information I will try to encourage the not so fortunate of Templeton to do
something useful with their lives.  Your service will be well rewarded if
you are quick to return with this information!
Upon successful completion of this quest you can receive up
to 65 quest points, 6 practice points, 20000 experience points, and 10000 gold pieces.
You have 250 minutes remaining to complete this quest.
Busy Neighbor consists of: TELLERIUM LOCATIONS
Phase 1: Journey to Tellerium Lumberyard. (Worker's Road)
Phase 2: Visit the yard manager. (Telle Lumberyard)
Phase 3: Journey to Tellerium Sawmill. (Worker's Road)
Phase 4: Visit the sawmill manager. (Telle Sawmill)
Phase 5: Journey to Tellerium Millworks. (Worker's Road)
Phase 6: Visit the mill manager. (Telle Millworks)
Phase 7: Journey to Tellerium Cigar Factory. (W Gulf)
Phase 8: Journey to Textile Mill. (Halfield, 7w of gate)
Phase 9: Journey to Tellerium Fishery. (S Gulf)
Lady Templeton exclaims, 'May your journey be a successful one, Schyllic!'

This quest is called 'Lifestyles of the Rich and Famous', for Adventurers levels 60 to 120.
Lady Templeton is the mistress in charge of this quest.
Description of Lifestyles of the Rich and Famous:
Hello young adventurer.  Today I would like you to visit some of the more
well known and well off citizens of Avros.  These people are truly amazing;
and they are great role models for all those who wish to live well.  Visit
these people and learn what you can from them so that perhaps one day you
will be wealthy and famous as well.  Be sure to spend some time with each
asking questions to learn how they reached their goals.  In fact, bring back
a detailed report and I will see that you have a reward that will aid you on
future adventures!  May the Powers light your path!
Upon successful completion of this quest you can receive up
to 60 quest points, 6 practice points, 24000 experience points, and 8000 gold pieces.
You have 250 minutes remaining to complete this quest.
Lifestyles of the Rich and Famous consists of:
Phase 1: Visit Anjou Morgan. (Telle, Jasper Circle)
Phase 2: Visit Mrs. Rose. (Telle, Jasper Circle)
Phase 3: Visit Master Franklin. (Telle, Jasper Circle)
Phase 4: Visit Sir Blumbert. (Telle, Jasper Circle)
Phase 5: Journey to Governor's Estate. (Telle, on E Gulf, 2e of Battle)
Phase 6: Visit Senator Laveau. (Temp, SE corner of town)
Phase 7: Journey to Magistrate's House. (Temp, Cherry Rd, W)
Phase 8: Journey to A Banker's House. (Temp, Cherry Rd, E)
Phase 9: Visit a rich citizen. (Temp, Wealthy Homes on Cherry Rd)
Lady Templeton exclaims, 'May the elements favor you, Schyllic!'

You ask Lady Templeton for a quest.
This quest is called 'Giant Women', for Adventurers levels 100 to 150.
Lady Templeton is the mistress in charge of this quest.
Description of Giant Women:
Far to the frozen north, there are rumored to be women of gigantic
proportions.  Although many stories have been written, no one has survived
to bring back the truth of the rumors.  There is said to be a giant king who
jealousy guards his women.  Journey to this place, explore it carefully and
bring back the information you have gathered.
Upon successful completion of this quest you can receive up
to 41 quest points, 4 practice points, 24000 experience points, and 3000 gold pieces.
You have 240 minutes remaining to complete this quest.
Giant Women consists of:
Phase 1: Defeat the giant king. (FGK)
Phase 2: Recover a giant helm.
Phase 3: Journey to A Dark Hallway. (n,e from A Massive Iron Door)
Phase 4: Journey to The Giants Sleeping Quarters. (east down hall past Iron Door)
Phase 5: Visit a frost giantess.
Lady Templeton exclaims, 'May the elements favor you, Schyllic!'

You ask Lady Templeton for a quest.
This quest is called 'Temporary Service', for Adventurers levels 60 to 100.
Lady Templeton is the mistress in charge of this quest.
Description of Temporary Service:
As Templeton grows I require more guards to keep the city and castle
safe from evil-doers.  Recently there has been a lot of growth within the
city and I am in need of temporary guards to watch both the castle and the
streets of Templeton until additional forces can be retained and properly
trained.  In order to be a guard you must uphold the law.  From time to time
you should check on our prisoners, journey through town and prevent any
thugs from ruining our town's reputation, ridding the castle of various
pests and regular patrolling of the castle as well as the city itself.  If
you feel you are up to this I shall hire you on a temporary basis.  Payment
will be determined upon just how successful you are.
Upon successful completion of this quest you can receive up
to 65 quest points, 6 practice points, 24000 experience points, and 8000 gold pieces.
You have 200 minutes remaining to complete this quest.
Temporary Service consists of:
Phase 1: Visit the captain of the guards.(Castle)
Phase 2: Visit a castle servant.	(Castle)
Phase 3: Journey to Guard Post.		(few rooms south of Lady Temp)
Phase 4: Journey to Jasmine's Bordello.	(Hilltop dr)
Phase 5: Journey to Templeton General Goods. (just sw of town sq)
Phase 6: Visit Xebbert Durbann.	(streets near his home at )
Phase 7: Visit a castle gateguard.	(Castle Gate)
Phase 8: Defeat a bag lady.	(streets)
Phase 9: Defeat a homeless person. (City mission)
Lady Templeton exclaims, 'Luck be with you, Schyllic!'

You ask Lord Vashir for a quest.
This quest is called 'Pest Control', for Adventurers levels 80 to 140.
Lord Vashir is the master in charge of this quest.
Description of Pest Control:
I have been having terrible nightmares of rodents ever since I had a
minotaur shaman cure me of a nasty case of indigestion.  Rats, mice,
squirrels and even beavers, are cavorting through my head at night, driving
me mad.  Perhaps it had something to do with those mysterious bones?  The
doctor has recommended that the only way to relieve my troubled mind is to
have the shaman executed and the pests exterminated.  Although not
glamorous, nor very exciting, completing this task will be an enormous
service to me, and you will be duly rewarded.  These odious rodents can be
found by journeying throughout Rune, Rune Forest, New Rigel, Lowangen and
the Arcane Archipelago, while the shaman is rumored to have made his home in
the forests near Lowangen.  Kindly deal with the pests first then seek the
shaman.  May the Powers guide you as you seek to right the balance!
Upon successful completion of this quest you can receive up
to 70 quest points, 7 practice points, 64000 experience points, and 10000 gold pieces.
You have 250 minutes remaining to complete this quest.
Pest Control consists of:
Phase 1: *Defeat a verminous rat. (just inside Rune Forest)
Phase 2: Defeat a gray rat. (Lowangen streets)
Phase 3: *Defeat a snarling beaver.(Rune, Victoria Wurth's home)
Phase 4: *Defeat an exhausted beaver.(River in Rune Forest)
Phase 5: *Defeat a squirrel. (New Rigel, thieves forest near weapons hut)
Phase 6: Recover a bottle of antidote.(New Rigel shop in market)
Phase 7: Defeat a minotaur shaman. (DO LAST: hills southeast of Lowangen)

You ask Lord Vashir for a quest.
This quest is called 'Door to Door', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Door to Door:
There have been complaints coming in from several of the traveling
merchants who seem to be having trouble in certain locations they visit.  We
have been hearing reports that they have encountered troubles in Arcane, New
Rigel, Rune and even on the roads.  Please investigate this further so that
I can determine if they should have armed guards as they travel or if these
are just isolated incidents.  Your efforts will be well rewarded upon your
return.  May the Powers guide and protect thee!
Upon successful completion of this quest you can receive up
to 60 quest points, 6 practice points, 30000 experience points, and 0 gold pieces.
You have 250 minutes remaining to complete this quest.
Door to Door consists of:
Phase 1: Defeat a lizard child. (Arcane, streets of Kulah)
Phase 2: Defeat a chameleon. (Arcane, hidden in streets)
Phase 3: Defeat a janitor. (New Rigel, streets)
Phase 4: Defeat a gate guard. (New Rigel gates)
Phase 5: Defeat a devious vixen. (wilds outside New Rigel)
Phase 6: Defeat the runaway child. (Rune, streets)
Phase 7: Defeat the landless serf. (Rune, streets)
Phase 8: *Visit a not-so-wealthy merchant. (roads between towns)
Lord Vashir exclaims, 'Luck be with you, Schyllic!'

This quest is called 'Whodunnit?', for Adventurers levels 90 to 150.
Lord Vashir is the master in charge of this quest.
Description of Whodunnit?:
Lately travelers have been complaining of being robbed or attacked while
out in the country enjoying nature.  Because of the increased number of
attacks in recent days, I suspect that either a group of bandits have set up
camp or the orcs have been escaping from wroth then stealing from travelers.
Venture out into the wilderness and have a look around, making sure that
whoever is responsible is punished for their thievery and disruption of
travel in the realm.  Your efforts will be well rewarded upon your return
with news of your success.  May the Powers go with you!
Upon successful completion of this quest you can receive up
to 55 quest points, 6 practice points, 50000 experience points, and 9000 gold pieces.

You have 283 minutes remaining to complete this quest.
Whodunnit? consists of:
Phase 1: *Journey to Entering the Dungeon Wroth.
Phase 2: *Defeat an orc assassin. (Wroth, 2d)
Phase 3: Defeat the High Priest of the Portal. (Bottom floor of Wroth)
Phase 4: Defeat a drow brigand. (Wilds) dark forests and roads near Thorne
Phase 5: Visit an elven bard. (outside NR)
Phase 6: Defeat a hill giant. (Mountains)

This quest is called 'Shopping Spree', for Adventurers levels 60 to 150.
Lord Vashir is the master in charge of this quest.
Description of Shopping Spree:
Congratulations Adventurer!  You have been summoned since you are our
1000th customer today.  Doesn't it make you feel grand that you came just at
the right time?  You are the big winner in our shopping spree sweepstakes.
Now you must run all over the market to win the big prize.  Here is a list
of everything you have to get.  Everything you must buy will be reimbursed.
Go retrieve it quickly and bring it to me to claim your wonderful prize.
Hurry, time is of the essence.  If you can do this really fast I will reward
thee well.  Ready.  Set.  Go!!
Upon successful completion of this quest you can receive up
to 65 quest points, 7 practice points, 24000 experience points, and 10000 gold pieces
.
You have 300 minutes remaining to complete this quest.
Shopping Spree consists of:
Phase 1: Journey to New Rigel Jewelry. (Market)
Phase 2: Recover a short sword. (dump guard, 12w)
Phase 3: Recover a bottle of faerie liquor. (Dancing Faerie on S. Lewis)
Phase 4: Recover a map of Sigil. (Almond's Maps)
Phase 5: Recover a New Rigel pie. (Gondola, Canal Market or Rising Loaf)
Phase 6: Journey to Helma's Baked Goods. (Market)
Phase 7: Recover some leather trousers. (Jolson Clothes, almost always sold out. Also on citizens in Templeton)
Phase 8: Recover a sprig of usicur. (Nature's Touch, Market)
Phase 9: Recover a lockpick. (Picked Lock, Market)

This quest is called 'I'll Never Be Your Beast Of Burden', for Adventurers levels 61
to 120.
Lady Templeton is the mistress in charge of this quest.
Description of I'll Never Be Your Beast Of Burden:
My life has been empty for a long while now.  I'm constantly searching
for one who appreciates my beauty and who is willing to sacrifice everything
for me just as my late Lord Templeton would.  I need someone who can please
me too, who doesn't mind going all out to express their love.  I've been
looking to the stars, to the waters, even to the streets, yet they are still
hidden from me.  The Powers have tortured me for too long now.  I need you!
You must search across the continent to find the one who is my perfect match
I will accept nothing less than perfection.  Search the mountains, the
hills, and even Tellerium.  My true love has got to be out there
somewhere...  Trust me, you will well rewarded if you are successful!
Upon successful completion of this quest you can receive up
to 48 quest points, 5 practice points, 25000 experience points, and 8000 gold pieces.

You have 174 minutes remaining to complete this quest.
I'll Never Be Your Beast Of Burden consists of:
Phase 1: Visit the giant king. (frost giant keep)
Phase 2: Visit a centaur ranger. (outside)
Phase 3: Visit a male prostitute. (telle: nw brothel)
Phase 4: Visit a young minotaur combat student. (telle: streets)
Phase 5: Visit a rich citizen. (Temp, wealthy home, se of town sq)
Phase 6: Visit Lord Telleri. (telle)

You ask Lord Vashir for a quest.
This quest is called 'Houseguests!', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Houseguests!:
Lord Vashir has houseguests visiting from Sigil who are interested in
seeing the sights both here in New Rigel and in Lowangen.  Since Lord Vashir
is rather busy with matters of state, he has arranged several tours for his
guests and is appointing you to oversee them on their travels.  Since some
of the areas are a little dangerous at times you should be prepared to
protect the guests from any harm while ensuring they have a good time seeing
the sights!
Upon successful completion of this quest you can receive up
to 43 quest points, 4 practice points, 26000 experience points, and 3500 gold pieces.

You have 220 minutes remaining to complete this quest.
Houseguests! consists of:
Phase 1: Journey to The Canal Bridge. (NR, take gondola)
Phase 2: Journey to The Speaker's Podium. (NR, Legislature, N off W.Pine)
Phase 3: Journey to The King's Throne Room. (Lowangen Keep)
Phase 4: Journey to Altar of Praios. (Lowangen Temple)
Phase 5: Journey to Opera House. (NR, S off east Arch)
Phase 6: Defeat a bum. (NR, dump - N off west pine)
Phase 7: Defeat an old crone. (NR, Uldar Blvd in A Small House)
Lord Vashir exclaims, 'May your journey be a successful one, Schyllic!'

You ask Lord Vashir for a quest.
This quest is called 'Houseguests!', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Houseguests!:
Lord Vashir has houseguests visiting from Sigil who are interested in
seeing the sights both here in New Rigel and in Lowangen.  Since Lord Vashir
is rather busy with matters of state, he has arranged several tours for his
guests and is appointing you to oversee them on their travels.  Since some
of the areas are a little dangerous at times you should be prepared to
protect the guests from any harm while ensuring they have a good time seeing
the sights!
Upon successful completion of this quest you can receive up
to 32 quest points, 3 practice points, 24000 experience points, and 3200 gold pieces.
You have 220 minutes remaining to complete this quest.
Houseguests! consists of:
Phase 1: Journey to Fine Art Room. (Lowangen, first east inside Keep)
Phase 2: Journey to Burial Vaults. (Lowangen, Temple of Praios)
Phase 3: Journey to A Hidden Bedroom. (Lowangen, search King's Throne Room)
Phase 4: Journey to Recital Hall. (NR, Brahn's School of Music)
Phase 5: Journey to Priest's Podium. (NR, Cathedral)
Phase 6: Journey to Lewis Mansion Foyer. (NR, Orange Ct)
'May the Powers be with you, Schyllic!' Lord Vashir exclaims.

You ask Lord Vashir for a quest.
This quest is called 'Test of Readiness', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Test of Readiness:
Lord Vashir tells you, "Tensions between the rulers of the planes have
been escalating.  Because of this, I'd like you to help me test the
readiness of the guards of the local towns, to see if they could stand an
attack.
Upon successful completion of this quest you can receive up
to 50 quest points, 6 practice points, 36000 experience points, and 9000 gold pieces.

You have 200 minutes remaining to complete this quest.
Test of Readiness consists of:
Phase 1: Defeat a burly guard. (Xaventry, gate to temple of gath)
Phase 2: Defeat the captain of the guard. (Xaventry, streets on Market, or by Barracks)
Phase 3: Defeat a soldier. (Xaventry, barracks)
Phase 4: Defeat an elite guard. (New Rigel, nw)
Phase 5: Defeat a tower guard. (NR, watch tower off west bastion or se)
Phase 6: Defeat a junior guard. (NR, ne)
'May the elements favor you, Schyllic!' Lord Vashir exclaims.

You ask Lady Undya for a quest.
This quest is called 'A Trip Around Xaventry', for Adventurers levels 60 to 120.
Lady Undya is the mistress in charge of this quest.
Description of A Trip Around Xaventry:
The people of Xaventry often offer a quest to those who are new to their
beautiful northern city.  Since the whole town is an important trading
center of the world, getting to know it better is certainly important for
any and all adventurers.  Please complete this quest and at the same time,
get to know Xaventry better.

- Lady Undya, Mistress of Xaventry.
Upon successful completion of this quest you can receive up
to 65 quest points, 5 practice points, 17800 experience points, and 2300 gold pieces.

You have 250 minutes remaining to complete this quest.
A Trip Around Xaventry consists of:
Phase 1: Journey to The Base of a Geyser.
Phase 2: Journey to A Luxurious Living Room.
Phase 3: Journey to The Middle of Nowhere.
Phase 4: Journey to An Abandoned Antique Shop.
Phase 5: Journey to An Orchard.
Phase 6: Journey to The Bath Hut.
'May the Powers be with you, Schyllic!' Lady Undya exclaims.

This quest is called 'A Trip Around Xaventry', for Adventurers levels 60 to 120.
Lady Undya is the mistress in charge of this quest.
Description of A Trip Around Xaventry:
The people of Xaventry often offer a quest to those who are new to their
beautiful northern city.  Since the whole town is an important trading
center of the world, getting to know it better is certainly important for
any and all adventurers.  Please complete this quest and at the same time,
get to know Xaventry better.

- Lady Undya, Mistress of Xaventry.
Upon successful completion of this quest you can receive up
to 65 quest points, 6 practice points, 36000 experience points, and 10000 gold pieces.
You have 250 minutes remaining to complete this quest.
A Trip Around Xaventry consists of:
Phase 1: Journey to Hall of Gath.
Phase 2: Journey to Among the Stars.
Phase 3: Journey to A Hallway Made of Quartz.
Phase 4: Journey to The Hallway of an Underwater Temple.
Phase 5: Journey to Nirvana. (through Dizzy CPK in Dira)
Lady Undya exclaims, 'May the Powers be with you, Schyllic!'

You ask Lord Vashir for a quest.
This quest is called 'The Beauty of Canals', for Adventurers levels 40 to 120.
Lord Vashir is the master in charge of this quest.
Description of The Beauty of Canals:
Adventurer, I need for you to familiarize yourself with the canal
district of New Rigel.  I have friends and family visiting soon, and I want
to show off the crown jewel of New Rigel to them as well as being prepared
when next we are visited by dignitaries from other cities.  Take note of the
shops there as well as the recreational activities the district has to off.
Report back to me with all the details and you will be rewarded handsomely.
Upon successful completion of this quest you can receive up
to 50 quest points, 4 practice points, 20000 experience points, and 10000 gold pieces
.
You have 200 minutes remaining to complete this quest.
The Beauty of Canals consists of:
Phase 1: Journey to A Small Dock. (off West Bastion)
Phase 2: Journey to Jensen's Statue. (1st stop, nwnw)
Phase 3: Journey to Vashir Fountain. (2nd stop,ww)
Phase 4: Journey to The Canal Bridge.
Phase 5: Journey to The Canal Market.
Phase 6: Journey to Watercourse Way.
Phase 7: Journey to Skiff Street.
'May the Powers be with you, Schyllic!' Lord Vashir exclaims.

This quest is called 'Military Assessment', for Adventurers levels 121 to 180.
Lord Vashir is the master in charge of this quest.
Description of Military Assessment:
New Rigel is well known as a city of great wealth and opportunity.  The
wide range of shops and services available within the city are evidence of
just part of this wealth.  Accordingly, there are always concerns regarding
the possibility that someone could attack the city so an ongoing project is
the assessment of the military might of other cities across Sepharia.  For
this reason, Lord Vashir has decided to update his information by sending
you to assess the military strength of Lowangen and the residents of the
Desert of Thorn.  Your assistance in gathering this valuable information
will be well rewarded indeed!
Upon successful completion of this quest you can receive up
to 42 quest points, 4 practice points, 34000 experience points, and 4500 gold pieces
.
You have 220 minutes remaining to complete this quest.
Military Assessment consists of:
Phase 1: Defeat a Kagonesti guard. (L Keep)
Phase 2: Defeat a smuggler. (Lowangen, Orc Death Tavern)
Phase 3: Defeat a desert soldier. (Desert Thorn)
Phase 4: Defeat a nomad. (Desert Thorn)
Phase 5: Defeat a sand worm. (Desert Thorn)
Phase 6: Visit the prison captain. (Lowangen prison)
'May the elements favor you, Schyllic!' Lord Vashir exclaims.

This quest is called 'Military Assessment', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Military Assessment:
New Rigel is well known as a city of great wealth and opportunity.  The
wide range of shops and services available within the city are evidence of
just part of this wealth.  Accordingly, there are always concerns regarding
the possibility that someone could attack the city so an ongoing project is
the assessment of the military might of other cities across Sepharia.  For
this reason, Lord Vashir has decided to update his information by sending
you to assess the military strength of Lowangen.  Your assistance in
gathering this valuable information will be well rewarded indeed!
Upon successful completion of this quest you can receive up
to 41 quest points, 4 practice points, 24000 experience points, and 3400 gold pieces.

You have 180 minutes remaining to complete this quest.
Military Assessment consists of: 
Phase 1: Journey to Guard Chamber.
Phase 2: Defeat an archer. (first west from entrance)
Phase 3: Defeat the bronze statue. (keep)
Phase 4: Journey to Ingerimm's Blacksmith Shop. (far E Langlor Ln)
Phase 5: Visit the lookout. (first west from entrance)
'Luck be with you, Schyllic!' Lord Vashir exclaims.

This quest is called 'Military Assessment', for Adventurers levels 121 to 180.
Lord Vashir is the master in charge of this quest.
Description of Military Assessment:
New Rigel is well known as a city of great wealth and opportunity.  The
wide range of shops and services available within the city are evidence of
just part of this wealth.  Accordingly, there are always concerns regarding
the possibility that someone could attack the city so an ongoing project is
the assessment of the military might of other cities across Sepharia.  For
this reason, Lord Vashir has decided to update his information by sending
you to assess the military strength of Lowangen and the residents of the
Desert of Thorn.  Your assistance in gathering this valuable information
will be well rewarded indeed!
Upon successful completion of this quest you can receive up
to 41 quest points, 4 practice points, 36000 experience points, and 5600 gold pieces.
You have 220 minutes remaining to complete this quest.
Military Assessment consists of:
Phase 1: Defeat a nomad. (Thorn)
Phase 2: Defeat a lost traveller. (Thorn)
Phase 3: Defeat an entrance guard. (L Keep)
Phase 4: Defeat an orc. (L)
Phase 5: Defeat a seedy character. (NR, maybe in canal district)
Phase 6: Visit the temple priest. (L)
Phase 7: Visit a shopper. (NR)
'May your journey be a successful one, Schyllic!' Lord Vashir exclaims.

You ask Lord Vashir for a quest.
This quest is called 'Military Assessment', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Military Assessment:
New Rigel is well known as a city of great wealth and opportunity.  The
wide range of shops and services available within the city are evidence of
just part of this wealth.  Accordingly, there are always concerns regarding
the possibility that someone could attack the city so an ongoing project is
the assessment of the military might of other cities across Sepharia.  For
this reason, Lord Vashir has decided to update his information by sending
you to assess the military strength of Lowangen.  Your assistance in
gathering this valuable information will be well rewarded indeed!
Upon successful completion of this quest you can receive up
to 39 quest points, 4 practice points, 26000 experience points, and 3200 gold pieces.

You have 180 minutes remaining to complete this quest.
Military Assessment consists of:
Phase 1: Journey to End of the Prison Hallway. (off Tjolmar)
Phase 2: Defeat a Kagonesti guard. (keep)
Phase 3: Defeat the mayor of Lowangen. (City Hall, off Peraine)
Phase 4: Journey to Lowangen Guard House.(off west Boron)
Phase 5: Journey to Friedburg's Training. (off east Boron)
'May your journey be a successful one, Schyllic!' Lord Vashir exclaims.

You ask Lord Vashir for a quest.
This quest is called 'Comparison Shopping', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Comparison Shopping:
While New Rigel has a wide range of goods and services available in its
shops, Lord Vashir has been hearing much about the goods and services
obtainable in Lowangen.  He has decided that an analysis should be conducted
to compare those offered in New Rigel and Lowangen.  For this reason, he is
dispatching adventurers to compare them and report back to him as soon as
possible.  For your service to the realm you will be well rewarded indeed!
Upon successful completion of this quest you can receive up
to 42 quest points, 4 practice points, 30000 experience points, and 5400 gold pieces.
You have 220 minutes remaining to complete this quest.
Comparison Shopping consists of:
Phase 1: Journey to Eida's Pawn Shop. (Lowangen, Langlor by Finkerstam)
Phase 2: Journey to Best Pawn. (New Rigel, Market Sq)
Phase 3: Journey to Swanfir's Cartography. (Lowangen, Boron 2w of Keep)
Phase 4: Journey to Almond's Maps. (New Rigel, Market Sq)
Phase 5: Journey to Firun's World of Herbs. (Lowangen, Boron 1w of Keep)
Phase 6: Journey to Randola's Wild Herbs. (New Rigel, Canal District)
Phase 7: Defeat a scoundrel. (New Rigel, W Bastion or Elm St)
Lord Vashir exclaims, 'Luck be with you, Schyllic!'

You ask Lord Vashir for a quest.
This quest is called 'Comparison Shopping', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Comparison Shopping:
While New Rigel has a wide range of goods and services available in its
shops, Lord Vashir has been hearing much about the goods and services
obtainable in Lowangen.  He has decided that an analysis should be conducted
to compare those offered in New Rigel and Lowangen.  For this reason, he is
dispatching adventurers to compare them and report back to him as soon as
possible.  For your service to the realm you will be well rewarded indeed!
Upon successful completion of this quest you can receive up
to 42 quest points, 4 practice points, 29000 experience points, and 5400 gold pieces.

You have 220 minutes remaining to complete this quest.
Comparison Shopping consists of:
Phase 1: Journey to Lowangen Locker Rental. (Lowangen, far W on Boron)
Phase 2: Journey to New Rigel Locker Storage.(NR, by S gate)
Phase 3: Journey to Travia's Confectionery Shop.(L, Langlor, 2w of Keep)
Phase 4: Journey to The Rising Loaf.(NR, gondola)
Phase 5: Journey to Hesinde's Weaponry. (L, Langlor Ln, 2e of Keep))
Phase 6: Journey to The Glimmering Dagger. (NR Market)
Phase 7: Defeat a short rogue. (NR, hidden, south part of town)
'May the Powers be with you, Schyllic!' Lord Vashir exclaims.

This quest is called 'Comparison Shopping ', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Comparison Shopping :
While New Rigel has a wide range of goods and services available in its
shops, Lord Vashir has been hearing much about the goods and services
obtainable in Lowangen.  He has decided that an analysis should be conducted
to compare those offered in New Rigel and Lowangen.  For this reason, he is
dispatching adventurers to compare them and report back to him as soon as
possible.  For your service to the realm you will be well rewarded indeed!
Upon successful completion of this quest you can receive up
to 41 quest points, 4 practice points, 33400 experience points, and 5000 gold pieces.
You have 220 minutes remaining to complete this quest.
Comparison Shopping  consists of:
Phase 1: Journey to Memphis' General Goods. (L)
Phase 2: Journey to New Rigel Emporium. (NR Canal District)
Phase 3: Journey to Efferd's Apothecary. (L, W Langlor)
Phase 4: Journey to The Bubbling Potion. (NR, Canal District)
Phase 5: Journey to Vegas' Magic Shop. (L)
Phase 6: Journey to Potions and Lore. (NR Market Sq)
Phase 7: Defeat a rapscallion. (NR N/W Bastion)
Lord Vashir exclaims, 'Luck be with you, Schyllic!'

You ask Lord Vashir for a quest.
This quest is called 'Comparison Shopping', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Comparison Shopping:
While New Rigel has a wide range of goods and services available in its
shops, Lord Vashir has been hearing much about the goods and services
obtainable in Lowangen.  He has decided that an analysis should be conducted
to compare those offered in New Rigel and Lowangen.  For this reason, he is
dispatching adventurers to compare them and report back to him as soon as
possible.  For your service to the realm you will be well rewarded indeed!
Upon successful completion of this quest you can receive up
to 41 quest points, 4 practice points, 28000 experience points, and 5500 gold pieces.
You have 220 minutes remaining to complete this quest.
Comparison Shopping consists of:
Phase 1: Journey to Efferd's Apothecary. (L, W Langlor)
Phase 2: Journey to The Pitted Plate. (NR, sw on Bastion by Crane lane)
Phase 3: Journey to Tsa's Rings. (L, W Langlor)
Phase 4: Journey to New Rigel Jewelry. (NR, Market)
Phase 5: Journey to Ifirn's Spell Study. (L, W Boron)
Phase 6: Journey to The Adventurer's Melody. (NR, Market)
Phase 7: Defeat an archer. (L, first west from entrance)
'May the elements favor you, Schyllic!' Lord Vashir exclaims.

You ask Lord Vashir for a quest.
This quest is called 'Comparison Shopping', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Comparison Shopping:
While New Rigel has a wide range of goods and services available in its
shops, Lord Vashir has been hearing much about the goods and services
obtainable in Lowangen.  He has decided that an analysis should be conducted
to compare those offered in New Rigel and Lowangen.  For this reason, he is
dispatching adventurers to compare them and report back to him as soon as
possible.  For your service to the realm you will be well rewarded indeed!
Upon successful completion of this quest you can receive up
to 41 quest points, 4 practice points, 32000 experience points, and 5200 gold pieces.
You have 220 minutes remaining to complete this quest.
Comparison Shopping consists of:
Phase 1: Journey to Gulmond's Armory. (Lowangen, E Langlor Ln)
Phase 2: Journey to The Shining Breastplate. (NR, Market Sq)
Phase 3: Journey to Phex's Pets. (Lowangen, E Langlor Ln)
Phase 4: Journey to Plato's Pet Shoppe. (NR, Market Sq)
Phase 5: Journey to Animal Hides. (Lowangen, E Boron St)
Phase 6: Journey to Jolson's Tailored Goods. (NR, Market Sq)
Phase 7: Defeat a zombie. (Lowangen, Temple of Praios)
'May the elements favor you, Schyllic!' Lord Vashir exclaims.

You ask Lord Agrippa for a quest.
This quest is called 'Wicked Sorceress', for Adventurers levels 70 to 120.
Lord Agrippa is the master in charge of this quest.
Description of Wicked Sorceress:
Deep in the darkest recesses of the Shadow Castle, dwells a wicked
Sorceress.  You'd think she'd be able to stand up for herself, but the
Councilman has her totally bogged down in bureaucracy.  She's unable to even
cast a spell without a permit.  Your task is to rescue the poor woman, and
bring back the Councilman's gold chain, proving you disposed of him.
Upon successful completion of this quest you can receive up
to 41 quest points, 4 practice points, 30000 experience points, and 4400 gold pieces.
You have 200 minutes remaining to complete this quest.
Wicked Sorceress consists of:
Phase 1: Journey to Balcony. (2nd floor, up from garden west of entrance)
Phase 2: Journey to Council Chamber. (2nd floor, passable door north)
Phase 3: Recover a thick gold chain. (on council member)
Phase 4: Defeat an assassin. (aggro in halls - do this last)
Phase 5: Visit the Sorceress of Shadows. (Shadowy Residence 1n of Balcony)
'Luck be with you, Schyllic!' Lord Agrippa exclaims.

You ask Lord Agrippa for a quest.
This quest is called 'Wild Animals', for Adventurers levels 60 to 120.
Lord Agrippa is the master in charge of this quest.
Description of Wild Animals:
Beautiful exotic animals have been sighted in the rain forests of Arcane,
the likes of which have never been seen by this court.  Explore the rain
forests and locate these wonderous beasts, and bring back a report to me.
Be wary of the dangers of such an environment and take great care lest you
not return to reap the rewards I have for thee upon your return with this
information.
Upon successful completion of this quest you can receive up
to 41 quest points, 4 practice points, 24000 experience points, and 4600 gold pieces.

You have 300 minutes remaining to complete this quest.
Wild Animals consists of:
Phase 1: Rescue a psychotic tiger. (Rainforest, all S and E from entrance)
Phase 2: Defeat a black widow spider. (Rainforest, all S and E from entrance)
Phase 3: Rescue a golden eagle. (Rainforest, all S and E from entrance)
Phase 4: Destroy a buffalo steak. (dropped by buffalo, down spiral past bridge)
Phase 5: Rescue a pestilence rat. (hidden along Dusty Trail between volcano and
bridge)
'May the Powers be with you, Schyllic!' Lord Agrippa exclaims.

You ask Lord Agrippa for a quest.
This quest is called 'Spelunking', for Adventurers levels 60 to 120.
Lord Agrippa is the master in charge of this quest.
Description of Spelunking:
Ne of my dear friends appears to be coming quite the outdoorsman.  He
just returned from backpacking in the Rune Mountains and wants a new area to
explore.  So I have spoken with my advisor and she suggested spelunking.
There is a dungeon area to the north, just past New Rigel, that has a system
of caves he can explore.  So I am sending you to make sure it would be safe
for him to venture into and get any items he might be able to use while
inside.  May the Powers guide and protect you!
Upon successful completion of this quest you can receive up
to 62 quest points, 6 practice points, 39000 experience points, and 10000 gold pieces
.
You have 240 minutes remaining to complete this quest.
Spelunking consists of:
Phase 1: Journey to Entering the Dungeon Wroth.
Phase 2: Journey to Center of Great Hall. (first floor)
Phase 3: Recover a miner's pick. (miner)
Phase 4: Recover dynamite. (miner)
Phase 5: Recover a large torch. (Rune general store)
Phase 6: Recover a cloth hat of magic. (High Priest bottom floor)
Lord Agrippa exclaims, 'May the Powers be with you, Schyllic!'

Lord Vendredi is the master in charge of this quest.
Description of Royal Inspection:
The time to strike back is now!  I have received recent reports from shop
keepers in Sigil that "certain goods" have been pilfered from their shops.
It has occurred to me that all the shops reporting these thefts are selling
magical goods.  I think it is Diocletian, he has longed to possess the great
magical powers Sigil holds and I think he may be trying to create some of
his own.  I want you to go to Diocletian and talk to the Emperor about it,
then assassinate some of his high ranked staff as revenge for his attempt to
outclass Sigil.  May the Powers light your path!
Upon successful completion of this quest you can receive up
to 60 quest points, 5 practice points, 46000 experience points, and 10000 gold pieces.
You have 192 minutes remaining to complete this quest.
Royal Inspection consists of:
Phase 1: Visit Emperor Diocletian. (Dio: From fountain, 2n,e,11n,w,12n)
Phase 2: Defeat Tetrarch Hyksos. (S of Emperor)
Phase 3: Defeat Tetrarch Caracalla. (S of Emperor)
Phase 4: Defeat Tetrarch Baalbek. (S of Emperor)
Phase 5: Defeat Abelard. (upstairs)
Phase 6: Defeat a skilled bard.

This quest is called 'Pet Detectives', for Adventurers levels 120 to 180.
Lord Vendredi is the master in charge of this quest.
Description of Pet Detectives:
Recently Lord Vendredi took a trip to the local pet shop, Faithful
Companions.  His trip was motivated by his desire to purchase a pet that
would keep him company throughout his days.  Unfortunately, none of the pets
offered here in Sigil were quit what his majesty was looking for, so he has
asked that interested adventurers tradventurers travel to far off Diocletian and see what
they have to offer.  Your task is to travel to this fair city of Diocletian
and observe the creatures that you might come across.  Here is a list of
what Lord Vendredi is looking for, may your journey be successful.
Upon successful completion of this quest you can receive up
to 41 quest points, 4 practice points, 28000 experience points, and 4500 gold pieces.
You have 180 minutes remaining to complete this quest.
Pet Detectives consists of: ALL DIOCLETIAN MOBS
Phase 1: Defeat a small gray rat. (Dio)
Phase 2: Defeat a bumblebee. (Dio)
Phase 3: Defeat a rogue bumblebee. (Dio)
Phase 4: Rescue a tiny sparrow. (Dio)
Phase 5: Rescue a colorful tropic bird. (Dio Market)
Phase 6: Rescue a fat kitty cat. (Dio)
Lord Vendredi exclaims, 'May the Powers be with you, Schyllic!'

This quest is called 'Food Fit For An Ogre?!', for Adventurers levels 180 to 239.
Lord Vendredi is the master in charge of this quest.
Description of Food Fit For An Ogre?!:
I am thinking of changing some of the food that we sell in our great
town.  However before I do so, I need someone to go and research different
foods from other cultures across Alyria.  I have recently heard of a large
Ogre settlement that has formed Far East of Templeton.  I would like you to
go there and try feeding different foods to the ogre residents there to see
what their preferences are.  Write me a report on the types of food they
like and why you think they may prefer that over other foods that they
didn't like..  I will compensate all your expenses as well as a sizable
reward upon your return.
Upon successful completion of this quest you can receive up
to 60 quest points, 7 practice points, 40000 experience points, and 12000 gold pieces.
You have 450 minutes remaining to complete this quest.
Food Fit For An Ogre?! consists of:
POTATO-FERAL FLOWER BY ENTRANCE, BERRY FROM BUSH IN QUIET GLADE, 
Phase 1: Locate and deliver a feral potato to Crashtree.
Phase 2: Locate and deliver some frosted batwings to Sugarbottom.
Phase 3: Locate and deliver a lemonade berry to Havall.
Phase 4: Locate and deliver a feral potato to Rumblesnore.
Phase 5: Locate and deliver some frosted batwings to Ticklears.
Phase 6: Locate and deliver a lemonade berry to Grumbly-Ump.
Phase 7: Locate and deliver a feral potato to Fatnose.
Phase 8: Locate and deliver some frosted batwings to Rumblesnort.
Phase 9: Locate and deliver a lemonade berry to Throwfar.
Lord Vendredi exclaims, 'May the Powers be with you, Schyllic!'

This quest is called 'Dragon Revolt!', for Adventurers levels 121 to 180.
Lord Vendredi is the master in charge of this quest.
Description of Dragon Revolt!:
It has come to my attention that over the past few weeks there have been
several attacks on citizens in Alyria made by dragons.  What makes this news
particular consequential is that a few of these dragons were thought to have
been tamed.  This has caused many people to believe that dragons can not be
tamed.  I am concerned that citizens may take it upon themselves to hunt
down dragons.  Of course, this is far too dangerous as many people under
estimate the strength of dragons.  I need you to spread the news that we are
doing everything we can to prevent the possibility of a dragon revolt.  I
would also like you to do your part to rid the lands of dragons.  May the
Powers guide and protect you!
Upon successful completion of this quest you can receive up
to 40 quest points, 4 practice points, 40000 experience points, and 20000 gold pieces.
You have 250 minutes remaining to complete this quest.
Dragon Revolt! consists of:
Phase 1: Visit a commoner. (Vospire streets)
Phase 2: Defeat a crimson dragon. (outside Vospire)
Phase 3: Defeat a friendly dragon. (Vospire streets)
Phase 4: Defeat a tame dragon. (Vospire streets)
Phase 5: Visit a resident. (Vospire Residences, north or south side)
Lord Vendredi exclaims, 'May your journey be a successful one, Schyllic!'

This quest is called 'Sigil Spring Clean-Up!', for Adventurers levels 60 to 120.
Lord Vendredi is the master in charge of this quest.
Description of Sigil Spring Clean-Up!:
I will be receiving a group of delegates from Rune in a few days' time.
They are here to discuss potential investment collaborations between the
towns of Rune and Sigil.  Both Lord Agrippa and I hope that this may foster
closer ties between our towns.  However, at present the town is not in any
shape to welcome these delegates.  I charge you to pay a visit to various
places of interest in Sigil and inform the people responsible for each of
them to clean up in preparation for the upcoming visits..  In addition,
there is a need to inform certain prominent figures of Sigil to attend a
welcoming party for the delegates when they arrived so I wish you to visit
them as well Do hurry, as time is very short.  Your efforts will be rewarded
upon your successful return.
Upon successful completion of this quest you can receive up
to 30 quest points, 3 practice points, 24000 experience points, and 7500 gold pieces.
You have 180 minutes remaining to complete this quest.
Sigil Spring Clean-Up! consists of:
Phase 1: Journey to The Chapel of Love. (Sanctuary Rd)
Phase 2: Journey to The Armoury. (E of Courtyard)
Phase 3: Journey to Entrance to Fighting Academy. (Tarragon St)
Phase 4: Defeat a plagued rat. (sewers on west side)
Phase 5: Visit a master necromancer. (Ilandrama 2nd fl)
Phase 6: Visit Baron von Hannibal. (Sigil Fighting Academy)
Phase 7: Visit Garan. (wanders Sigil, repops Talberts Inn, 2nd mirror of Ilandrama)
Lord Vendredi exclaims, 'May the elements favor you, Schyllic!'

This quest is called 'Sigilian Tours', for Adventurers levels 90 to 120.
Lord Vendredi is the master in charge of this quest.
Description of Sigilian Tours:
I am interested in setting up a tour agency here in Sigil to encourage
tourism through our fair land as well as those of our neighbors.  The first
tour that the agency should offer would be a one or two day tour of the
neighboring town of Vospire.  I want you to make a journey to Vospire and
check out certain places of interest situated there before implementing this
idea.  I would also like you to conduct interviews with some of the
Vospirian folks to see what they think of it.  Oh and by the way, please
send my regards to the King of Vospire while you are there.  Your quick
completion of this task will be well rewarded.
Upon successful completion of this quest you can receive up
to 45 quest points, 4 practice points, 20000 experience points, and 6000 gold pieces.

You have 200 minutes remaining to complete this quest.
Sigilian Tours consists of: VOSPIRE TARGETS
Phase 1: Journey to The Shrine of Vandyne. (E Manus)
Phase 2: Journey to The Vospire Royal Museum. (Baltic St, E)
Phase 3: Journey to The Vospire Library. (E Mallan - NPK)
Phase 4: Visit a citizen. (streets)
Phase 5: Visit a town official. (Vospire Town Hall, W Baltor)
Phase 6: Journey to A Cavernous Throne Room. (Castle, upstairs)
Lord Vendredi exclaims, 'May the Powers be with you, Schyllic!'

This quest is called 'Zombie Master', for Adventurers levels 120 to 180.
Lord Vashir is the master in charge of this quest.
Description of Zombie Master:
On your way into Lord Vashir's throne room, a hooded figure jumps from
the shadows and stops you.  Before you can draw your weapon, he says, "Don't
attack!  I'm a loyal servant of Lord Vashir.  He has a secret mission for
you.  It is so controversial that he cannot deliver its details in person.
Lord Vashir is trying to unravel the mysteries of Avarice, but his
unconventional approach involves creating zombies so he can find better
means of destroying them.  Yes, I know it is horrible, but the evil there
must be dealt with.  You may want to purify yourself afterwards, and pray
that a greater good can come out of Lord Vashir's plan."
Upon successful completion of this quest you can receive up
to 55 quest points, 5 practice points, 30000 experience points, and 10000 gold pieces.
You have 295 minutes remaining to complete this quest.
Zombie Master consists of:
Phase 1: Journey to Corpse Preparation Room #8. (Rune Morgue)
Phase 2: Defeat a zombie. (Lowangen, Temple of Praios, Burial Vaults)
Phase 3: Defeat a misfortunate zombie. (Tower of Art, 2nd Floor north from stairs)
Phase 4: Locate and deliver a skeletal hand to a grimy necromancer. (Rune Graveyard, off animated corpse S of gate)
Phase 5: Recover a freshly buried corpse. (Rune Cemetary, dig in fresh graves)
Phase 6: Recover a vial of holy water. (Rune Apothecary on W Solomon)
Phase 7: Visit a priest of Maradas. (Xaventry, Maradas Temple)
'May the Powers be with you, Schyllic!' Lord Vashir exclaims.

This quest is called 'People in Hiding', for Adventurers levels 61 to 150.
Lord Vashir is the master in charge of this quest.
Description of People in Hiding:
Greetings adventurer!  Lady Undya in Xaventry, Lord Agrippa in Rune, and
I have formed an alliance to take care of the overgrowth of evil beings out
there who don't feel they should be subject to our society's rules.  I have
a list of those to be dealt with that I would like you to take care of.  You
will find these beings all over this continent in places such as the
nefarious New Rigel, Lowangen, the evil Tower of Art, Xaventry, Mandrake
Woods, and in the Arcane Archipelago.  These beings have too long been a
thorn in all of our sides, attacking good people, stealing from others, and
worst of all plotting to destroy life as we know it.  With your help I know
we can eradicate these dark beings that choose to live within the shadows of
our realm.  Upon successful completion of this task, I will reward thee
well!!!  May the Powers favor you as you seek out this menace!
Upon successful completion of this quest you can receive up
to 50 quest points, 7 practice points, 30000 experience points, and 8500 gold pieces.

You have 398 minutes remaining to complete this quest.
People in Hiding consists of:
Phase 1: Defeat a shadow demon. (2nd Fl Winterborne mansion, east side)
Phase 2: Defeat a sneaky crocodile. (Lake Araya, west of NR)
Phase 3: Defeat the ebony demon. (TOA 2nd Fl)
Phase 4: Defeat a small raccoon. (Mandrake Woods, hidden in light forest)
Phase 5: Defeat a black mage. (Desert Thorne, Canyon of Despair)
Phase 6: Defeat a dangerous thief. (Lowangen, Orc Death Tav)
Phase 7: Defeat the cloaker. (Shadow Castle, north from entrance, aggro)
Phase 8: Journey to The Room of Skeletons. (Mandrake, hidden on path up to
castle)

You ask Lord Agrippa for a quest.
This quest is called 'Shadow Castle', for Adventurers levels 60 to 120.
Lord Agrippa is the master in charge of this quest.
Description of Shadow Castle:
In the far northwest of my realm is a dark and dismal place known as
Mandrake Woods.  At the southernmost end sits the Shadow Castle, which has a
long history of harboring dark beings, and dangerous creatures that are the
antithesis of all I stand for.  I find the stories of the garden within the
castle to be of particular concern.  Tended by an evil Sorceress, the plants
there are said to be abominations of nature.  Journey to the garden and
bring back all of the information you can about what lives there.  If you
find anything that has no place in nature, dispatch it so that its kinds
spread may be slowed.  May the Powers be with you!
Upon successful completion of this quest you can receive up
to 55 quest points, 5 practice points, 32000 experience points, and 8000 gold pieces.

You have 200 minutes remaining to complete this quest.
Shadow Castle consists of: (All targets in garden, west of safe before castle)
Phase 1: Defeat a myconid.
Phase 2: Defeat a scarecrow.
Phase 3: Defeat Whipweeds.
Phase 4: Defeat the tentamort.
Lord Agrippa exclaims, 'Luck be with you, Schyllic!'

You ask Lord Vashir for a quest.
This quest is called 'Lord Vashir's Date!', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Lord Vashir's Date!:
Hello Young Adventurer! I realize this isn't quite the adventure you
might have had in mind, but it would please me greatly if you could do some
chores for me.   I cannot find the time in my busy schedule to run
around town picking up things for tonight's date.  If you could manage this
for me I'd be forever grateful to you.  This quest will take you to far away
lands, you will find the items I need in and around Rune and in the far off
court of my friend Lord Vendredi.
                                                       Lord Vashir
Upon successful completion of this quest you can receive up
to 35 quest points, 3 practice points, 20000 experience points, and 7000 gold pieces.
You have 200 minutes remaining to complete this quest.
Lord Vashir's Date! consists of:
Phase 1: Recover a beautiful silk scarf. (Winterborn, female ghostly dancer)
Phase 2: Recover some blue silk balloon pants. (Rune: Master of Ceremonies in Castle
Phase 3: Recover a crimson cloak. (Sigil, goblin mercenary, streets)
Phase 4: Recover an eldmarian pendant.(Sigil, Illandrama, ent mirror, psionics)
'May the Powers be with you, Schyllic!' Lord Vashir exclaims.

This quest is called 'Night On The Town!', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Night On The Town!:
While New Rigel has several notable night spots, word has reached Lord
Vashir that several establishments in Lowangen rival them and may even
provide more amenities!  Since Lord Vashir lacks the time to check them all
out, he has decided to send an adventurer to look them over and report back
to him.  Since you have been working long hours, Lord Vashir has decided to
send you on this journey and encourages you to have a good time while
conducting this research for him.  Of course, all your expenses will be
covered and you will receive a handsome reward upon your return for your
service to the realm!
Upon successful completion of this quest you can receive up
to 32 quest points, 3 practice points, 24000 experience points, and 3200 gold pieces.
You have 148 minutes remaining to complete this quest.
Night On The Town! consists of:
Phase 1: Journey to Velvet Mist Brothel. (L, on Kvirasim, 1s of Peraine)
Phase 2: Journey to Shining Light Tavern. (L, on Boron 1w of Kvirasim)
Phase 3: Defeat a smuggler. (Lowangen, Orc Death Tavern)
Phase 4: *Journey to Red Mist Brothel. (New Rigel, 2e of S gate)
Phase 5: *Defeat a scoundrel. (New Rigel, W Bastion or Elm St)

You ask Lord Vashir for a quest.
This quest is called 'Night On The Town!', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Night On The Town!:
While New Rigel has several notable night spots, word has reached Lord
Vashir that several establishments in Lowangen rival them and may even
provide more amenities!  Since Lord Vashir lacks the time to check them all
out, he has decided to send an adventurer to look them over and report back
to him.  Since you have been working long hours, Lord Vashir has decided to
send you on this journey and encourages you to have a good time while
conducting this research for him.  Of course, all your expenses will be
covered and you will receive a handsome reward upon your return for your
service to the realm!
Upon successful completion of this quest you can receive up
to 32 quest points, 3 practice points, 24000 experience points, and 3200 gold pieces.
You have 180 minutes remaining to complete this quest.
Night On The Town! consists of:
Phase 1: Journey to Rahja's House. (Lowangen, NW)
Phase 2: Defeat Rahja. (Lowangen brothel)
Phase 3: Journey to Orc Death Tavern. (Lowangen, e,n of Langlor and Tjolmar)
Phase 4: Journey to The Frothy Stout. (NR, NW from Bastion and Law)
Phase 5: Journey to High Society Restaurant. (NR gondola district)
Lord Vashir exclaims, 'Luck be with you, Schyllic!'

This quest is called 'History Lesson', for Adventurers levels 60 to 150.
Lord Vashir is the master in charge of this quest.
Description of History Lesson:
Here in New Rigel we pride ourselves on the fact that we are the finest
record keepers of historical events.  It seems though that while one of my
many scouts was out about in Alyria, he came across a strange place
northeast of Xaventry.  It concerns me that our records do not have any
information regarding this place.  I do know that this has some significance
to a battle between the Dwarfs, and the Drows.  I would like you to talk to
Dwarfs and Drows in New Rigel, and in Xaventry.  Converse with Lady Undya,
for she might have some insight, also I would like you to go to this place
that my scout has found, and take note of it.  Finally I would like you to
report it all back to our scholars so that this mysterious place may be
recorded for later expeditions.  Your assistance in gathering this valuable
information will be well rewarded indeed!
Upon successful completion of this quest you can receive up
to 45 quest points, 4 practice points, 20000 experience points, and 4000 gold pieces.
You have 300 minutes remaining to complete this quest.
History Lesson consists of:
Phase 1: Journey to Guluf's General Supplies. (Xaventry, by N Gate)
Phase 2: Journey to Lady Undya's Audience Chambers. (Xaventry QM)
Phase 3: Journey to Tactical Commands. (straight north from xav north gate)
Phase 4: Journey to Degnar Gateway. (straight north from xav north gate)
Phase 5: Visit a drow mercenary. (New Rigel) In Brigand Hideout(with thief trainer) in Thieves Forest
Phase 6: Visit a scholar of New Rigel history. (Library by Vashir)
'May your journey be a successful one, Schyllic!' Lord Vashir exclaims.

You ask Lord Vashir for a quest.
This quest is called 'Lovely', for Adventurers levels 60 to 119.
Lord Vashir is the master in charge of this quest.
Description of Lovely Ladies:
I must confess that I have been having trouble with my love life lately,
and nothing that I've tried seems to be helping it.  There are many ladies
who should be quite willing to make a match with my handsome and successful
self, but I cannot quite get over my obsession with a Sidhe damsel from
years ago.  Some of my closest friends think that a few visits with the
ladies of love could relieve my needs for a while, and perhaps take that
Sidhe damsel from my mind.  These ladies will require some gifts, of course,
so please bring back something suitable so that they will favor me with
their time.  Though your reputation will be at stake, your efforts on my
behalf will be much appreciated indeed.  Don't forget to enjoy yourself a
bit as you complete this task for me!
Upon successful completion of this quest you can receive up
to 33 quest points, 3 practice points, 16000 experience points, and 2000 gold pieces.
You have 200 minutes remaining to complete this quest.
Lovely Ladies consists of:
Phase 1: Visit Victoria Wurth. (Rune, off Aldur)
Phase 2: Defeat Rahja. (Lowangen, brothel)
Phase 3: Visit a very sexy woman. (Rune street)
Phase 4: Recover a gold tiara (Rune street, vassals)
Phase 5: Visit an opera singer. (NR, opera house, hidden door, do this last)
Lord Vashir exclaims, 'May the elements favor you, Schyllic!'

You ask Lord Vashir for a quest.
This quest is called 'Elven Thievery', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Elven Thievery:
A trio of treacherous thieves have ransacked the town treasury!  The
investigation has narrowed down our search to these three devious creatures.
From the reports compiled, he woodland elf was in charge of distracting the
guards while the bard crept into the treasury to snatch up all the gold and
treasure before spiriting it away.  Believe it or not, he vixen was the
mastermind of the entire operation and put the entire plan into motion.
Please dispatch these dastardly thieves as quickly as possible.  Your reward
shall be well worth the trouble.
Upon successful completion of this quest you can receive up
to 55 quest points, 4 practice points, 24000 experience points, and 5000 gold pieces.
You have 200 minutes remaining to complete this quest.
Elven Thievery consists of: (All goals found west out New Rigel north gate)
Phase 1: Defeat a woodland elf.
Phase 2: Defeat an elven bard.
Phase 3: Recover a mandrake leaf.
Phase 4: Defeat a devious vixen.
Lord Vashir exclaims, 'May the Powers be with you, Schyllic!'

You ask Lord Vendredi for a quest.
This quest is called 'The Great Road Trip', for Adventurers levels 90 to 120.
Lord Vendredi is the master in charge of this quest.
Description of The Great Road Trip:
I need a brave young adventurer to visit the town of Xaventry and deliver
a message to a friend of mine, the gnome tout!  I know the journey is long,
but you are needed.  Certain unnamed parties may try to intercept this
message which is why I need a young, unassuming adventurer like yourself to
undertake and deliver it.  Let me give you a few suggestions.  First, take
the Merdraco to Rune, a fair town to the north of here across the Oceanus
Ingenii.  Once there secure a horse and ride it to Xaventry.  When you reach
Xaventry, report in to the gnome.  Next, return to Sigil on the Merdraco and
report back to me.  Many young adventurers die each year, so stay on the
road so you can avoid the dangers of the planes and forests of Alyria.  Good
luck, and I await your safe return with word of your success.
Upon successful completion of this quest you can receive up
to 49 quest points, 5 practice points, 30000 experience points, and 10000 gold pieces.
You have 700 minutes remaining to complete this quest.
The Great Road Trip consists of:
Phase 1: Journey to At the Southern Gate of Sigil.
Phase 2: Journey to Western Gate of Rune.
Phase 3: Journey to The Main Entrance of the Town of Xaventry.
Phase 4: Journey to Before the Mighty Fountain of Life. (Xav, ts)
Phase 5: Visit a gnome tout. (Xaventry, town sq)
Lord Vendredi exclaims, 'May your journey be a successful one, Schyllic!'

This quest is called 'Perfect Present', for Adventurers levels 60 to 120.
Lord Vendredi is the master in charge of this quest.
Description of Perfect Present:
Each year I find myself considering once more my hopes of wooing a worthy
Lady to be by my side for all time.  I want you to assist me in my
preparations, as I believe I may have found the right Lady to woo.  I want
to get something different to show her how I fee.  I want the freshest
pearls that may be found in the ocean from clams.  Also, to accompany the
pearls, I believe a fine diamond or two will set this piece apart from all
others.  I also wish for you to recover a tiara for the diamonds and pearls
may be placed.  Take these to the jeweler in Rune where they design it and
then hold it until I am ready to present it to her.  Your speed and secrecy
will be well rewarded!
Upon successful completion of this quest you can receive up
to 38 quest points, 4 practice points, 24000 experience points, and 12000 gold pieces.
You have 240 minutes remaining to complete this quest.
Perfect Present consists of:
Phase 1: Defeat a carnivorous clam. (beach w of Sigil, s shore)
Phase 2: Locate and deliver a large pearl to the jeweler. (on carnivorous clam, rare pop)
Phase 3: Locate and deliver a diamond to the jeweler. (Labyrinth of Acron, hidden room by SE corner)
Phase 4: Locate and deliver a gold tiara to the jeweler.(Rune street, vassals)
'May the elements favor you, Schyllic!' Lord Vendredi exclaims.

This quest is called 'Frogs!!!', for Adventurers levels 60 to 120.
Lord Agrippa is the master in charge of this quest.
Description of Frogs!!!:
Frogs and toads of all shapes and sizes are overrunning sections of
Arcane.  These creatures must be stopped lest they spread beyond the
confines of that island.  I charge thee to travel across the ocean to Arcane
and destroy these slimy creatures so that this threat is ended.  You will of
course be well rewarded for your services to the realm upon your return from
this mission.
Upon successful completion of this quest you can receive up
to 39 quest points, 4 practice points, 22000 experience points, and 4200 gold pieces.
You have 300 minutes remaining to complete this quest.
Frogs!!! consists of:
Phase 1: Defeat a frog citizen.
Phase 2: Defeat a diseased toad.
Phase 3: Recover a helm of the guardian.
Phase 4: Journey to Base of the Ivory Spire.
Phase 5: Journey to Kulah Stables.
Phase 6: Defeat a drunk frog.
Lord Agrippa exclaims, 'Luck be with you, Schyllic!'

You ask Lord Vashir for a quest.
This quest is called 'Fanatic Of The Opera', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Fanatic Of The Opera:
Emissaries from Tellerium are scheduled to arrive today to tour our city.
As entertainment, I have planned for them to go to the Opera House, for the
premiere showing of XXX.  Unfortunately the hot air balloon has been
rerouted, due to bad weather.  Travel to Lowangen to meet the incoming
balloons, then to the platform in New Rigel to receive the luggage.  After
making the emissaries comfortable, take them to the Visitors Center so they
may get acquainted with the city.  In the evening escort the visitor
Upon successful completion of this quest you can receive up
to 60 quest points, 4 practice points, 42000 experience points, and 7500 gold pieces.
You have 300 minutes remaining to complete this quest.
Fanatic Of The Opera consists of:
Phase 1: Journey to Lowangen Hot Air Balloon Platform.
Phase 2: Journey to Hot Air Balloon Platform.
Phase 3: Journey to Opera House. (NR, Arch Dr, off S Lewis)
Phase 4: Rescue an aspiring actor. (NR, wanders S Lewis/SE Birch)
Phase 5: Journey to Green Room. (NR, Royal Theatre off S Lewis, 4n of Bastion)
Phase 6: Defeat a short rogue. (NR, hidden on S Lewis)
Phase 7: Visit a gate guard. (NR)
'May your journey be a successful one, Schyllic!' Lord Vashir exclaims.

You ask Lord Vashir for a quest.
This quest is called 'Fast Foods!', for Adventurers levels 40 to 120.
Lord Vashir is the master in charge of this quest.
Description of Fast Foods!:
My cooks have been chased off by orcs who got into my palace and started
pillaging the pantries!  To make matters worse, I have a huge party starting
in less than 100 minutes.  I need you to place orders at all these shops and
restaurants and there is no time to waste.  Drop your weapons and armor
here!  My stomach is growling and I am as hungry as a horse.  Imagine how my
guests will react when they have no food to feast on.  Do this for me and I
will see that you are well rewarded indeed.  Remember that time is of the
essence, so hurry!  May the Powers speed you on your task.
Upon successful completion of this quest you can receive up
to 65 quest points, 6 practice points, 30000 experience points, and 8000 gold pieces.
You have 100 minutes remaining to complete this quest.
Fast Foods! consists of:
Phase 1: Journey to Giles Restaurant. (W Pine to Uldar)
Phase 2: Journey to The Blue Velvet Restaurant. (S Bastion)
Phase 3: Journey to Genna's Market. (E Birch)
Phase 4: Journey to Helma's Baked Goods. (Market)
Phase 5: Journey to Rat Haven. (Elm St)
Phase 6: Journey to Hurley's Bakery. (W Pine to Uldar)
Phase 7: Journey to Lochman's Restaurant. (W Bastion)
Phase 8: Journey to Jepar's Imported Cuisine. (Gondola, se)
Phase 9: Journey to High Society Restaurant. (Gondola, n)
Phase 10: Journey to The Upper Crust. (S Lewis to W Orange Ct)
'May your journey be a successful one, Schyllic!' Lord Vashir exclaims.

You ask Lord Agrippa for a quest.
This quest is called 'Lovers Getaway', for Adventurers levels 90 to 120.
Lord Agrippa is the master in charge of this quest.
Description of Lovers Getaway:
I wish to entrust to you a most secret, and special, mission.  It seems I
have lost my heart to a very special Lady.  However, because of my status
and desire to protect her reputation we need a secret meeting place.  I have
heard many good things about the Traveler's Retreat, but since I can not go
there to check it out for myself I need someone to go on my behalf.  So I am
entrusting this task to you my trustworthy adventurer.  Please check out the
accommodations and souvenirs that may be obtained there.  You will be
rewarded justly upon your return.  Please remember that discretion is vital
as is speed.  I shall eagerly await your report.
Upon successful completion of this quest you can receive up
to 60 quest points, 6 practice points, 30400 experience points, and 8500 gold pieces.
You have 400 minutes remaining to complete this quest.
Lovers Getaway consists of:
Phase 1: Recover a shoe cleaning brush. (gangly drow child)
Phase 2: Recover Zalyria's thimble. (Zalyria's hand maiden)
Phase 3: Visit a dwarven brewer. (basement)
Phase 4: Journey to Zalyria's Private Chamber. (basement, key from slim elven female)
Phase 5: Recover a silk robe. (floor of Honeymoon Suite, or on laundry gnome)
Phase 6: Recover a bar of soap on a rope. (small ogre maid, 2nd Fl)
Phase 7: Journey to The Lovers Retreat .(2nd Floor)
Phase 8: Recover a fluffy white towel. (laundry gnome, 2nd Fl hidden room north)
Lord Agrippa exclaims, 'May the elements favor you, Schyllic!'

You ask Lord Agrippa for a quest.
This quest is called 'Yukky Yaks', for Adventurers levels 60 to 120.
Lord Agrippa is the master in charge of this quest.
Description of Yukky Yaks:
At the base of the volcano on Arcane live great shaggy yaks.  Explore the
area of the volcano, traveling across the great wastelands.  Record your
findings and report back to me on these creatures and their homelands.  Be
wary for there are significant dangers in this area from the preliminary
reports we have received.  I also heard some of the creatures are well
hidden.  Your valor will be well rewarded upon your return.
Upon successful completion of this quest you can receive up
to 41 quest points, 4 practice points, 24000 experience points, and 4200 gold pieces.
You have 300 minutes remaining to complete this quest.
Yukky Yaks consists of:
Phase 1: Journey to Before the Precipice.
Phase 2: Defeat a rabid yak.
Phase 3: Recover a rat head ward.
Phase 4: Visit a psychopathic goat.
Phase 5: Visit a tortoise.
Phase 6: Visit an animated fern.
Lord Agrippa exclaims, 'Luck be with you, Schyllic!'

You ask Lord Agrippa for a quest.
This quest is called 'Over the Ocean', for Adventurers levels 60 to 120.
Lord Agrippa is the master in charge of this quest.
Description of Over the Ocean:
An island populated by reptiles has been discovered far to the east of
this continent.  I would have you explore the island and bring back
information on the inhabitants.  Visit with as many of the residents there
and learn what you can of their customs and habits so that our next visiting
envoy can better be prepared to deal with them.  For your services, you will
of course be well rewarded.
Upon successful completion of this quest you can receive up
to 42 quest points, 4 practice points, 24000 experience points, and 5000 gold pieces.
You have 300 minutes remaining to complete this quest.
Over the Ocean consists of:
Phase 1: Visit a sand lizard.
Phase 2: Visit a chameleon.(Arcane) hidden/sneaking streets of Kulah
Phase 3: Visit a lizard child.- (Arcane) wandering the streets of Kulah
Phase 4: Recover a goat hide water skin.
Phase 5: Recover a buffalo steak.(dropped by buffalo)
Phase 6: Visit a drunk frog. (up spiral)
Phase 7: Visit a depressed toad. (Up Ivory Spire to Kasrah Spiral)
Lord Agrippa exclaims, 'May the elements favor you, Schyllic!'

This quest is called 'Stylish Stylus', for Adventurers levels 60 to 120.
Lord Agrippa is the master in charge of this quest.
Description of Stylish Stylus:
I find myself bored with using the same pen everyday.  I no longer wish
to use standard parchments and quill pens for my writing purposes.  Luckily,
I have eager adventurers such as your self who are willing to search the
lands for new parchments and pens for me.  My royal advisors have informed
me of the locations of some of these items.  It is your task to retrieve
these items for me.  The first set of items may be found in the mysterious
Arcane Archipelago as well as an old ship moored near it.  Then, the second
set may be found in the ancient druid town of Xaventry.  Please return
quickly so I may start writing in style!
Upon successful completion of this quest you can receive up
to 44 quest points, 4 practice points, 27000 experience points, and 12000 gold pieces.
You have 300 minutes remaining to complete this quest.
Stylish Stylus consists of:
Phase 1: Recover a mangy black feather. (crows on Magencia)
Phase 2: Recover a sandstone tablet. (Arcane trading post)
Phase 3: Journey to Kulah Post Office. (Arcane)
Phase 4: Recover a page of vellum. (Xaventry P.O.)
Phase 5: Recover a golden pen. (Xaventry Court, attorney general, locked door, unlock scroll works)
Phase 6: Journey to The Xaventry Post Office.
'May the elements favor you, Schyllic!' Lord Agrippa exclaims.

This quest is called 'Equipping the Militia', for Adventurers levels 60 to 120.
Lord Agrippa is the master in charge of this quest.
Description of Equipping the Militia:
We are continually upgrading equipment for the troops who defend the
kingdom.  Many good weapons come from the Dungeon Wroth, please check the
following list, fetch the weaponry from Wroth and return to me.
Upon successful completion of this quest you can receive up
to 51 quest points, 5 practice points, 42000 experience points, and 3500 gold pieces.
You have 300 minutes remaining to complete this quest.
Equipping the Militia consists of:
Phase 1: Recover a spear of terror. (second level)
Phase 2: Recover the Devil's dagger. (orc priest, south of Portal)
Phase 3: Recover the quickblade. (Priest of the Portal, bottom level)
Phase 4: Recover the mace of might. (shadow wraith, 3rd level)
Phase 5: Recover the axe of dreams. (attack wolf in Dark Cell, first level)
Phase 6: Recover a dark spear. (skeletal warrior, first level)
Lord Agrippa exclaims, 'May the Powers be with you, Schyllic!'

This quest is called 'Royal Favors', for Adventurers levels 120 to 180.
Lord Vashir is the master in charge of this quest.
Description of Royal Favors:
Is your blade sharp?  Lady Undya has asked me to help clear out a nest of
evil creatures in Xaventry.  Her agent there will fill you in on the
specifics.  Apparently there is an evil mastermind organizing fell
resistance to civilized and peaceful order in Xaventry.  You and I both know
that this must be a serious matter if she is calling on us for aid.  In
addition, I wish for you to help bolster their defenses by taking them a
shipment of weapons.  Furthermore this mission must go quickly, as our
reputation, and their security, depends upon it.  Also, please deliver a
personal message from me to Lady Undya when you have a moment.  You have my
thanks in advance and may expect a sizable reward upon your return with news
of your success.  May the Powers protect and guide thee!
Upon successful completion of this quest you can receive up
to 50 quest points, 5 practice points, 36000 experience points, and 14000 gold pieces.
You have 225 minutes remaining to complete this quest.
Royal Favors consists of:
Phase 1: Locate and deliver a postcard from New Rigel to Lady Undya. (New Rigel, Canal Market off gondola)
Phase 2: Rescue Cenara. (Xaventry, Entrance to Druids Grove, near S entrance)
Phase 3: Defeat a harpy. (Xav, w in druid maze)
Phase 4: Defeat a spider gremlin. (Xav, w in druid maze)
Phase 5: Defeat a dark naga. (Xav, w in druid maze)
Phase 6: Locate and deliver a brandestoc to a large centaur. (off guards in NR, E Bastion. centaur is e in druid maze))
Phase 7: Locate and deliver a steel spear to a satyr. (junior guards in NR to druid maze)
'May the Powers be with you, Schyllic!' Lord Vashir exclaims.

This quest is called 'Mountain Hunt!', for Adventurers levels 120 to 160.
Lord Vashir is the master in charge of this quest.
Description of Mountain Hunt!:
I've received word of odd creatures roaming the mountains in the center
of Sepharia.  A number of them are giant human-like beasts and others are
just wild animals.  I am dispatching you to discover these creatures so that
I may know for once and all what creatures live out there.  Return and
report your findings to me quickly as an explorer such as yourself should
have no trouble with this task.  I will reward you well upon your return.
Upon successful completion of this quest you can receive up
to 50 quest points, 4 practice points, 24000 experience points, and 9000 gold pieces.
You have 250 minutes remaining to complete this quest.
Mountain Hunt! consists of:
Phase 1: Visit a laughing hill giant. (Foothills)
Phase 2: Visit a fierce hill giant. (Foothills)
Phase 3: Visit an ogre warrior. (Foothills)
Phase 4: Defeat a wild boar. (Forest)
Phase 5: Recover stalks of fresh wheat. (Plains)
Lord Vashir exclaims, 'May the elements favor you, Schyllic!'

You ask Lord Vashir for a quest.
This quest is called 'Skins `A Plenty', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Skins `A Plenty:
The Powers are forecasting one of the coldest winters in Alyria's history
and there aren't enough skins to make decent cold weather clothing for all
of those who need them.  Please journey to Rune Forest, Rune and within New
Rigel to recover a number of animal hides so that they may be fashioned into
clothing.  Also visit some of the local citizens and see what they would
like to see in stores this coming winter.  I know that this is somewhat of a
menial task for an adventurer such as yourself, but your time won't go
without a worthy reward as well as our people's gratitude.
Upon successful completion of this quest you can receive up
to 75 quest points, 6 practice points, 30000 experience points, and 8000 gold pieces.
You have 250 minutes remaining to complete this quest.
Skins `A Plenty consists of:
Phase 1: Recover a minx pelt. (Rune, Minx, 3n of Main)
Phase 2: Recover a mongoose pelt. (Thorne, mongoose)
Phase 3: Visit a bag lady. (Rune streets)
Phase 4: Defeat a raccoon. (Rune Forest, west of duck on Dark Trail)
Phase 5: Defeat a white rabbit. (NR, Thieves Forest)
Phase 6: Visit a peasant overseer. (farmland outside Rune)
Phase 7: Defeat a lurking thief. (hidden in New Rigel streets, N/E Bastion)
Phase 8: Defeat a mongrel. (NR streets, S/W Bastion)
Phase 9: Visit an elf adventurer. (wanders New Rigel, Pine Rd, Almond Maps, Firehouse, Denar's, E Bastion)
Lord Vashir exclaims, 'May the Powers be with you, Schyllic!'

This quest is called 'Overdue Books!', for Adventurers levels 120 to 180.
Lord Vashir is the master in charge of this quest.
Description of Overdue Books!:
You there!  Your face is starting to look familiar to me.  I have a task
here I know you can handle.  I'm missing several books from my royal
library.  The culprits all reside in Rune, so I want you to journey there
and recover them.  Rune is becoming so disorganized that it is not
surprising that this type of thing is going on.  I don't know what in the
world has gotten into Lord Agrippa.  Just get my books back, and in another
mission I might ask you to report on Rune castle.
Upon successful completion of this quest you can receive up
to 45 quest points, 4 practice points, 30000 experience points, and 10000 gold pieces.
You have 160 minutes remaining to complete this quest.
Overdue Books! consists of:
Phase 1: Journey to Ancient History Books. (2nd Floor Library)
Phase 2: Journey to Almanacs and Other Periodicals. (2nd Floor Library)
Phase 3: Recover a book of erotic poetry. (Victoria Wurth, off Aldur)
Phase 4: Defeat the junior librarian. (2nd Floor Library)
Phase 5: Recover an ancient book of astronomy. (NPK - Tower of Art. 1up on floor "A black leatherbound...")
'Luck be with you, Schyllic!' Lord Vashir exclaims.

This quest is called 'Animal Cruelty', for Adventurers levels 120 to 180.
Lord Vashir is the master in charge of this quest.
Description of Animal Cruelty:
I believe that any cruel person who dares harm a defenseless animal
should be dragged through he streets and then tied to a post to hang in the
noon sun without water.  One of the stable boys whipped a poor horse to
death because it would not rise.  Clearly if an animal does not rise in such
a case, something is wrong with it.  This foolish boy has no right to be
near any animal, let alone a horse.  I ask that you go deal with him and see
to the treatment of the horses yourself just to be sure they are well cared
for.  Your mercy to these poor animals will not go unrewarded!
Upon successful completion of this quest you can receive up
to 55 quest points, 6 practice points, 28000 experience points, and 13000 gold pieces.
You have 300 minutes remaining to complete this quest.
Animal Cruelty consists of:
Phase 1: Rescue a northern mule. (Xaventry Corral by Barracks)
Phase 2: Rescue a brown pony. (New Rigel Livery on 12n Lewis. fo unf brown)
Phase 3: Defeat a stable boy. (Twin Moons, Inside the Private Stables, NW)
Phase 4: Recover a trainer's whip. (Xaventry trainers in Corral by Barracks)
Phase 5: Locate and deliver a bale of hay to a white mare. (Lonely Dragon Inn Stable to Arcane)
Phase 6: Locate and deliver a carrot to a small pony. (dig Garden in E Lonely Dragon Inn to Rune Stables)
Lord Vashir exclaims, 'May the elements favor you, Schyllic!'

You ask Lord Vashir for a quest.
This quest is called 'Ask The Experts!', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Ask The Experts!:
Lord Vashir has been approached by a local townsman regarding the
contents of a book he found in a secret compartment in his attic.  The book
appears to be quite old and is written in an ancient language.  Lord Vashir
has decided to dispatch an adventurer with a copy of the writing to consult
with various scholars and mages across Sepharia in hopes that one of them
can decipher the writings.  Your consultations with these experts in The
Tower of Art and Lowangen should be carried out quickly, as Lord Vashir is
most anxious to receive a complete translation of the text.
Upon successful completion of this quest you can receive up
to 45 quest points, 5 practice points, 28000 experience points, and 3200 gold pieces.
You have 240 minutes remaining to complete this quest.
Ask The Experts! consists of:
Phase 1: Visit Drinnial the wizard. (Lowangen, first west inside Keep)
Phase 2: Visit the temple priest. (Lowangen, Temple of Praios)
Phase 3: Visit a portly librarian. (TOA, first level)
Phase 4: Visit a mage of unknown repute. (TOA, first level)
Phase 5: Visit a book worm. (TOA, first level)
Phase 6: Visit a young scholar. (NR street, south/east bastion/Birch)

Lord Vashir is the master in charge of this quest.
Description of Ask The Experts!:
Lord Vashir has been approached by a local townsman regarding the
contents of a book he found in a secret compartment in his attic.  The book
appears to be quite old and is written in an ancient language.  Lord Vashir
has decided to dispatch an adventurer with a copy of the writing to consult
with various scholars and mages across Sepharia in hopes that one of them
can decipher the writings.  Your consultations with these experts in New
Rigel and Lowangen should be carried out quickly, as Lord Vashir is most
anxious to receive a complete translation of the text.
Upon successful completion of this quest you can receive up
to 32 quest points, 3 practice points, 22000 experience points, and 4300 gold pieces.
You have 180 minutes remaining to complete this quest.
Ask The Experts! consists of:
Phase 1: Visit Drinnial the wizard. (Lowangen, first W inside Keep)
Phase 2: Visit the bishop. (NR, Cathedral, N Lewis)
Phase 3: Visit a Praios monk. (Lowangen Temple)
Phase 4: Visit a young scholar. (NR street, south/east bastion)
Phase 5: Visit King Cronus. (Lowangen Keep)
'May the Powers be with you, Schyllic!' Lord Vashir exclaims.

This quest is called 'Dungeon Wroth', for Adventurers levels 60 to 120.
Lord Agrippa is the master in charge of this quest.
Description of Dungeon Wroth:
Dungeon Wroth is one of Rune's closer neighbors, just northwest of New
Rigel, yet each adventurer that returns tells different tales.  This leads
me to believe none of my people have fully explored it yet so I am sending
you to look around and return to me with a report of your findings.
Upon successful completion of this quest you can receive up
to 41 quest points, 4 practice points, 26000 experience points, and 5000 gold pieces.
You have 160 minutes remaining to complete this quest.
Dungeon Wroth consists of:
Phase 1: Rescue an orc commander. (Wroth, 1 down)
Phase 2: Defeat a dark spider. (hidden in halls)
Phase 3: Journey to Gateway Portal. (bottom floor, where High Priest is)
Phase 4: Journey to Orc Summoning Room. (Wroth, bottom floor)
Phase 5: Visit an orc priest.
Phase 6: Journey to Damp Cell. (bottom floor, first cell in hall to S)
Lord Agrippa exclaims, 'May the elements favor you, Schyllic!'

You ask Lord Agrippa for a quest.
This quest is called 'Dungeon Wroth', for Adventurers levels 60 to 120.
Lord Agrippa is the master in charge of this quest.
Description of Dungeon Wroth:
Dungeon Wroth is one of Rune's closer neighbors, just northwest of New
Rigel, yet each adventurer that returns tells different tales.  This leads
me to believe none of my people have fully explored it yet so I am sending
you to look around and return to me with a report of your findings.
Upon successful completion of this quest you can receive up
to 41 quest points, 4 practice points, 30000 experience points, and 3400 gold pieces.
You have 200 minutes remaining to complete this quest.
Dungeon Wroth consists of:
Phase 1: Defeat a viceroid. (in Dark Pit, down from Strange Room)
Phase 2: Defeat a red golem. (2nd floor northwest, forge room)
Phase 3: Recover a kobold ring. (kobold soldier, 2nd floor northwest, forge room)
Phase 4: Journey to Main Foyer of the Dungeons. (1s of entrance)
Phase 5: Visit a dark spider. (hidden in halls)
'Luck be with you, Schyllic!' Lord Agrippa exclaims.

You ask Lord Agrippa for a quest.
This quest is called 'Mandrake Woods', for Adventurers levels 60 to 120.
Lord Agrippa is the master in charge of this quest.
Description of Mandrake Woods:
Mandrake Woods holds many mysteries for a young adventurer, and much is
to be gained there as well.  Shadow Castle sits atop the mountain at its far
south end.  I bid you travel far to the north and seek out these enchanted
woods, just exploring it for now.  Learn well for later, when you are more
experienced in your craft, I will require your assistance at this place in
more challenging ways.
Upon successful completion of this quest you can receive up
to 41 quest points, 4 practice points, 26000 experience points, and 3400 gold pieces.
You have 200 minutes remaining to complete this quest.
Mandrake Woods consists of:
Phase 1: Journey to Center of the Destruction. (straight north of Up)
Phase 2: Journey to Lower Boughs. (Up a tall tree with low branches)
Phase 3: Defeat a flying squirrel.
Phase 4: Journey to A Rather Small Cave. (deeper in NPK troll cave)
Phase 5: Journey to Entrance to a Large Trollish Cavern. (woods level NPK, west in tunnel)
Lord Agrippa exclaims, 'May the Powers be with you, Schyllic!'

You ask Lady Undya for a quest.
This quest is called 'Slaughter Down Below', for Adventurers levels 60 to 120.
Lady Undya is the mistress in charge of this quest.
Description of Slaughter Down Below:
Off to the east of this town lies the evil dungeon Wroth, full of
creatures who mean the good folk of this world nothing but harm.  I charge
you to head off there and defeat the following seven beasts.  Once you have
defeated them, please come back here to collect your reward.  You should
know ahead of time that this quest is very dangerous, so please go off to
dungeon Wroth well prepared for anything these beasts might have in store
for you.  Good luck!

- Lady Undya, Mistress of Xaventry
Upon successful completion of this quest you can receive up
to 67 quest points, 6 practice points, 48000 experience points, and 6200 gold pieces.
You have 145 minutes remaining to complete this quest.
Slaughter Down Below consists of:
Phase 1: Defeat an earth elemental. (orc summoning room, bottom floor)
Phase 2: Defeat a red golem. (2nd floor northwest, forge room)
Phase 3: Defeat a kaisharga. (3rd floor)
Phase 4: Defeat a shambling mound. (2nd floor)
Phase 5: Defeat a skeleton warrior. (2nd floor)
Phase 6: Defeat a cyclops giant. (3rd floor)
Phase 7: Defeat a displacer beast. (1st floor animal cage)
Lady Undya exclaims, 'Luck be with you, Schyllic!'

This quest is called 'Comparative Religions', for Adventurers levels 121 to 180.
Lord Vashir is the master in charge of this quest.
Description of Comparative Religions:
Understanding what makes people do the things that they do is vital for
any adventurer.  One of the major forces in many residents' life in Alyria
is their religion.  You should travel to nearby religious centers and
consult with their leaders to better understand their beliefs.  After all,
to be forewarned is to be forearmed.  Given that Alyria is a world rich with
religious beliefs, you should start by focusing on those based here in New
Rigel and in the Tower of Art.  This will provide a good foundation of
understanding upon which you may build in future explorations.
Upon successful completion of this quest you can receive up
to 38 quest points, 4 practice points, 28000 experience points, and 3200 gold pieces.
You have 220 minutes remaining to complete this quest.
Comparative Religions consists of:
Phase 1: Journey to Grimbold's Artifact Room. (TOA)
Phase 2: Visit a Guardian Angel.
Phase 3: Visit an Arbiter of the One. (TOA)
Phase 4: Journey to Indra Temple. (NR)
Phase 5: Visit a speaking priest. (New Rigel, Holy Name Cathedral at 6nw Lewis)
'May the elements favor you, Schyllic!' Lord Vashir exclaims.

This quest is called 'Comparative Religions', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Comparative Religions:
Understanding what makes people do the things that they do is vital for
any adventurer.  One of the major forces in many residents' life in Alyria
is their religion.  You should travel to nearby religious centers and
consult with their leaders to better understand their beliefs.  After all,
to be forewarned is to be forearmed.  Given that Alyria is a world rich with
religious beliefs, you should start by focusing on those based here in New
Rigel and over in Lowangen.  This will provide a good foundation of
understanding upon which you may build in future explorations.
Upon successful completion of this quest you can receive up
to 39 quest points, 4 practice points, 28000 experience points, and 3400 gold pieces.
You have 220 minutes remaining to complete this quest.
Comparative Religions consists of:
Phase 1: Journey to Altar of Praios. (Lowangen Temple)
Phase 2: Defeat a Praios monk. (Lowangen Temple)
Phase 3: Journey to Indra Temple. (NR, 19s Lewis)
Phase 4: Journey to Confessional Chambers. (NR Cathedral, 6n Lewis)
Phase 5: Visit the bishop. (NR, Cathedral, N Lewis)
Phase 6: Visit an acolyte. (NR, Indra Temple, S Lewis)
Lord Vashir exclaims, 'Luck be with you, Schyllic!'

You ask Lord Vashir for a quest.
This quest is called 'Fey Feast', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Fey Feast:
Lord Vashir is well known for his fabulous feasts.  For this banquet, he
has invited some fey guests from the Faerie Plane and would like to be able
to serve them their kind of sustenance.  The last time he had fey guests, he
had borrowed a cook from Lord Agrippa unfortunately, he was not pleased with
her style.  Lord Vashir has heard of your cleverness, and asks you to
journey through New Rigel and Rune to bring back the supplies and to deliver
his complaints to Kirra.
Upon successful completion of this quest you can receive up
to 37 quest points, 4 practice points, 20000 experience points, and 4000 gold pieces.
You have 250 minutes remaining to complete this quest.
Fey Feast consists of:
Phase 1: Recover a skin full of lamb's blood. (Bandit in Thieve's Forest or Emporium in Rune)
Phase 2: Journey to The Dancing Faerie. (New Rigel, S Lewis)
Phase 3: Recover a bottle of faerie liquor. (Dancing Faerie)
Phase 4: Journey to The Laughing Fey. (Rune, E Main)
Phase 5: Journey to Entrance to the Traveller's Retreat. (near New Rigel, on road to Rune)
Phase 6: Recover a shot of blood. (Traveller's Retreat - Zalyria)
Phase 7: Defeat Kirra the head cook. (Runic Castle)
Lord Vashir exclaims, 'Luck be with you, Schyllic!'

This quest is called 'Advanced Weaponry', for Adventurers levels 115 to 160.
Lady Templeton is the mistress in charge of this quest.
Description of Advanced Weaponry:
We have finally received word from a scout who just recently visited the
Frost Giant's Keep.  His reports tell tales of vicious yetis, bears and
towering frost giants.  As a whole, these denizens of the keep do not seem
as controlled as our town.  They regularly fight amongst themselves, often
to the death.  According to our scout, they have some very unique weapons
but he left without being able to obtain any samples.  It is now time to
scout out their weaponry.  Once we find out what sort of weapons they use,
we will be able to figure out their strategy and be prepared in case they
decide to take some of their aggression out on our fair city.  Go now, find
me as many of their weapons as you can and return to me in one piece.
Upon successful completion of this quest you can receive up
to 55 quest points, 5 practice points, 20000 experience points, and 8000 gold pieces.
You have 200 minutes remaining to complete this quest.
Advanced Weaponry consists of: FGK items (NPK)
Phase 1: Recover a fallen star. (frost giant queen)
Phase 2: Recover a blue steel spear. (elite frost giant guards)
Phase 3: Recover a meat cleaver. (cook, east from 2nd doors)
Phase 4: Recover a blade called "whisper". (assassin, past queen)
Phase 5: Recover a huge boulder. (giant guards)
Phase 6: Recover a ghostly blade. (spectral guards, throne room with king)
'May the elements favor you, Schyllic!' Lady Templeton exclaims.

This quest is called 'Scandals In The Land.', for Adventurers levels 75 to 150.
Lady Templeton is the mistress in charge of this quest.
Description of Scandals In The Land.:
Being a ruler there is always someone who wants to bring me down with
slanderous talk.  It is just the way it is and usually it is at a tolerable
level but lately it has gone beyond being bearable.  I need you to go and
find anyone or anything that can tarnish my good name so that hopefully with
their destruction these evil false rumours will be laid to rest as well.
Upon successful completion of this quest you can receive up
to 43 quest points, 4 practice points, 24000 experience points, and 3100 gold pieces.
You have 100 minutes remaining to complete this quest.
Scandals In The Land. consists of:
Phase 1: Defeat a dubious looking man. (Fool's Gold, NE by Black Wolf Park)
Phase 2: Defeat a poor citizen. (Temp, Tiny Home S off Fortress Ln, 5w of 8th)
Phase 3: Defeat a smelly beggar. (Temp, Seabreeze or Hutchinson Ln)
Phase 4: Defeat a cafe patron. (Temp, in Fisherman's Cafe, on 4th 2s of Cod)
Phase 5: Defeat a janitor. (streets)
'May the elements favor you, Schyllic!' Lady Templeton exclaims.

Lady Templeton is the mistress in charge of this quest.
Description of Eviction Notice:
It is time the poor and homeless of our city finally be given a reality
check.  They have been going on for years living a pathetic life of begging
and pleading for change from our more well off citizens just to survive.  It
is important for all to know that by living in Templeton, you must accept
the responsibility of maintaining an active and healthy lifestyle.  No
longer will we allow these leeches on society to be a drain on our city,
they must become productive parts of it!  Go forth and evict anyone you deem
worthless.  Hopefully this will force the rest to get moving towards a more
productive lifestyle.  Your efforts will be greatly appreciated, and well
rewarded!  May the Powers light your path!
Upon successful completion of this quest you can receive up
to 45 quest points, 4 practice points, 16000 experience points, and 5000 gold pieces.
You have 200 minutes remaining to complete this quest.
Eviction Notice consists of:
Phase 1: Defeat a leper. (Temp streets)
Phase 2: Defeat a bag lady. (Temp streets)
Phase 3: Defeat a hungry vagrant. (City Mission on Blayton, S of Peach)
Phase 4: Defeat a poor citizen. (Temp, Tiny Home S off Fortress Ln, 5w of 8th)
Phase 5: Defeat a smelly beggar. (Temp, Seabreeze or Hutchinson Ln)
Lady Templeton exclaims, 'May the Powers be with you, Schyllic!'

This quest is called 'Eviction Notice', for Adventurers levels 60 to 120.
Lady Templeton is the mistress in charge of this quest.
Description of Eviction Notice:
It is time the poor and homeless of our city finally be given a reality
check.  They have been going on for years living a pathetic life of begging
and pleading for change from our more well off citizens just to survive.  It
is important for all to know that by living in Templeton, you must accept
the responsibility of maintaining an active and healthy lifestyle.  No
longer will we allow these leeches on society to be a drain on our city,
they must become productive parts of it!  Go forth and evict anyone you deem
worthless.  Hopefully this will force the rest to get moving towards a more
productive lifestyle.  Your efforts will be greatly appreciated, and well
rewarded!  May the Powers light your path!
Upon successful completion of this quest you can receive up
to 45 quest points, 4 practice points, 16000 experience points, and 5000 gold pieces.
You have 200 minutes remaining to complete this quest.
Eviction Notice consists of:
Phase 1: Defeat a leper. (Temp streets)
Phase 2: Defeat a bag lady. (Temp streets)
Phase 3: Defeat a homeless person. (Temp, City Mission on Blayton)
Phase 4: Defeat a poor citizen. (Temp, Tiny Home S off Fortress Ln, 5w of 8th)
Phase 5: Defeat a smelly beggar. (Temp, Seabreeze or Hutchinson Ln)
Lady Templeton exclaims, 'May the Powers be with you, Schyllic!'

This quest is called 'Bridal Shower', for Adventurers levels 120 to 160.
Lady Templeton is the mistress in charge of this quest.
Description of Bridal Shower:
Oh, I'm so excited!  One of my dear friends in town is to be married this
coming weekend!  Such a good catch too, I know they'll be happy as I was
with my husband once.  I am going to be hosting the bridal shower today, so
I'll need you to be fast in this assignment.  Please recover a few items to
bring to the party, as well as inform a few of my friends personally of
their invitation.  Keep in mind that I have friends both here and in our
neighboring town of Tellerium.  Thank you for taking on this task for me as
I do not have time for it with all of the other preparations I'm working on.
Upon successful completion of this quest you can receive up
to 51 quest points, 5 practice points, 23600 experience points, and 9900 gold pieces.
You have 180 minutes remaining to complete this quest.
Bridal Shower consists of:
Phase 1: Recover a bottle of Kasrah Cola. (Telle, Fritz' Foods on Freelance)
Phase 2: Visit Jetta Starlight. (Temp, Mystic Things in E Market)
Phase 3: Visit Onita. (Telle, Onita's Conservatory)
Phase 4: Recover a glass of champagne. (Temp, Fisherman's Cafe on 4th 2s of Cod)
Phase 5: Visit the magistrate's secretary. (Temp, Magistrate's Office on west peach)
Phase 6: Recover an apple pie. (Telle, Hamtrack's Bakery 1w from Francis and Worker's)
Phase 7: Visit Metra. (Telle, Metra's Jewelry)
Phase 8: Recover raspberry mousse cheesecake. (Temp, Mighty Fortress)
Lady Templeton exclaims, 'May your journey be a successful one, Schyllic!'

This quest is called 'Temporary Service', for Adventurers levels 80 to 120.
Lady Templeton is the mistress in charge of this quest.
Description of Temporary Service:
From evil-doers.  Recently there has been a strong growth and I am in
need of hiring temporary guards to watch both the castle and the streets of
Templeton.  In order to be a guard you must uphold the law.  From time to
time you should check on our prisoners, journey through town and prevent any
thugs from ruining our town's reputation, ridding the castle of various
pests and regular patrolling of the castle and city itself.  If you feel you
are up to this I shall hire you in on a temporary agreement.  Payment will
be determined upon just how successful you are.
Upon successful completion of this quest you can receive up
to 65 quest points, 6 practice points, 24000 experience points, and 8000 gold pieces.
You have 200 minutes remaining to complete this quest.
Temporary Service consists of:
Phase 1: Visit the captain of the guards.
Phase 2: Journey to Patrol Guard's Quarters. (Temp Castle, N part)
Phase 3: Visit a halfling prisoner. (Dungeon, first cell on west)
Phase 4: Visit a prisoner. (Dungeon, most southwest cell)
Phase 5: Visit a town guard. (Temp Castle Plaza)
Phase 6: Defeat a gang member. (Temp Warehouse Rd)
Phase 7: Defeat a hidden thief. (Temp Warehouse Rd)
Phase 8: Journey to Templeton Guardhouse. (Temp, Commerce Rd, NW Market Sq)
Phase 9: Visit Federal Judge Powers. (Temp Courthouse, S side of Market)
'May your journey be a successful one, Schyllic!' Lady Templeton exclaims.

This quest is called 'Battle Tested', for Adventurers levels 90 to 120.
Lord Vendredi is the master in charge of this quest.
Description of Battle Tested:
You've come far in your training, young adventurer.  I have followed your
development with a keen eye, and now, I wish to test your skills.  Together
with the Captain of the Guard and Baron Von Hannibal, I have selected from
amongst the most able warriors and dangerous creatures within this realm who
will provide you ample challenge.  Through magical enchantment, I will
observe your every move, and I will score you based on your agility,
dexterity, offensive and defensive techniques, and use of magic.  Once you
have completed this test, discuss your results with both the Baron and the
Captain.  These battle-tested men will provide you sound advice on how you
may improve your score.  Complete this test to my satisfaction, and not only
will I reward you for your efforts, but you will secure my recommendation to
the most elite battle academies of Alyria!
Upon successful completion of this quest you can receive up
to 55 quest points, 6 practice points, 22000 experience points, and 9000 gold pieces.
You have 300 minutes remaining to complete this quest.
Battle Tested consists of:
Phase 1: Defeat Alioth Flint. (Ilandrama)
Phase 2: Defeat a city guard of Vospire. (Vospire streets)
Phase 3: Defeat a Diocletian citizen soldier. (Dio streets)
Phase 4: Defeat a lava golem. (Lava NE of Vesuvius, out west gate of Vospire. position 307, 1159.)
Phase 5: Visit the captain of the guard. (Sigil, all E on Constable. 1-4 must be complete)
Phase 6: Visit Baron von Hannibal. (Sigil Academy. 1-4 must be complete)
'May your journey be a successful one, Schyllic!' Lord Vendredi exclaims.

You ask Lord Vendredi for a quest.
This quest is called 'Swimming with the Fishes', for Adventurers levels 90 to 140.
Lord Vendredi is the master in charge of this quest.
Description of Swimming with the Fishes:
More grave news has been brought to me of our fish population being
threatened has me most concerned indeed.  Last night one of my faithful
advisors informed me that the fish population in the local rivers has been
decreasing, and that savaged fish corpses are floating on the very rivers
that they dwelled in.  I have done some quick research into this matter and
found out that we have a young water dragon living in the river.  It seems
to have found a hidden place to rest, which makes it difficult to locate it.
However, once you find it, it should not be difficult for an adventurer with
your skills to finish it off and protect our fish population.  Besides the
water dragon, the shark population is possibly one of the other sources of
this problem so I direct you to act accordingly.  It is important to
business that you rectify this situation quickly so that the waters of Sigil
will be safe once again.  May the Powers guide and protect you!
Upon successful completion of this quest you can receive up
to 40 quest points, 4 practice points, 20000 experience points, and 1000 gold pieces.
You have 180 minutes remaining to complete this quest.
Swimming with the Fishes consists of:
Phase 1: Journey to At the Center of a Circle of Stones. (Worldgate SE of Sigil)
Phase 2: Rescue a blue whale. (Ocean)
Phase 3: Rescue a talented small fish. (Vospire Pond, south of town)
Phase 4: Defeat a giant stingray. (Ocean shallows)
Lord Vendredi exclaims, 'May the Powers be with you, Schyllic!'

This quest is called 'Swimming with the Fishes', for Adventurers levels 90 to 140.
Lord Vendredi is the master in charge of this quest.
Description of Swimming with the Fishes:
More grave news has been brought to me of our fish population being
threatened has me most concerned indeed.  Last night one of my faithful
advisors informed me that the fish population in the local rivers has been
decreasing, and that savaged fish corpses are floating on the very rivers
that they dwelled in.  I have done some quick research into this matter and
found out that we have a young water dragon living in the river.  It seems
to have found a hidden place to rest, which makes it difficult to locate it.
However, once you find it, it should not be difficult for an adventurer with
your skills to finish it off and protect our fish population.  Besides the
water dragon, the shark population is possibly one of the other sources of
this problem so I direct you to act accordingly.  It is important to
business that you rectify this situation quickly so that the waters of Sigil
will be safe once again.  May the Powers guide and protect you!
Upon successful completion of this quest you can receive up
to 40 quest points, 4 practice points, 20000 experience points, and 1000 gold pieces.
You have 180 minutes remaining to complete this quest.
Swimming with the Fishes consists of:
Phase 1: Rescue a playful dolphin.
Phase 2: Defeat a hammerhead shark.
Phase 3: Journey to Cave Behind the Falls. (down and west from Marble Bridge on Indigo, search before the up)
Phase 4: Journey to River Entrance at City Wall. (down and west from Marble Bridge on Indigo, all west)
Lord Vendredi exclaims, 'May your journey be a successful one, Schyllic!'

You ask Lord Vendredi for a quest.
This quest is called 'Rumble in the Jungle!', for Adventurers levels 61 to 120.
Lord Vendredi is the master in charge of this quest.
Description of Rumble in the Jungle!:
I have heard rumors of dangerous creatures in the jungle around Sigil.
They are causing havoc and terror amongst my innocent citizens in their
travels heading to Vospire.  I want you to visit this great jungle and
defeat any creature that you feel could be a possible threat there.  When
you return from your tasks, please inform Baron von Hanibal of your
findings.  He will have the city guards spread the word to inform my people
and take care of any mop up work.  I have arranged for some of my men to
assist you on your mission.  I, and the citizens of Sigil, will be most
grateful to you if you can complete this quest for me.  May the Powers
accompany you on your quest!
Upon successful completion of this quest you can receive up
to 55 quest points, 4 practice points, 30000 experience points, and 8000 gold pieces.
You have 200 minutes remaining to complete this quest.
Rumble in the Jungle! consists of:
Phase 1: Rescue a silver knight. (Sigil gallery, SE Castle)
Phase 2: Rescue a blue knight. (castle council chamber, w side of hallway)
Phase 3: Rescue an alert cityguard.(Sigil streets)
Phase 4: Defeat a ferocious tiger. (Jungle NW of Sigil)
Phase 5: Defeat a brightly colored bird. (Jungle NW of Sigil)
Phase 6: Defeat a boa constrictor. (Jungle NW of Sigil)
Phase 7: Visit Alioth Flint. (Ilandrama)
Phase 8: Visit Baron von Hannibal. (Sigil, Fighting Academy on Tarragon)
Phase 9: Visit a goblin slayer. (Sigil, Entrance to Labyrinth of Acron)
Lord Vendredi exclaims, 'May the Powers be with you, Schyllic!'

You ask Lord Vendredi for a quest.
This quest is called 'Thievery in Sigil', for Adventurers levels 90 to 180.
Lord Vendredi is the master in charge of this quest.
Description of Thievery in Sigil:
Recently, a gang of thieves robbed the castle treasury and the Bank of
Sigil.  Needless to say, they made off with a large sum of gold.  We still
do not know who is responsible for this crime but they must be brought to
justice!  Go to the treasury where Snakos is conducting his investigation.
He may have some information for you so that you can help track down these
criminals.  Next, raid all the known strongholds of the thieves in Auryn
(Sigil, Vospire and;Diocletian) and attempt to recover the gold.  Slay any
of the thieves who resist this search.  Your quick action will result in
great rewards!  May the Powers guide you!
Upon successful completion of this quest you can receive up
to 64 quest points, 6 practice points, 50000 experience points, and 12000 gold pieces.
You have 240 minutes remaining to complete this quest.
Thievery in Sigil consists of:
Phase 1: Journey to The Treasure Room. (Sigil, search Library)
Phase 2: Visit Snakos. (Sigil, hidden Treasure Room in Castle, search Library)
Phase 3: Defeat a deft thief. (Sigil, hidden Indigo and Periwinkle)
Phase 4: Journey to Within the Halls of Stealthy Pilfering. (Sigil, Lithium Lane)
Phase 5: Visit Kypell. (Sigil, Lithium Lane, down Dangerous Alley of S Arnica)
Phase 6: Defeat a guild member. (Sigil, Constable Lane/Barracks)
Phase 7: Defeat a member of the Dark Brotherhood. (Sigil, hidden N Arnica)
Phase 8: Defeat a vampire thief. (Vospire, hidden in streets, Sessius & Landus)
Phase 9: Journey to The Immense Throne Room of Emperor Diocletian.
Phase 10: Defeat a little thief. (Dio, hidden in streets, Eastern Branch of the
Atrium)
Lord Vendredi exclaims, 'May the elements favor you, Schyllic!'

You ask Lord Vashir for a quest.
This quest is called 'Gumbo!', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Gumbo!:
Woo Eeee!  I love Gumbo!  I heard there was a man in Rune that makes some
hot stuff, but I don't like my gumbo too hot.  Thus I want you to visit this
man and find out what he puts in his gumbo, and then go collect all the
ingredients.  Once you have the ingredients, I will need you to get some
bread to cut the mix with.  Then I would like you to visit Kirra and find
out how she would make gumbo.  Bring everything back here, and I'll have my
chefs make me a nice, not too hot, bowl of gumbo.  If you can complete this
in a timely manner I will reward thee well!!
Upon successful completion of this quest you can receive up
to 50 quest points, 5 practice points, 20000 experience points, and 15000 gold pieces.
You have 300 minutes remaining to complete this quest.
Gumbo! consists of:
Phase 1: Visit Jambalaya Jake. (Rune Streets)
Phase 2: Recover a petrol bomb.(Arcane) on anarchic bandit hide/sneak in Overgrown Rainforest
Phase 3: Recover a nightshade mushroom. (Rune) Winterborn manshion - on lawn
Phase 4: Recover a dead frog. (Rune) left on ground when frog dies
Phase 5: Recover a waybread. (Rune) The Edible Loaf on E Main
Phase 6: Visit Kirra the head cook. (Rune Castle, all n, s, w)
Lord Vashir exclaims, 'May the Powers be with you, Schyllic!'

You ask Lord Vashir for a quest.
This quest is called 'International Spy', for Adventurers levels 80 to 150.
Lord Vashir is the master in charge of this quest.
Description of International Spy:
New Rigel has always been a politically accomplished city, and we have
always had excellent dealings with Lord Vendredi.  However, recent events
have caused a little snag in our relations.  In a rather unfortunate turn of
events, it seems one of our spies has been captured in Sigil.  I would like
you to go there, and get any and all information that you can.  This may
require you to talk to some of the most depraved people in Sigil, but it is
of the utmost importance that I know what happened to our spy.  It is a
matter of Rune's security.  I know I can count on you.  The best place to
start would be with our main informant he knows the city well.  Your
assistance in gathering this valuable information will be well rewarded
indeed!  May the Powers be with you on this journey!
Upon successful completion of this quest you can receive up
to 45 quest points, 5 practice points, 28000 experience points, and 8000 gold pie
ces.
You have 300 minutes remaining to complete this quest.
International Spy consists of:
Phase 1: Journey to Within the Halls of Stealthy Pilfering. (Sigil, Lithium Lane)
Phase 2: Visit a master necromancer. (Sigil, Ilandrama Library 2nd fl)
Phase 3: Journey to A Magical Cage. (Sigil, down from Mages Guild)
Phase 4: Journey to Sotted Sow Bar. (Sigil, on Valerian Ave)
Phase 5: Visit the Dark Mistress. (Sigil Castle, Chamber of Pain, east of Library)
Phase 6: Journey to A Smoke Filled Corner. (Sigil, Artur's Coffee on Periwinkle)
Phase 7: Journey to The Broken Arrow. (Sigil, on Myrrh St)
Lord Vashir exclaims, 'May the Powers be with you, Schyllic!'

You ask Lord Agrippa for a quest.
This quest is called 'Welcome to the Jungle', for Adventurers levels 60 to 120.
Lord Agrippa is the master in charge of this quest.
Description of Welcome to the Jungle:
The island of Arcane is teeming with wildlife, much of which many of my
people have never seen.  Therefore I'm considering the idea of creating a
jungle creature display, a zoo of sorts.  Please journey to the Arcane
Archipelago and collect a variety of species to stock the menagerie.
Upon successful completion of this quest you can receive up
to 43 quest points, 5 practice points, 28000 experience points, and 5600 gold pieces.
You have 200 minutes remaining to complete this quest.
Welcome to the Jungle consists of:
Phase 1: Rescue a soulstealer. (1s from entrance, A soulstealer shadow)
Phase 2: Rescue a savage crocodile. (Up Spiral to swamp)
Phase 3: Rescue a gibbon scout. (Eden, above Dense Rainforest)
Phase 4: Rescue an ape shaman. (Eden)
Phase 5: Rescue a swamp mosquito. (swamp)
Phase 6: Rescue a tortoise. (Stepping Stones)
Phase 7: Rescue a buffalo. (N and D from west side of Dragonbone bridge)
Lord Agrippa exclaims, 'May the elements favor you, Schyllic!'

You ask Lord Agrippa for a quest.
This quest is called 'Welcome to the Jungle', for Adventurers levels 60 to 120.
Lord Agrippa is the master in charge of this quest.
Description of Welcome to the Jungle:
The island of Arcane Archipelago is becoming overrun with many jungle
creatures.  I need you to meet with someone from the High Council in Arcane
Archipelago and then kill the problem beasts before they advance past the
gates of the city.
Upon successful completion of this quest you can receive up
to 51 quest points, 5 practice points, 36000 experience points, and 5200 gold pieces.
You have 400 minutes remaining to complete this quest.
Welcome to the Jungle consists of:
Phase 1: Journey to Amethyst Arch. (In town, East of Dragonbone bridge)
Phase 2: Visit a council member. (Council Chamber, all E in town)
Phase 3: Defeat a savage crocodile. (Up Spiral to swamp)
Phase 4: Defeat a savage squirrel. (Entrance to Eden)
Phase 5: Defeat a black widow spider. (Rainforest part, se)
Phase 6: Defeat a psychotic tiger. (Rainforest)
Lord Agrippa exclaims, 'May the elements favor you, Schyllic!'

You ask Lord Agrippa for a quest.
This quest is called 'Winterborn Mansion', for Adventurers levels 75 to 120.
Lord Agrippa is the master in charge of this quest.
Description of Winterborn Mansion:
One of our leading citizens, Alpheus Winterborn, is known to be something
of an eccentric.  Reports from visitors to his home have suggested that he
has been harboring some unusal creatures that could pose a threat to the
citizens of Rune.  Please pay him a visit and check to see that these
creatures are not dangerous.  If you find they pose a threat to our fair
city, please deal with them accordingly.
Upon successful completion of this quest you can receive up
to 41 quest points, 4 practice points, 35000 experience points, and 2500 gold pieces.
You have 220 minutes remaining to complete this quest.
Winterborn Mansion consists of:
Phase 1: Defeat a barghest. (3rd level - NPK)
Phase 2: Journey to Theater. (3rd level - NPK near end to south, CPK nearby)
Phase 3: Defeat an eldrich vapor. (3rd level - NPK)
Phase 4: Journey to North Tapestry Gallery. (3rd level - all west from stairs)
Phase 5: Defeat a shadow demon. (2nd floor)
Phase 6: Journey to Study. (2nd floor)
Lord Agrippa exclaims, 'May your journey be a successful one, Schyllic!'

You ask Lord Vashir for a quest.
This quest is called 'Practice, Practice, Practice!', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Practice, Practice, Practice!:
Being a forward thinking ruler, Lord Vashir recognizes that a well
rounded warrior needs to keep well-practiced to be successful on the field.
In addition to practice in weaponry, he has learned that warriors who are
skilled in some art are far more effective than those who are not.
Therefore, he has decreed that all warriors in his employ must not only
maintain a strict practice regimen with their weapons, but they must also
study within one of the arts.  Your hard work at practicing these skills
will be well rewarded by Lord Vashir and will do much to enhance your
effectiveness in his service!
Upon successful completion of this quest you can receive up
to 38 quest points, 4 practice points, 24000 experience points, and 3200 gold pieces.
You have 220 minutes remaining to complete this quest.
Practice, Practice, Practice! consists of:
Phase 1: Journey to Meditation Room. (NR, Marmum's Magic School)
Phase 2: Journey to Royal Theater. (NR, West off South Lewis)
Phase 3: Journey to Opera House. (NR, East Arch, off South Lewis)
Phase 4: Journey to Sorina's Training. (Lowangen, Boron & Tjolomar)
Phase 5: Journey to Regulon's Training. (Lowangen, Boron & Tjolomar)
Phase 6: Defeat the travelling bard. (Lowangen streets)
'May the elements favor you, Schyllic!' Lord Vashir exclaims.

You ask Lord Vashir for a quest.
This quest is called 'Practice, Practice, Practice!', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Practice, Practice, Practice!:
Being a forward thinking ruler, Lord Vashir recognizes that a well
rounded warrior needs to keep well-practiced to be successful on the field.
In addition to practice in weaponry, he has learned that warriors who are
skilled in some art are far more effective than those who are not.
Therefore, he has decreed that all warriors in his employ must not only
maintain a strict practice regimen with their weapons, but they must also
study within one of the arts.  Your hard work at practicing these skills
will be well rewarded by Lord Vashir and will do much to enhance your
effectiveness in his service!
Upon successful completion of this quest you can receive up
to 35 quest points, 3 practice points, 22000 experience points, and 4000 gold pieces.
You have 220 minutes remaining to complete this quest.
Practice, Practice, Practice! consists of:
Phase 1: Journey to Bandok's Training. (L, first N on E Boron)
Phase 2: Journey to Fine Art Room. (L, first E inside Keep)
Phase 3: Journey to Bard's Training Room. (NR, Brahn's School of Music, N Lewis)
Phase 4: Journey to Green Room. (NR, Royal Theatre off S Lewis, 4n of Bastion)
Phase 5: Journey to Alloyd's School of Fighting. (NR, E off N Lewis)
Lord Vashir exclaims, 'May the Powers be with you, Schyllic!'

You ask Lord Agrippa for a quest.
This quest is called 'Graveyard Shift', for Adventurers levels 75 to 140.
Lord Agrippa is the master in charge of this quest.
Description of Graveyard Shift:
I am looking for a place to rest my bones for eternity.  I've narrowed it
down to the burial grounds in the Temple Crypt, Rune Graveyard , Lowangen,
and Arcane Archipelago.  Though it won't be easy, I bid you to visit each of
these places and return to me with a report of their suitability.  I promise
you the reward will be worth the effort.
Upon successful completion of this quest you can receive up
to 50 quest points, 4 practice points, 30000 experience points, and 10000 gold pieces.

You have 400 minutes remaining to complete this quest.
Graveyard Shift consists of:
Phase 1: Journey to A Burial Tomb. (Arcane, south of Eden)
Phase 2: Journey to Crossroads in the Center of the Graveyard. (Rune Graveyard)
Phase 3: Journey to Burial Vaults.  (Lowangen Temple of Praios)
Phase 4: Journey to Entrance to the Crypts. (Rune, under temple)
Lord Agrippa exclaims, 'Luck be with you, Schyllic!'

This quest is called 'Goblin Revolt!', for Adventurers levels 61 to 120.
Lord Vendredi is the master in charge of this quest.
Description of Goblin Revolt!:
It has come to my attention that over the past few weeks there have been
several attacks on citizens in Alyria made by goblins.  What makes this news
particular consequential is that a few of these goblins were thought to have
been friendly.  This has caused many people to believe that goblins can not
be tamed.  I am concerned that citizens may take it upon themselves to hunt
down goblins.  Of course, this is far too dangerous as many people under
estimate the strength of goblins.  I need you to spread the news that we are
doing everything we can to prevent the possibility of a goblin revolt.  I
would also like you to do your part to rid the lands of goblins.  May the
Powers guide and protect you!
Upon successful completion of this quest you can receive up
to 50 quest points, 5 practice points, 50000 experience points, and 25000 gold pieces.
You have 250 minutes remaining to complete this quest.
Goblin Revolt! consists of:
Phase 1: Visit a commoner. (Vos)
Phase 2: Visit a Diocletian commoner. (Dio)
Phase 3: Defeat a mountain goblin. (Mtns by Dio)
Phase 4: Defeat a goblin shaman. (Mtns by Dio)
Phase 5: Defeat a centaur ranger. (between Telle and Temp)
Phase 6: Defeat a goblin mercenary. (Sigil, Indigo Way)
'Luck be with you, Schyllic!' Lord Vendredi exclaims.

This quest is called 'Rumble in the Jungle!', for Adventurers levels 61 to 120.
Lord Vendredi is the master in charge of this quest.
Description of Rumble in the Jungle!:
I have heard rumors of dangerous creatures in the jungle around Sigil.
They are causing havoc and terror amongst my innocent citizens in their
travels heading to Vospire.  I want you to visit this great jungle and
defeat any creature that you feel could be a possible threat there.  When
you return from your tasks, please inform Baron von Hanibal of your
findings.  He will have the city guards spread the word to inform my people
and take care of any mop up work.  I have arranged for some of my men to
assist you on your mission.  I, and the citizens of Sigil, will be most
grateful to you if you can complete this quest for me.  May the Powers
accompany you on your quest!
Upon successful completion of this quest you can receive up
to 55 quest points, 4 practice points, 30000 experience points, and 8000 gold pieces.
You have 200 minutes remaining to complete this quest.
Rumble in the Jungle! consists of:
Phase 1: Rescue a silver knight. (Sigil gallery, SE Castle)
Phase 2: Rescue a blue knight. (gallery)
Phase 3: Rescue an alert cityguard. (Sigil streets)
Phase 4: Defeat a ferocious tiger. (Jungle)
Phase 5: Defeat a brightly colored bird. (Jungle)
Phase 6: Defeat a boa constrictor. (Jungle)
Phase 7: Visit Alioth Flint. (Ilandrama)
Phase 8: Visit Baron von Hannibal. (Fighting Academy)
Phase 9: Visit a goblin slayer. (Sigil, Entrance to Labyrinth of Acron)
'May the elements favor you, Schyllic!' Lord Vendredi exclaims.

You ask Lord Vendredi for a quest.
This quest is called 'Rumble in the Jungle', for Adventurers levels 100 to 150.
Lord Vendredi is the master in charge of this quest.
Description of Rumble in the Jungle:
Recent reports have come to my attention from adventurers traveling
between Sigil and Vospire.  The reports all follow the same lines: savage
tigers and snakes appearing out of the jungle onto the road and attacking
travelers, and in some cases even killing them.  Other reports have come in
from adventurers finding dead birds on the paths and in the jungle.  Gather
information from the regular users of the road, then head into the jungle
itself and attack these beasts, scaring them back away from the road.  If
you find any birds alive while in the jungle, save them from the beasts.
You would be doing a great service to me and will not go unrewarded.
Upon successful completion of this quest you can receive up
to 55 quest points, 4 practice points, 20000 experience points, and 5000 gold pieces.
You have 150 minutes remaining to complete this quest.
Rumble in the Jungle consists of:
Phase 1: Defeat a boa constrictor. (Jungle NW of Sigil)
Phase 2: Defeat a ferocious tiger. (Jungle NW of Sigil)
Phase 3: Rescue a brightly colored bird. (Jungle NW of Sigil)
Phase 4: Visit a wounded soldier. (roads to Vospire)
Phase 5: Visit an ogre highwayman. (roads to Lowangen)
Lord Vendredi exclaims, 'May your journey be a successful one, Schyllic!'

You ask Lord Vendredi for a quest.
This quest is called 'Tasty Fish!', for Adventurers levels 60 to 120.
Lord Vendredi is the master in charge of this quest.
Description of Tasty Fish!:
I am having a large banquet for some visiting dignitaries.  The cook is
throwing a bloody fit - he is all out of fish for the main course!  I need
to you go out and bring back more fish so he can prepare the meal on time!
The continent of Auryn has many different interesting species of fish in its
waters, so I expect that you will have to spend much time searching for the
right fish.  This quest will take you all over the continent from Vospire to
Lake Bonns, from the lake between the city of Sigil and the palace of
Diocletian.  While you are out, visit the Diocletian cook and see if he
might have a good desert recipe that can be used for dinner (our cook's last
desert lacked the finesse needed for entertaining dignitaries such as
these)..  Hurry up and complete this quest in time and I will reward you
very well indeed for your efforts!
Upon successful completion of this quest you can receive up
to 45 quest points, 4 practice points, 35000 experience points, and 7500 gold pieces.
You have 250 minutes remaining to complete this quest.
Tasty Fish! consists of:
Phase 1: Defeat a small colorful fish. (Sigil, under bridge)
Phase 2: Defeat a talented small fish. (Vospire Pond, south of town)
Phase 3: Defeat a slimy eel. (Lake Bonns, se of Sigil)
Phase 4: Defeat a Diocletian palace cook. (Kitchen off West Atrium)
Lord Vendredi exclaims, 'May your journey be a successful one, Schyllic!'
Lake Bonns, lake between sigil and dio

You ask Lord Vashir for a quest.
This quest is called 'Unwelcome Guests', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Unwelcome Guests:
While Lord Vashir appreciates the revenue that tourists bring to his
towne, he is concerned about the increasing population of pickpockets that
follow these visitors.  These rogues threaten the safety of the highway and
must be controlled.  It is suspected that to enter the city, this gang of
rogues must have a contact within the towne guards, so find the traitor.
The problem has extended to the point where some of these burglars have been
so bold as to steal from the palace itself, and have disappeared with a
lovely waterfall tapestry.  Lord Vashir wants things put right, and your
past resourcefulness recommends you to this task.
Upon successful completion of this quest you can receive up
to 50 quest points, 5 practice points, 26000 experience points, and 6000 gold pieces.
You have 200 minutes remaining to complete this quest.
Unwelcome Guests consists of:
Phase 1: Rescue a tourist. (NR - seen on Pine, Market, and Bastion)
Phase 2: Defeat a rapscallion. (NR N/W Bastion)
Phase 3: Defeat a short rogue. (NR street, S Lewis/S Bastion)
Phase 4: Defeat a drow brigand. (Wilds) dark forests and roads near Thorne
Phase 5: Defeat an ogre highwayman. (roads betw nr and thorne)
Phase 6: Defeat a gate guard. (New Rigel gates)
Phase 7: Journey to New Rigel Emporium. (NR Canal District)
'May the elements favor you, Schyllic!' Lord Vashir exclaims.

You ask Lord Agrippa for a quest.
This quest is called 'Justice for the People!', for Adventurers levels 61 to 120.
Lord Agrippa is the master in charge of this quest.
Description of Justice for the People!:
It has come to my attention that several villages and towns around Rune
have been plagued by thieves and bandits.  Lord Vashir and i have decided to
take action against these hooligans.  I am seeking you to go and find all
the persons causing our kingdoms trouble, and deal with them as soon as you
can.  This quest will take you around the towns of Rune and New Rigel as
well as a quick trip up to Lowangen.  For your speedy efforts you will be
well rewarded.  May the Powers be with you!
Upon successful completion of this quest you can receive up
to 45 quest points, 5 practice points, 32000 experience points, and 9000 gold pieces.
You have 200 minutes remaining to complete this quest.
Justice for the People! consists of:
Phase 1: Journey to The Court of Rune. (Town Hall on Rowan)
Phase 2: Defeat a young thief. (hidden Rune streets)
Phase 3: Journey to Brigand Hideout. (NR, Thieves forest)
Phase 4: Defeat a rapscallion. (NR, hidden streets west)
Phase 5: Defeat Harman. (Lowangen gate)
Phase 6: Defeat a dangerous thief. (Lowangen, hidden in orc death)
Phase 7: Defeat a sneaky thief. (Lowangen, hidden in streets)
'May the elements favor you, Schyllic!' Lord Agrippa exclaims.

You ask Lord Agrippa for a quest.
This quest is called 'Dark Shadows', for Adventurers levels 100 to 180.
Lord Agrippa is the master in charge of this quest.
Description of Dark Shadows:
Shadow Castle has long been the subject of rumors and whisperings of
adventurers who go there seeking their fortune who are never seen or heard
from again.  Your quest is to visit this dread castle, defeat what you must
and return to me with a full report of what you find.
Upon successful completion of this quest you can receive up
to 54 quest points, 5 practice points, 32000 experience points, and 4600 gold pieces.
You have 240 minutes remaining to complete this quest.
Dark Shadows consists of:
Phase 1: Journey to Laboratory. (2nd Fl, ne, key from sorceress in library
Phase 2: Defeat the Guildmaster. (1st Fl, down frigid hallway, pass Black Door)
Phase 3: Defeat the master assassin. (2nd Fl, Stark residence)
Phase 4: Journey to Hall of Honors. (2nd Fl, hidden north of Council Chambers)
Phase 5: Journey to Shadowy Residence. (2s and key from master assassin)
Phase 6: Defeat the Lich.
'Luck be with you, Schyllic!' Lord Agrippa exclaims.

You ask Lord Agrippa for a quest.
This quest is called 'A New Disease', for Adventurers levels 80 to 120.
Lord Agrippa is the master in charge of this quest.
Description of A New Disease:
A strange new disease has been discovered in Pirate's Cove.  Since its
discovery last week, it has already taken the lives of countless people.  I
need you to undertake an important mission: to single-handedly wipe out this
plague before it reaches the mainland.  First, visit Murmur to see how the
disease spreads.  Then go destroy it at its source by killing all that have
contracted this deadly illness.  After finished with that gruesome task,
visit a healer and make sure you haven't contracted it too.  Good luck!
Upon successful completion of this quest you can receive up
to 66 quest points, 6 practice points, 52000 experience points, and 8000 gold pieces.
You have 300 minutes remaining to complete this quest.
A New Disease consists of:
Phase 1: Visit Murmur. (Runic Temple, south on ground floor)
Phase 2: Journey to Main Gate of Pirate's Cove. (West side)
Phase 3: Defeat a fly. (Main St)
Phase 4: Defeat a scottish terrier. (Smuggler's and Golden)
Phase 5: Defeat a skinny cat. (Main St by gate)
Phase 6: Defeat a streetwalker. (Sloop Lane by gate)
Phase 7: Defeat Rasputin. (2ese from TS)
Phase 8: Visit Nurse Marlen. (Infirmary off E Main St)
Lord Agrippa exclaims, 'Luck be with you, Schyllic!'

This quest is called 'A Call to Arms', for Adventurers levels 90 to 150.
Lord Vendredi is the master in charge of this quest.
Description of A Call to Arms:
In a recent meeting of the Council of Alyria, it was agreed by the rulers
of the lands that the cities would initiate a weapon's exchange in an effort
to not only increase the security of the citizens, but to promote diversity
of weapons and skills amongst our guards and other officials.  Messengers
from the King of Vospire and from Baron Rothchild have brought me word that
these noble individuals wish to forthwith initiate the exchange program.  I
ask for your assistance in completing the trial phase of this program by
gathering various weapons and delivering them to the guards and officials of
Vospire and Pirate's Cove.  While on your travels, collect weapons that our
guards here in Sigil may find useful.  Good luck to you Ambassador!
Upon successful completion of this quest you can receive up
to 66 quest points, 7 practice points, 52000 experience points, and 18000 gold pieces.
You have 400 minutes remaining to complete this quest.
A Call to Arms consists of:
Phase 1: Locate and deliver a silver throwing axe to a city guard of Vospire. (from silver
knights, Sigil Castle Gallery)
Phase 2: Locate and deliver a black polearm to a sailor. (from black knights, Sigil Castle Council Chamber)
Phase 3: Locate and deliver a standard sword of Vospire to an alert cityguard. (from vos cityguard
to Sigil cityguard)
Phase 4: Locate and deliver a buccaneer's longsword to the captain of the guard. (from sailor in
PC, frequents Silk Shoes Brothel to Xaventry)
Lord Vendredi exclaims, 'May the Powers be with you, Schyllic!'

You ask Lord Vendredi for a quest.
This quest is called 'Shop Til You Drop', for Adventurers levels 60 to 120.
Lord Vendredi is the master in charge of this quest.
Description of Shop Til You Drop:
While the city of Sigil is a very popular place for adventurers of all
levels, it is not the most sought-after destination on our continent.
Vospire, a well-established community to the northwest, draws vast numbers
of visitors every day, even though the path there leads through steep
mountain peaks and the city itself is rife with danger.  Even these barriers
aren't enough to outweigh the unique shops and popular landmarks that
Vospire is famous for.  Sigil still dominates the market for less
experienced adventurers, but we wish to expand our appeal to the older,
richer travellers who pass by.  Your task will be to journey into Vospire
and learn why it is so popular, then report your findings to the store
owners in Sigil that can most benefit from this information.  In addition, I
ask you to please "take care of" the bard named Garan who lives in Sigil,
since he can often be heard singing the praises of Vospire.  Your success
will help improve the local economy, which will increase the funding
available to supporting quests such as this one.
Upon successful completion of this quest you can receive up
to 34 quest points, 3 practice points, 24200 experience points, and 3400 gold pieces.
You have 160 minutes remaining to complete this quest.
Shop Til You Drop consists of:
Phase 1: Journey to Seliana's Tailoring. (Vospire, w,n, of Castle and Baltor)
Phase 2: Journey to The Whaler's Gift. (Sigil, Periwinkle)
Phase 3: Journey to The Fighting Kings Inn. (Vospire, Baltic St)
Phase 4: Journey to The Sigilan Harp. (Lithium Lane, hidden west near
Sigil S Gate)
Phase 5: Journey to The General Store. (Vospire, on Main, west of Tuskus)
Phase 6: Journey to Sigil Mercantile. (Sigil, E Park)
Phase 7: Defeat Garan. (wanders streets)
'May your journey be a successful one, Schyllic!' Lord Vendredi exclaims.

This quest is called 'Shop Til You Drop', for Adventurers levels 60 to 120.
Lord Vendredi is the master in charge of this quest.
Description of Shop Til You Drop:
While the city of Sigil is a very popular place for adventurers of all
levels, it is not the most sought-after destination on our continent.
Vospire, a well-established community to the northwest, draws vast numbers
of visitors every day, even though the path there leads through steep
mountain peaks and the city itself is rife with danger.  Even these barriers
aren't enough to outweigh the unique shops and popular landmarks that
Vospire is famous for.  Sigil still dominates the market for less
experienced adventurers, but we wish to expand our appeal to the older,
richer travellers who pass by.  Your task will be to journey into Vospire
and learn why it is so popular, then report your findings to the store
owners in Sigil that can most benefit from this information.  Also do check
out the Academy in Sigil and check if there are any improvements that can be
made to it so it will be more appealing to more experienced adventurers.
Your success will help improve the local economy and draw more people to the
towne.  This will increase the fundings available to supporting quests such
as this one.
Upon successful completion of this quest you can receive up
to 34 quest points, 3 practice points, 24200 experience points, and 3400 gold pieces.
You have 160 minutes remaining to complete this quest.
Shop Til You Drop consists of:
Phase 1: Journey to Seliana's Tailoring. (Vospire, w,n, of Castle and Baltor)
Phase 2: Journey to The Merry Men's Outfitters. (Sigil, Lithium Ln)
Phase 3: Journey to Marle's Magical Potions. (Vospire, E Sagaris)
Phase 4: Journey to Magical Brews. (Sigil, Marefurium Way)
Phase 5: Journey to Alazia's Tavern. (Vospire, E Manus - SAFE)
Phase 6: Journey to The Boar and Sickle. (Sigil, N Arnica and Park)
Phase 7: Defeat an academy instructor. (Sigil, Academy on Tarragon)
Lord Vendredi exclaims, 'May your journey be a successful one, Schyllic!'

You ask Lord Vendredi for a quest.
This quest is called 'Shop Til You Drop', for Adventurers levels 60 to 120.
Lord Vendredi is the master in charge of this quest.
Description of Shop Til You Drop:
While the city of Sigil is a very popular place for adventurers of all
levels, it is not the most sought-after destination on our continent.
Vospire, a well-established community to the northwest, draws vast numbers
of visitors every day, even though the path there leads through steep
mountain peaks and the city itself is rife with danger.  Even these barriers
aren't enough to outweigh the unique shops and popular landmarks that
Vospire is famous for.  Sigil still dominates the market for less
experienced adventurers, but we wish to expand our appeal to the older,
richer travellers who pass by.  Your task will be to journey into Vospire
and learn why it is so popular, then report your findings to the store
owners in Sigil that can most benefit from this information.  In addition, I
ask you to check out the Academy in Sigil to see if there are any
improvements that can be made to it so it will be more appealing to more
experienced adventurers.  Your success will help improve the local economy,
which will increase the fundings available to supporting quests such as this
one.
Upon successful completion of this quest you can receive up
to 34 quest points, 3 practice points, 24200 experience points, and 3400 gold pieces.
You have 160 minutes remaining to complete this quest.
Shop Til You Drop consists of:
Phase 1: Journey to The Fiery Blade. (Vospire, west of NPK at Main and Castle)
Phase 2: Journey to Warder's Weapons. (Sigil, Park St)
Phase 3: Journey to Raenna's Eatery. (Vospire, Castle and Manus)
Phase 4: Journey to Artur's Coffee and Cakes. (Sigil, Perriwinkle)
Phase 5: Journey to Locker Rentals. (Vospire, one S of Recall)
Phase 6: Journey to Sigil Lockers. (Sigil, Sanctuary Rd)
Phase 7: Defeat an academy instructor. (Sigil, Academy on Tarragon)
Lord Vendredi exclaims, 'May the Powers be with you, Schyllic!'

You ask Lord Vendredi for a quest.
This quest is called 'Shop Til You Drop', for Adventurers levels 60 to 120.
Lord Vendredi is the master in charge of this quest.
Description of Shop Til You Drop:
While the city of Sigil is a very popular place for adventurers of all
levels, it is not the most sought-after destination on our continent.
Vospire, a well-established community to the northwest, draws vast numbers
of visitors every day, even though the path there leads through steep
mountain peaks and the city itself is rife with danger.  Even these barriers
aren't enough to outweigh the unique shops and popular landmarks that
Vospire is famous for.  Sigil still dominates the market for less
experienced adventurers, but we wish to expand our appeal to the older,
richer travellers who pass by.  Your task will be to journey into Vospire
and learn why it is so popular, then report your findings to the store
owners in Sigil that can most benefit from this information.  Also do check
out the Academy in Sigil and check if there are any improvements that can be
made to it so it will be more appealing to more experienced adventurers.
Your success will help improve the local economy and draw more people to the
towne.  This will increase the fundings available to supporting quests such
as this one.
Upon successful completion of this quest you can receive up
to 34 quest points, 3 practice points, 24200 experience points, and 3400 gold pieces.
You have 160 minutes remaining to complete this quest.
Shop Til You Drop consists of:
Phase 1: Journey to Seliana's Tailoring. (Vospire, w,n, of Castle and Baltor)
Phase 2: Journey to The Merry Men's Outfitters. (Sigil, Lithium Ln)
Phase 3: Journey to Marle's Magical Potions. (Vospire, E Sagaris)
Phase 4: Journey to Magical Brews. (Sigil, Marefurium Way)
Phase 5: Journey to Alazia's Tavern. (Vospire, E Manus - SAFE)
Phase 6: Journey to The Boar and Sickle. (Sigil, N Arnica and Park)
Phase 7: Defeat an academy instructor. (Sigil Academy, Tarragon)
'May the Powers be with you, Schyllic!' Lord Vendredi exclaims.

You ask Lord Vendredi for a quest.
This quest is called 'Diocletian Town Tour', for Adventurers levels 65 to 110.
Lord Vendredi is the master in charge of this quest.
Description of Diocletian Town Tour:
I have heard so much about the city of Diocletian, but I do not know if
it is as wonderful as it is said to be.  I want you to journey to the town
of Diocletian south of Sigil for me and visit with several of the citizens.
Ask them about the city and what the shops in it offer.  Journey to a few of
the places that I am told are magnificent and see for yourself.  Then return
to me with the information you have gathered so that I might learn more and
decide if I should one day visit Diocletian myself.  You will be well
rewarded upon your return with a full report of your travels.
Upon successful completion of this quest you can receive up
to 55 quest points, 5 practice points, 40000 experience points, and 10000 gold pieces.
You have 250 minutes remaining to complete this quest.
Diocletian Town Tour consists of:
Phase 1: Visit a Diocletian commoner. (Dio streets)
Phase 2: Visit a noble woman. (Dio streets)
Phase 3: Visit Larkin, the head gardener. (all S then E from Throne)
Phase 4: Journey to Dome-Covered Nave. 
Phase 5: Visit the High Priestess of the church. (Nave)
Phase 6: Visit Tetrarch Hyksos.(South of Emperor's Throne Room)
Phase 7: Visit Tetrarch Caracalla. (e of Hyksos)
Phase 8: Journey to Circular Base of the Towering Minerat. (sw from Tetrarchs)
Lord Vendredi exclaims, 'May your journey be a successful one, Schyllic!'

You ask Lord Agrippa for a quest.
This quest is called 'Arcane Archipelago Archeologist', for Adventurers levels 60 to 120.
Lord Agrippa is the master in charge of this quest.
Description of Arcane Archipelago Archeologist:
I am a firm believer that knowledge of past mistakes will help teach us
what to be wary of in the future.  That is why I am sending you to do a
little exploring for me.  The ruins of Heresy, a town in the Arcane
Archipelago, have never been completely explored.  Explore this abandoned
town and try and see if you can find out what happened.  Be careful, as
accounts point to an incredibly dangerous demon slayer inhabiting the area.
Also, bring back any evidence you find.  It would make a great exhibit at
our museum.  May the Powers guide and protect you!
Upon successful completion of this quest you can receive up
to 55 quest points, 6 practice points, 45500 experience points, and 9000 gold pieces.
You have 300 minutes remaining to complete this quest.
Arcane Archipelago Archeologist consists of:
Phase 1: Recover an executioner's axe. (skeletal warrior,
barracks)
Phase 2: Recover a malachite pentagram. (on skeletal mage)
Phase 3: Defeat an undead shamaness. (Temple of Decay, all w on path of the Unguided)
Phase 4: Recover a mug of Suicide Slide.
Phase 5: Recover a pair of buffalo skin leggings. (rare pop on
buffalo, north and down from dragonbone bridge)
Lord Agrippa exclaims, 'Luck be with you, Schyllic!'

This quest is called 'Rumbly and Grumbly', for Adventurers levels 75 to 120.
Lord Telleri is the master in charge of this quest.
Description of Rumbly and Grumbly:
Rumblesnort, an outcast ogre, and Grumbly-Ump, a small rodent like
creature, are known to live in the glades surrounding the ogre village.  I
feel sorry for this pair, as I was also somewhat an outcast as a child.  I
would like you to go and pay the pair a visit.  Keep them company for a
while and see what interesting stories they may have to tell.  Be sure to
note what kind of conditions they live in and report back to me.  If I feel
they are struggling I will send them a little gift to ease their life.  As
always your efforts will be rewarded.
Upon successful completion of this quest you can receive up
to 35 quest points, 3 practice points, 30000 experience points, and 10000 gold pieces.
You have 200 minutes remaining to complete this quest.
Rumbly and Grumbly consists of:
Phase 1: Journey to Home of RumbleSnort and Grumbly-Ump.
Phase 2: Journey to Comfortable Living Space.
Phase 3: Journey to Cozy Sleeping Quarters.
Phase 4: Visit Rumblesnort.
Phase 5: Visit Grumbly-Ump.
'May the Powers be with you, Schyllic!' Lord Telleri exclaims.

This quest is called 'Pest Patrol', for Adventurers levels 60 to 120.
Lord Telleri is the master in charge of this quest.
Description of Pest Patrol:
Lord Telleri has received numerous complaints regarding pests within the
realm.  They have been destroying supplies and causing havoc throughout the
land.  To deal with this problem, Lord Telleri has decided to send his best
adventurers to consult with the experts in Templeton and get some pointers
before returning to deal with the local pest troubles in Tellerium.  For
undertaking such a difficult task you will be well rewarded upon its
completion.
Upon successful completion of this quest you can receive up
to 41 quest points, 4 practice points, 24600 experience points, and 5400 gold pieces.
You have 200 minutes remaining to complete this quest.
Pest Patrol consists of:
Phase 1: Defeat a sewer rat. (Temp sewer)
Phase 2: Defeat a nibbling rat. (Telle, Halfield way)
Phase 3: Defeat a dingy hound. (Telle streets)
Phase 4: Defeat a raven. (Temp, Black Wolf Park, or Augustus Park)
Phase 5: Journey to Xebbert Durbann's House. (Temp, at Seabreeze & Warehouse)
'May the Powers be with you, Schyllic!' Lord Telleri exclaims.

This quest is called 'Venturing Into The Forest', for Adventurers levels 60 to 120.
Lord Telleri is the master in charge of this quest.
Description of Venturing Into The Forest:
Scouts from the north have informed me of a large settlement on an island
northeast of our fair town.  I have no idea what lurks in the depths of this
area, so I am asking you to investigate the area near what appears to be the
entrance of a place that is unknown to us.  DO NOT venture further into the
forest, as we do not know what is in there and it could cost you your life.
Be very careful when near the forest and check where you are going before
you move.  Move with caution as you have been warned!  May the Powers guide
and protect you as you seek out information on this area.
Upon successful completion of this quest you can receive up
to 48 quest points, 4 practice points, 44000 experience points, and 8000 gold pieces.
You have 300 minutes remaining to complete this quest.
Venturing Into The Forest consists of:
Phase 1: Journey to An Abandoned Hut.
Phase 2: Visit a colorful toucan.
Phase 3: Visit a small black beetle.
Phase 4: Visit a least tern.
Phase 5: Visit a startled doe.
Phase 6: Visit a funny bunny.
Lord Telleri exclaims, 'May your journey be a successful one, Schyllic!'

This quest is called 'Guarding the Guard Posts', for Adventurers levels 100 to 150.
Lord Telleri is the master in charge of this quest.
Description of Guarding the Guard Posts:
The giants in the keep to the north have asked me to send a powerful
adventurer such as you to go there and test their defenses.  I have decided
to send you to run up to the keep, straight through the front door and
attack the guard posts on the west side of the keep.  Once you have been to
them, bring back some items to me as proof that you were there as well as a
full report of what you found during your "attack".  Then I will report your
findings to the king of the keep and you will be well rewarded for your
bravery.  May the Powers light your way!
Upon successful completion of this quest you can receive up
to 40 quest points, 4 practice points, 30000 experience points, and 5000 gold pieces.
You have 200 minutes remaining to complete this quest.
Guarding the Guard Posts consists of:
Phase 1: Defeat a frost giant guard.
Phase 2: Recover a blade called "whisper". (-hidden- assassins past queen)
Phase 3: Defeat a frost giant guard.
Phase 4: Recover a blue steel spear. (on elite)
Phase 5: Defeat an elite frost giant guard.
Phase 6: Recover a meat cleaver. (cook or servants in Kitchen)
Phase 7: Defeat a spectral guard. (guards King)
Lord Telleri exclaims, 'May the Powers be with you, Schyllic!'

This quest is called 'Got Gold?', for Adventurers levels 60 to 120.
Lord Telleri is the master in charge of this quest.
Description of Got Gold?:
Local townsfolk as well as the residents of the neighboring town of
Templeton have noticed that something odd is occurring at the local bank.
They have asked me to find someone to figure out the problem and help solve
it.  Please visit the banks of both towns and investigate what has been
happening.  I am counting on you to do fix the problem, whether it be errors
in banking, worker shortage or even thieves.  Your efforts to ensure our
economic stability will be well rewarded upon your return.  May the Powers
be with you!
Upon successful completion of this quest you can receive up
to 43 quest points, 4 practice points, 23000 experience points, and 4000 gold pieces.
You have 200 minutes remaining to complete this quest.
Got Gold? consists of:
Phase 1: Journey to Tellerium Bank. (just west of fountain)
Phase 2: Journey to Templeton Bank & Trust. (west side of Market Sq)
Phase 3: Defeat a hidden thief. (Temp streets)
Phase 4: Defeat a crafty rogue. (Telle, Halfield or Wilkenson)
Phase 5: Recover a coin purse. (Temp, rich citizen in A Nice Home, by cafe on 4th)
'Luck be with you, Schyllic!' Lord Telleri exclaims.

This quest is called 'Live and Let Die!', for Adventurers levels 75 to 150.
Lord Telleri is the master in charge of this quest.
Description of Live and Let Die!:
An attempt has been made on my life!  Luckily, my guards were able to
repel the masked-assassin but rumors are spreading that this was not an
isolated incident.  A conspiracy is said to have root in Templeton among
certain power-hungry individuals who wish to seize my realm for themselves!
Obviously, this will not be allowed.  I am sending you out to investigate
and defeat this threat.  You will have the co-operation of various people
also involved in this matter but a rapid response is paramount.  Find the
would-be killer and his associates then report to Senator Laveau, who is
heading the search in Templeton.  Return to me with news of your success and
we can share a drink in celebration just bring the champagne!
Upon successful completion of this quest you can receive up
to 60 quest points, 6 practice points, 26000 experience points, and 10000 gold pieces.
You have 145 minutes remaining to complete this quest.
Live and Let Die! consists of:
Phase 1: Visit the head lord. (Telle Capitol on Freelance)
Phase 2: Visit the rogue guildmaster. (Telle rogues guild)
Phase 3: Defeat a crafty rogue. (Telle, Halfield way and Pullman)
Phase 4: *Visit the magistrate. (Temp, office on west peach)
Phase 5: *Defeat a city clerk. (Temp, Townhall on Commerce, north side of Market)
Phase 6: *Defeat a hidden thief. (Temp, hidden along Seabreeze: gives stiletto)
Phase 7: Locate and deliver a stiletto to Senator Laveau. (Temp, se part)
Phase 8: Recover a bottle of sparkling champagne. (Temp, Fish Cafe, 2s of Cod and 4th)

You ask Lord Vendredi for a quest.
This quest is called 'Doing Your Bit for Charity!', for Adventurers levels 90 to 150.
Lord Vendredi is the master in charge of this quest.
Description of Doing Your Bit for Charity!:
I have noticed that there are many beggars loitering around in Sigil.
And yet, at the same time, there are many rich people throughout the
suburbs.  This class division is really obvious.  Worse still, our wealthier
citizens have not done enough to help relieve their fellow Sigilians who are
less fortunate that themselves..  I have summoned a few of the rich folks to
my castle and talk to them, but it is to no avail.  But now, I have a
brilliant idea to raise some money for the poor!  : We will hold a bazaar!
All the proceeds will go to helping the poor of Sigil.  However I need you
to gather some items for auctioning during the bazaar.  Your efforts will be
most appreciated by the citizens of Sigil as well as myself.  Hurry so we
will have a fine bazaar indeed!
Upon successful completion of this quest you can receive up
to 45 quest points, 4 practice points, 24000 experience points, and 15000 gold pieces.
You have 300 minutes remaining to complete this quest.
Doing Your Bit for Charity! consists of:
Phase 1: Recover an eldmarian pendant. (Sigil, off psi, enter first mirror in
Ilandrama)
Phase 2: Recover a merchant's necklace. (Dio, off merchant)
Phase 3: Recover an enchanted silver flute. (Sigil, Garan)
Phase 4: Recover the Legends of Vospire. (Vos, Library)
Phase 5: Recover a bumblebee stinger. (Dio, off bee)

You ask Lord Vendredi for a quest.
This quest is called 'Shop Til You Drop', for Adventurers levels 60 to 120.
Lord Vendredi is the master in charge of this quest.
Description of Shop Til You Drop:
While the city of Sigil is a very popular place for adventurers of all
levels, it is not the most sought-after destination on our continent.
Vospire, a well-established community to the northwest, draws vast numbers
of visitors every day, even though the path there leads through steep
mountain peaks and the city itself is rife with danger.  Even these barriers
aren't enough to outweigh the unique shops and popular landmarks that
Vospire is famous for.  Sigil still dominates the market for less
experienced adventurers, but we wish to expand our appeal to the older,
richer travellers who pass by.  Your task will be to journey into Vospire
and learn why it is so popular, then report your findings to the store
owners in Sigil that can most benefit from this information.  In addition, I
ask you to please "take care of" the head of the Sigil Fighting Academy,
since his criticisms of the town's politics are driving away business.  Your
success will help improve the local economy, which will increase the funding
available to supporting quests such as this one.
Upon successful completion of this quest you can receive up
to 34 quest points, 3 practice points, 24200 experience points, and 3400 gold pieces.
You have 160 minutes remaining to complete this quest.
Shop Til You Drop consists of:
Phase 1: Journey to The Battered Shield. (Vospire, E Main)
Phase 2: Journey to Aryme's Fine Armor. (Sigil, W Park)
Phase 3: Journey to The Fighting Kings Inn. (Vospire, W Baltic)
Phase 4: Journey to The Broken Arrow. (Sigil, Myrrh St)
Phase 5: Journey to The Vospire Post Office. (Vospire, W Mallan)
Phase 6: Journey to Sigil Post Office. (Sigil, N Sanctuary)
Phase 7: Defeat Baron von Hannibal. (Sigil, Fighting Academy on Tarragon)
Lord Vendredi exclaims, 'Luck be with you, Schyllic!'

This quest is called 'Gumbo!', for Adventurers levels 60 to 120.
Lord Vashir is the master in charge of this quest.
Description of Gumbo!:
Woo Eeee!  I love Gumbo!  I heard there was a man in Rune that makes some
hot stuff, but I don't like my gumbo too hot.  Thus I want you to visit this
man and find out what he puts in his gumbo, and then go collect all the
ingredients.  Once you have the ingredients, I will need you to get some
bread to cut the mix with.  Then I would like you to visit Kirra and find
out how she would make gumbo.  Bring everything back here, and I'll have my
chefs make me a nice, not too hot, bowl of gumbo.  If you can complete this
in a timely manner I will reward thee well!!
Upon successful completion of this quest you can receive up
to 50 quest points, 5 practice points, 20000 experience points, and 15000 gold pieces.
You have 300 minutes remaining to complete this quest.
Gumbo! consists of:
Phase 1: Visit Jambalaya Jake. (Rune)
Phase 2: Recover a petrol bomb. (Arcane, anarchic bandits in Rainforest, s of entrance)
Phase 3: Recover a nightshade mushroom. (path to Winterborn)
Phase 4: Recover a dead frog. (Rune frogs)
Phase 5: Recover a waybread. (Bakery)
Phase 6: Visit Kirra the head cook. (Rune Castle Kitchen)
Lord Vashir exclaims, 'May the Powers be with you, Schyllic!'

You ask Lord Vashir for a quest.
This quest is called 'Out of Control Demons', for Adventurers levels 100 to 170.
Lord Vashir is the master in charge of this quest.
Description of Out of Control Demons:
It seems that our world is once again being overrun by those evil beings
known as demons.  Why just yesterday, a good friend of mine was attacked by
one of these vermin whilst exploring a new realm.  I had sent him there on a
mission of discovery and in peace.  It is time we take these lands back for
those who are good.  I would like you to seek out these parasites and
eliminate them from our domain.  You will find these outlaws in places such
as Winterborn Mansion, the Tower of Art, and Rune Graveyard.  I know I can
count on you to do this.  Upon successful completion of these tasks, you
will be well rewarded!  Take care as these creatures can be quite cunning!
Upon successful completion of this quest you can receive up
to 60 quest points, 6 practice points, 36000 experience points, and 600 gold pieces.
You have 350 minutes remaining to complete this quest.
Out of Control Demons consists of: NPK
Phase 1: Defeat the maiden of anguish, Semiramis. (Rune GY, E of House, hidden S, 
Phase 2: Defeat a demonic guard. (TOA Entrance)
Phase 3: Defeat a shadow demon. (Winterborn 2nd fl, by West Tower, non-pk)
Phase 4: Defeat the ebony demon. (TOA, 2nd fl)
Phase 5: Defeat a horrifying Cthon. (Winterborn, 3rd fl, NPK)
'Luck be with you, Schyllic!' Lord Vashir exclaims.
winterborne, toa, rune gy

You ask Lord Vendredi for a quest.
This quest is called 'Hidden Adventures', for Adventurers levels 30 to 120.
Lord Vendredi is the master in charge of this quest.
Description of Hidden Adventures:
The city of Sigil is famous around the world for being a safe and open
community.  However, recent buildings have been showing a disturbing trend
of including hidden rooms, usually to support illegal activity.  If the
situation is not dealt with, Sigil will surely face a massive increase in
crime in the future.  Our local authorities have been researching the
problem for some time now, and have collected stories and rumors about many
secret places in the city.  While some have been built recently, we have
discovered that many such places have existed for a long time!  It will be
your task to silently locate the following areas, and make sure nothing
suspicious is going on.  If you can complete this quests successfully, it
will make our police force's job much easier in the future.
Upon successful completion of this quest you can receive up
to 40 quest points, 3 practice points, 49000 experience points, and 10500 gold pieces.
You have 160 minutes remaining to complete this quest.
Hidden Adventures consists of:
Phase 1: Journey to A Hidden Alcove. (Labyrinth of Acron, where diamond is)
Phase 2: Journey to Cave Behind the Falls. (down and west from Marble Bridge on Indigo)
Phase 3: Journey to A Magical Cage. (search down from Mages guild)
Phase 4: Journey to Observation Room. (search at First Sword, in Warriors Guild)
Phase 5: Journey to Perched High in the Tree. (search Atop the Stairs up NetherOak)
Phase 6: Journey to Heartstone. (search Inner Sanctum, in Temple)
Phase 7: Journey to A Dangerous Alley. (search S Arnica near S Gate)
Lord Vendredi exclaims, 'May the Powers be with you, Schyllic!'

You ask Lord Agrippa for a quest.
This quest is called 'Beware the Fog', for Adventurers levels 80 to 120.
Lord Agrippa is the master in charge of this quest.
Description of Beware the Fog:
Since the disappearance of the the Wizard Focault, strange lights and
sounds have been heard coming from the third floor of the Focault Magical
Equipment Company.  It is your task to explore and report back to me what is
actually going on in the building.
Upon successful completion of this quest you can receive up
to 32 quest points, 3 practice points, 24000 experience points, and 16000 gold pieces.
You have 120 minutes remaining to complete this quest.
Beware the Fog consists of:
Phase 1: Journey to Before Focault Magic Equipment Company.(3ud3ue to reach upper floors)
Phase 2: Journey to Climbing up a Drainage Pipe. (All n along Elegantly Paneled
Hallway, then e,u)
Phase 3: Journey to Destroyed Office. (east off Third Floor Hallway)
Phase 4: Defeat a Shapeshifter. (west off Third Floor Hallway)
Lord Agrippa exclaims, 'May the Powers be with you, Schyllic!'

You ask Lord Agrippa for a quest.
This quest is called 'Rescue the Couatl', for Adventurers levels 90 to 120.
Lord Agrippa is the master in charge of this quest.
Description of Rescue the Couatl:
The effects of Semiramis's escape were tragic.  I am still saddened when
I think of that demon defiling my church.  In addition to the great evil of
creating undead and slaughtering countless innocents, the legendary Couatl
was said to be killed during the demon's escape.  After all this time, I
think we should see what happened to that noble creature.  Be careful, and
be prepared I hear there are some cave-ins that are nearly impassable.  Good
luck and may the Powers protect you as you journey forth!  
Upon successful completion of this quest you can receive up
to 59 quest points, 6 practice points, 55000 experience points, and 11000 gold pieces.
You have 300 minutes remaining to complete this quest.
Rescue the Couatl consists of:
Phase 1: Recover an iron pick axe. (Rune General Store)
Phase 2: Recover a wood and iron spade. (Rune General Store)
Phase 3: Visit a beckoning will o'wisp. (Rune Graveyard - see dirs below)
Phase 4: Visit the legendary couatl.(Rune Graveyard - see dirs below)
Lord Agrippa exclaims, 'Luck be with you, Schyllic!'
small silver key from High Priest unlocks Guard Barracks
shimmering key from organ player unlocks Entrance to the Crypt
worn iron key from Captain unlocks down at Altar
Key from Crypt (Zakarius - get all after kill) unlocks Tomb
Inside tomb, go north to enter sarcophagus, west till you see south)

This quest is called 'Feed the Poor', for Adventurers levels 60 to 120.
Lady Templeton is the mistress in charge of this quest.
Description of Feed the Poor:
It is time that we try an alternative plan to fight poverty in our fair
city.  In the past I have sent out mercenaries to resolve our problems, but
now I wish to try another solution.  The poor in our city do not deserve to
live in the squalid conditions they do now.  The mission is overrun with
homeless, seeking food and shelter.  If this continues we will see a time of
citizens suffering and